Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 74936 times)

RpRHUN

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I can confirm the shops refresh too.

Close then wait a second and open again - if you open too fast you can actually see blank spaces then the new wares fill in, funny.

And sometimes, when you're even faster, they don't refresh at all  :-[

RpRHUN

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Sorry for the double post!

Rafft, is unique items disappearing from the craftsmen's recipe lists your feature? Because since I installed it, I checked in with craftsmen, but didn't see any unique items besides the new ones, and I'm absolutely positive that Naga 3.0b had them in there.

If not, would it be possible to put them in? Sometimes, I'm just fed up with unique hunting Ancient Blood portals at 4 an hour speed, finding nothing worthy of note ...

Dank Rafft

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Sorry for the double post!

Rafft, is unique items disappearing from the craftsmen's recipe lists your feature? Because since I installed it, I checked in with craftsmen, but didn't see any unique items besides the new ones, and I'm absolutely positive that Naga 3.0b had them in there.

If not, would it be possible to put them in? Sometimes, I'm just fed up with unique hunting Ancient Blood portals at 4 an hour speed, finding nothing worthy of note ...
The only thing I did to pre-existing uniques was to make some of them also available as randoms drops. Other than that I could add them to the merchant but I don't know if that would make them also available at the craftsmen.

Morphy

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I've seen uniques at the crafter - VERY rare though.

You have to exit her ** and re-speak to her about 20 times before a unique appears.
Even legendary items take a dozen exit-return cycles.

(** I like Holloway, I'd be happy to be in a position to "exit her"..)

RpRHUN

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The only thing I did to pre-existing uniques was to make some of them also available as randoms drops. Other than that I could add them to the merchant but I don't know if that would make them also available at the craftsmen.

Good question. It was originally possible to craft unique weapons and armor, also in the basic game. Wonder where that disappeared to ...

One more thing: I remember that the unique Gleamcarver had 3 sockets, and Very fast attack speed on Global. Is that a mismatch in your mod (2 sockets, slow attack speed), or is it because it was a later update on Global?

Okay, last question for now: ETA for ver. 2.3?  8)

I've seen uniques at the crafter - VERY rare though.

You have to exit her ** and re-speak to her about 20 times before a unique appears.
Even legendary items take a dozen exit-return cycles.

(** I like Holloway, I'd be happy to be in a position to "exit her"..)

Only the new uniques, and those that are added by the Naga Optionals 2.2 at that. Other than that: just mutant items. No original uniques at all.

This is after THOUSANDS of re-rolling their gallery (about 5 hours yesterday).



EDIT: just did a 50 shuffle at Holloway. Nothing popped up for me - no Uniques at all, and no Mythics at all. Those should've appeared at least once. Also, I was talking about the crafter NPCs, not the Vendor ones  ;D

Anyway, Crafters only have the new Uniques, and the Mutants (rarely). The new Uniques have a crazy droprate anyway - I'm level 50 with my Templar, and found maybe 300-400 Unique Cuirasses (Templar Chest), and about as many of the other new uniques. As for the older uniques, I was able to find FIVE. And only when they dropped.

Do you have "Diablo-style Inventory" checked? Though that shouldn't create a problem like this one ...

EDIT2: Just did some heavy farming (50.5 - 52) with my Templar. Bitch used as fodder: Shulgoth.

Killed all champion monsters on the run, and Shulgoth about 120 times and some, with a 105 Luck setup. Results are:

16 Unique items altogether.
- 1 Wargod Rifle
- 5 new Unique Templar Armors
- 2 Whatever's Considered Opinion Swarm Rifles
- 1 Maeyan's Sword
- 3 Shulgoth's Sword of Nightmares
- 4 Shulgoth's Breath guns

I think things are a bit ... well, how do I say it, screwed? I mean, 16 items, and one relatively useful (but for my Hunter, which can't procure it, whatever I do, so screw no shared stash). Also, one of the champs had a Fawkes' Flameguards, gee thanks.

Oh, and a mere 6 Mythic items. Am I just unlucky, perhaps?
« Last Edit: Nov 11, 2015; 07:40 PM by RpRHUN »

Morphy

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Yes... further experimentation show you're right - just the new uniques.

The crafters  - I've only seen a few uniques with them, VERY rare - mostly mutants and legendary.

