Author Topic: Blademasters rule  (Read 6497 times)

Norak

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Re: Blademasters rule
« Reply #15 on: Aug 18, 2009; 09:10 AM »
I didn't mind the blademaster, play style wasn't really my style, but like-able all the same. ^^
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Mvc9

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Re: Blademasters rule
« Reply #16 on: Aug 18, 2009; 01:52 PM »
blade master is a bit weak-normal in the beginning and it gets quite powerful in the mid end game.

Sillion222

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Re: Blademasters rule
« Reply #17 on: Aug 27, 2009; 03:44 AM »
well wether something is weak or strong matters on how good the player is, i feel my Bm is just as stong as my evoker, it kills just as fast.
Evoker and Blademasterexpert and has played hellgate since the beta.

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Drai

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Re: Blademasters rule
« Reply #18 on: Aug 27, 2009; 05:55 AM »
There are a lot of weaknesses with the BM, BUT it you plan your stuff out they're nowhere near as bad as people say.

- calls or grapplers ,  divide and conquor.
- Sword throwing = distance.
- Surges let you regen, get crazy crit chance, or be the fastest thing going.
- Elemental support ,

What i like to do is Kite, grab any big things and take 'em one at a time.. worth 'em into a bunch up group then charge into the middle and go nuts.. things get hairy pop a shield and bolt.



The thing you need with a BM more than any other class.. or should I say unlike any other class.. Money.
You need disposables, you need status protection, you need adrenaline (unless you get aura of speed), and Frankly those Shield booster have saved my butt plenty of times.

O.k you may not NEEEEED them, but they help.

Honestly, I think one of the reasons I love them so much is that you actually need to use everything you have to succeed.
That said I have NNOOOOOO problems with some major skill buffs.
http]
BM to do list]

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PeeterMcG

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Re: Blademasters rule
« Reply #19 on: Aug 27, 2009; 10:01 AM »
Quote from: "Drai"
That said I have NNOOOOOO problems with some major skill buffs.
Simply making the surges passive (a la T.C.) would be a tremendous step.
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i have absolutely no idea what i'm talking about,
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Sillion222

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Re: Blademasters rule
« Reply #20 on: Aug 28, 2009; 04:05 AM »
i dont think making the surges passive would make the game better... i havent played every Mmo out there but i know that from what i have played the surge concept is pritty unique. I personaly like how they are set up, its allmost like auras but limmited.

 A neat idea without making the surges passive is treat the surges as auras, set the cap limit to 8 and for each one give a bonus.

just an idea lol
Evoker and Blademasterexpert and has played hellgate since the beta.

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PeeterMcG

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Re: Blademasters rule
« Reply #21 on: Aug 28, 2009; 04:20 AM »
Quote from: "Sillion222"
i dont think making the surges passive would make the game better...
You didn't play on the Test Center, huh?
"Don't argue with idiots -- they will drag you down to their level and beat you with experience."
Quote from: RoanK
i have absolutely no idea what i'm talking about,
Save your breath...You'll need it to blow up your date.

Drai

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Re: Blademasters rule
« Reply #22 on: Aug 28, 2009; 04:59 PM »
Honestly Making surges passive would be nice.
Keeping them active (like ravager round et all for for marksman) and making them on hit would ALSO rock my socks off ( Proccing surges on Bosses would be handy)


I was also thinking about Call of the Chosen.
It'd be great if it marked the Called like beacon.
Basically you single them out and say " YOU ARE GOING TO DIE!"
+ xx Damage vs. that enemy. So that way if Call doesn't work there's still an up side and it might actually be worth putting some points into.

And Thorns really needs either a) a buttload of beefing or  b) Chuck it and get that Parry Skill I read about... that'd be HAWT.

Or if they don't want to do that... please oh please put some more mod slots on Grapplers.
And maybe up the range... I think now they're at 15m, maybe make it 20?
http]
BM to do list]

"If you can't dazel 'em with brilliance, baffle them with bullshit" - My grampa's old coffee mug.

