Hellgate Revival :: Forums

Community => Site Discussion and Feedback => Topic started by: maeyan on Jul 14, 2011; 10:43 AM

Title: Character Planner
Post by: maeyan on Jul 14, 2011; 10:43 AM
The character planner has been updated!
http://www.hellgateaus.info/planner/

Revision 27 changes:

Revision 26 changes:

Revision 24 changes:

Revision 23 changes:

Revision 22 changes:

Revision 21 changes:

Revision 20 changes:

Revision 19 changes:

Revision 16 changes:

Revision 14 changes:

Revision 11 changes:

Not all skills are displayed correctly, these are noted and will be updated over the coming weeks.
Title: Re: Character Planner
Post by: thumper on Jul 14, 2011; 02:30 PM
Looks good so far... and you're getting closer to my favoured class  :)
Title: Re: Character Planner
Post by: thegreatcthulhu on Jul 14, 2011; 03:31 PM
It looks like there's a typo on Aura of Defense. An extra 200 got tacked onto the front of the defense % boost.




Title: Re: Character Planner
Post by: PeeterMcG on Jul 14, 2011; 08:37 PM
Looks good so far... and you're getting closer to my favoured class  :)
I can't believe I am going to refrain from taking a shot at this one....in light of your recent post about wearing a dress, a cross-dressing reference is nearly de rigueur...
Title: Re: Character Planner
Post by: thumper on Jul 14, 2011; 08:40 PM
Looks good so far... and you're getting closer to my favoured class  :)
I can't believe I am going to refrain from taking a shot at this one....in light of your recent post about wearing a dress, a cross-dressing reference is nearly de rigueur...

I really have to learn to use that 'Edit' button some time soon  :-[
Title: Re: Character Planner
Post by: maeyan on Jul 18, 2011; 03:36 PM
Character Planner has been updated - check first post for specifics.

The Expertise tree is still a little buggy but at least you can have a look at what available.
Title: Re: Character Planner
Post by: Mobius on Jul 19, 2011; 09:00 AM
Nice, I like the Expertise addition.  Can't wait till you get to engineer. Hint, hint, nudge, nudge, know what I mean?  ;D
Title: Re: Character Planner
Post by: maeyan on Jul 19, 2011; 12:01 PM
Nice, I like the Expertise addition.  Can't wait till you get to engineer. Hint, hint, nudge, nudge, know what I mean?  ;D
Hehe dont worry, a lot of the bulk is finished now, should only be a couple of weeks till all the other classes are done. :D
Title: Re: Character Planner
Post by: maeyan on Jul 21, 2011; 09:10 PM
New updates today! I worked most the day on this - sacrificed much leveling time to get this done lol

Marksman & Engineer planners up. All of the grenade skill descriptions still need finishing - sorry! As usual, wait for the future update. You can still plan your builds though.

I'm going to try get the Evoker and Summoner trees up before I really start fine tuning the presentation and skill definitions.
Title: Re: Character Planner
Post by: zart on Jul 21, 2011; 09:25 PM
New updates today! I worked most the day on this - sacrificed much leveling time to get this done lol

Marksman & Engineer planners up. All of the grenade skill descriptions still need finishing - sorry! As usual, wait for the future update. You can still plan your builds though.

I'm going to try get the Evoker and Summoner trees up before I really start fine tuning the presentation and skill definitions.

Level 45+ you have leveled enough! lol great work maeyan!
Title: Re: Character Planner
Post by: kuukkeli on Jul 22, 2011; 01:44 AM
For some reason the latest version doesn't work on Opera (no problems on Chrome though). Also Blademaster skill Divine Fury has only 7 ranks while the builder gives it 10. And please, make a choice for additional points go above +10; at the moment it's possible to have at least +11 (don't know if those lucky skill point thingies count as event or premium) and in the future there'll probably be more events granting extra skill points.
Title: Re: Character Planner
Post by: maeyan on Jul 22, 2011; 06:36 AM
For some reason the latest version doesn't work on Opera (no problems on Chrome though). Also Blademaster skill Divine Fury has only 7 ranks while the builder gives it 10. And please, make a choice for additional points go above +10; at the moment it's possible to have at least +11 (don't know if those lucky skill point thingies count as event or premium) and in the future there'll probably be more events granting extra skill points.
Thank you for the feedback!
- Divine Fury capped at 7 now
- Increased max bonus skill points to 20 for now

