Author Topic: Unofficial Revival SP modification 4.2  (Read 1775 times)

Kikina the templar

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Unofficial Revival SP modification 4.2
« on: Oct 31, 2019; 10:53 PM »
Welcome to "Unofficial Revival" version 4.2

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).
A description of all the changes is in the complete patch notes in the .rar package with mod.

Important ! All attachments on this forum is visible only if you are registered user and logged in.

Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english, czech and russian)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 4.2 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

Compatibility of gamesaves from foregoing versions of this mod or from original game is high, but not guaranteed.
Everytime backup your save games before mod instalation !!!

Link 1 english interface
https://ulozto.net/file/xUtUezELvrdl/hellgate-london-unofficial-revival-v4-2-rar#_ga=2.192655337.298761161.1572483817-647374654.1558152989
Link 1 czech interface
https://uloz.to/file/xUtUezELvrdl/hellgate-london-unofficial-revival-v4-2-rar
Link 2
https://megaup.net/3uNne/Hellgate_London_Unofficial_Revival_v4.2.rar



4.2 Patch Notes
---------------
 --- All Russian texts created for Revival have been revised and have undergone extensive proofreading. We thank Antediluvian, who has taken this difficult task with great care.
If you have any comments or questions about new versions of the texts, you can write them here or directly to Antediluvian.
Vanilla strings are left virtually unchanged - at present it is not possible to edit them, they can be changed only by readressing the individual items in the game and it is too difficult and time consuming task.



For people who want to play online as well: "London 2038" project is in stable "public open" alpha stage. Its possible make on you computer dual installation of Hellgate and play both (London 2038 and Revival) simultaneously.
You must follow this instruction:

How play 2038 and revival together on one computer: 1. Install Hellgate London and both patches 2. Backup whole folder "Flagship Studios" with different name. 3. Instal revival 4. To backuped folder install 2038 files 5. Keep both folders in "program files". The version you want to play rename to "Flagship studios", the other may have an arbitrary name. Do not forget to run every version with the right loader inside folder...

« Last Edit: Oct 31, 2019; 10:55 PM by Kikina the templar »

icu812ruok?

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Re: Unofficial Revival SP modification 4.2
« Reply #1 on: Nov 04, 2019; 12:23 PM »
It's nice to see that you still update this. Thank you  :)

Antediluvian

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Re: Unofficial Revival SP modification 4.2
« Reply #2 on: Nov 09, 2019; 09:37 PM »
Greetings.

With the wisdom shared by Kikina and the results of my own digging, I was able to compose a guide that covers the following:
• specifics of vanilla texts
• general info about Revival text strings
• details of translating certain strings, especially into languages with gender-specific inflections
• extra info that could be added to translated strings, such as names of books/movies/games not specified in source (EN) strings, or track names for snippets of song lyrics
• testing the translated strings (all necessary tools are included into mod archive) and isolating possible errors

Now, if anyone wants to step up to the task of translating the mod, the languages still not covered are:
• French
• German (German version only – EU/NA client doesn't have it)
• Hungarian
• Italian
• Polish (this one should be relatively easy with CZ and RU strings done)
• Spanish
« Last Edit: Nov 10, 2019; 05:31 PM by Antediluvian »

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #3 on: Dec 23, 2019; 11:25 PM »
Merry Christmas to the whole Hellgateaus community !   :)

Seferoth

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Re: Unofficial Revival SP modification 4.2
« Reply #4 on: Dec 24, 2019; 02:01 AM »
Merry Christmas to you all! :)
You can't have a nightmare if you never dream.

spag

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Re: Unofficial Revival SP modification 4.2
« Reply #5 on: Dec 24, 2019; 08:05 AM »
Happy Holidays. 8)

kumose

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Re: Unofficial Revival SP modification 4.2
« Reply #6 on: Dec 24, 2019; 06:30 PM »
Merry Christmas everyone.

I got home and reunited with my desktop
Of course I load up my old toons

Have a few(ok a bunch) questions for Kikina.

1. I knoiw killing Death involves hitting it first with God Gun, but sometimes the invincibility of Death stays longer than necessary. Most of times the damage kicks in within first 10-15 seconds and I switch to my normal weapons to kill it, but I just can't figure out what makes such difference.

2. Any plan to adjust the Lord Puppy appearance rate? So hard to get the full-slot unique sword it drops.

3. Any plan to bring back the hit-on Nova's original graphic? If it's a relatively easy thing to be implemented, someone please teach me :)

4. There are hidden on-hit proc called 'Morbid Fang,' any chance you would come up with some special mods as you did with Elec nova?

I feel like I just did the opposite of giving you the Christmas present and I am terribly sorry.

I've enjoyed the series of mods you provided us and am truly thankful.

Once again, Merry Christmas and Happy New Year!

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #7 on: Dec 25, 2019; 07:20 AM »
 ;)

1 - Both God's gun (Touch, Breath) have composite missile. While firing is released one projectile and this projectile split after some time of flight. Ability remove immortality from Death have only secondary missiles.
So, you need shoot not close enough, but from a greater distance...

2,3 - I'm not planning any changes yet. Lord Puppy's spawn is very easy to adjust using a reanimator, but unfortunately changing any graphic effects is one of the most difficult things to do.

4 - Now I don't remember what morbid fang is. There are a few things in Hellgate that have unique affixes and all of them are remembered probably only by Bryan  :D. But as I said, I'm not planning anything new yet...

kumose

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Re: Unofficial Revival SP modification 4.2
« Reply #8 on: Dec 25, 2019; 02:52 PM »
thanks for the reply Kikina. I've poked around a few hex values back in the day, and Morbid Fang looked like a watered down version of Toxic Nova, no not a huge game changer for anyone I believe. Anyway, Wishing you a great holiday season