Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 72111 times)

Dank Rafft

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Edit:

Yes, since 2.1 I sometimes get bots die - first it was the phaser bot (bomber?) then it was the rocket bot. It does take a butt-load of damage; I'd estimate perhaps 40 000 health hit.
I've also noticed an increased damage dealt by enemies - a couple of times it's been two solid 2000 point hits and ... I'm dead.
I can't imagine why that happens. The most important question: have you seen the bot getting hit?

I can't honestly say for sure - I have seen the bot take hits but I can't remember if any specific hits lead to it being deadified.
(I play HG nearly every night and the memory wanders between play sessions)

I do know that it's pretty rare - once in a 3 hour gaming session.
The reason why I ask is that the option makes the bots untargetable and they shouldn't get hit. If they get hit anyway something is messed up with the game in general or Nagahaku.

I have seen another small bug:

The strikes cooldown.

I have the shock strike on Q and napalm on E.

When I press E, fire-field, OK.

Then Q button starts counting down from 12 and E button starts counting down from 10  (If memory serves me).

BUT - when E gets to 1 (and Q gets to 3), E flickers and starts counting from 3 again - so it matches Q strike.
So - press E and it still counts don the full 12 the same as Q does.



It might not be a bug, it might just be a side effect of how you've dropped the cool-down timer.
That's a side effect of a different behavior of shock strike since it has two phases/layers of scripts. Besides that it also has to do with the game counting a skill specific countdown differently than a countdown of a whole skill group (in this case those of all strikes). I might not be able to fix that.

Changing it to inherent might work well. Other than that, well ... items that have the Sprint skill are rare, and mostly boots. Also, since everyone uses Dyes, I doubt they'd care about the inherent color, since it's changed anyway. Even if they don't, applying any worn item's color set makes all other items' colors redundant  :P
I'll probably change it to an inherent bonus since it seems to be the more elegant way. Vanquish being the only dye with a bonus affix is just weird anyway.

Morphy

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Thanks for the reply and for your work in this.

I think the botty thing might be a Nag problem - I've often seen them get hit.  It's just that before 2.2 they never died.
It is, as I said, extremely rare - I noticed it most when I also got smacked by 1 or 2 high-hitters.

I must say - You deserve every credit and accolade here; quick work, quick replies, all done just for the love and fun of the game.

RpRHUN

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Yet another tiny bug I've found: there are "Protective Mask" items going into the Goggles slot. There are a few irregularities with them:

1. Are they supposed to have no model? I think they had a gas mask helm model before.
2. After relog, they simply disappear. Since they're enchantable, I'm pretty sad to have lost a valuable support item  :'(

Dank Rafft

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Thanks for the reply and for your work in this.

I think the botty thing might be a Nag problem - I've often seen them get hit.  It's just that before 2.2 they never died.
It is, as I said, extremely rare - I noticed it most when I also got smacked by 1 or 2 high-hitters.

I must say - You deserve every credit and accolade here; quick work, quick replies, all done just for the love and fun of the game.
Thanks for your kind words. I tried every test I could think of and looked through the tables again but can't find anything related to your bots dying. Since my bots and elementals are perfectly fine even in highly crowded areas with heavy hitters and a lot of AoE attacks I don't know how to reproduce the issue. Have you tried to completely reinstall Naga and NagaOptionals, maybe even Hellgate from scratch?
You previously wrote you modified the NagaOptionals files yourself. Was it the same before you modified them?

Yet another tiny bug I've found: there are "Protective Mask" items going into the Goggles slot. There are a few irregularities with them:

1. Are they supposed to have no model? I think they had a gas mask helm model before.
2. After relog, they simply disappear. Since they're enchantable, I'm pretty sad to have lost a valuable support item  :'(
1. Them having no model is a Naga thing and since the helmet would override the mask model he probably removed it.
2. I never lost my masks. This might be because you enchanted them and the game can't recognize the code anymore. Is it completely gone even after several relogs or does it disappear from time to time? If it's the latter I experienced the same with dyes sometimes when I enter a new zone.

RpRHUN

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Nop, truth is, I didn't enchant it yet.

Also, one relog made it disappear for me. And it's not back at all.

EDIT: Also, did you mess with loot tables? I've killed Shulgoth like 72 times, and the only uniques it drops are its named drops. Same with the Oculus - drops the unique Grappler for me, nothing else (but dropped that 9 times yesterday). Is that a coincidence?

EDIT2: And about putting the melee attack speed enchant to the Augmentrex, is that possible?
« Last Edit: Nov 09, 2015; 06:27 PM by RpRHUN »

Dank Rafft

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Nop, truth is, I didn't enchant it yet.

