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SP Modifications / Re: Unofficial Revival SP modification 3.8
« Last post by Belle23 on Jun 16, 2018; 10:48 PM »
Paráda diki.
SP Modifications / Re: Unofficial Revival SP modification 3.8
« Last post by Morphy on Jun 14, 2018; 07:13 PM »
And here is portfolio of one artists from original Hellgate London and Resurrection
Thanks, Jaehan  :)

Well.... I'd do her.
SP Modifications / Re: Unofficial Revival SP modification 3.8
« Last post by Kikina the templar on Jun 14, 2018; 02:32 PM »
And here is portfolio of one artists from original Hellgate London and Resurrection
Thanks, Jaehan  :)
SP Modifications / Re: Unofficial Revival SP modification 3.8
« Last post by Kikina the templar on Jun 14, 2018; 02:08 PM »
SP Modifications / Unofficial Revival SP modification 3.8
« Last post by Kikina the templar on Jun 14, 2018; 02:07 PM »
Welcome to "Unofficial Revival" patch version 3.8

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).

Important ! All attachments on this forum is visible only if you are registered user and logged in.

Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.8". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 3.7, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.

3.8 Patch Notes

- new weapons was added into game - rune daggers
  Exist five types of this daggers and can be obtained only from cube recipes. Materials for this recipes (rune fragment, rune and rune seal) can be obtained like loot from all minibosses (Squadro, Fulcrum, Behemoth, Arachtonas, Lilith)
  Daggers, as a personal defense weapon, can use the characters of all professions. All daggers have one special feature (which i will not disclose here), thanks to which every character can need it under certain circumstances
  Blademaster can use all sword skills with this daggers, but cannot be use together with the cabalist focuses
  Daggers can be upgraded in nanoforge (nanoshards is no need, same material request for all professions) and augmented in Augmentrex, but augments is generated randomly, regardless of the player's faction
  Affixes on this weapons (all daggers are unique) is everytime same, but with great differences between values, so it pays to try make weapon repeatedly

- new game event "FIFA world cup" can be launched while installation of mod
  While event can normal monsters everywhere drop event items - three types of soccer match tickets and three types of soccer balls
  Tickets no have any special function, but can be sell to all vendors for some cash
  If you found soccer balls of all three color, you can transform it into cube to one from six new skin implants. Implants show images of miscellaneous full armor sets from the game
  From event loot can be obtained one new gloves "Chelsea FC Flameguards", you can try to guess what color they have   ;)
  NPC Nemo on Holborn or Templar base gives while event first from two new quest - hunt for new tokyo miniboss "Katamari". Katamari is on Trinity square, can drop doping capsules (same capsules like in winter holiday event) and have AI little better than in Hellgate Global. If we can talk about intelligence at all. Besides that have 20% chance on drop one from three completely new unique weapons, one for each faction. Weapons have end game quality, but they were created first for fun. I will not tell you more about them, let's surprise you. Quest is repeatable after relog to game
  If you have unlocked portal to Old Crypt (all Gunnys quests is done), then NPC Gunny in Templar base give you second event quest - you must find time-space rift in the Necropolis level 5. You can use this rift and get one special permanent soccer ball with buff skill and some doping. Quest is repeatable after relog to game

- one new skin implant can be obtained from "Mysterious item" cube recipe - cabalistic Demon form from TCv4 patch
  Its only skin of it, not a demon form. The advantage is that you can color the demon according to your own wishes using the dye kit

- i decided once again to remade a loot for Sydonai (last time). Sydonai can finally drop besides his own uniques items another, random generated unique armor and weapons, included chance on pet egg. Retrainers drop is without change. Newly have Sydonai 25% chance on drop one ring with his name. Ring exist in six versions, one for each profession.

- cube recipes for Dessi pets now show preview picture, if is revealed
- cube recipes preview picture for rings and implants now do not show unnecessary compare with equipped items
- all new "skin" implants now can be dismantled
- monsters on Trinity square is now everytime at level of player
- some players is bothered by game events, so, all events now can be launched only manually while installing mod, automatic start is disabled
- with experience from reanimating Behemoth i managed to lighten gleamcarvers slightly, without returning a bug with the overlight backpack. False shadows inside the blade are also gone. I also noticed that they had a badly set mask for creating slots. After fix now all newly generated gleamcarvers can have 1-3 slots for battery and 0-2 slots for relic
- although all the "glyph" type focuses has only two slots for relic (like in TCv4 patch), i found that their model allows up to four slots. So, focus "Glyph-cage" from Rashaverak loot now have always four slots, like in Hellgate Global (new items only)
- i was looking into Hellgate global client to reset drone attributes, its not possible without changes in core program (FSS probably never thought it could be done  ::)). So, i was inspired in Nagahaku mod and drones now get 5 stat points per level. But, it does not work backwards, sorry.
- dye kits for newly created characters is now generated randomly. All new characters get at start of the game new "Welcome" item too. Item no have any function, but can be sell for some starting cash. Author of the logo on this item is "InterestingJohn", thank you. Btw, author of Revival logo (eye) is "lexsoOr" (Alexander Mühle, Poland), thanks too. Who is author of current loading screen has not yet been able to find me.
- cosmetic change - faction points from Broker quests now go to "Broker" friendship meter (Templar base before, points no have use in the game)

Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download link:!LfwCM3eEL7ON/hellgate-london-unofficial-revival-v3-8-rar

If you ask where i found these new rune dagger weapons, then i found it into a Hellgate global client. They were totally unbelievably masked like a items needed for acces to Berial - reduced to size 1x1 of inventory grid like a miscellaneous quest item only.
I admit that some decisions of Koreans are beyond of my understanding...
Author of idea for FIFA event is "Marcelka". I do not understand soccer, so i would never think of anything like that  :D
SP Modifications / Re: Unofficial Revival SP modification 3.7
« Last post by Kikina the templar on Jun 13, 2018; 09:41 AM »
- Try summon pet like a last pet, after summoning all elementals. Similar bug appears for engineers too.
I know about it, but i can not fix it yet
- Minions really using sniper skill while aiming, this is normal. If monster using some from skills or states with icon assigned, then program display straight this icon on monster panel. You can see for example on "Ghost of chrismas" monster, which using haloween candy for transparency  :)
SP Modifications / Re: Unofficial Revival SP modification 3.7
« Last post by kumose on Jun 12, 2018; 11:46 PM »
look like summy weapons from the original designer's blog. nice!

reporting some issues
1. summy-related : the last kind of elemental summoned would not be displayed on top left screen if a pet is summoned before all 5 kinds of elemental. I guess it's simply out of slot. Elementals do appear in game though. 

2. does anyone else get 'sniper' skill activated for Shock Slayers?
I get this for every character I play. see the red circle in monster information section
SP Modifications / Re: Unofficial Revival SP modification 3.7
« Last post by Morphy on Jun 12, 2018; 06:19 PM »
World Cup?

What... an event where you play footy with demons?

ROFL  Can-t wait to see that and I don't even like footy.
SP Modifications / Re: Unofficial Revival SP modification 3.7
« Last post by Kikina the templar on Jun 11, 2018; 10:32 PM »
New patch already this week !  ;)

Support / Re: Game crashes when I select Single Player Game.
« Last post by Morphy on Jun 10, 2018; 09:26 PM »
Have any luck?
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