Author Topic: Any tutorial in using the HGLmodder  (Read 3674 times)

icymercy

  • Founder
  • Nameless
  • *
  • Posts: 32
  • Karma: 0
Any tutorial in using the HGLmodder
« on: Aug 01, 2009; 03:35 PM »
Looking at the reanimator - editor topic.  Damp nice colors ......keen in learning how to use the modder, anybody have any tutorial.

Jaknet

  • Founder
  • Dark Will
  • ***
  • Posts: 913
  • Karma: 6
Re: Any tutorial in using the HGLmodder
« Reply #1 on: Aug 01, 2009; 04:05 PM »
Quote from: "icymercy"
Looking at the reanimator - editor topic.  Damp nice colors ......keen in learning how to use the modder, anybody have any tutorial.

Here's couple of threads with some info about modding....
 
viewtopic.php?f=54&t=67&p=570#p570

viewtopic.php?f=55&t=69

Hope these might help... :)
Nostalgia... Isn't what it used to be

Berit

  • Founder
  • Dark Will
  • ***
  • Posts: 877
  • Karma: 1
Re: Any tutorial in using the HGLmodder
« Reply #2 on: Aug 01, 2009; 04:35 PM »
What exactly did you want to know about the coloursets?
Aut viam inveniam aut ipse viam faciam.

Komisarek

  • Founder
  • Nameless
  • *
  • Posts: 11
  • Karma: 0
Re: Any tutorial in using the HGLmodder
« Reply #3 on: Aug 05, 2009; 06:30 AM »
I'm in the same situation.  With the modder, i'm not able to change colors of my charater.  They are too much values and i didn't make it to change the color of my mm. :oops:

Berit

  • Founder
  • Dark Will
  • ***
  • Posts: 877
  • Karma: 1
Re: Any tutorial in using the HGLmodder
« Reply #4 on: Aug 05, 2009; 07:07 AM »
Ok ...First of all check out this thread viewtopic.php?f=5&t=12 I've added a Legend to make changing colours easier ...The key is to pick an Armour colour you can recognise easily, then exit HG:L open the colourstes.xml file and look for that colour combination ...Colour 1 is the main armour colour, colour 3 is the glow and colour 4 is normally the inserts ... so if you're armour is white/grey with blue glow and brown/gold inserts look for that combination out of the list ... once you think you have it select colour 1 change it using the colour picker to something really crazy like bright fluorescent green, click save, then restart HG:L ... Go to the character select screen and see if you're bright green armour is there, if it isn't, you'll have to exit HG:L completely and try again, you'll have to keep closing HG:L completely and restarting, until you have it right ... Once you get the green armour you can then exit HG:L completely change the colours to whatever you want  and you're done ...
Aut viam inveniam aut ipse viam faciam.

freekyjason

  • Founder
  • Named
  • **
  • Posts: 136
  • Karma: 0
Re: Any tutorial in using the HGLmodder
« Reply #5 on: Aug 05, 2009; 07:28 AM »
i took berits advice on the colour sets, and looked over his posts before trying any of this.

first move i do is open the modder, then open the coloursets.xml. should have something like this:


now the first column is the number of the object, not important really for this. the second is the differnt types of armour, tech and power etc. third is the class that can wear it. note there is several entries for hair and skin in the file, feel free to have flouro pink skin and yellow hair :P

the last columns are the colours in hex codes. there are many convertors around online, google ftw, to get the hex codes for any colour.


these are what we need to change, but more importantly its handy to change it in a few simple steps.

identify class, identify type of armour, identify colours you want. using berits info i made a small template :
000000  -  base
00FF00  -  edges scrollwork
FF0080  -  glow
212832  -  leather/cloth
00FFFF  -  joins/seams
B3FFFF  -  some base accessories

the setup is rather easy, and by experimenting you can make some nice changes



now then :



that shows tech and arcan armour types for evoker and summoner. if you want to change all cabalist armour you need to change both classes sets, if only one then do the one that applies.

in my first screen you can see arcane10 through to arcaneevade1 has been modified to a 4 colour range. this looks quite decent ingame (im shaped atm and dont have those uploaded, add later) basically thorugh trial and error (documenting which armours ingame relate to the types in that file atm, will upload when have finished) have manage to get some changes made.

copy and paste codes around, double click to highlight the numbers, then again to hightlight what you want to replace. final step is save, load the game, and see where the changes are. last note, if you change an armour type, you may have to loot or buy that armour before you can tell if its worked, unless you currently have any of that type on you. while the changes take place straight away, you may have edited the armour from act4 while you are still in act2 :P

any questions feel free to ask and ill try give a hand. dont forget to backup files where necessary. and thanks to berit for his informative threads on the coloursets
"We create... to destroy" Seditius the Cursed

Berit

  • Founder
  • Dark Will
  • ***
  • Posts: 877
  • Karma: 1
Re: Any tutorial in using the HGLmodder
« Reply #6 on: Aug 05, 2009; 01:44 PM »
Wow thanks freekyjason ... I was adding a tutorial for editing colours to my 'to do' list, but you pretty much solved that for me ... Just a couple of points

You don't need to worry about converting hex codes, as there is a standard windows colour picker at the bottom of the screen, simply highlight the cell by clicking on it, and a preview of the colour will display along the bottom, then click 'Colour Picker' and choose the colour you want, either from the pre-sets or use the slider, then click OK and done ...

[attachment=0:17kcuekz]Colour Moddder.JPG[/attachment:17kcuekz]

Also the Names of the various Armour's Power_Regen_3, Power_Regen_4 and so on correspond roughly to you're current level in the game, so If you're at say level 23 you'll be probably wearing some of the higher numbered armour's, don't forget though, that the game does use some of the named combinations from the start of the file, even for higher level armour (I think FSS started naming all the colours, then decided it was to much trouble and just numbered the rest ;) )

Thanks again,
Berit
Aut viam inveniam aut ipse viam faciam.

Jaknet

  • Founder
  • Dark Will
  • ***
  • Posts: 913
  • Karma: 6
Re: Any tutorial in using the HGLmodder
« Reply #7 on: Aug 05, 2009; 01:50 PM »
Just to confirm I've got this right before trying.

If I copy one of the dye kits to all of the MM armours it would work the same as using a dye kit in MP and as my armour quality improves so the colour scheme will stay the same without me having to change it each time.

Cheers for any help...  :)
Nostalgia... Isn't what it used to be

Berit

  • Founder
  • Dark Will
  • ***
  • Posts: 877
  • Karma: 1
Re: Any tutorial in using the HGLmodder
« Reply #8 on: Aug 05, 2009; 02:28 PM »
Pretty Much spot on ... Although you'll have to change A LOT of colours ... wouldn't that get a bit ... well monotonous?
Aut viam inveniam aut ipse viam faciam.