Also, one relog made it disappear for me. And it's not back at all.
That sounds annoying. I'd say report it to Naga since he implemented those items and I haven't any idea how to fix that. If only he would be still around...

EDIT: Also, did you mess with loot tables? I've killed Shulgoth like 72 times, and the only uniques it drops are its named drops. Same with the Oculus - drops the unique Grappler for me, nothing else (but dropped that 9 times yesterday). Is that a coincidence?
No, I haven't. That's the way Naga wanted them to work. Specific enemies drop only specific items. Everything else is random.

EDIT2: And about putting the melee attack speed enchant to the Augmentrex, is that possible?
That should be possible. I'll need to have a look at it.

RpRHUN

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Awesome, thanks!

If I'll find anything new - bugs, ideas, whatever - I'll report. Since I'm not adept at HGL modding (and don't have enough time to be adept), I'll at least help as much as I can.

Morphy

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Have you tried to completely reinstall Naga and NagaOptionals, maybe even Hellgate from scratch?
You previously wrote you modified the NagaOptionals files yourself. Was it the same before you modified them?

I haven't reinstalled - that might be the correct idea.

The modification was a change from ticker value 37xx (something) to 17xx (some numbers, xx, i foget) - it made sniper rifles fire at 100/sec.

But that was after the little problem - I thought, "If it's borked then I can't bork it more, can I".

I'll have more play, maybe reinstall - it might just be a random issue... like the random crash to desktop.

HG locks up and a few secs later I get the "This app has stopped responding"; but it only happens once every week of playing or so... a restart and it's working for another 5-7 days.

Just one of those odd little oddities of gaming, eh? (nothing to do with your mod, vanilla HG does it too)

Ged1s

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is there stonehenge in this ? i noticed you collect all those essenses but just forgot where you use them. Been so long.

Bryan

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I vaguely recall that essences were added in anticipation of the addition of Stonehenge,which sadly never came to be.

Essences,at least in Global,would be used to enter the respective demon caste areas in Stonehenge.Those 4 areas would lead to a boss each,and the heads of said bosses would be used to gain access to Moloch's lair.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

RpRHUN

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I vaguely recall that essences were added in anticipation of the addition of Stonehenge,which sadly never came to be.

Essences,at least in Global,would be used to enter the respective demon caste areas in Stonehenge.Those 4 areas would lead to a boss each,and the heads of said bosses would be used to gain access to Moloch's lair.

I still say it was boring. Nothing really new there, other than Molly himself (one of the bosses was a Pimp my Shulgoth), and the whole process was just some areas with higher mob density, and a new final boss. Not much to be frank. I don't know if even any new tilesets were introduced. The best thing was the new quest hub, that one looked decent, at least.

Then again, those essences could at least be used in some new cube recipes (like rings, f.e.), because right now, all I use them for is to waste stash space, which isn't needed at all either - I did use it to dump food recipes, but it's a nightmare to clean it once it's full  :-\

snomann72

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BTW, I was looking at the reanimator files for the Test Center part, it look like the files are in place.  I do see Stonehenge in the Level.txt.  I'm not sure if those areas can be accessed or added to the current game.  It is in the TCv4 files.

I'm not good at scripting but just wanted to point out what I am looking at.

I have a request, but not sure if it can be added.  The Gambling NPC, is there a way for him to be removed, since those tokens are dead.  Also, can you make the shop vendors have auto refresh their inventory.  I installed that mod with Naga mod and it is useful.
« Last Edit: Nov 10, 2015; 05:33 PM by snomann72 »

RpRHUN

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I'm still somewhat opposed to it though. Other than the quest hub (in terms of looks and layout), nothing new and interesting was added - with the exception of Molly. Believe me, I've ran through the SH content on Global hundreds of times in search of good loot (ofc, never found any, dammit). It's incredibly boring.

EDIT: vendors do auto-refresh - at least for me. And instead of removing the Gambler, it would be more constructive to implement it properly. He's in Holborn anyway, and I don't know about you guys, but I only go there to farm Rat Monkey Claws anyway.
« Last Edit: Nov 10, 2015; 05:36 PM by RpRHUN »

Dank Rafft

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Also, can you make the shop vendors have auto refresh their inventory.
They do auto-refresh. Just close the shop inventory, wait a second and open it again.

Morphy

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I can confirm the shops refresh too.

Close then wait a second and open again - if you open too fast you can actually see blank spaces then the new wares fill in, funny.