It bothers me though that the latest build fails to work in Opera. : ( There must be some silent exception that the browser doesn't like. I'll have to download Opera and investigate
Title: Re: Character Planner
Post by: maeyan on Jul 22, 2011; 03:29 PM
Summoner tree now available!!!! Other improvements too, check log : )
Title: Re: Character Planner
Post by: Baki on Jul 23, 2011; 08:09 AM
Guardian Shield Bash elemental attack str is wrong
Title: Re: Character Planner
Post by: maeyan on Jul 23, 2011; 09:59 AM
Guardian Shield Bash elemental attack str is wrong
Can you please tell me what it should be? Around ~2-3 different level examples would suffice
Title: Re: Character Planner
Post by: Baki on Jul 23, 2011; 11:38 AM
3-60%
4-90%

http://www.hellgate-resurrection.de/skill-planer/en-guardian.html <-- the values here seem to be correct
Title: Re: Character Planner
Post by: maeyan on Jul 23, 2011; 01:15 PM
3-60%
4-90%


http://www.hellgate-resurrection.de/skill-planer/en-guardian.html <-- the values here seem to be correct
I had the elemental and damage modifiers around the wrong way.
Title: Re: Character Planner
Post by: Jaknet on Jul 23, 2011; 03:37 PM
Are we supposed to be letting you know about incorrect figures as I've seen 3 skills (quickly looking)in the BM tree that are way off, but hadn't bother posting about as you mention in the first post that figures are off and you are aware of this ??
Title: Re: Character Planner
Post by: maeyan on Jul 23, 2011; 04:40 PM
Hmm some errors are obvious to me, others are discrete. I had planned on listing the known errors beneath the planner but I havn't done so yet.

If you (or anyone else) can report any known errors - much appreciated. : )

I've very close to uploading the Evoker tree! Should be done in an hour. And THEN I will really start debugging the other trees and tightening everything up.
Title: Re: Character Planner
Post by: Jaknet on Jul 23, 2011; 05:13 PM
Turns out the figures are not as straight forward as I thought. Some of the skills change their values depending on your char level whether or not you have points in them.

For example SoR with 1 points and char level 1 is for the 3 surges 29 / 58 / 87 health regen, at char level 2 it's 32 / 64 / 96 and at 18 it's 130 / 260 / 390 all with just 1 point

Capture with 1 point at char lvl 1 is stun strength of 24 and char lvl 2 is 48 and 2 points 60 while at char lvl 18 2 points is 540 and 3 is 648. Also the range supposedly increases (but only on points not char lvl) 13.8m / 15.6m / 17.4m / cannot remember, but the actual range is different, guaranteed 17m / 21m / not sure / 25m

I think aura of power also changes on char level, but not sure, going to see later as I just started a new char to check base figures and noticed the changes due to lvl at the same time and aura of power is 5th lvl so will wait till main BM goes up one more.

I hope this isn't going to cause to many problems with the planner as to get the correct figure you might have to input your char lvl to know what you are going to get regards points in a skill at different levels
Title: Re: Character Planner
Post by: maeyan on Jul 23, 2011; 06:10 PM
The modifier for the Surge of Restoration is actually maximum HP, not character level. You do gain health when you level so I can see why it looks like its based on level. This is why I have included the Maximum Health and Maximum Power boxes down the bottom. When you modify these values, the SoR values will change.

FYI:
Code: [Select]
player.getMaxHealth() * (5 + points) * (i + 1) / 6 * 5 / 4);
Yes, Capture does scale to character level:
Code: [Select]
(4 + (points)) * (12 * player.getLevel() / 2)
I have no added the ranges - yet.  ;)

Power of Aura does scale to your maximum power pool.

Quote
I hope this isn't going to cause to many problems with the planner as to get the correct figure you might have to input your char lvl to know what you are going to get regards points in a skill at different levels
So no its no problem because I am already aware of this!

