Hellgate: London (Single Player) > General

Hellgate allusions

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Malachor:

--- Quote ---Perhaps the latter is itself a reference to the famous way of killing vampires through spikes.
--- End quote ---
Perhaps it's more about the vampire getting nourishment by biting the neck then sucking the victims blood.
Also Atlas didn't/doesn't hold up the earth but the sky.

NiKKeZ:
Hellgate was such an exciting and mysteriously interesting vision which almost produced a rich game all round.

It's still pains me that it ended the way that it did. It's also a great loss to the gaming world that nobody that was interested picked up the single player IP and developed it further. I was happy enough to play Global as multiplayer because it was better than nothing and certainly gave me many hours of enjoyment once I got used to the savage monetisation.

What I really yearn for is a true Hellgate 2 that has a single player experience that builds on the original. Even by today's standards, the DX10 version of Hellgate: London looks good enough graphically, and the gameplay is as fun and as addictive as it always was. I dread to think how many real life hours I've put into Hellgate: London single player/multiplayer and the same goes for Global as well. It will certainly be in the thousands combined.

There's still life in this game yet, even if the commercial world appears to have turned its back on it.

Bryan:

--- Quote from: Malachor on Dec 17, 2016; 02:32 AM ---
--- Quote ---Perhaps the latter is itself a reference to the famous way of killing vampires through spikes.
--- End quote ---
Perhaps it's more about the vampire getting nourishment by biting the neck then sucking the victims blood.
Also Atlas didn't/doesn't hold up the earth but the sky.

--- End quote ---

Whoops,fixed the Atlas bit!
Rephrased the vampire bit as well,as it probably didn't tumble out properly :P
What was in my head about that was that,once the life-leeching part was out of the way,perhaps the projectiles themselves being spikes also fits the vampire theme.Though in hindsight,that may be a little far-fetched...


--- Quote from: NiKKeZ on Dec 17, 2016; 05:00 AM ---Hellgate was such an exciting and mysteriously interesting vision which almost produced a rich game all round.

It's still pains me that it ended the way that it did. It's also a great loss to the gaming world that nobody that was interested picked up the single player IP and developed it further. I was happy enough to play Global as multiplayer because it was better than nothing and certainly gave me many hours of enjoyment once I got used to the savage monetisation.

What I really yearn for is a true Hellgate 2 that has a single player experience that builds on the original. Even by today's standards, the DX10 version of Hellgate: London looks good enough graphically, and the gameplay is as fun and as addictive as it always was. I dread to think how many real life hours I've put into Hellgate: London single player/multiplayer and the same goes for Global as well. It will certainly be in the thousands combined.

There's still life in this game yet, even if the commercial world appears to have turned its back on it.

--- End quote ---

I can really,really get behind this.

I,too,feel it's an absolute shame the IP is where it is today.And the grand injustice is,we probably won't get a Hellgate 2,or at least not one anywhere near what we now expect of a successor to London.10 years later,and with the original team long scattered,somehow I can't quite hope a team of equally creative developers will acquire the IP and deliver on our expectations.That,plus the IP's infamy...Bah,don't let me get all gloomy here.

It is a tad poetic that it was Hellgate's massive aspirations that stretched Flagship so thin,which in turn (partially) brought its downfall.But I can't help but still be in awe,all these years later,at how much creativity seems to have been on the blackboard.Much of it hasn't been fleshed out properly of course,but glimpses of it are still scattered all over.

Which is also the reason for this thread,eh? :P

chakl:
They made a ton of items and named them after people's aliases on community day many years ago. I remember going to the flagship studio and having a shot with bill roper as i ogled his star wars statues.

Sol's invictus named after Ian (or solinvictus) the HGG webmaster. There were a bunch, like Pyke  and myself included (chakl's kabuto). pretty sure there were tons more, but i don't really remember too well.

Bryan:

--- Quote from: chakl on Dec 31, 2016; 05:54 PM ---They made a ton of items and named them after people's aliases on community day many years ago. I remember going to the flagship studio and having a shot with bill roper as i ogled his star wars statues.

Sol's invictus named after Ian (or solinvictus) the HGG webmaster. There were a bunch, like Pyke  and myself included (chakl's kabuto). pretty sure there were tons more, but i don't really remember too well.

--- End quote ---

Welcome Chakl :) It's an honor to have veterans such as yourself join us.

Yeah,I've been trying to sort out the community/dev items and make a separate list of them. But admittedly it's quite hard to identify them after all these years,as you say. The dev items are a tad safer though,such as,say,Schaefer's Foul Recoil. At least those I can cross-check ;)
Sol's Invictus is a perfect example of the mistakes I'd like to avoid,for instance.

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