Whenever you deal elemental damage you have a chance to inflict a special condition associated with that damage type if you have the proper elemental strength. This formula is: E/(E+D) where E = Elemental Strength and D = elemental defenses of the target. If you deal multiple types of damage at once and cause a condition, no further conditions are applied(with that single packet of damage)(highest elemental strength rolls first).
|Stun||Physical|| Unable to move or attack|
|Ignite||Fire|| Lose 3% of maximum health per second |
|Shock||Electrical|| Unable to use skills|
|Poison||Toxic|| Lose 1% current health per second, unable to heal, slightly slower movement|
|Phase||Spectral|| Deal 70% damage, take 30% extra damage|