Author Topic: Lost London V  (Read 111825 times)

spag

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Re: Lost London V
« Reply #210 on: Oct 25, 2020; 05:15 PM »
Hey Sef.I was playing your  mod and noticed that the icones for the cube recipes are not in their right place.Could you check it out.Thanks again for your mod. :)

Seferoth

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Re: Lost London V
« Reply #211 on: Oct 30, 2020; 05:27 PM »
Hey Sef.I was playing your  mod and noticed that the icones for the cube recipes are not in their right place.Could you check it out.Thanks again for your mod. :)

Hi, i have no idea where to even begin to look that one. Hmm, perhaps ask Kikina the templar if he knows what is the cause of this problem. Are you using the old installer version or the new? The new one is made by Kikina the templar with my permission(as i have zero experience with the new launcher).

Edit: Also, what addons are you using? Perhaps something in there is causing this issue.(although Cube Recipes/icons should be same as in Revival 1.2.1 as i did not change them in anyway)
You can't have a nightmare if you never dream.

spag

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Re: Lost London V
« Reply #212 on: Oct 30, 2020; 08:30 PM »
I am using the new laucher with no addons.But it is not a big problem just a observation. ;)

Kikina the templar

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Re: Lost London V
« Reply #213 on: Oct 30, 2020; 09:07 PM »
Both versions of the mod should be exactly the same, i didn't make any changes to the data.
Aren't these some recipes with randomly generated things ? The system does not display these correctly.
It can be bypassed, but it is very difficult. I use a relatively complex system of templates for this in Revival...

spag

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Re: Lost London V
« Reply #214 on: Oct 30, 2020; 10:54 PM »
Armor,weapons and mods are okay.The rest of the recipes(health.power and the rest is mix up.But like i said no big problem.I only use recipes for armor,weapons and mods.Thanks for your replies. :)

Beomir

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Re: Lost London V
« Reply #215 on: Mar 23, 2021; 09:43 AM »
Hello,

can I change a mod of Lost London (eg Movement Speed) during a playthrough?

I installed Lost London with the mod normal movement speed but I want to try the faster movement speed too.

Kikina the templar

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Re: Lost London V
« Reply #216 on: Mar 23, 2021; 03:10 PM »
When it comes to changing speed, there will definitely be no problem. The speed of the character is not stored in game save.
If you are using the version for a new loader, just reinstall the mod with the feature turned on at any time.

Beomir

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Re: Lost London V
« Reply #217 on: Mar 23, 2021; 06:52 PM »
Ok, thanks

Beomir

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Re: Lost London V
« Reply #218 on: Mar 25, 2021; 10:59 AM »
Playing Ocultist there arent damage numbers for any skill in the description. How shall one compare and decide?

Hunter has damage numbers in the skill descriptions.

Kikina the templar

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Re: Lost London V
« Reply #219 on: Mar 25, 2021; 11:36 PM »
This will probably be the same in Lost London as in the base game.
The damage of all occultist spells is defined by the used focus ("power" of focus).
Spells vary in use, element type, and any bonuses described in the spell description.