Information in this wiki applies to Hellgate: Global, which was shut down in 2015. It might not be accurate for other versions of the game.
Some information might be relevant to the 2018 Steam release, because it's based on Global.
For information more relevant to the original Hellgate: London release and Test Center content, check out the London 2038 wiki.


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Engineers in HG:G are one of the two Hunter classes available,being almost exclusively ranged combatants. Engineers have access to a wide variety of weapons and minions, namely the drone and various bots.

The drone can be damaged by opponents and can be equipped with swords, firearms and armor when the Engineer invests points in the corresponding skills, whereas the bots can be neither targeted by enemies nor customized in any way. There are, however, self-destruction commands for two of the bots in the form of skills. The Engineers' damage output and survivability are both average. Consider the Engineer the jack of all trades yet the master of none.



Weapon Choices

While leveling here are some unique weapon suggestions in order:

Menlo's Spark Rifle

Amol's Arclight Destroyer

The Veteran


Gunny's Mistress

Some end game weapon suggestions:


There are many variations of Engineer builds so I will focus on the mainstream builds.

This variation of the Engineer build maxes both Moltov Assault and Haste Bot.
I consider this build one of the most group friendly builds.
For drone summoning you will be swapping on weapons and also armor peices to achieve +drone +master engineer +% drone health +% drone armor.
Also swapping for +Napalm Strikes and +Smackdown for good AOE'ing as well.
Your group will appreciate a 10/10 haste bot to increase their damage.
Summoner pets shoot/attack faster, MMs' shoot faster, BMs' and Guardians' will be a sword and board or dual weilding monster hacking machines!

This build has the AOE's to rock with the best of them in SH. Access to multiple strikes depending on taste, you rein down fire from above and below.
Engineer's are unique from MM in that our strikes have the ability to Critical based upon your crit chance%.
Strikes have Skill Synergy where if you spec into one strike it provids an additional abilty towards all your other strikes.

In order to save skill points some will end up using weapons with +% to your desired strike
You can swap to the weapon set with your + weapon strikes in hand, cast the strike and then swap back to your main weapons
Since this above build minus Moltov Assault I highly suggest this ring

In order to maximize your strikes, aim to increase your +% increased splash damage radius. This can be accomplished in a few ways:
Weilding a weapon with +% inheriant splash radius and equipping mods with +% splash radius
Synergy from Shock and Awe strike

Strikes have been made popular in SH where you cast your strikes in the 1st big room, causing AOE damage killing all the mobs very quickly and then zone out and reset the field (resetting the instance).
This is a very effective way to level solo or group especially popular during the Hellrush event.

Your drone is your side kick, there are many drones like him, but this one is yours! You are the Super Hero and your drone is your very trusty tanking side kick.
With the ability to wield some of the best weapons and armor depending on how you invest the points into your drone and drone abilites.

Drone and Bots

Tips and Tricks

Q. If I equip a gun with Ignite attack strength mods does this increase napalm strike and molotov ignite strength?
A. No, mods do not Fawkes +ignite on armor yes

Moltov Assault
+% splash radius mods will affect the radius of Moltov Assault, strikes and splash damage on equipped weapon.
+% minion damage will affect the Moltov Assault skill and your bots ex: drone, rocket bot, spider mines


Starting Stats


Starting Equipment

XM41 Thermal Bolter.png
XM41 Bolter
Normal XM41 Thermal Bolter
You can have my Bolter when you pry it from my burning, dead hands.
- Mac Kenzie
Damageicon fire local.png
Fire Dmg (Direct): 2-4
Fire Dmg (Splash): 1-2/2.5m
Critical Damage: 50%
Interrupt Strength: 1
Rate of fire: 85 shots/min
Ignite Attack Strength: 5
3 Acc

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