Hellgate Revival :: Forums

Hellgate: London (Single Player) => Downloads => Reanimator => Topic started by: alex2069 on Dec 19, 2012; 09:36 AM

Title: Reanimator r1135 -- Updated 2013-01-01
Post by: alex2069 on Dec 19, 2012; 09:36 AM
Reanimator and Hellpack (r1135) -- Updated 2013-01-01

Changes/Updates

Edit by Bryan: Kindly check the attachments below for a working link.

Installation

Requirements


Alex.
Title: Re: Reanimator r1133
Post by: Krokenoster on Dec 21, 2012; 08:16 AM
Hey there when starting the Reanimator r1133 it gives me an error : Reanimator has encountered a problem and needs to close.  We are sorry for the inconvenience.

Any ideas how to get it to run
Title: Re: Reanimator r1133
Post by: Noai on Dec 21, 2012; 08:58 PM
Oh, just the usual people using .NET 10000.0 (Okay, try 4.0 or w/e is the latest).

Of course, .NET Framework 2.0 is usually good enough and doesn't take upto 30% space of the the windows installation... but newer is better so people expect others to "always update just because the version number changed, regardless of how it loads a few dozen dlls on boot and can slow down the system". *huh, interesting... I haven't even installed 2.0 this time around (OS gets reimaged alot because... I'm bored?)

Nvm... just download the latest Microsoft .NET Framework and it'll probably work.



Just as a word of advice, it is extremely unprofessional to not know what people need to run the software. Mind you, the vast majority of "forum software development" tends to do this; but every upload should indicate the exact version that it was compiled under and not rely on discovery. (In fact, this information should be in a readme!)

But again, this is common of "forum software development" (and even a few open source projects)... it is something that should stop; but given anyone can program with a very high level language, it is unlikely to.
Title: Re: Reanimator r1134
Post by: alex2069 on Dec 23, 2012; 09:43 AM
Oh, just the usual people using .NET 10000.0 (Okay, try 4.0 or w/e is the latest).

Of course, .NET Framework 2.0 is usually good enough and doesn't take upto 30% space of the the windows installation... but newer is better so people expect others to "always update just because the version number changed, regardless of how it loads a few dozen dlls on boot and can slow down the system". *huh, interesting... I haven't even installed 2.0 this time around (OS gets reimaged alot because... I'm bored?)

Nvm... just download the latest Microsoft .NET Framework and it'll probably work.



Just as a word of advice, it is extremely unprofessional to not know what people need to run the software. Mind you, the vast majority of "forum software development" tends to do this; but every upload should indicate the exact version that it was compiled under and not rely on discovery. (In fact, this information should be in a readme!)

But again, this is common of "forum software development" (and even a few open source projects)... it is something that should stop; but given anyone can program with a very high level language, it is unlikely to.
While your apparent disapproval of .NET is unfortunate (for you), I find it to be quite handy for writing things in less than 1/2 the time compared to C/C++ or whatever it is you prefer. If you're going to suggest Java - well, that is an archaic piece of crap that should've died years ago... Having said that, I AM looking forward to Java 8, where it will finally become the modern language it should've been years ago (and yes, unfortunately I use Java daily – far more than C# as of late). However since you seem to disapprove of using the latest versions, I guess Java 8 is a no-go anyway, and I also suppose C++11, being a new version, is also off limits?

As for the 4.0 requirement; it was compiled to 4.0 because it uses features from 4.0 (feel free to pull the source and attempt to compile it if you don't believe me) – yes, the 4.0 features could be removed, however they are convenient, and make the code easier to read, and easier to maintain, which equals less bugs. Moreover, of the many dozens of computers I am aware of (having fixed/repaired them at some point), the smallest HDD is good 200+ GB, equating to but a few percentage of the total space.

Anyway, snarky remarks aside, I do agree I should've put a bit more info up for the release (and a readme) – and now that I think about it, I can't stand it when program releases don't have at least a readme... So I completely understand your irritation in that respect – if your rather jagged reply is the result of that, then my apologies.


Hey there when starting the Reanimator r1133 it gives me an error : Reanimator has encountered a problem and needs to close.  We are sorry for the inconvenience.

