Hellgate Revival :: Forums

Community => Site Discussion and Feedback => Topic started by: Bryan on Jul 16, 2011; 02:46 PM

Title: Wiki material
Post by: Bryan on Jul 16, 2011; 02:46 PM
Seeing as the Revival wiki is being worked on,thought we could share some ideas about material that willing/able contributors may consider.As for mine so far:

-Achievements and their rewards,be they titles or passive abilities

-The energy bar,seeing as it's a new feature and it's functions may not be known to everyone

-Overview of all classes except the Guardians',which is already done.The in-game description of each class (in character creation) could be included somewhere as well.

Unless someone else has already taken it up,I'll write down the cube's recipes sometime soon.
Again,not saying this might not have been covered elsewhere before,just that it might be worthy material for the wiki to include.
Title: Re: Wiki material
Post by: Firvagor on Jul 16, 2011; 04:23 PM
I was thinking about making a wiki discussion thread myself. :P

I've been recording the stats of uniques, so I can provide info on those.

From the old wiki, I have the following pages that might be outdated info due to Global changes:
-Affixes
-Skills
-Normal weapons and armor
-Unique weapons and armor
-Named mods
-Expertise (outdated at this point)
-Castes of enemies (brief descriptions of each type)

I'd attach a couple documents from who knows where about uniques, but the max attachment size is 192KB and apparently the upload folder is full.

At some point I'll whip up a sort of organizational/hierarchical chart so we can get a better idea of how we want all the pages to link together and whatnot, unless that's already been determined.
Title: Re: Wiki material
Post by: maeyan on Jul 16, 2011; 05:49 PM
I'm not suprised the upload quota was reached, a lot of the settings are still out of the box and will require a little tweaking. I can provide current, specific information to anyone that will actively help out edit the wiki.

I'll check back tomorrow, gonna sleep now, talk more then!
Title: Re: Wiki material
Post by: Firvagor on Jul 22, 2011; 11:29 PM
Firstly, would it be easier to mass import all the pages from the old wiki (assuming they're still available), then update them? I was just thinking that it might be less hassle to not have to deal with page hierarchies and formatting if it's already there.
This is mostly for everything that's not what I mentioned having before, since what I have is completely wiki-formatted (just need to update values), but if it's simpler to just stick in everything at once then that's fine.

So someone on the Facebook page posted an updated version of the items list (https://spreadsheets.google.com/spreadsheet/ccc?key=0AjE3NPIFz1_ucFBQRGhOTnh5ZUxzbzRpbDViSDBXQ1E&hl=en_US#gid=0).

I suddenly have an urge to update my unique pages and stick them in our wiki, since someone else seems to have done the data collecting. Depending on what's going on this weekend, I think I'll work on it.


Ok, after a super-enlightening conversation and realizing (again?) our wealth of resources, with a little work I should be able to redo the affix and uniques pages with accurate up-to-date information. Here (http://hellgateaus.info/wiki/index.php/Affixes) is the affix page I had from the old wiki, with a couple minor changes.
Title: Re: Wiki material
Post by: maeyan on Jul 23, 2011; 10:04 AM
I accidently lost the old wiki - sorry : (

I'll PM you about the data
Title: Re: Wiki material
Post by: Firvagor on Jul 24, 2011; 01:00 AM
I think I've determined that after this weekend, I'll start work on an app that'll auto-format all the raw data into the various pages for the wiki, starting with uniques and affixes.

For now I'm going to mass copy in everything I have that'll at least function as placeholders until the updated info is in place. This includes:
-Affixes (done)
-All uniques (items new to Global will come later)
-Skills (maybe, a lot has changed)
-Normal weapons (maybe armor)
Title: Re: Wiki material
Post by: maeyan on Jul 24, 2011; 09:36 PM
Guys,

Me and Firvagor have been making some splendid updates to the wiki! Check out some of these early examples:
http://www.hellgateaus.info/wiki/index.php/Nautilus (http://www.hellgateaus.info/wiki/index.php/Nautilus)
http://www.hellgateaus.info/wiki/index.php/Moloch (http://www.hellgateaus.info/wiki/index.php/Moloch)

Its very easy to make these pages very informative and attractive! View the page source to get some ideas of the syntax. The more you can help me out with the wiki, the more I can spent my time developing other sorts of apps for our website. Of course I don't expect you know the drop tables or the formulae, but that's a small part that we I or Firvagor can easily add. Get creative! Add what you do know about the game to the wiki - start small. Just focus on one article and add everything you can about - don't forget the screenshots. These make a wiki great.
Title: Re: Wiki material
Post by: Jaknet on Jul 24, 2011; 10:07 PM
Sorry not much help here as no experience in the wiki format yet, but just to mention that the pictures for the nano forge and augamentrix seem to be mixed up and/or mislabeled.

Wish I could be more use. :(
Title: Re: Wiki material
Post by: maeyan on Jul 24, 2011; 10:52 PM
Sorry not much help here as no experience in the wiki format yet, but just to mention that the pictures for the nano forge and augamentrix seem to be mixed up and/or mislabeled.

Wish I could be more use. :(
Thanks for that - fixed.