You'll find this planner is extremely accurate and versatile. This is why I have added all these extra variables like health, power, level etc, even if PVP is enabled or not because certain skills scale when the player is engaged in PVP.

I know that these formulae are 100% correct because they have been ripped directly from the game within the last week. However, there are cases of human error, like above, I had 2 variables around the wrong way.

Please keep your eye out for any other bugs.  8) Thanks Jaknet
Title: Re: Character Planner
Post by: maeyan on Jul 23, 2011; 06:18 PM
Revision 20 up!

Evoker tree available!!!! That makes all 6 classes! Wuhu!!

Now to start tightening things up.  8)
Title: Re: Character Planner
Post by: Baki on Jul 25, 2011; 08:43 AM
Most (or all?) cooldowns are missing and the skill groups (tactical etc.) would also be nice to know.
Title: Re: Character Planner
Post by: Harrowing on Jul 27, 2011; 07:51 PM
Some minor skills issues relating to the planner and the evoker class.

1. The formula for drain life is off, in-game with rank 1 drain life and 602 maximum health my evoker restores 25 health per enemy per second and if I gear swap to rank 3 drain life its 50 health per enemy per second.  The planner has it at 2 and 4 respectively.

2. The skill arcane shield should have a defined part of the skill that exclaims its a specific boost to shields x the power of the right hand focus.

Thats all I could find for now.
Title: Re: Character Planner
Post by: maeyan on Jul 27, 2011; 08:26 PM
Most (or all?) cooldowns are missing and the skill groups (tactical etc.) would also be nice to know.
This will be one of the next things I do. There are a couple of other details missing too

Some minor skills issues relating to the planner and the evoker class.

1. The formula for drain life is off, in-game with rank 1 drain life and 602 maximum health my evoker restores 25 health per enemy per second and if I gear swap to rank 3 drain life its 50 health per enemy per second.  The planner has it at 2 and 4 respectively.

2. The skill arcane shield should have a defined part of the skill that exclaims its a specific boost to shields x the power of the right hand focus.

Thats all I could find for now.
Thanks Harrowing, i'll look into it
Title: Re: Character Planner
Post by: EngBob on Jul 29, 2011; 04:59 AM
Very nice work, Maeyan.
Title: Re: Character Planner
Post by: maeyan on Jul 29, 2011; 04:54 PM
Another swag of updates. Check it out.
Title: Re: Character Planner
Post by: ZenZombie on Jul 29, 2011; 05:13 PM
New Expertise. Purge.
Title: Re: Character Planner
Post by: Jaknet on Jul 29, 2011; 05:15 PM
Nice work.... ;D

Just to "picky"  :P now the mouseover shows at the side all the time, would it be an advantage to have it showing while over the +/-, so you can see the change without having to move the mouse that vast distance of.... ohhhh 3 pixels each time.
Title: Re: Character Planner
Post by: maeyan on Jul 29, 2011; 05:19 PM
Nice work.... ;D

Just to "picky"  :P now the mouseover shows at the side all the time, would it be an advantage to have it showing while over the +/-, so you can see the change without having to move the mouse that vast distance of.... ohhhh 3 pixels each time.
Haha thats a great point. I will do that.

New Expertise. Purge.
Awesome, thanks for the heads up. I may have to do another update tonight : /
Title: Re: Character Planner
Post by: maeyan on Jul 29, 2011; 05:22 PM
New Expertise. Purge.
Hang on, what? I don't see this in game
Title: Re: Character Planner
Post by: Firvagor on Jul 29, 2011; 05:23 PM
It was removed in the recent re-patch. The random Beacon Summoner skill was also removed.
Title: Re: Character Planner
Post by: Jaknet on Jul 29, 2011; 05:29 PM
Just to add if you max a skill (arcane shield tried) the +/- vanishes and I had to use browser back to clear the points.
Title: Re: Character Planner
Post by: maeyan on Jul 29, 2011; 05:38 PM
Just to add if you max a skill (arcane shield tried) the +/- vanishes and I had to use browser back to clear the points.
I couldn't get that to happen - will need a specific order of events to replicate the bug.
Title: Re: Character Planner
Post by: Jaknet on Jul 29, 2011; 05:56 PM
Just to add if you max a skill (arcane shield tried) the +/- vanishes and I had to use browser back to clear the points.
I couldn't get that to happen - will need a specific order of events to replicate the bug.

