Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 70302 times)

RpRHUN

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With gambling, you mix tokens in themselves, or with items. There are random tokens, upgrade tokens, etc.

F.e.: Upgrade tokens need an item, Nanoshards and a token, to make a green item blue.
        Random tokens need the random token, and a quality token to make a random item.

Etc.

The Cube should list tokens in its recipe list. You should refer there for the specifics.

EDIT: Oh, another function that's seriously missing from both the game and Naga. I don't know if you can do that Dank Rafft, but I'd love a "Disassemble All" button, and possibly a "Sell All" button. Those are REALLY missing from the game.
« Last Edit: Nov 07, 2015; 12:39 PM by RpRHUN »

Morphy

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Could you describe in detail what you've done since I never encountered such a situation. Have you seen it getting hit / taking damage? What was hitting it? Which bot was getting destroyed?

You might be right about the random super-nasty... it might have just been pure coincidence that it happened the first game session after installing 2.2 mod.

The bot that dies is the one that sprays spectral mines/bombs everywhere, phasing the baddies.

It dies a second before I did in that Upper Thames section. I didn't see it getting hit, just hears that fizzy crackle and saw the icon disappear just before I became "xxx headstone"
It might just be that the invulnerability is a super-high hit point and a baddie dealing 3500 hits on one blow might have given it four or five blows before it smacked  me.

I'll investigate some more with 2.2 and see if I can repeat these events.

Edit:

Yes, since 2.1 I sometimes get bots die - first it was the phaser bot (bomber?) then it was the rocket bot. It does take a butt-load of damage; I'd estimate perhaps 40 000 health hit.
I've also noticed an increased damage dealt by enemies - a couple of times it's been two solid 2000 point hits and ... I'm dead.

Interestingly enough, I also have a hacked 2.2 and I set the sniper fire rate to 100/min.
With the sniper-screen-shake disabled, that is FUN - like a machine sniper gun.. haha.
« Last Edit: Nov 08, 2015; 03:31 AM by Morphy »

Malachor

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With gambling, you mix tokens in themselves, or with items. There are random tokens, upgrade tokens, etc.

F.e.: Upgrade tokens need an item, Nanoshards and a token, to make a green item blue.
        Random tokens need the random token, and a quality token to make a random item.

Etc.

The Cube should list tokens in its recipe list. You should refer there for the specifics.

EDIT: Oh, another function that's seriously missing from both the game and Naga. I don't know if you can do that Dank Rafft, but I'd love a "Disassemble All" button, and possibly a "Sell All" button. Those are REALLY missing from the game.
It looks like the gamble recipes have been removed from Nagahaku's mod, though the tokens are still available.
It would be nice to have a Disassemble All function, but it's not possible to implement since it would need hardcoded functions.

snomann72

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Ya, none of the tokens work whatsoever.  A request, which I do believe that one of the other mods, maybe Lost London or something there, there is a addon that instead of using the identify items, can it be possible to add it
into this mod.  Auto-Identify feature.  I don't like to constantly buy the items to identify the items.

RpRHUN

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Then again, the achievement "Identify 2000 items" would go broke then, I suppose.

I'd rather have a "Sell All" button, a "Disassemble All" button, and an "Identify All" button. Truth be told, I think that would be the best option - though doing them one by one bothers everyone, instead of the auto function, pressing one button would be a compromise everyone would go for, I think.

Morphy

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I think Lost London did away with the "?" items anyway.

It's a little pointless - when you have plenty of dosh you can afford plenty of the analysers.
All having the "?" does is mean you can't use something new until you go back and buy some (it you haven't got any) - if you have analysers then you can check and use in-the-field.

So - redundant, really.

Dank Rafft

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Edit:

Yes, since 2.1 I sometimes get bots die - first it was the phaser bot (bomber?) then it was the rocket bot. It does take a butt-load of damage; I'd estimate perhaps 40 000 health hit.
I've also noticed an increased damage dealt by enemies - a couple of times it's been two solid 2000 point hits and ... I'm dead.
I can't imagine why that happens. The most important question: have you seen the bot getting hit?

RpRHUN

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A minor bug - Vanquish Dye Kits have two colors. First login it goes light blue lights on white-ish background (that goes to the Copper Sky kit, I think, and in this case, the dye glasses of the item themselves go white), and only on every second login does it display its intended colours (Brown base, teal lights, gold edges - it goes well with the Dissector blade and shield, which is why I use it).