You don't have to use wiki syntax- just write text. It all helps heaps.
Title: Re: Wiki material
Post by: Firvagor on Jul 25, 2011; 02:58 AM
Don't worry too much about format (which isn't quite fully mapped out yet); we can take care of that. Just try not to post rumors and other unconfirmed things.
Title: Re: Wiki material
Post by: stylen on Jul 25, 2011; 03:44 AM
I'll try and edit the Engineer stuff.
Title: Re: Wiki material
Post by: Jaknet on Jul 25, 2011; 11:45 AM
messed up already.... :(

how can I delete duplicate pics. Thought I managed and now have 3 of the same instead of 1

http://www.hellgateaus.info/wiki/index.php/File:M-steroidsm.jpg#file
Title: Re: Wiki material
Post by: maeyan on Jul 25, 2011; 11:52 AM
Dont worry about dupe uploads dude, its not important :) But since you mention it i'll delete them. Thanks for the updates!
Title: Re: Wiki material
Post by: PeeterMcG on Jul 25, 2011; 03:25 PM
Don't worry too much about format (which isn't quite fully mapped out yet); we can take care of that. Just try not to post rumors and other unconfirmed things.
In the urban vernacular: WORD
Title: Re: Wiki material
Post by: Bryan on Jul 25, 2011; 04:15 PM
Great info on Molly,much appreciated ^^
Did some 2-liners on 3 classes,just so there's something there.
Title: Re: Wiki material
Post by: Firvagor on Jul 26, 2011; 03:09 AM
Another useful tip: if you're not sure whether something is worthy of putting on the page, or just want to mention something about a page (inaccurate data, speculation, etc), put a note in the Discussion tab/"Talk:" page.
Not a big deal right now (and it hasn't really happened yet), but once the wiki becomes more populated it's preferred to keep the main pages clean. Feel free to add content to places you think needs it, even if you have a couple blanks that need filling in, but try to keep the other stuff in the Talk pages.
Title: Re: Wiki material
Post by: Jaknet on Jul 26, 2011; 10:46 AM
(and it hasn't really happened yet)
Perfect timing, as it "had" just happened.... now edited.... :-[
Title: Re: Wiki material
Post by: maeyan on Jul 26, 2011; 10:56 AM
Your doing a fine job, many thanks Jaknet.
Title: Re: Wiki material
Post by: Firvagor on Jul 26, 2011; 04:02 PM
Don't worry about it. :P It's the content we need, so we can adjust formatting and stuff later.

Main page is also awesome!
Title: Re: Wiki material
Post by: maeyan on Jul 27, 2011; 10:05 PM
Can we please get some more help on the wiki? Pleeeease! If you havn't checked the wiki for a few days, a lot has changed and its really shaping up! The more help we can get - the greater the reward.
Title: Re: Wiki material
Post by: WhiteBoy88 on Jul 28, 2011; 05:31 AM
What about build guides? I think of a wiki as more of a straight-up data collection, but if guides and builds are cool, then I might whip up a gundian page.
Title: Re: Wiki material
Post by: Wildman on Jul 28, 2011; 07:08 AM
What about build guides? I think of a wiki as more of a straight-up data collection, but if guides and builds are cool, then I might whip up a gundian page.

In my opinion guides really dont belong in a wiki, but if you look around you'll see a guides sub forum in these boards.
Title: Re: Wiki material
Post by: maeyan on Jul 28, 2011; 08:58 AM
There are certain builds that classes are renowned for - such as the 'Gundian' build for the Guarian - and the 'Crit' build for the Blademaster. I don't think a particular allocation of skill points would be appropriate but a general overview of the the build spec would be great. Please feel free to add these entries right away :D
Title: Re: Wiki material
Post by: Bryan on Jul 28, 2011; 11:01 PM
Added some lines to the achievements page,but I did notice only the achievements that provide passive abilities are mentioned.
Wouldn't it be a lot more accurate (and tiresome,yeah) to write down all the achievements and maybe mention the titles some of them give?I'll see to whatever I can contribute myself if it's agreed on :)
Title: Re: Wiki material
Post by: Jaknet on Jul 28, 2011; 11:14 PM
Added some lines to the achievements page,but I did notice only the achievements that provide passive abilities are mentioned.
Wouldn't it be a lot more accurate (and tiresome,yeah) to write down all the achievements and maybe mention the titles some of them give?I'll see to whatever I can contribute myself if it's agreed on :)

If you have a look at the discussion tab on the achievements page, I started to do just that and found a slight problem.
Title: Re: Wiki material
Post by: Bryan on Jul 29, 2011; 01:29 AM
Completely eluded me,now those complications could be a problem indeed...
I suppose we can write them down the way they're mentioned in the game and whoever notices any inaccuracies on completion of one can correct whatever's wrong.
If there's some agreement on that,that is. :)
Title: Re: Wiki material
Post by: Judge on Jul 29, 2011; 03:14 AM
Iv been hard at work creating a master DB of the enhancements. Unfortunately i dont have access to create new threads in this forum:/ So without further ado: https://spreadsheets.google.com/spreadsheet/ccc?key=0Agse1fJzjZsMdFNBRjJaTHNocUYxLVBmMG1RZGp2OWc&hl=en_US
And the wiki entry for it: http://hellgateaus.info/wiki/index.php/Category:Enhancements
Title: Re: Wiki material
Post by: Firvagor on Jul 29, 2011; 03:54 AM
The Affixes page (http://www.hellgateaus.info/wiki/index.php/Affixes) is from data I compiled years ago, so while it might be a bit outdated and inherently inaccurate, most of the data is there. I had additional stuff like what effect value at which level, but at the time I figured it wasn't that important (and I have no idea where that stuff is).
It seems that an affix has a different range depending on the item it's on (eg a mod having much lower effect values than a weapon). The page is getting revamped anyway.
Title: Re: Wiki material
Post by: Judge on Jul 29, 2011; 04:29 AM
It seems that an affix has a different range depending on the item it's on (eg a mod having much lower effect values than a weapon).

On all the mods iv examined they are identical to the enhancements.
Title: Re: Wiki material
Post by: Firvagor on Jul 29, 2011; 04:49 AM
I think your terminology is a little confusing. Are you referring to a "mod" as a mod with the affix, and an "enhancement" as a weapon or piece of equipment with the affix?
So you think the minimum and maximum values have been identical between, say, both a mod and a weapon?

