Author Topic: Wiki material  (Read 33171 times)

Firvagor

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Re: Wiki material
« Reply #90 on: Sep 16, 2011; 12:09 AM »
The process is a bit more complicated than that, but it's going to take some work in any case. There are also a lot of effects that aren't in item affixes that need parsing.

EDIT: Weapon damage and splash radius now take affixes into account, so they'll have ranges when needed. The item template is also a bit wider to reduce text wrapping.
« Last Edit: Sep 16, 2011; 05:43 AM by Firvagor »
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

Wolfilein

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Re: Wiki material
« Reply #91 on: Sep 25, 2011; 08:44 PM »
I have found a set item for MM and ENGI. The set consist of 2 pieces. Belt and Shoulders.
These Faction-specific sets are not in the Wiki. Would be nice to update on these.
There are 3 sets. One for each faction.
If needed i will post screenshots ;)
« Last Edit: Sep 25, 2011; 11:05 PM by Wolfilein »
Wolfilein

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Firvagor

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Re: Wiki material
« Reply #92 on: Sep 26, 2011; 02:05 AM »
Yup those drop from Imhotep, since he drops shoulders and belts. I wasn't paying attention and assuming it was just the already implemented sets. >.<

There are actually six sets, three toxic and and three electric. I'll put them in tonight and/or tomorrow. (done)
This is why I have this thread: so people can point out stuff I missed since I'm wiki-ing more than playing. :P
« Last Edit: Sep 26, 2011; 03:37 AM by Firvagor »
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

Wolfilein

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Re: Wiki material
« Reply #93 on: Sep 26, 2011; 11:19 AM »
Thats why i postet it. Thx for the fast wiki-update.  ;D
Wolfilein

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Firvagor

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Re: Wiki material
« Reply #94 on: Sep 29, 2011; 02:41 AM »
Super basic info about Base Defense I'll be putting in at some point.

Three bosses:
Darkan (looks like Moloch)
Khargoth (looks like Shulgoth)
Orpehell (looks like Sydonai)

General info on drops:
-all can drop dark stones, mythics and set items (Nightmare and Hell), the new high-level unique helmets and gloves, and a nautilus-type pet (except maybe Khargoth)
-Khargoth can drop set shoulders
-Orpehell can drop set belts
-Darkan can drop set torsos, attribute respec, and Black Knight dye
« Last Edit: Sep 30, 2011; 05:39 AM by Firvagor »
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

Wolfilein

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Re: Wiki material
« Reply #95 on: Sep 29, 2011; 07:42 AM »
Thank you very much, again  ;D
*special-karma-hug*
I cant wait to see the "numbers" in the Wiki. ;)
 
Wolfilein

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stylen

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Re: Wiki material
« Reply #96 on: Oct 02, 2011; 06:23 PM »
Strength and Honor,
M17 - 53 Engineer (striker w/drone)
Thaimaishu - 55 BM (crit)

Bryan

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Re: Wiki material
« Reply #97 on: Oct 02, 2011; 07:01 PM »
I actually logged in that day when there were just around 5-6 minutes of the exp buff left,so I see that icon and I'm like "...oh,apparently it was today. ...*???*... Okay,log and let's go out for another bucket of coffee."
Highly de-motivational I'd say,BUT the coffee was great.
"Dream big and crash often"
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The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

stylen

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Re: Wiki material
« Reply #98 on: Oct 02, 2011; 10:52 PM »
Yea my kid woke me up at like 4a.m. so I got about 40m in before had to get ready for work.  Went from 43-45 on my BM.
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Firvagor

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Re: Wiki material
« Reply #99 on: Oct 04, 2011; 12:28 AM »
So how do people want loot tables to look? Are they fine the way I've been laying them out, or a sort of giant nested table or what? (The fancy expandable tree things aren't really going to work)
I'm (finally) looking into mass importing everything so I don't have to keep writing out tables manually, but I'm not sure how to format it. Quests will come after, I think.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

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Re: Wiki material
« Reply #100 on: Oct 04, 2011; 01:36 AM »
Re: table format - I like them the way they are, simple and easy to figure out. My .02 Pala.

Wolfilein

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Re: Wiki material
« Reply #101 on: Oct 04, 2011; 03:15 PM »
Yeah Loot-tables look good.
Good and fast overview and easy to read.
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Jaknet

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Re: Wiki material
« Reply #102 on: Oct 04, 2011; 07:07 PM »
Quests will come after, I think.

Regards the quests. I started doing them in a table ages ago, then I heard it was all going to be imported so I asked in the discussion page but never got a reply and the page never seemed to be linked into the rest of the wiki, so I stopped wasting time and bandwidth.... so are they still being imported,or should I have just carried on with them as I was ??

http://www.hellgateaus.info/wiki/Quests
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Firvagor

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Re: Wiki material
« Reply #103 on: Oct 04, 2011; 11:26 PM »
Not sure how I skipped over that for so long.

Yeah, I'll be auto-generating them at some point and leaving spaces for notes and such, like for the hellrift quest and others with aspects that might not be straightforward.

EDIT: Ok, this loot stuff is driving me nuts because of its inconsistency, so I think I'll be more productive with other things for a while.
« Last Edit: Oct 14, 2011; 01:23 AM by Firvagor »
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

stylen

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Re: Wiki material
« Reply #104 on: Oct 18, 2011; 02:21 PM »
6 more articles to 700 total in the wiki.
Strength and Honor,
M17 - 53 Engineer (striker w/drone)
Thaimaishu - 55 BM (crit)