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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Brimhir on Jul 22, 2018; 09:14 PM »
Ok, thanks!

I should have looked at the earlier release patch notes where the daggers were introduced.
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Kikina the templar on Jul 22, 2018; 08:57 PM »
 :)
- monster in Necropolis have set 40% for spawn. Originally i want set here 100%, but i was notified by testers, than weaker characters cannot fulfill main quest line quest in Necropolis (with Jessica Sumerisle). Then i set here this number - quest now can meet everybody, in case of troubles is possible relog to game and boss it does not have to be here...

- patchnotes can offer very valuable clues for all farmers  ;D
Excerpt: "Exist five types of this daggers and can be obtained only from cube recipes. Materials for this recipes (rune fragment, rune and rune seal) can be obtained like loot from all minibosses (Squadro, Fulcrum, Behemoth, Arachtonas, Lilith)"
All this bosses can drop all type of material, while kill have all 100% chance on drop one item from five (nanoshards, 3x ring, material). All pieces of material have same chance for drop.
Techsmith 69 have 100% chance on drop one piece of material, all types, same chance for all.
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Brimhir on Jul 22, 2018; 08:21 PM »
Techsmith 69 is very resource intensive.  He takes a while to kill, and I end up using a whole bunch of healing injections.  So, Ive been trying to farm the "weaker" bosses.  Fulcrum goes down pretty fast, but doesn't always drop a piece, and the past 5 pieces he dropped have all been seals.  Does he drop other pieces?  I'll keep trying him.

I also farm Berial, because he has dropped pieces before.  I am trying to remember the other bosses who drop pieces.  Maybe Lillith?  The guy in Old Crypt never seems to want to spawn, and the one in Death Trap doesn't seem to drop any pieces at all.  Could I get a clue on who else to farm, please?  I just need to get the fragment to finish my spectral dagger.

Also, loving the mods, but if I could put in a request for the next iteration: can we increase the spawn rate of the mini-bosses in Necropolis?  They are really rare, and for the time it takes to get to, then go through, Necropolis, having a batter chance at the bosses would be a nice addition.

My fem MM has the killing machine skin now, and it looks awesome, btw!

Thanks again.

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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Brimhir on Jul 18, 2018; 10:47 PM »
Now that you mention it, I believe the egg did come from the cube as a mysterious item.  I'll have to check my inventory to see if I have any runes or seals that I didn't notice.  Sometimes when I get mobbed, I just stab at the F key until I pick everything up without looking.

I have done Mysterious Item twice, and now my female marksman is wearing a dress with +16 to all of her stats.  The other time was the egg.

I have been trying to farm bosses lately, and I think I just forgot where I got what.
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Kikina the templar on Jul 18, 2018; 02:00 PM »
Congratulations and thanks.

But something is wrong.  :)
- Techsmith gives one piece of material per kill, so if you do not take fragment, then you had to get it rune or seal.
- Techsmith CAN give egg, but not with Moth pet (Nataniel). Moth can be obtained only from cube recipe for mysterious item. From common egg you can get only Mantawraiths, Cocomokos or Ancient clam.

- yes, for making God's gun you need spectral dagger
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Brimhir on Jul 18, 2018; 12:45 PM »
I have managed to kill Techsmith 69 twice now.  First time he didn't drop any fragments, but he did drop an egg which turned out to be the most awesome Japanese moth pet ever!  Second time he dropped the toxic fragment.  I made the Blackdeath dagger, but I think I remember it has to be the spectral dagger combined with the God Rune?

So, I guess I need to farm all of the bosses until I get all of the pieces.

But that's progress, and I am having a great time. Thanks again for all the work you have all put in to this thing, and for the help you provide in the forum.
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Brimhir on Jul 16, 2018; 06:34 PM »
Thanks.  I noticed the second time around he was completely immune from fire, but didn't know why.

Luck of the draw, then, that he had a full-heal ability both times I fought him.  If I can get him to spawn without that perk, I think I can take him with a lot of health injections on the run.
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by Kikina the templar on Jul 16, 2018; 05:06 PM »
 :D
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SP Modifications / Re: Unofficial Revival SP modification 3.9
« Last post by kumose on Jul 16, 2018; 05:04 PM »
I had Techsmith69 divided once and of course their level got +5

A couple of fully modded Hurricanes were doing dismal amount of damage so I went back to it with 1200+ ignite gun and managed to kill them after 10 min or so of struggle.  Nice to have a few challenges in the game
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Saving Private Bryan / Allusions: Star Trek
« Last post by Bryan on Jul 16, 2018; 03:10 PM »
Drawing from the material collected in the allusions thread, I've tried my hand at turning those findings into short videos. Kindly let me know what you think :)

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