I'll use [caste] Tracker's as an example. I've never seen a mod with higher than 15%, yet I've found plenty of ~19-20% or higher on weapons (the affix alone, not calculated with any other modifiers).
Title: Re: Wiki material
Post by: maeyan on Jul 29, 2011; 09:22 AM
As for achievements - don't worry about these, I can mass export them from Reanimator.

And Judge - sorry - I accidently screwed up the forum permissions a couple of days ago. You are able to post new threads again now

I don't understand the enhancement part either. If you are refering to affixes, there is already an affix category as Firvagor mentioned. And there is no formulae, each affix has an associated value range. We are working on mass exporting this data from Reanimator too.  ;D
Title: Re: Wiki material
Post by: Judge on Jul 29, 2011; 04:44 PM
Of all the information i would want to know about the game, i think the highest priority is: feed costs of the best uniques and mods. The reason being you can plan ahead on how many points to spend where.
Title: Re: Wiki material
Post by: maeyan on Jul 29, 2011; 04:48 PM
Of all the information i would want to know about the game, i think the highest priority is: feed costs of the best uniques and mods. The reason being you can plan ahead on how many points to spend where.
Me and Firvagor are working hard on dumping the entire item database into the wiki. This will take us a little while, but when its done all this information will be available at once. I will look into the feedcosts, but these algorithms are still even a mystery to me as they are not very well exposed.
Title: Re: Wiki material
Post by: Firvagor on Jul 29, 2011; 05:39 PM
As a note, there is no universal formula for determining feed costs on affixes. For example, some + All Attributes affixes have a Stamina cost of effect value*2, while other affixes (not +AA) have, say, an Accuracy cost of 12% of the effect value. Others scale by item level, but again not by a static amount.
Many affixes also have limited item level ranges at which they're found. An affix could be only found on items of levels 1-20, for example.

Long story short, we're hoping to make the wiki database-backed to minimize page maintenance, at least on statistical pages.
Title: Re: Wiki material
Post by: Jaknet on Aug 09, 2011; 05:24 PM
Just an odd question... Does time spent on the wiki show as time logged in to the forums, or am I really loitering that much ??
Title: Re: Wiki material
Post by: stylen on Aug 14, 2011; 05:17 PM
http://www.hellgateaus.info/wiki/Category:Mythic_Items

Guys how do I add another catagory to this page?  I have a new Mythic item which will be listed under D

Deadening Beamcarver (it's a sword)
Title: Re: Wiki material
Post by: Jaknet on Aug 14, 2011; 05:47 PM
The easiest way I've been told is to type the name into the search box on the top right on any page of the wiki and it will ask if you want to create the page if it doesn't exist, then just add

[[Category:Mythic Items]]

to the page this sets the page to link and appear in the category automatically after you finish creating the page.

Most of what I've picked up has been by clicking edit on a working page and seeing what code is used to get it to work.

Hope this helps.  :)

If for any reason you have any problems or other questions I'm more than happy to help... though my wiki knowledge is very limited.

After all that typing just realised it would have been quicker to make the page for you and just link to it, but at least you know "how to" doing it this way... and it feels condescending to do it the other way.
Title: Re: Wiki material
Post by: Firvagor on Aug 14, 2011; 06:07 PM
Type the name into the address bar (replacing the page name already there), then click Create if it doesn't exist. Add what you want along with the mentioned category link text so it'll be auto-added to the category page.
Make sure it's spelled right and doesn't already exist, because we don't want duplicate pages under different names.

If you need help with syntax, you can usually type it into Google with along with "mediawiki," since that's the framework it uses.
Title: Re: Wiki material
Post by: stylen on Aug 14, 2011; 07:24 PM
Sounds good and applauded or +1 karma to both!

http://hellgateaus.info/wiki/Beamcarver
Title: Re: Wiki material
Post by: Bryan on Aug 22, 2011; 05:05 AM
Not really familiar with the wiki's format to correct it myself,so might as well report it here.
In the achievements page,the "kill x monsters in z seconds" achievements' descriptions read 1,2 and 2 seconds respectively.The correct values would be 30,40 and 50 seconds respectively. :)
Title: Re: Wiki material
Post by: Firvagor on Aug 22, 2011; 06:43 AM
Whoops, I guess there was a parsing error somewhere. It'll be fixed tomorrow.

EDIT: Fixed.

We're really close to the affix list being completed. I just want to add a bit more info, like what items they're found on and feed cost formulas, plus a couple little fixes for how they're displayed.
Title: Re: Wiki material
Post by: Llama8 on Aug 26, 2011; 01:35 PM
Not sure if this would be useful/wanted or not, but I'm collecting quest info (started doing this mid act 2):
Quest name
Quest giver
Target (collect/kill xxx, etc)
Target location
XP/Pall/item/stat point rewards
Act
Quest giver location (Monument, Templar Base, etc)

I've done this from ~1/2 way through Act 2 to mid-way through act 4. I've also been getting the Messenger kill requirements for most of the maps/areas (also from mid act 2).
Title: Re: Wiki material
Post by: Bryan on Aug 26, 2011; 01:43 PM
Well the quests that give stat points would be quite useful to be listed I'd say.Now about the rest,it depends on the judgment and willingness of our hard-working contributors ^^
Title: Re: Wiki material
Post by: Llama8 on Aug 26, 2011; 02:35 PM
If someone can do me some wikicode for a table, I'll copy & paste the data in.
Title: Re: Wiki material
Post by: Jaknet on Aug 26, 2011; 03:54 PM
I started doing just that here (http://hellgateaus.info/wiki/Quests) but had a break because afaik all the info will be imported from the game data en masse and they are not sure how it's going to laid out yet (discussion tab), so I never got much further than this and I wanted a break to just run a load of quests without stopping and screenshotting all the time.... ;)

Also it's not actually linked to any heading which is why it's not easy to find.
Title: Re: Wiki material
Post by: Bryan on Aug 26, 2011; 04:00 PM
Damn that looks neat ^_^
Now for my usual nerdy self,the "Attribute Points +1" in "Wart's Secret" quest isn't highlighted like the rest.Not picking on your great work,I just so enjoy spotting out minor,minor details.  ::)
Title: Re: Wiki material
Post by: Jaknet on Aug 26, 2011; 04:12 PM
Thank you...