Confused the hell out of me as it didn't happen then either, but think I've found out what it seems to be.

Was trying with a 20th lvl  and the level limit removes the +/- when reaching the limit and does not return until I raise the level in the planner.
Title: Re: Character Planner
Post by: maeyan on Jul 29, 2011; 06:39 PM
There we go - thanks for the bug report i'll be able to fix now
Title: Re: Character Planner
Post by: kuukkeli on Aug 14, 2011; 12:23 AM
I can confrim Jaknet's bug about disappearing + and - signs on skills. It happens to every skill when you hit the limit of points you can spend to it on your chosen level.

Another bug I'd like to report is that the planner seems to give one less point to spend than it should. Very easy to test on a skill tab with lots of 10 point skills.

Also I'd like to request a reset button.
Title: Re: Character Planner
Post by: maeyan on Aug 14, 2011; 02:27 AM
Another bug I'd like to report is that the planner seems to give one less point to spend than it should. Very easy to test on a skill tab with lots of 10 point skills.

Also I'd like to request a reset button.
This is a terrible bug. A lot of people have already been using the planner and probably not realized - i'm gonna do a few jobs and get on this and the other afore mentioned problems.
Title: Re: Character Planner
Post by: Butsutekkai on Aug 14, 2011; 09:30 AM
I just noticed this issue myself. It happen when we had the event skillpoint we probably all have. I ll try to explain.
In your planner, we have 55 points to spend by default. We had the event one and we always have 55. But when you select 0 skill point bonus, the planner now show only 54 points.
Title: Re: Character Planner
Post by: kuukkeli on Aug 14, 2011; 06:21 PM
I just noticed this issue myself. It happen when we had the event skillpoint we probably all have. I ll try to explain.
In your planner, we have 55 points to spend by default. We had the event one and we always have 55. But when you select 0 skill point bonus, the planner now show only 54 points.

No need to be so complicated  :)  Planner loses one skill point after the first action that changes the number of remaining skill or expertise points: changing the character level or rank, changing the number of extra skill points or using a skill or expertise point.
Title: Re: Character Planner
Post by: stylen on Aug 14, 2011; 09:42 PM
When attempting to link to someone else or forum the skills aren't coming out correctly.

http://www.hellgateaus.info/planner/#Engineer,50,0,1,00001031a071003224021110000110000,000000000000000

Supposed to show 10/10 haste bot 7/7 rocket bot 10/10 moltov assault.
Title: Re: Character Planner
Post by: maeyan on Aug 14, 2011; 11:12 PM
When attempting to link to someone else or forum the skills aren't coming out correctly.

http://www.hellgateaus.info/planner/#Engineer,50,0,1,00001031a071003224021110000110000,000000000000000

Supposed to show 10/10 haste bot 7/7 rocket bot 10/10 moltov assault.
The url looks malformed which is probably not related to the app, can you try re-create the build and post the url? - I will have add some error checking to inform you the URL is broken, rather than give you a broken tree.
Title: Re: Character Planner
Post by: stylen on Aug 15, 2011; 12:19 AM
Okay tried again here is what it came up with using IE:
http://www.hellgateaus.info/planner/#Engineer,55,50,0,00001031a07a003222011100000000000,000000000000000

supposed to be 10/10 haste 7/7 rocket and 10/10 moltov assault

This is the screenie from desktop using google chrome:
http://farm7.static.flickr.com/6139/6042980563_674ba4203f_b.jpg

and the link from chrome:
http://www.hellgateaus.info/planner/#Engineer,55,50,0,000010000000031a70000a01210321200,000000000000000

Am I possibly doing something wrong?  I spec the tree and then just copy / paste the URL from the top of the bar above.
Title: Re: Character Planner
Post by: maeyan on Aug 15, 2011; 03:22 AM
oh wow, different browsers are ordering the hash-map differently, which is why IE provides a different URL to IE. What a horrible inconvenience. This is going to break all the existing links once I fix it. Oh well, this is in beta still.