Your ration is about right - it's random, and 1/100 doesn't guarantee 1 in every 100 crafter returns.

I DO agree - it would be nice to see some more unique items in crafters (I think they'd be too expensive in shops... when I can sell a unique for 2400, they'll sell it back at 240 000)

RpRHUN

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Yes... further experimentation show you're right - just the new uniques.

The crafters  - I've only seen a few uniques with them, VERY rare - mostly mutants and legendary.

Your ration is about right - it's random, and 1/100 doesn't guarantee 1 in every 100 crafter returns.

I DO agree - it would be nice to see some more unique items in crafters (I think they'd be too expensive in shops... when I can sell a unique for 2400, they'll sell it back at 240 000)

Man, say that to my Evoker with 23.000.000 Palladium, and still no Veiled Threat. Imagine how many hours I've gamed using that character. Sell it for 240.000, or 2.400.000, frankly, I don't care :P

RpRHUN

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UPDATE:

After hundreds of rerolls on crafter inventory, I found an Uplifter (Unique Caster Belt).

Since it's the first time I've seen a Unique not from the new ones, I believe that they're not inexistent, just EXTREMELY rare (like 0.001% chance for crafters to have them). The basic game has loads more than that, so maybe Naga reduced their appearance and drop rates to 1/100, or something like that.

Or it might be because I installed the "All items level 1 requirement". Dunno, really.

EDIT: Rafft, by the way, how many times can the NanoForge upgrade an item? I think it should be 15.

If it's around there, can that be moved up to about 40? Once you hit the level limit, you can't improve it further anyway, so it shouldn't impact game balance that much. Also, it pushes my buttons to find a BiS gear at level 23, since it can't be upgraded to max level, carrying it with me. (Or maybe can, never kept lvl~20 gear at lvl60, hence the question  :P .)
« Last Edit: Nov 12, 2015; 11:07 PM by RpRHUN »

Dank Rafft

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One more thing: I remember that the unique Gleamcarver had 3 sockets, and Very fast attack speed on Global. Is that a mismatch in your mod (2 sockets, slow attack speed), or is it because it was a later update on Global?
That's the way Naga implemented that weapon and since he just imported them from the TC2.0 update it's how Flagship designed them. Hanbitsoft probably changed them for Global.

Okay, last question for now: ETA for ver. 2.3?  8)
I don't know yet. Probably this weekend. But since I'm a bit busy atm and also a little frustrated and burned out regarding modding of HG it's possible that I won't release it until next week. In the last weeks I spent pretty much all of my free time with modding. Now I just want to play it and relax. ;)

Only the new uniques, and those that are added by the Naga Optionals 2.2 at that. Other than that: just mutant items. No original uniques at all.

This is after THOUSANDS of re-rolling their gallery (about 5 hours yesterday).

EDIT: just did a 50 shuffle at Holloway. Nothing popped up for me - no Uniques at all, and no Mythics at all. Those should've appeared at least once. Also, I was talking about the crafter NPCs, not the Vendor ones  ;D

Anyway, Crafters only have the new Uniques, and the Mutants (rarely). The new Uniques have a crazy droprate anyway - I'm level 50 with my Templar, and found maybe 300-400 Unique Cuirasses (Templar Chest), and about as many of the other new uniques. As for the older uniques, I was able to find FIVE. And only when they dropped.

Do you have "Diablo-style Inventory" checked? Though that shouldn't create a problem like this one ...

EDIT2: Just did some heavy farming (50.5 - 52) with my Templar. Bitch used as fodder: Shulgoth.

Killed all champion monsters on the run, and Shulgoth about 120 times and some, with a 105 Luck setup. Results are:

16 Unique items altogether.
- 1 Wargod Rifle
- 5 new Unique Templar Armors
- 2 Whatever's Considered Opinion Swarm Rifles
- 1 Maeyan's Sword
- 3 Shulgoth's Sword of Nightmares
- 4 Shulgoth's Breath guns

I think things are a bit ... well, how do I say it, screwed? I mean, 16 items, and one relatively useful (but for my Hunter, which can't procure it, whatever I do, so screw no shared stash). Also, one of the champs had a Fawkes' Flameguards, gee thanks.