NobodySpecial

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Re: Blademasters rule
« Reply #23 on: Aug 31, 2009; 07:23 PM »
Quote from: "Drai"
So yeah, Blademasters rule.
Just so you know.

I approve of this topic.
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NobodySpecial

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Re: Blademasters rule
« Reply #24 on: Aug 31, 2009; 07:38 PM »
Quote from: "BotmasteR"
how about doing that to blacksculs,
or frozen horrors,
or gutgors (something like that),
or 4 ancient huge skeletons (ancient something) at the same time,
or several giant mastodons (dozens of revagers),
or several huge tormentors,
and my favorite: a map full of zombie summoners :twisted:

No problem...



Kinda hard to tell from that pic, but that pile of bodies is about 4 layers deep. She got gang banged in Picadilly and just went postal on the entire lot of them. About 20 or so of the creeps chased her into the Picadilly book store on NM difficulty and well... she was forced to deal with them. Sweeping Strike + splash damage weapons = Blademaster ownage.  :lol:
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BotmasteR

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Re: Blademasters rule
« Reply #25 on: Aug 31, 2009; 11:22 PM »
ok that's one from my list... aand where's the rest :?:  :) .

NobodySpecial

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Re: Blademasters rule
« Reply #26 on: Sep 01, 2009; 03:22 AM »
Heh... was actually two of them, if I am remembering correctly. Two of the giant skelly things. They're all buried together in that big mish-mosh of corpses.

Blademasters are fun... but only if super high speed killing is your forte` because they also tend to get beaten up pretty badly in the high levels. For me, it's a lot of "run in, sweep, run back out, heal, run back in, sweep again... run away... hide, pray, heal some more, pray some more, run back out again..."

 :D
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BotmasteR

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Re: Blademasters rule
« Reply #27 on: Sep 01, 2009; 03:57 AM »
I've played BMs about 25-30 times and still trying to find my build... I like to get stuck in a fight against a horde and BMs can't survive that (at least my BMs) :? .
on the other hand thats not a problem for my guardians, maxed aura of renewal, prayer of healing, great defender, tons of armor and I'm immortal :twisted: :D . I wish BMs had skills like these.

NobodySpecial

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Re: Blademasters rule
« Reply #28 on: Sep 01, 2009; 04:33 AM »
It's been quite some time since I've played my BM, but if I remember correctly...

(1) Always dual-wield. Also, don't be afraid to switch to the grappler if and as needed.

(2) Try to favor weapons that add splash damage in the early-to-mid-levels.

(3) Once she gets some good high-level armor, start looking for a couple of Dragon blades. It doesn't do any splash damage... but who cares..? It's a 2-shot killer on just about everything that you will run into (except bosses). Awsome swords for a BM.

(4) I tend to favor mods that add shield penetration (as opposed to shield overload). It's really a lot more useful during sweep attacks and anything else that targets multiple enemies at once.

(5) She almost always has Surge Of Restoration assigned as her primary attack. Like I said... BM's get beat up a lot. Surge helps to keep the action flowing along pretty much non-stop in crowded areas, since she'll be healing constantly from the Surge. For the bosses, switching over to Sword of Reckoning usually turns them into paste in short order.


There's other stuff, but that was pretty much my build for the most part. A lot of "stick and move." Overall, I think Blademasters are the most fun class to play for people like me who tend to be hyper.  :D
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BotmasteR

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Re: Blademasters rule
« Reply #29 on: Sep 01, 2009; 03:39 PM »
this is a build I'm playing now :arrow:
http://www.hellgatelondon.de/hellgate-c ... 080aa00000
this was my previous build (and most effective), was using two dragonblades and burning everything :twisted:  :arrow:
http://www.hellgatelondon.de/hellgate-c ... 080a000000
this was the most crappiest build (dueler) :arrow:
http://www.hellgatelondon.de/hellgate-c ... 0070000000
and I'm going to improve this one