Author Topic: skill synergys  (Read 2431 times)

Sillion222

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skill synergys
« on: Aug 10, 2009; 05:34 PM »
I pulled a stupid and posted this in the wrong spot so here it is again

One thing that i miss from D2 to hellgate was the skill synergys, putting a stat point in turn helped a nother skill be better. In hellgate it would be easy ( well not the tecnical stuff ) to chose how the skills helped eachother. The evoker for example, if you had points in firestorm maby it could make flameshards do more damage or have hellfire's effect last longer. Or you could even do active skill abilities, like having tempest active would give your other electrical attacks bonusus. I dont really play other classes much other than the blademaster and evoker. I know the blademaster allso has possible synergys like having points in Soj makes sweeping strike do more damage, or maby having a aura active makes your surges better/ last longer like if you had aura of zeal and surge of wrath active at the same time you get a bigger bonus. Im sure in other classes there are skill that just fit well together allso
Evoker and Blademasterexpert and has played hellgate since the beta.

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Kittyofdoom37

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Re: skill synergys
« Reply #1 on: Aug 10, 2009; 07:43 PM »
Synergies sound good, but they scare me.  They ruined Diablo 2.  The synergies can make certain abilities useless by making other abilities amazing.  In D2 you had to pick a skill and put 60+ points into it and it's synergies and not use any other skill or maybe one other skill.  One of the greatest things about HGL was that with any character you could effectively use 10+ skills.  It gives the game a lot more variety and makes it a lot more fun.  At least IMHO.  That's not to say that synergies would ruin it...they could work as long as they are used in moderation.

Sillion222

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Re: skill synergys
« Reply #2 on: Aug 10, 2009; 11:57 PM »
well in d2 i will amit the synergys where over powered. I would maby sugest not making them so 'good looking' so to say. And it could help some skills be more usefull, for example the blademaster skill heaven's arc is allmost useless once you get cross cutter. The only thing it's good for is if you dont have many points in cross cutter so you need to do something in the cool down. Maby heaven's arc could provide a bonus to cross cutter...like damage wise or power cost lessened.
Evoker and Blademasterexpert and has played hellgate since the beta.

"If Earth has become hell, does that mean we are demons, or are we angels for defending what we have left?"

Kittyofdoom37

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Re: skill synergys
« Reply #3 on: Aug 11, 2009; 01:33 AM »
I do like the idea of synergies but only if they are pretty minor.  Like maybe a small decrease in power or less recycle time, but only if the effects are really minor.  If you add synergies to abilities that are already amazing, then that character can become really unbalanced (ie: synergies to multishot).  I do love the way they used synergies on nades and precision strikes though.  Very nice, but some skills just shouldn't have them.  Plus some skills are basically synergies already, like for the summoner and engineer.  I dunno...synergies are fun, but I really really like the way the skills work already, and I would be hesitant to change them.

Sillion222

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Re: skill synergys
« Reply #4 on: Aug 11, 2009; 01:48 AM »
A really neat idea i just had is, expecially for the evoker, as you level some skills just work better than others. like Spectral lash is way more effective than spectral bolt. So maybe you could have reverse Synergys.. like levels in lash increases bolts range or damage. If you aplied this to other skills even level one skills would equal out to level 30 skills. For a real example is i really like the bone spear skill, i have played a bone necro on d2 since the age of 8 lol, but bone spears usefullness is really plaged at higher levels. spectral lash outstrips the range, arc legond is far more usefull for killing large mobs. so maby if putting points into shards or skull spliter could increase stun length or damage.
Evoker and Blademasterexpert and has played hellgate since the beta.

"If Earth has become hell, does that mean we are demons, or are we angels for defending what we have left?"

Kittyofdoom37

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Re: skill synergys
« Reply #5 on: Aug 11, 2009; 08:00 AM »
I like that idea.  It made me think of something else too.  Instead of the typical synergy, adding levels to spectral lash would actually alter the spectral bolt skill and make it shoot more bolts or something like that.  Now that I say that, it seems like way too much work to program all that.  Stick with your idea...

Sillion222

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Re: skill synergys
« Reply #6 on: Aug 11, 2009; 03:11 PM »
Think if each level of spectral lash added one bold to sbolt!!! :o that would be like spectral shot gun lol
Evoker and Blademasterexpert and has played hellgate since the beta.

"If Earth has become hell, does that mean we are demons, or are we angels for defending what we have left?"

Maymne

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Re: skill synergys
« Reply #7 on: Aug 14, 2009; 01:38 AM »
Actually the 2.0 TC patch did have synergies in... was one of the things that completely changed everything about the way balance worked and which skills you needed to not suck. :)