Author Topic: Wiki material  (Read 33165 times)

Bryan

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Re: Wiki material
« Reply #60 on: Sep 08, 2011; 01:23 AM »
SoA indeed has an innate chance to stun regardless of whether your sword has physical dmg and/or stun attack strength.Not sure if it also inflicts any physical damage on it's own and if so,how it's calculated.
That could be tested through a mini-game I suppose.

The thing is,the skills themselves don't mention this stuff in-game.The Cabals' Word of Fear and Venomous Spirit don't mention an actual Fear strength,yet the Guardian's Challenge does mention a Taunt strength.Go figure that out.
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Firvagor

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Re: Wiki material
« Reply #61 on: Sep 08, 2011; 02:21 AM »
Yeah, looks like there are some unlisted physical effects. It does a decent amount of physical splash damage with a stun attack strength of 2000 for a short duration. There's also a huge stun multiplier in there somewhere, and I can't say what the other numbers since (I think) they're percentages and I'm not sure how they apply.

Assuming fear strength is set up the same way as Challenge, I think the strengths are:
Word of Fear: 100 * (10 + 5 * slvl) / 9
Venomous Spirit: 100 * (15 + 3 * (slvl - 1)) / 30
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Bryan

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Re: Wiki material
« Reply #62 on: Sep 08, 2011; 02:53 AM »
That's handy info,though I'd kind of wish it was plain numbers displayed on the skills' descriptions as with Challenge.
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Jaknet

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Re: Wiki material
« Reply #63 on: Sep 08, 2011; 09:39 AM »
Another very handy bit of info. Especially for the physical part of the minigame. Many thanks
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stylen

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Re: Wiki material
« Reply #64 on: Sep 11, 2011; 12:50 AM »
So are we all working on the wiki?  So far I've edited engineer/BM pages with my "in sight".  I know people have been reading / linking from the offical forums into our wiki as well.  Would be nice to have the experts comment on the other classes sharing your tips+tricks and builds.
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lexsoOr

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Re: Wiki material
« Reply #65 on: Sep 11, 2011; 12:54 AM »
sam and I are doing some polishing right now, like adding images to articles etc.
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stylen

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Re: Wiki material
« Reply #66 on: Sep 13, 2011; 01:22 AM »
So did the search option change for the wiki?  Now all I got is the customized google search and isn't really working for me.  Was trying to see if the page penetration pistol was on the wiki and it's basically just a google search now?
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Re: Wiki material
« Reply #67 on: Sep 13, 2011; 01:41 AM »
Yeah, it looks like it searches both the forum and wiki now. It's funny how it shows you everything similar except what you're looking for.

Here's my priority to-do list:
-finish up the items (mostly fixing up damage formulas)
-add table with armor set affixes (applies to both base items and uniques with non-standard ilvls)
-add more columns to affix table for sorting
-loot (will probably take a while)
-quests/monsters (not sure which first)
-figure out wtf determines the ilvl of a unique item (mostly armor, but it's apparently unrelated to the item's level or "fixed" level)
-figure out what's up with unique weapons basing damage on some other ilvl
-skills (planner has most of this covered)
« Last Edit: Sep 13, 2011; 02:33 PM by Firvagor »
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stylen

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Re: Wiki material
« Reply #68 on: Sep 13, 2011; 01:51 AM »
Yeah, it looks like it searches both the forum and wiki now. It's funny how it shows you everything similar except what you're looking for.

Right would be nice if we could swap it back to the old search which actually searched the wiki pages.
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maeyan

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Re: Wiki material
« Reply #69 on: Sep 13, 2011; 06:49 AM »
Sorry for the inconvenience guys. The google custom search was added because due to technical reasons the wiki search mechanism can not deeply index the monster and item content. I've now added the original search box back and the google one below.
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Firvagor

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Re: Wiki material
« Reply #70 on: Sep 13, 2011; 02:35 PM »
Oh! Ok, I get it now.

I think the search engine's content wasn't updated with the particular thing I was searching for at the time because the page was only very recently created (I'm assuming that's how it works, anyway).

The revised damage formulas should be done soon, so weapon damage will be way more accurate. I also realized damage bonuses from affixes also aren't being applied, but that should be easy enough to implement. I'm not sure where to find sword attack rates, though, since they aren't based off the same "fire rate" as guns.
« Last Edit: Sep 13, 2011; 02:40 PM by Firvagor »
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stylen

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Re: Wiki material
« Reply #71 on: Sep 13, 2011; 05:55 PM »
On the main page can someone change: The Westminster Catacombs to Westminster Catacombs

Also I wouldn't list the "exploits" unless you want them to go away forever.

TX guys
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Wolfilein

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Re: Wiki material
« Reply #72 on: Sep 13, 2011; 11:56 PM »
The wiki looks good. A mountain of useful information.  ;D

But there is one thing bothering me ...  The Nanoforge.
i am not sure where the information was found but it is not accurate.
I have failed serveral times from +1 to +2 and friend of mine failed at 0 to +1.
I know it is a beta. But i would be nice to mark sections as "checked" or "proven".

And i am with stylen ... dont put exploits in the wiki. That things belong into the forum. ;)
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Re: Wiki material
« Reply #73 on: Sep 14, 2011; 12:42 AM »
Nearly everything has been pulled directly from the game's data; they're not fabricated values through experimentation or anything. If game data changes through updates or anything, we'll see it (although it's not guaranteed that the wiki will be updated the day of). If a displayed value is wrong, it's almost guaranteed to be a missing factor in its calculation.

All item rarities and types other than mods have a success rate of 100%, so the only thing I can see it being is either some completely random rounding error making it 99% or something, or a "weight" value we're not seeing at the moment. In order to prove anything (not that I don't believe you), documentation would have to be extremely specific: item type, ilvl, rarity, unique name if needed, item name if it's a non-unique armor type, what nano level, etc so we can investigate and try to uncover any other possible values.


EDIT:
It could be an additional weight value based on rarity. I'm assuming both of you were trying to upgrade a non-mythic/set?
If what I'm looking at is indeed the missing factor, here are the values based on the current Nano Forge success rates:

Normal - 80% of the displayed value
Enhanced - 90% of the displayed value
Rare - 92% of the displayed value
Legendary - 96% of the displayed value
Unique - 98% of the displayed value
Mythic + Set - 100% of the displayed value

Thank you for bringing this to my attention, since I believe this is the first I've heard of the first couple levels failing. I'll add a note to the wiki right now with this, since I'm fairly sure these values represent an additional success chance factor.
« Last Edit: Sep 14, 2011; 01:08 AM by Firvagor »
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Wolfilein

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Re: Wiki material
« Reply #74 on: Sep 14, 2011; 07:43 AM »
That is some useful Information.
Both failures happend with Uniqe-Items.
0->1 fail = keeper of the northstar
1 ->2 fail = Veiled Thread

Thanks for the Update and the fast reply ;)
Wolfilein

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