Any ideas how to get it to run
As mentioned by Noai, this is probably due to the absence of .NET 4.0, so check that you have it.
If you're unsure, just running the web installer should tell you... (I have not tested this, but I'd like to think it's smart enough to only install it once heh).
Title: Re: Reanimator r1134
Post by: Harrowing on Dec 24, 2012; 09:21 PM
I have fully updated 4.0 framework, Running windows xp (fully patched) 32bit,  The process wont start not even with a shortcut or using a cmd prompt.  Am I missing something steps wise?
Title: Re: Reanimator r1134
Post by: alex2069 on Dec 25, 2012; 07:43 AM
I have fully updated 4.0 framework, Running windows xp (fully patched) 32bit,  The process wont start not even with a shortcut or using a cmd prompt.  Am I missing something steps wise?
Few questions:
Reanimator or Hellpack?
Have you used it (older versions) before?
Do you have a proper HGL installation? Or was it just a copy-paste kind of folder? (i.e. would your HGL installation be in the registry)
Title: Re: Reanimator r1134
Post by: Harrowing on Dec 25, 2012; 08:17 AM
Reanimator;
Hellpack works with a csv error on one of the idx files. but it didn't stop the operation.

100% working fresh install of Hg 1.2 (2.0 mp tc 4) working and verified before Installed reanimator( with naga 3.0, ,molly fix, re-applied chest fix)

All previous versions of reanimator I have and still do work, do I need to delete the registry entry and re-extract?

Separate registry and startup routines for global and HG sp, I can run both process' at the same time.<--- do I need to un-install HG:G for reanimator to work?
Title: Re: Reanimator r1134
Post by: alex2069 on Dec 26, 2012; 03:40 AM
Reanimator;
Hellpack works with a csv error on one of the idx files. but it didn't stop the operation.

100% working fresh install of Hg 1.2 (2.0 mp tc 4) working and verified before Installed reanimator( with naga 3.0, ,molly fix, re-applied chest fix)
What patches/mods did you try and install that caused the error?
I'm not overly familiar with hellpack usage but if I can reproduce it, I can fix it (assuming it's a programming bug and not due to CSV format changes or something).

All previous versions of reanimator I have and still do work, do I need to delete the registry entry and re-extract?
You shouldn't need to re-extract, but it's possible the registry entries are having issues... For memory there should be a log.xml in the same folder which might help diagnose any issues.

Separate registry and startup routines for global and HG sp, I can run both process' at the same time.<--- do I need to un-install HG:G for reanimator to work?
Shouldn't matter about multiple HG installations (I've got at least 4 different regions/version on mine lol).
The use of the registry for Reanimator's settings does limit it to a single instance however (in hindsight site this was probably a bad choice... Semi-easy to remedy if someone wanted it though).
Unfortunately Reanimator was primarily designed/tested with regards to dev. stuff, so there're probably more than a few scenarios that haven't been accounted for.

I'm visiting family at the moment and I don't have Visual Studio on this laptop so I can't help a huge amount right now. If you have logs that would be helpful (for when I get back) - if you're still having problems I might add in/enable more start-up logging, and a switch to reset the Reanimator registry entries (long needed).

Edit: Actually nm, I do have VS on here - let me know about the log files and such and I'll see what I can do.
Title: Re: Reanimator r1134
Post by: PeterJM on Jan 01, 2013; 03:03 AM
I have exactly the same problem as reported by the other posters. Also using XP 32bit (with latest .Net etc). Previous versions of Reanimator work fine with my Hellgate: London SP patched to Revival 1.51b. I am replying as I noticed the following events in the log after each attempt to run r1134 - they may help in the debugging...