EDIT: What version of Internet Explorer are you using? I'm using version 9 and I can't seen to replicate the bug
Title: Re: Character Planner
Post by: maeyan on Aug 15, 2011; 05:44 AM
Revision 22 is up. Lots of fixes and tweaks, check the first post for the complete log.

I can confrim Jaknet's bug about disappearing + and - signs on skills. It happens to every skill when you hit the limit of points you can spend to it on your chosen level.
This isn't actually a bug after all - I designed it so it will prevent you from investing points in a skill if you do not meet the level requirement. You can hover over the skill to view the requirement when this happens - it will be in red text like in-game.

Quote
Another bug I'd like to report is that the planner seems to give one less point to spend than it should. Very easy to test on a skill tab with lots of 10 point skills.
Thanks fixed this up.

Quote
Also I'd like to request a reset button.
Added.
Title: Re: Character Planner
Post by: kuukkeli on Aug 15, 2011; 08:23 AM
Revision 22 is up. Lots of fixes and tweaks, check the first post for the complete log.

I can confrim Jaknet's bug about disappearing + and - signs on skills. It happens to every skill when you hit the limit of points you can spend to it on your chosen level.
This isn't actually a bug after all - I designed it so it will prevent you from investing points in a skill if you do not meet the level requirement. You can hover over the skill to view the requirement when this happens - it will be in red text like in-game.

I can understand that + sign disappears (and it doesn't feel like a bug to me either) but the lack of - sign makes it much harder to move the points around when planning the advancement. So in my humble opinion this still counts as a bug for as long as it remains impossible to remove the points from the skill without increasing the character level temporarily.

Also thanks for the fixes and reset button  :)

P.S. Have you had time to look why the planner doesn't work on Opera? Everything between the class selection drop box and notes is still missing.
Title: Re: Character Planner
Post by: maeyan on Aug 15, 2011; 05:49 PM
Quote
I can understand that + sign disappears (and it doesn't feel like a bug to me either) but the lack of - sign makes it much harder to move the points around when planning the advancement. So in my humble opinion this still counts as a bug for as long as it remains impossible to remove the points from the skill without increasing the character level temporarily.
Oh, sorry - you are completely right. Now I completely understand

Quote
P.S. Have you had time to look why the planner doesn't work on Opera? Everything between the class selection drop box and notes is still missing.
I haven't looked into it - but I'll put some time into it now and try figure out what's up.
Title: Re: Character Planner
Post by: maeyan on Aug 15, 2011; 08:20 PM
Quote
I can understand that + sign disappears (and it doesn't feel like a bug to me either) but the lack of - sign makes it much harder to move the points around when planning the advancement. So in my humble opinion this still counts as a bug for as long as it remains impossible to remove the points from the skill without increasing the character level temporarily.
Oh, sorry - you are completely right. Now I completely understand

Quote
P.S. Have you had time to look why the planner doesn't work on Opera? Everything between the class selection drop box and notes is still missing.
I haven't looked into it - but I'll put some time into it now and try figure out what's up.
I fixed the aforementioned bug regarding the missing +/- sign. The fix applies to expertise skills too.

I looked into the Opera issue. Unfortunately this is an issue with Opera because the browser does not allow deeply nested javascript function calls. Additionally, because the planner is a compiled application - there is little I can do about it. I've added a note to the planner that the Opera browser is incompatible at this time.  Very sorry.
Title: Re: Character Planner
Post by: stylen on Aug 16, 2011; 02:42 AM
EDIT: What version of Internet Explorer are you using? I'm using version 9 and I can't seen to replicate the bug

version 8
Title: Re: Character Planner
Post by: maeyan on Aug 23, 2011; 01:45 AM
Character planner updated (revision 24). See the first post for complete details.

