Hellgate: London (Single Player) > Releases

New Armor and some weapons (from HG:G shush)

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Jaknet:
Berit... it is possible to get these to work with the new 1.5 launcher as this adds the mods and repacks the .idx/.dat back afterward,s hence why a lot of people are running with no unhelled files.

There is a post somewhere (extremely helpful I know...sorry) about how to make mods work with the new format as I asked about this when i was doing my textures. I just cannot for the life of me remember where it is at the moment.

thumper:

--- Quote from: "linuxstew" ---Have you used "unhell" on your games .dat files?
If yes, then you should see those directories.
If no, then you'll have to use "Unhell" on the .dat files then "HGLzap" on the .idx files so that your game will use the unpacked versions of the games data/textures instead of the packed .dat files ... It's sort of like unzipping files before you can use them
--- End quote ---

Oh I see...  Well no, unfortunately I cannot get reanimator to work for me, so I can't "unhell". Wish I could 'thou...[/quote]

I believe you can find "Unhell" and other utilities in the file section of the board. If Berit can get his mods to work with the new launcher this will be a moot point, but if not you can try this older method out (just back everything up, as I am sure you do anyways) cuz you can really pooch your install... as I have done repeatedly  :D.

Berit:

--- Quote from: "thumper" ---cuz you can really pooch your install... as I have done repeatedly  :D.
--- End quote ---
Oh god yes ... I can't remember how many times I've had to reinstall HG:L or unpack all of my .dat files AGAIN because I bollixed something right up ...

The problem I have is that my HG:L directory(ies) total up to 106.35Gb's of data! And look like one of the Hanbitsoft/T3/Flagship devs puked in it ... It's so full of "Helled", "Unhelled", "Packed", "Unpacked", "Cooked" and "Uncooked" files plus backups, copies, version 1's, version 2's, version 3's version <--->276's, that I wouldn't even no where to begin making them compatible with the new Launcher, then too I'm still using the OLD "NewLauncher" (with patch 1.21 I think?) .. Maybe some helpful soul on here can either do the repacking or give me some tips on ho to go about it? I need a mod.ini or a script file of some description i think? ...Anyway

BTT ...
So getting some inspiration from the web, I kinda liked this image, so I'm gonna' try and recreate it as best I can
[attachment=1:sgq19bai]2010040601a.jpg[/attachment:sgq19bai]

So far Ive got the helmet done (again as best I can, as It's really a conglomeration of two of the Templar Helmets in the image, as is the armor shown)

BTW. It looks really good in a darker dye/colour
[attachment=0:sgq19bai]screenshot_000059.jpg[/attachment:sgq19bai]
http://https://skydrive.live.com/?cid=2157b1a9abc111d1&sc=documents&uc=1&id=2157B1A9ABC111D1%21152#

More Weapons and armor to come ... (And no, I haven't forgotten about the "Witchblade" Cabalist Armor, I'm still workin' on that one)

Noobstix:
It would be nice if you can re-create that HG:T armor for use in the game.  Given the situation surrounding the Open Beta for HG:G, I think I would rather play my original copy (though I would miss out on the various character customization options).  However, it'll probably be challenging considering you have to make it in 3 parts (torso, belt, legs) and the fact that there might be seams visible when the three pieces are put together.

Berit:

--- Quote from: "Noobstix" ---It would be nice if you can re-create that HG:T armor for use in the game.  Given the situation surrounding the Open Beta for HG:G, I think I would rather play my original copy (though I would miss out on the various character customization options).  However, it'll probably be challenging considering you have to make it in 3 parts (torso, belt, legs) and the fact that there might be seams visible when the three pieces are put together.
--- End quote ---

At this point in time there is no way to modify the 3D models, so the best I could get would be a modified version of the "Avalon" Templar Armor i.e. adding the straps to the upper thighs and stomach, changing slightly the on armor fluting and scroll work and also, it seems from the images I've seen, removing most of the 'glowy bits'

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