Author Topic: Wiki material  (Read 33213 times)

maeyan

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Re: Wiki material
« Reply #75 on: Sep 14, 2011; 07:56 AM »
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
I've removed the exploits. Can't you correct the Westminster Catacombs thing
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MadScientist

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Re: Wiki material
« Reply #76 on: Sep 14, 2011; 10:04 AM »
I have made a new page about nanoforge statistics: http://www.hellgateaus.info/wiki/Mathematical_Analysis_of_the_Nano_Forge. Do you want this kind of content on the wiki? If yes, I'll finish the page.

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maeyan

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Re: Wiki material
« Reply #77 on: Sep 14, 2011; 10:37 AM »
Yeah thats wicked :D
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MadScientist

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Re: Wiki material
« Reply #78 on: Sep 14, 2011; 01:25 PM »
I finished it and linked to the page from the Nanoforge. If you want more or different calculations, please let me know.
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stylen

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Re: Wiki material
« Reply #79 on: Sep 14, 2011; 04:04 PM »
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
I've removed the exploits. Can't you correct the Westminster Catacombs thing

Not really sure where to edit the wording to correct the link on the main page.  It won't let me edit the main page although I have edited the page for "Westminster Catacombs".
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Re: Wiki material
« Reply #80 on: Sep 14, 2011; 07:43 PM »
Does the edit button/tab not work on the main page? There shouldn't be any additional permissions set. Updating a page/category also won't auto-update all its references, which is a bit annoying (pretty much requires a mass find/replace).
I see it's corrected anyway, but it's interesting if you're sure the page appears uneditable.

A good portion of weapon damage should now appear much more accurate, although affix bonuses are still not applied for now (and varying ilvls also cause different values).
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Wolfilein

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Re: Wiki material
« Reply #81 on: Sep 15, 2011; 05:35 AM »
I have checked the Unique-Items-List and found some Items that are 1. pretty pretty pretty ultra rare or 2. not aviable jet. (Never seen them and neither did my guildies. And i have seen many(if not all) armor-items)

For Hunter:
Gloves: Snarefist and Berk´s Ringers
Helmets: S.P.D. Ranger Helm and Skullshell

For Cabalists:
Gloves: Nefarious Clutches and Rawling's Sleeves
Helmets: Nightsky Cover and The Sightless Wanderer

For Templars:
Gloves:Armwraps of Benevolence and Shellskins
Helmets: Lawgiver Cabasset and  Visor of the Order

Would be nice to remove them from the list, or mark them "not implimented jet" ;)

PS.
There are some unfamilar names in the Weapon-Cathegory too but i dont know every weapon for every class... especially not the low lvl ones. But i guess ther are 6-8 per faction that are not aviable ingame jet. ( e.g. Death Shepherd (sword))
Over 80% of the names that caught my eye didn´t have a picture. Maybe thats a hint to find the weapons.
« Last Edit: Sep 15, 2011; 05:56 AM by Wolfilein »
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Bryan

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Re: Wiki material
« Reply #82 on: Sep 15, 2011; 06:09 AM »
Over 80% of the names that caught my eye didn´t have a picture. Maybe thats a hint to find the weapons.
Let's engage pic hunting then  8)
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Re: Wiki material
« Reply #83 on: Sep 15, 2011; 06:30 AM »
I'll mark those items as unimplemented tomorrow, along with others that aren't familiar at a glance or in the marketplace. There are a couple confirmed new high-level weapons, so those will be left alone.
There are quite a few low-level weapons that seem to be rare and therefore don't/rarely appear on the marketplace, such as Ashmore's Reckoner. I assumed all low-level uniques were this way and left them alone. I think it's easier to assume they're implemented than attempt to prove they're not, mostly since they're low-level. :P

There's a huge zip of images floating around somewhere that might be useful. As you've probably noticed, there's a sort of unwritten standard for item images; just slapping in a cropped screenshot won't cut it. I haven't looked at the zip and I otherwise don't know the origin of the uploaded images, but I thought I'd mention it.

I also deleted a bunch of old pages and stuff that's never going to be used, so they shouldn't come up in searches anymore.
« Last Edit: Sep 15, 2011; 06:37 AM by Firvagor »
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Bryan

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Re: Wiki material
« Reply #84 on: Sep 15, 2011; 07:13 AM »
I do have an Ashmore's in store,I could get a pic for you :)
On that note,I've started a marketplace-screen'n'chop hunt on the uniques that don't have a picture.Will it be needed,or...?
I could just make a zip of what I get and upload it here,so that someone else can go ahead and add them in the wiki.
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Re: Wiki material
« Reply #85 on: Sep 15, 2011; 03:34 PM »
I have that item myself, but I don't have the 'shopping skills to match the quality of what's already in the wiki. :P

You can take screencaps if you want, but again I haven't looked at the image zip to see what we already have, and the resulting images will need to match what's already been added for consistency.

On a side note, I'll also look into adding class requirements to the item displays, but for now the categories will do.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

Bryan

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Re: Wiki material
« Reply #86 on: Sep 15, 2011; 05:00 PM »
Okay,here's what I got down.Started with cabal uniques alphabetically,made it to L so far.
Some pics are missing,either cause they are already in the wiki or cause I couldn't find the item.Got these noted in a txt.

Stopped at L cause I'd rather not keep this up if it's not what we're looking for for the wiki.
If this kind of screenies will do,tell me and I'll get right back to it.I do appreciate a good time-consuming chore after all.  8)

Btw,Rapidshare has become weird. O.o
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Bryan

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Re: Wiki material
« Reply #87 on: Sep 15, 2011; 11:22 PM »
Pardon the double-post,but one's totally irrelevant from the other.

I think it would make fine material for the wiki if we could get down a list of champion mobs' properties and...translated them."Pyretic" doesn't really explain itself in an epic fat zombie,now does it. >.<
There should be plenty of room for a lengthy table there.Actual effects,synonyms,possible minimum level or level cap,chances of appearance in different modes if that applies (I've never ran into a mob that's immune to a damage type in NM,but ran into squads of them in Hell).As long as we can get our hands in that kind of info I'd say it should make a welcome addition.
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Firvagor

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Re: Wiki material
« Reply #88 on: Sep 15, 2011; 11:33 PM »
Yeah, monster affixes will be added at some point. The only issue is that some affixes actually have skills as effects (like Vivacious), which makes displaying the effect a bit of a pain.

Also, the item images zip in the Help section seems to have about everything.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to produce bigger and better idiots. So far, the universe is winning.

Bryan

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Re: Wiki material
« Reply #89 on: Sep 15, 2011; 11:39 PM »
Aborting the screenie-hunt then :P
Well being accurate down to the slightest detail might be admirable and all,but at this point I personally  feel a simple explanation of the "deals damage when hit" or "becomes two upon death" types should suffice.Hey,if a foundation is laid improving and polishing it later will be nothing hard and nothing new  8)
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List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.