Now for my usual nerdy self,the "Attribute Points +1  ::)

I'm aware of that one...  ;D ;)   it seems to be a side effect of using a semicolon to make an unmarked list which bolds the text and because that one is just a single entry it wasn't used...never even thought till now that I should have bolded that one to see if it will match in.

Still it's all just experimenting as I had no idea how to code in wiki until I did a bit here, so it might not even be the ; that's causing the bold it's just my guess... :o

I still have no idea how to do it really, I just slap a bit of code in and see what it does.
 
Title: Re: Wiki material
Post by: Firvagor on Aug 26, 2011; 05:03 PM
I learned syntax just by Googling mediawiki [subject]. There are tons of help pages that fully explain things with plenty of examples. For example, "mediawiki tables" gets you this (http://www.mediawiki.org/wiki/Help:Tables) (which I've used quite often because I keep forgetting a thing or two).

There's an extension I can install that inserts a lot more buttons on the edit page, but I'll have to check whether it inserts wiki syntax (preferred) or HTML.
Title: Re: Wiki material
Post by: Llama8 on Aug 29, 2011; 08:10 PM
I started doing just that here (http://hellgateaus.info/wiki/Quests) but had a break because afaik all the info will be imported from the game data en masse and they are not sure how it's going to laid out yet (discussion tab), so I never got much further than this and I wanted a break to just run a load of quests without stopping and screenshotting all the time.... ;)
That's very impressive Jaknet & you've grabbed a fair bit more info than I have (quest requirements & faction bonuses)...
Title: Re: Wiki material
Post by: Schlag96 on Aug 30, 2011; 06:00 PM
I have the old forum files saved but I totally don't remember how to load them up for viewing - anybody else have those?  I know there's got to be good info in there.  I remember doing a lot of figuring out of the elemental proc stuff back then and it's in there somewhere.
Title: Re: Wiki material
Post by: thumper on Aug 30, 2011; 06:02 PM
I have the old forum files saved but I totally don't remember how to load them up for viewing - anybody else have those?  I know there's got to be good info in there.  I remember doing a lot of figuring out of the elemental proc stuff back then and it's in there somewhere.

By 'old', are you referring to the FSS forums or the orginal Revival one?
Title: Re: Wiki material
Post by: Schlag96 on Aug 30, 2011; 09:55 PM
By 'old', are you referring to the FSS forums or the orginal Revival one?
The original FSS forums.

FYI the wiki doesn't like either long filenames or file names with underscores for picture files.  The original map files were not showing up as pictures but as links until I shortened them to shorter names without underscores.  So if you have issues with that, you may have to change the names.
Title: Re: Wiki material
Post by: maeyan on Sep 01, 2011; 09:25 AM
Big update:
Users can now add complete monster and items descriptions to the wiki with just one line of code. Check out the example and start adding ... its kinda fun. http://www.hellgateaus.info/wiki/Help
Title: Re: Wiki material
Post by: WhiteBoy88 on Sep 01, 2011; 04:05 PM
Very nice. I love the way that's set up.
Title: Re: Wiki material
Post by: Firvagor on Sep 01, 2011; 07:50 PM
Since the code lists are purely dumps, always preview the page before submitting because there are tons of monsters and items that are unimplemented (some monsters are also duplicates, like minions). If you see something with weird stuff like "need translation" as the name or strangely high item levels, just skip it. :P

EDIT: I made myself a little page generator, so I've been copy/pasting pages in. All the Hunter weapons have been added, I'll get to the others later.
Title: Re: Wiki material
Post by: maeyan on Sep 02, 2011; 09:41 AM
Wicked!

BTW can you override the ones i've already done so that all the categories sync? I was playing around with a few ideas because I wasn't sure how we would categorize everything, but I see you've got it down pat.  8)
Title: Re: Wiki material
Post by: Firvagor on Sep 02, 2011; 03:14 PM
Yeah, I've been overwriting them as I come across existing pages. They'll probably need altering (like buzzsaws being close-range rather than a beam type), but it'll be easier since they'll already be somewhat sorted. I grouped all the legendaries into a single category because I wasn't sure what to do with those.
(There's also no consistent indication about whether an item is implemented, but most are easy to tell, like a unique gun listed as a sword type :o )

Also, I'll/we'll need to look into the damage a bit more. Direct damage is almost exactly as displayed, but splash and other damage types are way off.

Sort of almost there! Just need quests, skills (which pretty much just need wikifying), miscellaneous items, and the rest of the drop statistics. :P

Title: Re: Wiki material
Post by: Jaknet on Sep 02, 2011; 04:17 PM
I take it you are still importing everything en-masse from the game directly ?
Title: Re: Wiki material
Post by: maeyan on Sep 02, 2011; 05:16 PM
By all means, we certainly do need to give that damage formula a closer look at. We could draft up know we know into the wiki and everyone can help deduce it, plus the other formulas for the augmentrix and stuff. It will be pretty easy to work out if we can just layout all the numbers we require.
Title: Re: Wiki material
Post by: megatyrant on Sep 07, 2011; 08:08 PM
Not sure if this is the right place for it but here's something I've just noticed.  Sword of Authority in addition to what is listed on the skill planner deals some form of physical damage as well as posses some form of Stun Attack Strength. 

