Author Topic: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)  (Read 865 times)

Bryan

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #15 on: May 05, 2019; 05:08 PM »
Glad to hear it worked. :)

By the way, if anyone here happens to have Hellgate Global still lying around, I'd love it if you could send me a copy somehow. Having various versions of the game is really helpful when reverse engineering, and unfortunately the drive I had the game from back when I still played has long since died.

Some members should still have it, if memory serves.

The 2038 devs could also possibly be of help with that.
"Dream big and crash often"
-Omerta

List of Global class guides.
The above guides may be obsolete for vanilla SP, but they may still hold true for the 2018 Steam version.

MikePaixao

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #16 on: May 11, 2019; 07:48 PM »
Hey! had been really annoyed at this bug, so I checked out the tool! nicely done!

some notes from my experience / suggestion

I also downloaded the source, since the compiled version would not work..

1: I have 3 HDD's with steam games, this will bork things (dirty workaround is dirty... folder lookup breaks)
2: I removed the required admin rights, everything seems to continue working
3: would be interesting to try and have a hotkey that just toggles the rays off and on, then just hit it when lag starts
4: compiling the code in debug seems to have created some local VS sandbox mode that my pc was unhappy about, a release compile may fix this if other users face it


I will try and find free time to look at fixing these, ping me if you want some help :)


Zor

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #17 on: May 11, 2019; 10:03 PM »
I know there is currently a bug with the game location detection logic when non-standard library paths are used. If you could give me a list of your Steam library folders including which manifest files are present in them, I could try to fix that.

It may very well work without administrator privileges. I just couldn't be bothered to verify that since I have almost all aspects of UAC disabled on my system.

Hotkeys are definitely something I'd like to do. Would probably take the form of a command that would install a global key hook for any given key (plus modifiers) to run a given command. Dunno when I'll get around to that, though.

Not sure what the VS sandbox thing you mentioned is. Never heard of anything like that. ???

chaos0ne

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #18 on: May 13, 2019; 09:32 PM »
mine is E:\Steam\steamapps with all the manifests

hope it helps you

chaos0ne

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #19 on: May 14, 2019; 04:15 PM »
i cant edit my last post sry for double post
but i found something on the net i hope it´s helped you a Little

https://pcgamingwiki.com/wiki/Hellgate:_London

and

https://pcgamingwiki.com/wiki/Glossary:Game_data#Windows_data_paths

Kami0

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #20 on: May 15, 2019; 01:43 PM »
Hi,

First of all, big thanks for this fix!!!


My HGL steam game is stored on another drive so i had to modify the "Augmentrex.exe.config"
<
<add key="gamePath" value="D:\Steam\steamapps\appmanifest_939520.acf" />
>

Here it's what i have:
Augmentrex.exe will crash (with admin rights or not) IF i don't launch the game first (i load a character first too but that may not be relevant)

Here is the errors:
<
Unhandled Exception: System.ComponentModel.Win32Exception: The specified executa
ble is not a valid application for this OS platform.
   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startIn
fo)
   at System.Diagnostics.Process.Start()
   at Augmentrex.Launcher.AttachOrLaunch() in C:\Users\alex\Documents\Visual Stu
dio 2019\Projects\Augmentrex\Augmentrex\Launcher.cs:line 98
   at Augmentrex.Program.Main() in C:\Users\alex\Documents\Visual Studio 2019\Pr
ojects\Augmentrex\Augmentrex\Program.cs:line 15
>

My system is W7 SP1 x64, .Net framework 4.7.2

Again big thanks!!

Update:
I think this patch affects flying and jumping mobs too.
Blood seraphim (flying mobs) in Aldgate for Broken quests line can fly through obstacles and "never fly back to map" hence they're missing.
I saw ravagers jump and end as they are swimming on the ground then disappear.
« Last Edit: May 15, 2019; 03:48 PM by Kami0 »
Kami.Naught, Kaminaught

London 2038:
Corneille, Corvelias, Chevaliere, Brakhion, Grenadine, Epervier, Miles

Zor

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #21 on: May 15, 2019; 06:24 PM »
The gamePath configuration option is the path to Hellgate_sp_x86.exe.

chaos0ne

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Re: Announcing Augmentrex 1.0 (includes a fix for the 1 FPS bug)
« Reply #22 on: May 15, 2019; 08:19 PM »
did you mean that?

E:\Steam\steamapps\common\HELLGATE_London\bin\Hellgate_sp_x86.exe