Dank Rafft

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A minor bug - Vanquish Dye Kits have two colors. First login it goes light blue lights on white-ish background (that goes to the Copper Sky kit, I think, and in this case, the dye glasses of the item themselves go white), and only on every second login does it display its intended colours (Brown base, teal lights, gold edges - it goes well with the Dissector blade and shield, which is why I use it).
Is this with Overpowered Dyes option active?

RpRHUN

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A minor bug - Vanquish Dye Kits have two colors. First login it goes light blue lights on white-ish background (that goes to the Copper Sky kit, I think, and in this case, the dye glasses of the item themselves go white), and only on every second login does it display its intended colours (Brown base, teal lights, gold edges - it goes well with the Dissector blade and shield, which is why I use it).
Is this with Overpowered Dyes option active?

Yup, that's right.

Dank Rafft

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A minor bug - Vanquish Dye Kits have two colors. First login it goes light blue lights on white-ish background (that goes to the Copper Sky kit, I think, and in this case, the dye glasses of the item themselves go white), and only on every second login does it display its intended colours (Brown base, teal lights, gold edges - it goes well with the Dissector blade and shield, which is why I use it).
Is this with Overpowered Dyes option active?

Yup, that's right.
I might be able to fix it but actually the issue has nothing to do with my mod. The OP option just made the issue appear. Without OP the dye kit would have no color code at all because there's the Sprint affix which has a higher priority in terms of color appearance than the actual dye color appearance. This is why a standard Vanquish dye would show just white glasses (= no colors set). With my option the dye gets a second affix which provides the correct color set and the game sometimes uses the colors of my special affix and sometimes those of the Sprint affix. To solve that I'd have to give the Sprint affix the same color code as the Vanquish dye but that would also cause every other item with that affix to sometimes use the Vanquish colors which would look awkward.
Another option would be to completely change the dye kit so the Sprint bonus becomes an inherent bonus...well, that sounds more appealing to me...we'll see...

Morphy

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Edit:

Yes, since 2.1 I sometimes get bots die - first it was the phaser bot (bomber?) then it was the rocket bot. It does take a butt-load of damage; I'd estimate perhaps 40 000 health hit.
I've also noticed an increased damage dealt by enemies - a couple of times it's been two solid 2000 point hits and ... I'm dead.
I can't imagine why that happens. The most important question: have you seen the bot getting hit?

I can't honestly say for sure - I have seen the bot take hits but I can't remember if any specific hits lead to it being deadified.
(I play HG nearly every night and the memory wanders between play sessions)

I do know that it's pretty rare - once in a 3 hour gaming session.

Morphy

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I have seen another small bug:

The strikes cooldown.

I have the shock strike on Q and napalm on E.

When I press E, fire-field, OK.

Then Q button starts counting down from 12 and E button starts counting down from 10  (If memory serves me).

BUT - when E gets to 1 (and Q gets to 3), E flickers and starts counting from 3 again - so it matches Q strike.
So - press E and it still counts don the full 12 the same as Q does.



It might not be a bug, it might just be a side effect of how you've dropped the cool-down timer.

RpRHUN

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I might be able to fix it but actually the issue has nothing to do with my mod. The OP option just made the issue appear. Without OP the dye kit would have no color code at all because there's the Sprint affix which has a higher priority in terms of color appearance than the actual dye color appearance. This is why a standard Vanquish dye would show just white glasses (= no colors set). With my option the dye gets a second affix which provides the correct color set and the game sometimes uses the colors of my special affix and sometimes those of the Sprint affix. To solve that I'd have to give the Sprint affix the same color code as the Vanquish dye but that would also cause every other item with that affix to sometimes use the Vanquish colors which would look awkward.
Another option would be to completely change the dye kit so the Sprint bonus becomes an inherent bonus...well, that sounds more appealing to me...we'll see...

Changing it to inherent might work well. Other than that, well ... items that have the Sprint skill are rare, and mostly boots. Also, since everyone uses Dyes, I doubt they'd care about the inherent color, since it's changed anyway. Even if they don't, applying any worn item's color set makes all other items' colors redundant  :P

yxsoul

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Amazing!! I gotta DL this and tinker around a bit
Brings back memories~