Information in this wiki applies to Hellgate: Global, which was shut down in 2015. It might not be accurate for other versions of the game.
Some information might be relevant to the 2018 Steam release, because it's based on Global.
For information more relevant to the original Hellgate: London release and Test Center content, check out the London 2038 wiki.

Difficulty

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Difficulty is an optional setting that increases game play difficulty by increasing enemy damage, damage absorption, elemental defenses and attack strengths.

There are three difficulty modes:

Normal
Baseline difficulty
Nightmare
25% increased monster health and Palladium drops
25% better chance of champion monsters and passageways
Champion monsters have 1 additional affix
Monsters give 30% more experience points
Hell
50% increased monster health and Palladium drops
50% better chance of champion monsters and passageways
Champion monsters have 2 additional affixes
Monsters give 50% more experience points
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