Event Type:   Error
Event Source:   .NET Runtime
Event Category:   None
Event ID:   1026
Date:      29/12/2012
Time:      6:56:02 PM
User:      N/A
Computer:   NONE
Description:
Application: Reanimator.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
   at System.RuntimeMethodHandle._SerializationInvoke(System.IRuntimeMethodInfo, System.Object, System.SignatureStruct ByRef, System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
   at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(System.Object, System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
   at System.Runtime.Serialization.ObjectManager.FixupSpecialObject(System.Runtime.Serialization.ObjectHolder)
   at System.Runtime.Serialization.ObjectManager.DoFixups()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(System.Runtime.Remoting.Messaging.HeaderHandler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser, Boolean, Boolean, System.Runtime.Remoting.Messaging.IMethodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(System.IO.Stream, System.Runtime.Remoting.Messaging.HeaderHandler, Boolean, Boolean, System.Runtime.Remoting.Messaging.IMethodCallMessage)
   at System.Resources.ResourceReader.DeserializeObject(Int32)
   at System.Resources.ResourceReader._LoadObjectV2(Int32, System.Resources.ResourceTypeCode ByRef)
   at System.Resources.ResourceReader.LoadObjectV2(Int32, System.Resources.ResourceTypeCode ByRef)
   at System.Resources.ResourceReader.LoadObject(Int32, System.Resources.ResourceTypeCode ByRef)
   at System.Resources.RuntimeResourceSet.GetObject(System.String, Boolean, Boolean)
   at System.Resources.RuntimeResourceSet.GetObject(System.String, Boolean)
   at System.Resources.ResourceManager.GetObject(System.String, System.Globalization.CultureInfo, Boolean)
   at System.Resources.ResourceManager.GetObject(System.String, System.Globalization.CultureInfo)
   at Reanimator.Properties.Resources.get_icon2()
   at Reanimator.Forms.Reanimator._SetIcon()
   at Reanimator.Forms.Reanimator..ctor()
   at Reanimator.Program.Main()
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Title: Re: Reanimator r1134
Post by: alex2069 on Jan 01, 2013; 10:52 AM
I have exactly the same problem as reported by the other posters. Also using XP 32bit (with latest .Net etc). Previous versions of Reanimator work fine with my Hellgate: London SP patched to Revival 1.51b. I am replying as I noticed the following events in the log after each attempt to run r1134 - they may help in the debugging...

<snip />
Ahhh perfect! A nice detailed bug report - exactly what I needed!
Fired up VMware and fixed the bug, and the first post has been updated with the latest revision (r1135).
Let me know if there are any other problems.

Alex.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Harrowing on Jan 02, 2013; 09:10 AM
100% working no not csv errors as well.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: alex2069 on Jan 02, 2013; 09:31 AM
100% working no not csv errors as well.
Glad it's working - I suspect that bug was affecting quite a few people. x.x

Also, was that double negative intentional? i.e. You're not getting CSV errors any more?
Or a typo, and that you are now getting CSV errors?
I'm hoping the former lol
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Harrowing on Jan 03, 2013; 01:23 AM
horrible typing.

100% means its working with no errors.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Krokenoster on Jan 03, 2013; 04:56 PM
Thank you very much for fixing it for xp  ;) +1
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: PeterJM on Jan 07, 2013; 04:10 AM
Great work getting it going under XP, but I notice Trading does not work - is this another XP issue or is this functionality still broken (since the last working version 1.1.0 I think)? When I select a character to trade from/to I get the following on screen error (attached - too verbose to retype accurately!) - basically a nullreferenceexception. Great if you could get this to work, otherwise I will stick with the old working version for this function.

Thanks
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: alex2069 on Jan 07, 2013; 06:16 AM
I strongly suspect it will be a nightmare to fix - there were a huge number of update to character file loading and field discovery (I went on an ASM digging spree at one point lol), and the item trading part didn't really keep up with it... It was mostly Kite's area, and he was busy finishing off Uni and/or starting Work.
It would be nice to have it working, so I'll look into it and see how bad it's broken...
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Krokenoster on Jan 09, 2013; 05:20 PM
I strongly suspect it will be a nightmare to fix - there were a huge number of update to character file loading and field discovery (I went on an ASM digging spree at one point lol), and the item trading part didn't really keep up with it... It was mostly Kite's area, and he was busy finishing off Uni and/or starting Work.
It would be nice to have it working, so I'll look into it and see how bad it's broken...

Hey alex how is the fixing of the reanimator coming along??? No rush was just wondering wanted to use it today and saw that it had that error so please let me know
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: PeterJM on Jan 10, 2013; 03:40 AM
Thanks Alex - whatever you can do but I understand the issue of the effort involved.
I didn't think you had worked on the Item Trading part anyway so just assumed it would be as functional as in V1.1.0 - yet it now doesn't work at all. This suggests the 'new' bug would be just due to the rebuild/recompile under .net4 (unless there has been a bit of incomplete work done on it before you got involved). Given what you say though it explains why even the old version fails on some characters I have.

