Welcome to "Unofficial Revival" patch version 3.2"My heart stays in Hellgate."
Kikina the templar
If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).
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Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included,
lots of errors has been fixed and some things were added.
Mod can be installed through "Revival 1.5b1 launcher".
You need:
- installed game client Hellgate London from original disc or iso image (
supported languages is english and czech)
- installed 1.2 SP and 2.0 MP (TCv4) patches (
its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.2 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.
Installation of Revival mod automatically revert all before installed mods.
This patch is based on Revival version 3.1, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.
3.2 Patch Notes---------------
- all stonehenge helmets was implemented into game. Can spawn in all qualities (including unique) in game and at merchants too:
Dread mask, Dire Cowl, unique Dire Cowl "Veiled Threat" for cabalists
NavShell, Blast Helm, unique Blast Helm "Eyes of the Maverick" for hunters
Spiked Guard, Tower Helm, unique Tower Helm "Face of the Crusader" for templars
MK1 type can spawn from lv 15, MK2 + uniques from lv 48. Uniques no have fixed itemlevel.
Moloch now have exclusive 20% chance on kill to drop one from three unique versions (random, no class restriction)
- all Stonehenge/Abyss champions in game now have chance on drop new type of implant. It is about forbidden nanotechnology :-)
There are five different types, 20% chance on drop while kill champion.
Champions: Lord Issrilvor, Brobdingnagian and Agress in Old Crypt
Lord Teveren and Bartok in Southwark bridge
Lord Niriul and Zarathon in Collapsed tunnel
- lord Puppy in Aldwych now can drop one new community item (goggles)
- boss Rashaverak in Southwark bridge level now can drop one new item for cabalists - focus "Glyph-Cage". Item is not exactly same like in Hellgate Global, but very similar
- as a side effect of using TCv4 player models is now posible use ingame emotes. It is clear that it is difficult to show emotions to other players in SP mode, but you can use it for nice screenshots..
Emotes is triggered by entering the command in the chat. Here is complete list:
/wave, /beg, /bow, /cheer, /chicken, /cry, /flex, /kiss, /laugh, /no, /point, /salute, /stop, /taunt
Animation for hunter command /bow does really strange things with weapons in hands, but this is original TCv4 bug
- Gleamcarvers and Dissectors now have animated swing, negatrons and vigilantes makes sound while firing (thanks to Nagahaku for this tricks)
- new install option was added - Goggles hotfix. On some graphic cards goggles not work, its old bug from original game. If you find that your goggles (first time is used in Aldwych level) do not emitting light, first try switch game to DX9. Then make sure the "shader quality" is not set to "low". On low quality is goggles disabled. If they still do not work, then reinstal mod with this option enabled. Button working like a light switch for pitch-black levels
- Zombot, if is summoned, have AT LAST portrait in icon on screen !
- essences is now examinable
- one loading tip was updated
- for modders: finally, i managed to eliminate all the errors from the original revival that made it impossible to edit the tables "items" and "affixes" in the reanimator. Both tables is now possible correctly save, without reanimator reporting error
According to version 3.1, the change of character models seems to have occurred (surprisingly

)without major problems. So, here are the promised helmets and a few other changes. Perhaps everything will work, at worst it is always possible to go back to v3.0, which proved to be very stable..