The character planner is nearing the end of the beta phase. Please report all present bugs to me by replying to this thread and I would like to fix them ASAP. This excludes skills that are missing the damage modifiers - this is something we are still trying to crack.
Title: Re: Character Planner
Post by: Jaknet on Aug 23, 2011; 04:44 AM
Just a very, minor one, and by chance the first skill I looked at. Sweeping strike shows a rate of use going down by 1 sec per rank and it seems to go down by a varying fraction every time... 10 seconds, 8.3, 7.1, 6.3, 5.6, 5.0 and 4.5 are what I've had ingame so far.

Title: Re: Character Planner
Post by: maeyan on Aug 23, 2011; 05:16 AM
Just a very, minor one, and by chance the first skill I looked at. Sweeping strike shows a rate of use going down by 1 sec per rank and it seems to go down by a varying fraction every time... 10 seconds, 8.3, 7.1, 6.3, 5.6, 5.0 and 4.5 are what I've had ingame so far.
Ah man. The cooldown is not really as the data described. Its been like that for a few skills. Gonna really have to work out some of these cooldown manually.
Title: Re: Character Planner
Post by: Wolfilein on Aug 29, 2011; 08:00 AM
It would be nice if the "Bonus-Skills" wont cap @ 11. The people who got one or more "Lucky-Skill-Expander" (from cube or Marketplace) could use some more Bonus-Skills.  ;)

Sadly i am not that lucky...  :'(
Title: Re: Character Planner
Post by: maeyan on Aug 29, 2011; 08:37 AM
It would be nice if the "Bonus-Skills" wont cap @ 11. The people who got one or more "Lucky-Skill-Expander" (from cube or Marketplace) could use some more Bonus-Skills.  ;)

Sadly i am not that lucky...  :'(
You'll notice one the description of the lucky skill point expanders that they cap at 10. This is inclusive of Premium bought skill points. So currently the absolute maximum is 11 points. I'll raise the cap when more event points become available.
Title: Re: Character Planner
Post by: Wolfilein on Aug 29, 2011; 09:25 AM
I have heard otherwise. But i can´t confirm it. I will trust your knowledge of the game.
But i will interview some of my Info-sources. (they told me the +10 on the lucky-ones are an additional counter)
Maybe i come back at you with some proof ;) 
Title: Re: Character Planner
Post by: maeyan on Aug 29, 2011; 09:52 AM
I have heard otherwise. But i can´t confirm it. I will trust your knowledge of the game.
But i will interview some of my Info-sources. (they told me the +10 on the lucky-ones are an additional counter)
Maybe i come back at you with some proof ;)
Nah don't take my word for it. And I can't really confirm it either without actually trying it in-game. So should those Lucky Skill Points in fact be independent, i'd be more than happy to raise the bonus skill cap.
Title: Re: Character Planner
Post by: Wolfilein on Aug 29, 2011; 04:38 PM
Again I have no real proof. But i know a guy who has 21 additional Skillpoints. I haven´t seen it but i trust him. A former guild-mate told me the same. -> (additional counter for lucky-skill-expander)
If you change the Skillplaner is up to you.
I´ll keep trying to get some waterproof evidence... where is my cube ?? Where are my Darkstones ??

Sidenote:
The "Crusader Wrath" Description seems a little bit different from ingame. Damage-increase and Armor Decrease are switched. (The Armor-decrease and Damage-increase stats are for the BM)
On 7/7 its 70% Armor-decrease for 24% Damage-increase. That is defenitly wrong....
It has to be 24% Armor-decrease and 70% Damage-increase.
Title: Re: Character Planner
Post by: Geministar on Aug 31, 2011; 04:48 PM
I noticed some problems with the Summoner's Elemental tree;

 - The icon for Elemental Revenge is the Spectral minion
 - The icon for the Spectral minion is the Force minion
 - The icon for the Force minion is the Storm minion
 - The icon for the Storm minion is the Toxic minion
 - The icon for the Toxic minion is the icon for Elemental Revenge
Title: Re: Character Planner
Post by: maeyan on Aug 31, 2011; 05:06 PM
Excellent. Thanks for the bug reports guys

By the way, I think I have everything I need to know now to finish the rest of the skills for the skill planner .. in terms damage calculations.
Title: Re: Character Planner
Post by: Wolfilein on Aug 31, 2011; 06:17 PM
Sounds good.   ;D
Now stop teasing and get to work...   ;) :P
Title: Re: Character Planner
Post by: Wolfilein on Sep 03, 2011; 06:27 AM
Sorry for double-post...