Thanks anyway

Peter
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: alex2069 on Jan 10, 2013; 04:30 AM
Thanks Alex - whatever you can do but I understand the issue of the effort involved.
I didn't think you had worked on the Item Trading part anyway so just assumed it would be as functional as in V1.1.0 - yet it now doesn't work at all. This suggests the 'new' bug would be just due to the rebuild/recompile under .net4 (unless there has been a bit of incomplete work done on it before you got involved). Given what you say though it explains why even the old version fails on some characters I have.

Thanks anyway

Peter
Nah, it's nothing to do with .Net4 or anything.
I couldn't even begin to speculate why some characters fail to work on the old version.
I really only dealt with cracking the character file format and loading/saving it - not the item trading GUI or anything like that (which was pretty much all Kite) - and to my knowledge, character file loading/saving was working for every character I'd tried at the time. Kite wrote a wrapper for the character file and a ton of GUI related stuff, so it's possible, if not quite likely (he wrote a huge amount of code for it) that there's a bug in there somewhere... I'm hoping it's not in the character file... It's been quite a while since I dug around in the client, so it would be far from quick to fix. x.x
But yea, the Item Trading part hasn't changed much since 1.1.0, but when I updated more of the character file, the Item Trading features weren't updated with it (which is what needs to be fixed now).

I strongly suspect it will be a nightmare to fix - there were a huge number of update to character file loading and field discovery (I went on an ASM digging spree at one point lol), and the item trading part didn't really keep up with it... It was mostly Kite's area, and he was busy finishing off Uni and/or starting Work.
It would be nice to have it working, so I'll look into it and see how bad it's broken...

Hey alex how is the fixing of the reanimator coming along??? No rush was just wondering wanted to use it today and saw that it had that error so please let me know

Done a bit on it - it's passing the load character stage now, so just need to fix the GUI related stuff (damn I hate GUIs lol).
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: prastie on Jan 12, 2013; 04:34 PM
Thank you for doing this.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: calleguapo69 on May 02, 2013; 09:10 AM
does reanimator.r1135 work on a 64bit OS?????
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: KelticRaven on Aug 27, 2013; 09:05 PM
does reanimator.r1135 work on a 64bit OS?????

Good question. In as I have Windows 8 loaded on my main machine this question affects me. So I will ask it again.
         
         1) Does the reanimator work on 64bit OS & Windows 8 directly?
         2) Is there a walk through guide for learning to use the Reanimator?

I have just downloaded the newest file from here.. and I am interested in learning to use it. With the current system I should have no issues with Memory or Space (10 Gigs of Memory & 1.5 Terabytes of Hard drive space!
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: JamesJB on Mar 25, 2014; 07:23 AM
does reanimator.r1135 work on a 64bit OS?????

Good question. In as I have Windows 8 loaded on my main machine this question affects me. So I will ask it again.
         
         1) Does the reanimator work on 64bit OS & Windows 8 directly?
         2) Is there a walk through guide for learning to use the Reanimator?

I have just downloaded the newest file from here.. and I am interested in learning to use it. With the current system I should have no issues with Memory or Space (10 Gigs of Memory & 1.5 Terabytes of Hard drive space!


Sorry for restarting a old post but would like to know about this also but for Windows 7 Pro.  Reanimator keeps giving me a Unhandled Exception every time I try to load a character for item Trading.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: LordKas on Jun 20, 2014; 02:51 AM
Hello,

I tried to run Reanimator on my HGL: Revival 1.5 b1 (installed from original CD with 1.5 b1 Launcher + chest fix (installed with old launcher) on Windows 7 x64 dx9 with .NET Framework 4 (https://i.imgur.com/zkGvBp9.png)) to use the trade item function.

This is the path (https://i.imgur.com/7apX1q5.png) configured in the option (Mod Path not found, maybe because i installed with new Launcher? There is not match in my pc for "Scripts" folder!).

After had removed the weapons from slot (F1, F2, F3) and backuped characters, Reanimator  show me this error (https://i.imgur.com/q2WDPGl.png).


Can anyone help me? :-X
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Dragfest on Sep 17, 2015; 05:47 PM
Can anyone help me? :-X

I have the same problem as LordKas
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Sep 18, 2015; 01:47 AM
Don't worry about the scripts path, reanimator works without it being set properly.
And item trading doesn't work, and hasn't since version 1.1.1.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Kyle873 on Mar 02, 2016; 09:57 PM
Don't worry about the scripts path, reanimator works without it being set properly.
And item trading doesn't work, and hasn't since version 1.1.1.

