Author Topic: Item Trading...  (Read 817 times)


  • Nameless
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  • Posts: 24
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  • A life without insanity; isn't much of a life...
Item Trading...
« on: Nov 14, 2017; 11:28 PM »
Hi all,

I have been trying the item trading function to give alt chars items gained from main and at first it worked. Never on the most recent reanimator, but older versions.... however when trying to now, all it does is come up with an error each time i load a character; for example;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'System.DBNull' to type 'System.String'.
   at Reanimator.Forms.HeroEditorFunctions.CharacterSkills.InitializeSkill(DataTable table, Values skillBlock)
   at Reanimator.Forms.HeroEditorFunctions.CharacterSkills.CreateSkillsFromRow(List`1 availableSkills, DataTable skillTable, DataRow[] skillRows)
   at Reanimator.Forms.HeroEditorFunctions.CharacterSkills..ctor(Unit heroUnit, TableDataSet dataSet, Int32[] skillTabs)
   at Reanimator.Forms.HeroEditorFunctions.UnitWrapper..ctor(TableDataSet dataSet, Unit heroUnit)
   at Reanimator.Forms.ItemTransfer.ItemTransferForm.b_loadCharacter1_Click(Object sender, EventArgs e)
   at Reanimator.Forms.ItemTransfer.ItemTransferForm.cb_selectCharacter1_SelectedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ComboBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
    Assembly Version:
    Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    Assembly Version:
    Win32 Version:
    CodeBase: file:///C:/Users/Hellgate%20-%20Revival/Downloads/Reanimator.exe
    Assembly Version:
    Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
    Assembly Version:
    Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
    Assembly Version:
    Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/
    Assembly Version:
    Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/
    Assembly Version:
    Win32 Version: 2.0.50727.5494 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/
    Assembly Version:
    Win32 Version: 3.5.30729.5420 built by: Win7SP1
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/
    Assembly Version:
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/
    Assembly Version:
    Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

    < jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any advice?
There comes a point in life, where all you can do ...... is be awesomely insane...


  • Nameless
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  • Posts: 29
  • Karma: 1
Re: Item Trading...
« Reply #1 on: Nov 15, 2017; 08:14 AM »
AFAIK, item trading crashes if you have some items in your inventory or stash - this can be some quest items, and special event food blueprints.... i remember, that item trading conflicted with some blueprints in my case, so i had to delete them to continue using trading