Oh, and a mere 6 Mythic items. Am I just unlucky, perhaps?
I could add an option which makes all uniques appear as random drops and available at the vendor. That should most of your issues regarding Naga's implementation of uniques. Besides that: why don't you use Reanimator to transfer the items between your characters?

EDIT: Rafft, by the way, how many times can the NanoForge upgrade an item? I think it should be 15.

If it's around there, can that be moved up to about 40? Once you hit the level limit, you can't improve it further anyway, so it shouldn't impact game balance that much. Also, it pushes my buttons to find a BiS gear at level 23, since it can't be upgraded to max level, carrying it with me. (Or maybe can, never kept lvl~20 gear at lvl60, hence the question  :P .)
I don't know. Never tested or tried to find it in Reanimator since I haven't cared.

RpRHUN

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Thanks for the reply!

As for the burnout - welcome to the club, bro. I'm translating hardcore EU law documents 10+ hrs a day. I've been at it for more than a week now, so I can relate  8)

Well, that option about random drops - aren't they already random drops, just with a ridiculously low chance? Then again, I don't know how things work, since I don't really have time to learn HGL modding.

Reanimator ... never tried it, however, I might do so. I've decided to have some R&R time right now, so I'll try.  ;D

EDIT: Reanimator screwed me over. When I try to open the transfer window, it gives me a mile-long unhandled exception. On the second try, it opens properly, but when I want to open a character, it does the same, and won't display the cube.

I'll call it off for now.
« Last Edit: Nov 13, 2015; 08:57 AM by RpRHUN »

Dank Rafft

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Well, that option about random drops - aren't they already random drops, just with a ridiculously low chance? Then again, I don't know how things work, since I don't really have time to learn HGL modding.
Nope, most (resp. a lot of) unique items are assigned to specific (types) of enemies. That's why they drop way less often than those I've implemented or made available as random drops (like the new community items). Some items even have only one specific enemy (like a boss monster or something alike) they could drop off.

Reanimator ... never tried it, however, I might do so. I've decided to have some R&R time right now, so I'll try.  ;D

EDIT: Reanimator screwed me over. When I try to open the transfer window, it gives me a mile-long unhandled exception. On the second try, it opens properly, but when I want to open a character, it does the same, and won't display the cube.

I'll call it off for now.
Don't use r1135 for item trading. It won't work. Either go with 1.1.0 or 1.0.3. They are the most stable ones in terms of trading. 1.1.0 is great because automatically creates backups of your characters when trading and is more comfortable to use in general but has issues opening some savegames (AFAIK when you try to open a save with a character that died before). 1.0.3 should always work but doesn't create backups on its own.

BUT BE CAREFUL! Always remove all items from all three weapon slots (main- and off-hand) before trading items and always make a backup of the two saves you use for trading. Otherwise it could corrupt your save. I had to delete my oldest character because I forgot to remove all equipped weapons and after trading I was unable to switch between the three weapon sets. All weapons were stuck in the slots.

When trading you don't have to completely exit Hellgate. Just start Reanimator before you start Hellgate (I always do :D) and go to the main menu. There you'll be able to trade the items since the saves will be reloaded when you hit Single-Player Game in the main menu.

RpRHUN

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Ah, thanksez, nice knowin'  8)
Also - I see, so the "random drop" means "randomly distributed across all monster types". Didn't know that.

Well, I just got an absolute sh*tload of work, so I might not be able to be of much use this weekend, so good luck with whatever you're doing, thanks for all the effort, and anxiously awaiting 2.3  :D
« Last Edit: Nov 13, 2015; 05:09 PM by RpRHUN »

Dank Rafft

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Well, I just got an absolute sh*tload of work, so I might not be able to be of much use this weekend, so good luck with whatever you're doing, thanks for all the effort, and anxiously awaiting 2.3  :D
I'm currently completing and testing the biggest update for NagaOptionals. ;)

RpRHUN

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I'm currently completing and testing the biggest update for NagaOptionals. ;)

Awesome, thanks for the work!

Also: "Error while parsing the character file!"
WHY, OH WHY won't you work, you damn reanimator?

Dank Rafft

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Also: "Error while parsing the character file!"
WHY, OH WHY won't you work, you damn reanimator?
Is this with 1.1.0? If so, that's probably what I was talking about characters that died previously. Just try 1.0.3 and it should work.