Proof:  My BM has two Eradicators Equipped (Eradicators deal both Fire Direct and Fire Splash and that's it along with possessing 60 ignite attack strength).  Neither have any mods/augments to add or deal physical damage or stun attack strength.  But whenever I use Sword of Authority a good amount of the time the enemy gets stunned.  So unless Eradicators have a hidden physical damage factor I'm lead to believe that Sword of Authority has a physical and stun factor to it.

What I do know is that I still deal fire dmg and can still ignite the mobs with Sword of Authority.  So it's not converting all the damage delt to physical.  I have zero clue where the stun attack strength is coming from though.
Title: Re: Wiki material
Post by: Bryan on Sep 08, 2011; 01:23 AM
SoA indeed has an innate chance to stun regardless of whether your sword has physical dmg and/or stun attack strength.Not sure if it also inflicts any physical damage on it's own and if so,how it's calculated.
That could be tested through a mini-game I suppose.

The thing is,the skills themselves don't mention this stuff in-game.The Cabals' Word of Fear and Venomous Spirit don't mention an actual Fear strength,yet the Guardian's Challenge does mention a Taunt strength.Go figure that out.
Title: Re: Wiki material
Post by: Firvagor on Sep 08, 2011; 02:21 AM
Yeah, looks like there are some unlisted physical effects. It does a decent amount of physical splash damage with a stun attack strength of 2000 for a short duration. There's also a huge stun multiplier in there somewhere, and I can't say what the other numbers since (I think) they're percentages and I'm not sure how they apply.

Assuming fear strength is set up the same way as Challenge, I think the strengths are:
Word of Fear: 100 * (10 + 5 * slvl) / 9
Venomous Spirit: 100 * (15 + 3 * (slvl - 1)) / 30
Title: Re: Wiki material
Post by: Bryan on Sep 08, 2011; 02:53 AM
That's handy info,though I'd kind of wish it was plain numbers displayed on the skills' descriptions as with Challenge.
Title: Re: Wiki material
Post by: Jaknet on Sep 08, 2011; 09:39 AM
Another very handy bit of info. Especially for the physical part of the minigame. Many thanks
Title: Re: Wiki material
Post by: stylen on Sep 11, 2011; 12:50 AM
So are we all working on the wiki?  So far I've edited engineer/BM pages with my "in sight".  I know people have been reading / linking from the offical forums into our wiki as well.  Would be nice to have the experts comment on the other classes sharing your tips+tricks and builds.
Title: Re: Wiki material
Post by: lexsoOr on Sep 11, 2011; 12:54 AM
sam and I are doing some polishing right now, like adding images to articles etc.
Title: Re: Wiki material
Post by: stylen on Sep 13, 2011; 01:22 AM
So did the search option change for the wiki?  Now all I got is the customized google search and isn't really working for me.  Was trying to see if the page penetration pistol was on the wiki and it's basically just a google search now?
Title: Re: Wiki material
Post by: Firvagor on Sep 13, 2011; 01:41 AM
Yeah, it looks like it searches both the forum and wiki now. It's funny how it shows you everything similar except what you're looking for.

Here's my priority to-do list:
-finish up the items (mostly fixing up damage formulas)
-add table with armor set affixes (applies to both base items and uniques with non-standard ilvls)
-add more columns to affix table for sorting
-loot (will probably take a while)
-quests/monsters (not sure which first)
-figure out wtf determines the ilvl of a unique item (mostly armor, but it's apparently unrelated to the item's level or "fixed" level)
-figure out what's up with unique weapons basing damage on some other ilvl
-skills (planner has most of this covered)
Title: Re: Wiki material
Post by: stylen on Sep 13, 2011; 01:51 AM
Yeah, it looks like it searches both the forum and wiki now. It's funny how it shows you everything similar except what you're looking for.

Right would be nice if we could swap it back to the old search which actually searched the wiki pages.
Title: Re: Wiki material
Post by: maeyan on Sep 13, 2011; 06:49 AM
Sorry for the inconvenience guys. The google custom search was added because due to technical reasons the wiki search mechanism can not deeply index the monster and item content. I've now added the original search box back and the google one below.
Title: Re: Wiki material
Post by: Firvagor on Sep 13, 2011; 02:35 PM
Oh! Ok, I get it now.

I think the search engine's content wasn't updated with the particular thing I was searching for at the time because the page was only very recently created (I'm assuming that's how it works, anyway).

The revised damage formulas should be done soon, so weapon damage will be way more accurate. I also realized damage bonuses from affixes also aren't being applied, but that should be easy enough to implement. I'm not sure where to find sword attack rates, though, since they aren't based off the same "fire rate" as guns.
Title: Re: Wiki material
Post by: stylen on Sep 13, 2011; 05:55 PM
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
Title: Re: Wiki material
Post by: Wolfilein on Sep 13, 2011; 11:56 PM
The wiki looks good. A mountain of useful information.  ;D

But there is one thing bothering me ...  The Nanoforge.
i am not sure where the information was found but it is not accurate.
I have failed serveral times from +1 to +2 and friend of mine failed at 0 to +1.
I know it is a beta. But i would be nice to mark sections as "checked" or "proven".

