Author Topic: Revival SP Patch 1.0 (stable) - revised  (Read 27733 times)

maeyan

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Revival SP Patch 1.0 (stable) - revised
« on: Sep 09, 2009; 10:45 AM »
This topic is for discussion on the revised 1.0 (stable) patch notes found here: viewtopic.php?f=4&t=486
Don't dream what to be; be what you always dreamed.

Tirex

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #1 on: Sep 09, 2009; 10:51 AM »
That is... amazing  :shock:
But then again it is better than amazing. It is Epic. Hell, its even beyond Epic.

I thank you sir.

Jaknet

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #2 on: Sep 09, 2009; 10:57 AM »
.................. moments silence while I try to find my jaw that's fallen on the floor somewhere :shock:

Amazing...... what more can be said.... Thank you :D


Edit... Goodbye old char...was nice to know you ;)
« Last Edit: Sep 09, 2009; 11:57 AM by Jaknet »
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RedChaos

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #3 on: Sep 09, 2009; 10:58 AM »
Needed a new pair of pants after reading that.

Dang , when you guys put effort into something it really shows.

If I can trick it out of my payee I will become a founding member. Will take a month.

Edit:
Did a plug , for the patch and site , at a forum that loves modding. I hope it goes down well there.

Edit 2:
Linky
Seems to have gone over better then most the stuff I post there.
« Last Edit: Sep 09, 2009; 08:18 PM by RedChaos »

ZombieCat

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #4 on: Sep 09, 2009; 11:55 AM »
this is very nice :)

just a quick and silly question, you said all the rec were there in the cube. does that include the nano injectors? :)

Quote from: "Tirex"
That is... amazing  :shock:
But then again it is better than amazing. It is Epic. Hell, its even beyond Epic.

I thank you sir.

It's Mutant  :mrgreen:
Trying is the first step towards failing... or is it? yey!

maeyan

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #5 on: Sep 09, 2009; 12:02 PM »
Quote from: "ZombieCat"
this is very nice :)

just a quick and silly question, you said all the rec were there in the cube. does that include the nano injectors? :)

Quote from: "Tirex"
That is... amazing  :shock:
But then again it is better than amazing. It is Epic. Hell, its even beyond Epic.

I thank you sir.

It's Mutant  :mrgreen:
Yup yup, I also believe they now randomly drop in small numbers throughout the game too. Not all the changes are listed here.. there are still more surprises to come i'm sure. ;)
Don't dream what to be; be what you always dreamed.

ZombieCat

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #6 on: Sep 09, 2009; 12:11 PM »
This is great!

thanks for the quick reply :)
those nano injectors were always a necessity when I was playing on nightmare ^^
Trying is the first step towards failing... or is it? yey!

Norak

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #7 on: Sep 09, 2009; 12:35 PM »
All I can say is:
[attachment=0:3i4k1aeo]UUVV.jpg[/attachment:3i4k1aeo]
< == =)

ZombieCat

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #8 on: Sep 09, 2009; 02:53 PM »
hold on a minute!

one thing I didn't notice at first. the picture with the dyes.

*cough* did you happend to drag and drop those off from your inventory? :P
Trying is the first step towards failing... or is it? yey!

DigitalisXIV

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #9 on: Sep 09, 2009; 03:04 PM »
6. Unlocked unique items.


Does this mean unique mind control devices too? (Cat's Paw, Master's Hand and such)

maeyan

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #10 on: Sep 09, 2009; 03:24 PM »
Quote from: "DigitalisXIV"
6. Unlocked unique items.


Does this mean unique mind control devices too? (Cat's Paw, Master's Hand and such)
Very likely. We havn't confirmed the list yet, but all of the restricted items you remember from early MP days should be available.
Don't dream what to be; be what you always dreamed.

Tirex

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #11 on: Sep 09, 2009; 03:56 PM »
Im just curious. How are you going around to restricting founder items to founders?

maeyan

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #12 on: Sep 09, 2009; 03:59 PM »
Quote from: "Tirex"
Im just curious. How are you going around to restricting founder items to founders?

Quote from: "maeyan"
Items marked with Founders only will only drop for Founding members who have access to a unique set of modified files.

Founders get to download special files, that's how. ;)
Don't dream what to be; be what you always dreamed.

Nakunata

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #13 on: Sep 09, 2009; 05:07 PM »
Just being here in your presence...
This short clip says it all:

[flash=425,344:2p8cmoxf]http://www.youtube.com/v/-FucbvoFFy0&hl=en&fs=1&[/flash:2p8cmoxf]
Nakunata (Aka Ernest)


"Come Get Some"

Ishmel

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Re: Revival SP Patch 1.0 (stable) - revised
« Reply #14 on: Sep 09, 2009; 06:28 PM »
Ho-ly crap, you guys have been busy  :shock:

You guys have majorly exceeded my expectations and i'm damn happy to be a founder  :D

The only negative thing now is i sort of lost interest grinding for Sue Steadiers with my current character. Now i have to decide if i'm going to start over with another MM or if i want to go with the Engineer.
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