Author Topic: Hellrift  (Read 1268 times)

Hunter331

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Hellrift
« on: Jan 17, 2017; 05:53 PM »
It's been a while since I dropped in. First and foremost, good to see this community still thriving and I'm excited about the progress that is being made on London 2038! I also wanted to create essentially a one stop shop thread for my own game project, Hellrift. Hellrift is not intended to compete with London 2038. It is a new IP that will be released on Steam when it is ready and draws a lot of inspiration from Hellgate, but is definitely its own beast.

As of right now, I have the following functionality in and working in Unreal.

*Health/Mana and other base stats and functionality (regen).
*XP/Leveling.
*Monster scaling.
*Basic ranged combat.
*Multitude of weapon stats for creating a variety of base items.
*Multiple damage types, and modifiers such as resistances, critical strikes, armor, etc.
*Loot drops based on loot tables that vary by monster level and other factors.
*Assigning item rarity to loot based on several factors. However, rarity serves no purpose right now as I'm still working on the affix system.

As of right now, we're working on our first level, monster, and some other assets in order to get our vertical slice together. IN some regards, we are still where we were a few months ago. However, we DID just finish our first character, the Remnant Soldier. He is the equivalent of Hellgate's Hunter faction, and is the ranged character class. We have both a base version of him and his initial set of gear finished (pictured), and will be working on getting him into the engine this week. We're all very excited.

Those that want to follow our progress can do so from the following locations
facebook.com/fledglingstudios
patreon.com/hellrift

Please note that you don't have to be a donor to see our updates on Patreon.

I will continue to update this thread as we make progress. Good luck to everyone working on London 2038, I can't wait to play it with some friends once it is operational.
I am the lead developer of Hellrift.
facebook.com/fledglingstudios
patreon.com/hellrift

Blackwoodforest

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Re: Hellrift
« Reply #1 on: Jan 17, 2017; 07:36 PM »
Yes I am following them as well on FB but there seems pretty no information at all, sligthly some comparison to hellgate but thats it. Seems like from the scratch and we have to wait pretty long for some footage.

Hunter331

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Re: Hellrift
« Reply #2 on: Jan 17, 2017; 07:49 PM »
Yes, it will still be a little while before we have gameplay footage, because we are building Hellrift from scratch. But I still wanted to give some information about the progress we have made so far.
I am the lead developer of Hellrift.
facebook.com/fledglingstudios
patreon.com/hellrift

Bryan

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Re: Hellrift
« Reply #3 on: Jan 17, 2017; 09:02 PM »
Glad to see your progress,and great to see you drop by :)

Chances are good I'll be employed again soon,so I'll make sure to provide what financial support I can.
Either way,I wish you and Hellrift all the best :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Blackwoodforest

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Re: Hellrift
« Reply #4 on: Jan 17, 2017; 09:43 PM »
Glad to see your progress,and great to see you drop by :)

Chances are good I'll be employed again soon,so I'll make sure to provide what financial support I can.
Either way,I wish you and Hellrift all the best :)

Oh sorry I really missed it that it´s yours :D sorry for my pessimistic nature but I don´t want to see any more hellgates like to flagship ;). Of course I am following this, maybe I will patreon this later, lets see. Keep us informed!

Bryan

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Re: Hellrift
« Reply #5 on: Jan 17, 2017; 10:43 PM »
Glad to see your progress,and great to see you drop by :)

Chances are good I'll be employed again soon,so I'll make sure to provide what financial support I can.
Either way,I wish you and Hellrift all the best :)

Oh sorry I really missed it that it´s yours :D sorry for my pessimistic nature but I don´t want to see any more hellgates like to flagship ;). Of course I am following this, maybe I will patreon this later, lets see. Keep us informed!

Well the Hellrift project is entirely Hunter331's. He's also a very old and prominent member of hga as well though,so I feel obliged to support it by what donations I can afford.

I do get your fear of seeing more failed Hellgates,as it's one I share. I have full faith that Hellrift won't disappoint though :)
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true to an extent for some mods and 2038.

Hunter331

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Re: Hellrift
« Reply #6 on: Jan 17, 2017; 11:03 PM »
No one should donate unless they're comfortable doing so. We JUST started up a Patreon but I have been paying for everything out of pocket so far and am determined to get our vertical slice up and running before asking for any real funding. And just so we're clear, Hellrift does take some influence from Hellgate, and I wanted to share our progress with everyone here for that reason. However, in many ways, Hellrift will also be entirely different. It is its own game as part of a new Intellectual Property and has no actual ties to Hellgate or Flagship. Hellrift is not a carbon copy of Hellgate, and will have a different art style (more Doom and less Cthulhu), the classes and skills are a system of my own design, there will be no stat points or feed system, and some other features will be added based on the progress ARPG's have made over the last couple years. 
I am the lead developer of Hellrift.
facebook.com/fledglingstudios
patreon.com/hellrift

Blackwoodforest

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Re: Hellrift
« Reply #7 on: Jan 18, 2017; 08:01 AM »
Sounds pretty nice, keep it going, i will be watching you :)

Blackwoodforest

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Re: Hellrift
« Reply #8 on: Jan 19, 2017; 09:30 AM »
No one should donate unless they're comfortable doing so. We JUST started up a Patreon but I have been paying for everything out of pocket so far and am determined to get our vertical slice up and running before asking for any real funding. And just so we're clear, Hellrift does take some influence from Hellgate, and I wanted to share our progress with everyone here for that reason. However, in many ways, Hellrift will also be entirely different. It is its own game as part of a new Intellectual Property and has no actual ties to Hellgate or Flagship. Hellrift is not a carbon copy of Hellgate, and will have a different art style (more Doom and less Cthulhu), the classes and skills are a system of my own design, there will be no stat points or feed system, and some other features will be added based on the progress ARPG's have made over the last couple years.

You got a new patreon  8)

Hunter331

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Re: Hellrift
« Reply #9 on: Jan 19, 2017; 04:04 PM »
You got a new patreon  8)

Thank you! We appreciate every single contribution. Be sure to check out yesterday's update, which was the first of many lore posts we'll be doing in the near future.
I am the lead developer of Hellrift.
facebook.com/fledglingstudios
patreon.com/hellrift

pennywise1

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Re: Hellrift
« Reply #10 on: Feb 01, 2017; 06:48 AM »
Good to see you're still around Hunter. Excited to see what you do with Hellrift!

Pop? What pop?
You said you worked magic on me to do away with all the popping.
There should\'nt be any popping.
There\'s protective magic! You said so! Make it protect!
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Todoran

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Re: Hellrift
« Reply #11 on: Feb 10, 2017; 08:15 PM »
nice work i hope to see this game done in the near future :D gl...