And i am with stylen ... dont put exploits in the wiki. That things belong into the forum. ;)
Title: Re: Wiki material
Post by: Firvagor on Sep 14, 2011; 12:42 AM
Nearly everything has been pulled directly from the game's data; they're not fabricated values through experimentation or anything. If game data changes through updates or anything, we'll see it (although it's not guaranteed that the wiki will be updated the day of). If a displayed value is wrong, it's almost guaranteed to be a missing factor in its calculation.

All item rarities and types other than mods have a success rate of 100%, so the only thing I can see it being is either some completely random rounding error making it 99% or something, or a "weight" value we're not seeing at the moment. In order to prove anything (not that I don't believe you), documentation would have to be extremely specific: item type, ilvl, rarity, unique name if needed, item name if it's a non-unique armor type, what nano level, etc so we can investigate and try to uncover any other possible values.


EDIT:
It could be an additional weight value based on rarity. I'm assuming both of you were trying to upgrade a non-mythic/set?
If what I'm looking at is indeed the missing factor, here are the values based on the current Nano Forge success rates:

Normal - 80% of the displayed value
Enhanced - 90% of the displayed value
Rare - 92% of the displayed value
Legendary - 96% of the displayed value
Unique - 98% of the displayed value
Mythic + Set - 100% of the displayed value

Thank you for bringing this to my attention, since I believe this is the first I've heard of the first couple levels failing. I'll add a note to the wiki right now with this, since I'm fairly sure these values represent an additional success chance factor.
Title: Re: Wiki material
Post by: Wolfilein on Sep 14, 2011; 07:43 AM
That is some useful Information.
Both failures happend with Uniqe-Items.
0->1 fail = keeper of the northstar
1 ->2 fail = Veiled Thread

Thanks for the Update and the fast reply ;)
Title: Re: Wiki material
Post by: maeyan on Sep 14, 2011; 07:56 AM
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
I've removed the exploits. Can't you correct the Westminster Catacombs thing
Title: Re: Wiki material
Post by: MadScientist on Sep 14, 2011; 10:04 AM
I have made a new page about nanoforge statistics: http://www.hellgateaus.info/wiki/Mathematical_Analysis_of_the_Nano_Forge (http://www.hellgateaus.info/wiki/Mathematical_Analysis_of_the_Nano_Forge). Do you want this kind of content on the wiki? If yes, I'll finish the page.

MS
Title: Re: Wiki material
Post by: maeyan on Sep 14, 2011; 10:37 AM
Yeah thats wicked :D
Title: Re: Wiki material
Post by: MadScientist on Sep 14, 2011; 01:25 PM
I finished it and linked to the page from the Nanoforge. If you want more or different calculations, please let me know.
Title: Re: Wiki material
Post by: stylen on Sep 14, 2011; 04:04 PM
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
I've removed the exploits. Can't you correct the Westminster Catacombs thing

Not really sure where to edit the wording to correct the link on the main page.  It won't let me edit the main page although I have edited the page for "Westminster Catacombs".
Title: Re: Wiki material
Post by: Firvagor on Sep 14, 2011; 07:43 PM
Does the edit button/tab not work on the main page? There shouldn't be any additional permissions set. Updating a page/category also won't auto-update all its references, which is a bit annoying (pretty much requires a mass find/replace).
I see it's corrected anyway, but it's interesting if you're sure the page appears uneditable.

A good portion of weapon damage should now appear much more accurate, although affix bonuses are still not applied for now (and varying ilvls also cause different values).
Title: Re: Wiki material
Post by: Wolfilein on Sep 15, 2011; 05:35 AM
I have checked the Unique-Items-List and found some Items that are 1. pretty pretty pretty ultra rare or 2. not aviable jet. (Never seen them and neither did my guildies. And i have seen many(if not all) armor-items)

For Hunter:
Gloves: Snarefist and Berk´s Ringers
Helmets: S.P.D. Ranger Helm and Skullshell

For Cabalists:
Gloves: Nefarious Clutches and Rawling's Sleeves
Helmets: Nightsky Cover and The Sightless Wanderer

For Templars:
Gloves:Armwraps of Benevolence and Shellskins
Helmets: Lawgiver Cabasset and  Visor of the Order

Would be nice to remove them from the list, or mark them "not implimented jet" ;)

PS.
There are some unfamilar names in the Weapon-Cathegory too but i dont know every weapon for every class... especially not the low lvl ones. But i guess ther are 6-8 per faction that are not aviable ingame jet. ( e.g. Death Shepherd (sword))
Over 80% of the names that caught my eye didn´t have a picture. Maybe thats a hint to find the weapons.
Title: Re: Wiki material
Post by: Bryan on Sep 15, 2011; 06:09 AM
Over 80% of the names that caught my eye didn´t have a picture. Maybe thats a hint to find the weapons.
Let's engage pic hunting then  8)
Title: Re: Wiki material
Post by: Firvagor on Sep 15, 2011; 06:30 AM
I'll mark those items as unimplemented tomorrow, along with others that aren't familiar at a glance or in the marketplace. There are a couple confirmed new high-level weapons, so those will be left alone.
There are quite a few low-level weapons that seem to be rare and therefore don't/rarely appear on the marketplace, such as Ashmore's Reckoner. I assumed all low-level uniques were this way and left them alone. I think it's easier to assume they're implemented than attempt to prove they're not, mostly since they're low-level. :P

There's a huge zip of images floating around somewhere that might be useful. As you've probably noticed, there's a sort of unwritten standard for item images; just slapping in a cropped screenshot won't cut it. I haven't looked at the zip and I otherwise don't know the origin of the uploaded images, but I thought I'd mention it.

