the game I tend to play the most nowadays is D2 with a slew of mods. they pretty much make it a new game esp the one that I'm beta testing for its called Le Royaume Des Ombres its is a complete and total conversion give that one a spin if you want to try something new and interesting.
D2 with mods is good, especially the inventory expansion one. Why some games insist on so small an inventory is a mystery.
Sure, we can't carry 37 shields and 17 battleaxes, 12 swords and 52 pots of healing potion in real life... but the game isn't real life, it's a GAME, meant to be FUN, not a chore.
As an aside... your mention of D2 took me on another train of thought:
The "crippling" of games.
D2 is great, fun.. D3 is.. well... lets say "less so" - it's been dumbed down for console people.
And it continues - remember the older game "Overlord"? Where you sweep your evil minion creatures with both left and right mouse buttons, two-clicks and swwp them to where you want them to act.
It didn't always work but it felt like they were being a little obstructive, sarcastic, deliberately misunderstanding the orders just
to be "evil".
Now there's a new version of Overlord - pretty graphics but the minions creatures are automatic-acting. Dumbed down, yet again.
You can tell them to go somewhere by holding the shift key and clicking on a location (restricted to special sites, wheels, turn tables, etc) - but it feels clunky and anti-intuitive.
It feels, frankly, like a console-pad control converted to keyboard.
I understand this - the devs don;t want to waste time and money with special versions, one for PS4, one for XBone (LOL @ that name), one for PCs.
But it's still wrong...