Author Topic: Sniper question re: patch 1.0 stable  (Read 1753 times)

Jaknet

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Sniper question re: patch 1.0 stable
« on: Aug 28, 2009; 12:00 PM »
I know that I'm very probably in a minority of one here. So in no way is this a request for any changes, more a request for info.

Basically after reading about the increase of firing rate for the sniper rifle... I'm not sure it's going to fit with how I play.

Obviously without actually playing I'm not going to know for sure, but I feel that being able to fire faster with a weapon of that much damage per shot will unbalance and possible overpower the rifle. I can see it being too easy to just blast away at most incoming mobs with it.

All I'm wondering is after the patch comes out is it going to be (relatively easily) for me to change the firing rate back on my install.

It's just my personal choice to not have a fast firing sniper rifle. Not a complaint about the change itself... the more that can be changed the better and congrats for finding all this.... :)

Cheers for any help/info...... :D
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Malachor

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Re: Sniper question re: patch 1.0 stable
« Reply #1 on: Aug 28, 2009; 01:12 PM »
I know I'm not the marksman advocate, but I still like marksmen, and my goal was to make the sniper rifle more useful, but not a replacement for another weapon.
In other words, good luck using it, and only it, throughout the whole game without dying :)

There was some discussion about it, but no consensus was reached, so, making an executive decision ;), I thought it appropriate to change the rate of fire.
I'm currently playing an engineer, and I'll still change to another weapon depending on the situation. Well, that or the bots/drone kill it first.

The time I spent playing a marksman, gave me a better idea, since I'm relying purely on the weapons I use(and not bots), that the increase is not overpowered. There are situations where you can keep using it, where you probably couldn't before, but you will still want to change to something else, like a splash weapon, or an assault rifle, etc.

Don't forget it's only the rate of fire; base weapon accuracy hasn't changed, so you can still miss.

So, may I suggest adopting a wait and see tactic? :)

Jaknet

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Re: Sniper question re: patch 1.0 stable
« Reply #2 on: Aug 28, 2009; 02:11 PM »
Quote from: "Malachor"
So, may I suggest adopting a wait and see tactic? :)

I fully appreciate what you're saying and I'm not saying it is a "bad/wrong" choice as I can see that it's going to be a very popular change.

I'm not complaining (or even slightly against) the change or the result of the change. It's good to see changes happening.... :D

All I'm really wondering is, after the patch if I find that personally, for my playstyle only, I prefer the original firing speed... can I just open up my hex editor (or whatever is needed) go to file "whatever" find variable "xyz" and change it back to hex "original value" ?

Or is it a lot more complicated than that

Cheers again

Jak :)
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Malachor

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Re: Sniper question re: patch 1.0 stable
« Reply #3 on: Aug 28, 2009; 02:23 PM »
Ah ok. It's pretty much as you said to change it.

Jaknet

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Re: Sniper question re: patch 1.0 stable
« Reply #4 on: Aug 28, 2009; 02:29 PM »
Quote from: "Malachor"
Ah ok. It's pretty much as you said to change it.

Thanks very much for that, and I really appreciate all help and effort..... :D



p.s. don't know if you want to close this thread as it's answered.


p.p.s.... what's "filename", "variable name" and "hex" ;)
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Malachor

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Re: Sniper question re: patch 1.0 stable
« Reply #5 on: Aug 28, 2009; 02:41 PM »
Quote from: "Jaknet"
p.p.s.... what's "filename", "variable name" and "hex" ;)
But that would ruin the surprise :D