I also deleted a bunch of old pages and stuff that's never going to be used, so they shouldn't come up in searches anymore.
Title: Re: Wiki material
Post by: Bryan on Sep 15, 2011; 07:13 AM
I do have an Ashmore's in store,I could get a pic for you :)
On that note,I've started a marketplace-screen'n'chop hunt on the uniques that don't have a picture.Will it be needed,or...?
I could just make a zip of what I get and upload it here,so that someone else can go ahead and add them in the wiki.
Title: Re: Wiki material
Post by: Firvagor on Sep 15, 2011; 03:34 PM
I have that item myself, but I don't have the 'shopping skills to match the quality of what's already in the wiki. :P

You can take screencaps if you want, but again I haven't looked at the image zip to see what we already have, and the resulting images will need to match what's already been added for consistency.

On a side note, I'll also look into adding class requirements to the item displays, but for now the categories will do.
Title: Re: Wiki material
Post by: Bryan on Sep 15, 2011; 05:00 PM
Okay,here's (https://rapidshare.com/files/1538376139/Cabal_A-L.rar) what I got down.Started with cabal uniques alphabetically,made it to L so far.
Some pics are missing,either cause they are already in the wiki or cause I couldn't find the item.Got these noted in a txt.

Stopped at L cause I'd rather not keep this up if it's not what we're looking for for the wiki.
If this kind of screenies will do,tell me and I'll get right back to it.I do appreciate a good time-consuming chore after all.  8)

Btw,Rapidshare has become weird. O.o
Title: Re: Wiki material
Post by: Bryan on Sep 15, 2011; 11:22 PM
Pardon the double-post,but one's totally irrelevant from the other.

I think it would make fine material for the wiki if we could get down a list of champion mobs' properties and...translated them."Pyretic" doesn't really explain itself in an epic fat zombie,now does it. >.<
There should be plenty of room for a lengthy table there.Actual effects,synonyms,possible minimum level or level cap,chances of appearance in different modes if that applies (I've never ran into a mob that's immune to a damage type in NM,but ran into squads of them in Hell).As long as we can get our hands in that kind of info I'd say it should make a welcome addition.
Title: Re: Wiki material
Post by: Firvagor on Sep 15, 2011; 11:33 PM
Yeah, monster affixes will be added at some point. The only issue is that some affixes actually have skills as effects (like Vivacious), which makes displaying the effect a bit of a pain.

Also, the item images zip in the Help section seems to have about everything.
Title: Re: Wiki material
Post by: Bryan on Sep 15, 2011; 11:39 PM
Aborting the screenie-hunt then :P
Well being accurate down to the slightest detail might be admirable and all,but at this point I personally  feel a simple explanation of the "deals damage when hit" or "becomes two upon death" types should suffice.Hey,if a foundation is laid improving and polishing it later will be nothing hard and nothing new  8)
Title: Re: Wiki material
Post by: Firvagor on Sep 16, 2011; 12:09 AM
The process is a bit more complicated than that, but it's going to take some work in any case. There are also a lot of effects that aren't in item affixes that need parsing.

EDIT: Weapon damage and splash radius now take affixes into account, so they'll have ranges when needed. The item template is also a bit wider to reduce text wrapping.
Title: Re: Wiki material
Post by: Wolfilein on Sep 25, 2011; 08:44 PM
I have found a set item for MM and ENGI. The set consist of 2 pieces. Belt and Shoulders.
These Faction-specific sets are not in the Wiki. Would be nice to update on these.
There are 3 sets. One for each faction.
If needed i will post screenshots ;)
Title: Re: Wiki material
Post by: Firvagor on Sep 26, 2011; 02:05 AM
Yup those drop from Imhotep, since he drops shoulders and belts. I wasn't paying attention and assuming it was just the already implemented sets. >.<

There are actually six sets, three toxic and and three electric. I'll put them in tonight and/or tomorrow. (done)
This is why I have this thread: so people can point out stuff I missed since I'm wiki-ing more than playing. :P
Title: Re: Wiki material
Post by: Wolfilein on Sep 26, 2011; 11:19 AM
Thats why i postet it. Thx for the fast wiki-update.  ;D
Title: Re: Wiki material
Post by: Firvagor on Sep 29, 2011; 02:41 AM
Super basic info about Base Defense I'll be putting in at some point.

Three bosses:
Darkan (looks like Moloch)
Khargoth (looks like Shulgoth)
Orpehell (looks like Sydonai)

General info on drops:
-all can drop dark stones, mythics and set items (Nightmare and Hell), the new high-level unique helmets and gloves, and a nautilus-type pet (except maybe Khargoth)
-Khargoth can drop set shoulders
-Orpehell can drop set belts
-Darkan can drop set torsos, attribute respec, and Black Knight dye
Title: Re: Wiki material
Post by: Wolfilein on Sep 29, 2011; 07:42 AM
Thank you very much, again  ;D
*special-karma-hug*
I cant wait to see the "numbers" in the Wiki. ;)
 
Title: Re: Wiki material
Post by: stylen on Oct 02, 2011; 06:23 PM
http://www.hellgateaus.info/wiki/Hellrush

LoL
Title: Re: Wiki material
Post by: Bryan on Oct 02, 2011; 07:01 PM
I actually logged in that day when there were just around 5-6 minutes of the exp buff left,so I see that icon and I'm like "...oh,apparently it was today. ...*???*... Okay,log and let's go out for another bucket of coffee."
Highly de-motivational I'd say,BUT the coffee was great.
Title: Re: Wiki material
Post by: stylen on Oct 02, 2011; 10:52 PM
Yea my kid woke me up at like 4a.m. so I got about 40m in before had to get ready for work.  Went from 43-45 on my BM.
Title: Re: Wiki material
Post by: Firvagor on Oct 04, 2011; 12:28 AM
So how do people want loot tables to look? Are they fine the way I've been laying them out, or a sort of giant nested table or what? (The fancy expandable tree things aren't really going to work)
I'm (finally) looking into mass importing everything so I don't have to keep writing out tables manually, but I'm not sure how to format it. Quests will come after, I think.
Title: Re: Wiki material
Post by: thumper on Oct 04, 2011; 01:36 AM
Re: table format - I like them the way they are, simple and easy to figure out. My .02 Pala.
Title: Re: Wiki material
Post by: Wolfilein on Oct 04, 2011; 03:15 PM
Yeah Loot-tables look good.
Good and fast overview and easy to read.
Title: Re: Wiki material
Post by: Jaknet on Oct 04, 2011; 07:07 PM
Quests will come after, I think.