Update on Skillpoints. A Total maximum of 20 additional Skillpoints is aviable.
10 Premium and 10 Event. +20 is ABSOLUTE MAXIMUM.

Skillpoints from Cash-Shop count as Premium.
Lucky Skill Expander (e.g. from cube using "?") count as Event. (tradeable)
The lvl 40 Reward Skillpoint count as Event. (not tradeable)
The Skillpoint from the "Trade Event" count as Event. (not tradeable)
Title: Re: Character Planner
Post by: maeyan on Sep 03, 2011; 11:33 AM
Awesome. Thank you for clarifying this at long last :) I look forward to the next char planner update.. with this along with the massive updates for the damage skills, should be pretty polished
Title: Re: Character Planner
Post by: thumper on Sep 09, 2011; 03:21 PM
One minor thing (not sure it has specifically been noted as of yet). The increase in duration for Multi-shot is not being shown in the planner (or in-game either, for that matter). When pulling the guts out of  the HGG tables with Reanimator perhaps you could check that this is the same value as the old game (+1 second duration per level I believe) and add it in to the planner. Old game it started at 4 seconds and increased to a max of 13 seconds.
Title: Re: Character Planner
Post by: Firvagor on Sep 09, 2011; 03:30 PM
The display string is what's used, which is different from the actual effects (like Sword of Authority). Multishot and Escape are two examples where the display string is...unhelpful.

Basically the effects would could be re-parsed to ignore the display string and use the effects list instead when possible, but the description might be a bit different. It could sometimes display more effects than what's normally shown, but it's better than nothing at all or "need translation."
Title: Re: Character Planner
Post by: thumper on Sep 09, 2011; 03:53 PM
Perhaps I'll do some testing on this during some SP jaunts to verify the duration of MS at various skill levels. Would that help or no?
Title: Re: Character Planner
Post by: Firvagor on Sep 09, 2011; 05:12 PM
The numbers are there, it's just that the effect display doesn't take them into account because it's blank. Testing isn't really going to help since we still need to manually generate descriptions, but I should be able to pull out the numbers and post them here later to save you the work. :P (Escape might be using a formula because the raw numbers don't seem right)

Multishot should have an effect of something like "Lasts for [string1] seconds" where [string1] is replaced by the level-dependent skill value. Since the effect is blank, there's no [string1] to replace. We could generate descriptions based on the actual effects, rather than relying on the built-in description to find and replace any variables.
Right now, the planner is exactly replicating what the game displays, for better or worse.
Title: Re: Character Planner
Post by: thumper on Sep 09, 2011; 05:17 PM
Okey dokey. I'll just wait until the data is extracted and go on the assumption that the effect is similar to what the old planner/game reported. Thanks Firv.
Title: Re: Character Planner
Post by: Firvagor on Sep 09, 2011; 11:34 PM
Here are the durations/effects.

Multishot - duration is slvl+3 seconds
1 - 4 seconds
2 - 5 seconds
3 - 6 seconds
4 - 7 seconds
5 - 8 seconds
6 - 9 seconds
7 - 10 seconds
8 - 11 seconds
9 - 12 seconds
10 - 13 seconds

Escape - duration is slvl+2 seconds
1 - 3 seconds
2 - 4 seconds
3 - 5 seconds
4 - 6 seconds
5 - 7 seconds
6 - 8 seconds
7 - 9 seconds

Both are listed as Boost skills, so any Boost bonuses will apply to these skills.
Title: Re: Character Planner
Post by: maeyan on Oct 13, 2011; 03:03 PM
The skill planner has been updated!