I supposed this is also the case with the character editor as well? I've been fiddling with the source trying to get it to load any characters I have, but it gets stuck in all kinds of different places with null object issues or failing to read things and I don't understand enough about the save format to really fix any of it.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Mar 03, 2016; 01:47 AM
I supposed this is also the case with the character editor as well?
Yep.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Mar 26, 2016; 02:34 AM
There is no such thing as hell difficulty in the rest of the files, only normal and nightmare.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Sumerisle on Mar 28, 2016; 08:12 PM
woooow.

reanimator is so hard and unsolvly.I search it many times. and just code,code, and CODES!!
it is useful, but hard... ???
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: mcroosta on Mar 29, 2016; 12:29 AM
Was Hell difficulty never implemented in HG:L? In Reanimator under difficulty, I see it listed as an entry.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Mar 29, 2016; 08:08 AM
Nope, never implemented. The only reference is in difficulty.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: AraldoL on Aug 28, 2016; 11:40 AM
As I digged out Hellgate again after a long time, installed with Revival patch 1.5b2 now I looked for Reanimator. I have a local copy of 1.1.1 from 2011 and saw there are newer versions. But all download links for the latest r1135 are dead, google code says there is no project Reanimator there. Is there a download location that survived?
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: NiteHawk on Aug 28, 2016; 01:42 PM
Hi AraldoL!

After Google Code has finally shut down, a backup of the old source exists at https://github.com/maeyan-zero/reanimator - unfortunately that doesn't include the releases/downloads that were available at Google Code. But never mind, here are local copies preserved for you:

Regards, NiteHawk
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: AraldoL on Aug 28, 2016; 08:40 PM
Great! Thank you very much for your fast answer :)
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Bryan on Dec 09, 2016; 02:39 PM
Added r1135 as an attachment to the first post :)
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Argus1352 on Feb 01, 2017; 01:27 PM
Uhm, hello everyone. So, I downloaded the Reanimator from the 1st post, its nice but I have an issue with Hellpack. Everytime I try to pack the cooked txt's it shows an error (screenshot). Program is closing and in errorLog.xml there is this

<Exception>
    <Date>Wednesday, February 01, 2017</Date>
    <Time>2:07:55 PM</Time>
    <Source>Hellgate</Source>
    <TargetSite>_ParseXmlBytes</TargetSite>
    <ExceptionMessage>Exception of type 'Hellgate.Exceptions+NotSupportedFileDefinitionException' was thrown.</ExceptionMessage>
    <StackTrace>   at Hellgate.XmlCookedFile._ParseXmlBytes(Byte[] xmlBytes, XmlDocument xmlDocument)
   at Revival.Hellpack.CookXmlFile(String xmlPath, FileManager fileManager)</StackTrace>
    <CustomMessage>Error: Failed to cook XML file: Exception of type 'Hellgate.Exceptions+NotSupportedFileDefinitionException' was thrown.</CustomMessage>
  </Exception>

HG:L is properly installed, with all needed patches & the Revival mod v1.5b1. All the paths are right (data/excel & data_common/excel). .NET v4.5 is also installed. Any help will do. Thanks anyway.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Feb 01, 2017; 09:09 PM
Everytime I try to pack the cooked txt's it shows an error (screenshot).
Specifically, what files are you trying to pack?
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Argus1352 on Feb 03, 2017; 11:29 AM
It's items.txt.cooked & treasure.txt.cooked .
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Feb 04, 2017; 02:20 AM
Hmm, ok, but the error is saying that it failed to a cook an xml file, not pack a cooked file.
Do you have any xml files in your data, data_common folders?
Title: Re: Reanimator r1135 -- Updated 2013-01-01 file not found with link supplied
Post by: slicklou on Mar 04, 2017; 02:54 PM
Please help:

Google

404. That’s an error.

The requested URL /files/Reanimator.r1135.zip was not found on this server. That’s all we know.

Thanks.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Malachor on Mar 04, 2017; 04:03 PM
slicklou, there's a version of reanimator attached to the bottom of the first post.
Title: Re: Reanimator r1135 -- Updated 2013-01-01
Post by: Bryan on Mar 04, 2017; 04:08 PM
Ninja'd :P

Updated the post accordingly.