Regards the quests. I started doing them in a table ages ago, then I heard it was all going to be imported so I asked in the discussion page but never got a reply and the page never seemed to be linked into the rest of the wiki, so I stopped wasting time and bandwidth.... so are they still being imported,or should I have just carried on with them as I was ??

http://www.hellgateaus.info/wiki/Quests (http://www.hellgateaus.info/wiki/Quests)
Title: Re: Wiki material
Post by: Firvagor on Oct 04, 2011; 11:26 PM
Not sure how I skipped over that for so long.

Yeah, I'll be auto-generating them at some point and leaving spaces for notes and such, like for the hellrift quest and others with aspects that might not be straightforward.

EDIT: Ok, this loot stuff is driving me nuts because of its inconsistency, so I think I'll be more productive with other things for a while.
Title: Re: Wiki material
Post by: stylen on Oct 18, 2011; 02:21 PM
6 more articles to 700 total in the wiki.
Title: Re: Wiki material
Post by: Wolfilein on Dec 30, 2011; 04:04 AM
hi everybody,

i am aware of the dwindling interest in Hellgate:Global and i can understand that very good.
But there are still some people(like me) who wont stop playing global and we are depending on this wiki.
Its the best source for ingame-information on the whole web.
But there are some things/informations i would love to see in the wiki. Informations that could only be acquired from the game-code itself.
So i am asking if there is still someone around who could/would provide us/me with this information?

Here is a small list of things that i would love to know:
- The "ancient clam pet" that can be droped from Darkan on Base-defense. Some stats or a picture would be great.
- Darkan on base-def is A LOT harder than Moloch. The only difference i can find on the wiki is the "anger range". But that did not explain why Darkan on Nightmare is way harder to kill than Moloch on Hell.
(Maybe its because certain mobs like Darkan have a special "buff" with the symbol of the "old choco-moco pet"?)  But i cant  find any informations on that buff.
- Also the difficulty scaling on base-defense seems a little bit different. But i am not sure about this. Maybe its like "the-wild levels" wich are said to be "harder" than normal levels.

It would be fantastic if someone could provide some of this informations. I know that all my questions are about base-defense, but that is the only real challange left for some of us. :)

greetings
Wolfilein aka InstantDeath
Title: Re: Wiki material
Post by: Butsutekkai on Dec 30, 2011; 09:04 AM
Before i stopped (or at least took a break ) from global, i only managed to kill drakan in NM like 5 times maybe.
I think the only difficulty comes from the overall mobs solidity and damage. A simple zombi can take forever to kill compare to normal ones. It might be because it would be way too easy if enemies stay in their "standard" version. except imothep and kuro, no boss last more than 20 seconds when you have a good team. All mobs get insta splat by a decent engi even in Hell.
All this to say i don t think it s possible to kill it in Hell. Even in NM, if one of the last mob wave spawn at the same spot as him it ll be nearly impossible.
Maybe if you spend billions to get +15 weapons it can be possible :s
Title: Re: Wiki material
Post by: stylen on Dec 31, 2011; 07:37 PM
Pretty sure Firv can figure it out hopefully.

I don't play nearly as much due to the holidays / IRL , but I am still around and editing some of the wiki stuff that I am interested in.  I encourage you to edit and update the Wiki as well.
Title: Re: Wiki material
Post by: Wolfilein on Apr 09, 2012; 12:12 PM
I have uploaded 3 pictures of the "base-def-pet" to the wiki.  But i dont have clue how to create an acrticle.
Hope someone can use em to make somthing nice. The picture-quality is pretty low (i play on lowest settings) but i can do some high-quality-pictures if needed. The question is.... is there still someone who is working on the wiki?
Title: Re: Wiki material
Post by: bunjke! on Jan 22, 2016; 07:58 PM
Hello. I am sorry for necrothreading but my post should be here i think. So there no images in wiki. I used 2 browsers, clean cookies etc. - no images. Instead of them there same text:

Error creating thumbnail: /var/www/localhost/htdocs/w/bin/ulimit4.sh: line 4: /usr/bin/convert: No such file or directory

I do not think it is so important cuz no online gaming, but if HG wiki exists - make it work correctly, please. Thanks and sry for my bad englandski  ;D
Title: Re: Wiki material
Post by: NiteHawk on Jan 22, 2016; 10:22 PM
Hi bunjke!

That's a bit weird, as I seem to remember the wiki images / thumbnailing working just fine. (Admittedly I've tested it only briefly after the server migration.) It may be related to recent software upgrades (especially PHP).

Anyway, thanks for the notification on this issue. I'm currently investigating it...

Regards, NiteHawk

[EDIT] Should be fixed now. :)
Title: Re: Wiki material
Post by: bunjke! on Jan 23, 2016; 08:05 AM
Yep, fixed. Thanks  8)
(http://www.hellgateaus.info/w/images/thumb/d/d8/Shulgoth.png/100px-Shulgoth.png)