New changes:
Title: Re: Character Planner
Post by: stylen on Oct 13, 2011; 09:05 PM
Awesome thanks for the hard work by keeping the planner up to date and working correctly.  Most everyone that I've seen uses/links directly from the skill planner.
Title: Re: Character Planner
Post by: Wolfilein on Oct 14, 2011; 01:39 AM
Nice Update  ;D ;D

Found a little bug. Expertise-Skill "Surgical-Precision" dont cost points. I can up it to +4 without perk-points beeing take from the counter. All other per-skills are working correct in the skillplaner.
Title: Re: Character Planner
Post by: Violet-n-Red on Oct 18, 2011; 04:29 PM
http://www.hellgateaus.info/planner/#Guardian,55,50,1,v1.0000160093211600900036000000036001
anchor URL point saved(last one "1"), but nos showed when da page is reloaded.
me uses Iron browser if that matters.
Title: Re: Character Planner
Post by: maeyan on Oct 18, 2011; 06:36 PM
the url seems to work for me (in chrome, IE and firefox). maybe its a bug specific to that web browser
Title: Re: Character Planner
Post by: Wolfilein on Oct 18, 2011; 09:34 PM
The "anchor" skill has the problem i mentioned above with the crit perk.
The skill can be skilled to max 10/10 without using skillpoints.
This is possible as long as 1 skillpoint is left to spent.
I have testet all guardian skills. "Anchor" is the onyl one with the problem.
Because ther are no skillpoints "used" for the skill, the url wont show them in the link.

I have teste the skillplaner and the problem occours on the following skills/perks:
Perk: "Surgical Precision"
Guardian: Anchor
Blademaster: Aura of Vengeance
Marksman: EMP Blast
Engineer: Phase Grande
Summoner: Zombie Sacrafice
Evoker: Afterlife

It seems that each class has 1 skill that isnt working correct in the skillplaner. All "defectiv-skills" are on the last (right tab) and there pretty much to the right and/or on the bottom. I assume they are the last in their code-line. Same for the Perk... ok it straight in the middel but probably on the same "coding-position" as the mentioned skills.
Title: Re: Character Planner
Post by: maeyan on Oct 19, 2011; 06:59 AM
Gah. Thanks for the description Wolfilein. Allow me to fix asap : /
Title: Re: Character Planner
Post by: stylen on Oct 20, 2011; 01:27 AM
Yup +1 for taking the time out to help make it better for others to use tx.
Title: Re: Character Planner
Post by: maeyan on Oct 20, 2011; 04:41 PM
New revision made.

- Fixed 'last skill' errors from the new URL. Thanks Violet-n-Red & Wolfilein
- Fixed a couple of the Evoker skills.
Title: Re: Character Planner
Post by: Wolfilein on Oct 21, 2011; 05:05 AM
Thanks for the fast bugfix.  ;)
Title: Re: Character Planner
Post by: Wolfilein on Apr 09, 2012; 12:16 PM
The Numbers in the MM-Skill "Elemental Beacon" are wrong or they are not scaling(if they scale to level).
I will post the numbers for a lvl55 char the next time i reskill ;)
Title: Re: Character Planner
Post by: Bryan on Apr 09, 2012; 01:22 PM
Had noted down some stuff on the planner.Since we're reporting wrong/non-displaying numbers,

-Prayer of Retribution (Guardian)
-Blood Link (Summoner)
-Summoning Empowerment (Summoner)
-Venom Armor (Summoner/Evoker)
-Arcane Shield (Evoker)

are described in "sting1"-"string2" values,which should cause some confusion.

As for wrong numbers I've noticed while leveling my summy,

-Zombie Form.
In the planner,the armor boost starts at 0% and is increased by 5 each level.In-game,it starts at a blank description (same as 0 I guess),then at lvl2 it becomes 30% and increases by 5% each level.

-Elemental Nova.
In the planner it's lv2 description reads a 38 sec cooldown,whereas in-game it's 28.6.
I will be able to provide the numbers to lv5 as soon as I hit lv55 on said summy.

-Venom Armor.
Effect duration starts at 0 and is increased by 20' each level.In-game it starts at 20 and is increased by 5' each level.

Those aside,there's some skills that "need translation",but that is the case in-game too so no real means of correcting those.