Recent Posts

Pages: [1] 2 3 ... 10
1
General / Re: Gamma adjustment and black screen
« Last post by Morphy on Today at 12:29 AM »
Enabled "lift gamma gain" and set all control numbers to "2.000", but there's barely any difference with the base image.

Black screen happens stabily when the game is launched with adjusted gamma in windowed mode. Seems to be version bug…

Do you know any other ways of imitating higher brightness level? (LCD brightness is already at max.)

The only other thing to check is your graphics driver  - does it have gamma controls?

I get good results with SweetFX.

Try this section too: (don't forget to set ToneMap to "1")

Quote
   /*-----------------------------------------------------------.
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma                  0.6600        // [0.000 to 2.000] Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control.

#define Exposure               0.000        // [-1.000 to 1.000] Adjust exposure

#define Saturation             0.500        // [-1.000 to 1.000] Adjust saturation

#define Bleach                 0.000        // [0.000 to 1.000] Brightens the shadows and fades the colors

#define Defog                  0.000        // [0.000 to 1.000] How much of the color tint to remove
#define FogColor               float3(0.00, 0.00, 2.55) // [0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue

Note GAMMA there - lower is brighter, the opposite of the lift gain
Also try setting the exposure to 0.8

Bleach isn't much use, it fade too much.
2
SP Modifications / Re: Unofficial Revival SP modification 3.5
« Last post by Morphy on Today at 12:21 AM »
Just out of interest - and this is not any complaint - I only have the start-up blank screen thing with Revival.

I've tried it on Nagahaku and Lost London and Vanilla HGL - starts up to screen then video, escape to menu then character selection.

With Revival it's all blank (video talks OK) and you have to escape once then enter twice... then wai about 5 seconds until the char selections shows.

If it helps, I've also found that if i get impatient and [enter] a few times in that 5 seconds the black screen goes a black-green colour.  Character selection doesn't appear any quicker.

After that it;s all fine - just that main start-up is FUBAR for some reason.
3
General / Re: Gamma adjustment and black screen
« Last post by Antediluvian on Apr 18, 2018; 11:00 PM »
Enabled "lift gamma gain" and set all control numbers to "2.000", but there's barely any difference with the base image.

Black screen happens stabily when the game is launched with adjusted gamma in windowed mode. Seems to be version bug…

Do you know any other ways of imitating higher brightness level? (LCD brightness is already at max.)
4
SP Modifications / Re: Unofficial Revival SP modification 3.5
« Last post by Kikina the templar on Apr 18, 2018; 10:02 PM »
 ;D
5
SP Modifications / Re: Unofficial Revival SP modification 3.5
« Last post by Morphy on Apr 18, 2018; 09:48 PM »
Holy crap, mate, that was quick... you only just mentioned a possible 3.5 version.

Do you sleep?   Don't forget to eat and drink!!  (LOL)
6
Support / Re: Downloaded from Origin but no Launcher.exe
« Last post by Morphy on Apr 18, 2018; 09:45 PM »
I redownloaded the game from Origin, where I had purchased it back in 2007.

I was going to add the revival, but cannot apply the patches as they look for the Launcher.exe, which seems to be missing.

Anyone able to offer any help?

Odd - I have always installed mods and i don't have launcher (I launch the main exe itself all the time)

Anyway - here's by backup of launcher.

NB - it might not work anyway if Origin use different files...  but if it fails just delete this launcher and say "bugger!"

http://s000.tinyupload.com/index.php?file_id=68377835177727255344
7
SP Modifications / Unofficial Revival SP modification 3.5
« Last post by Kikina the templar on Apr 18, 2018; 06:11 PM »
Welcome to "Unofficial Revival" patch version 3.5

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).


Important ! All attachments on this forum is visible only if you are registered user and logged in.

Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included,
lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.5 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 3.4, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.



3.5 Patch Notes
---------------

- in game is new mini level - West Smithfield. You can enter to this level from St. Paul station, through Cheapside and Little Britain.Inside waiting for you a visitor from far away Tokyo - boss Glutton Kurodon.
  Kurodon brought some of his old acquaintances too - Centaurs, Death meats and Rock demons.All monsters in West Smithfield have always same experience level like a player. Kurodon using original AI, but no have original skills.
- boss Kurodon have chance (100% on kill) on drop one piece of armor from new Kurodon's "miniset". This miniset consists of three parts - unique boots, pants and belt. Each piece exist in six variants, for all professions. Most of this armor pieces have unique skin from Hellgate Global. Armor no have fixed itemlevel.

- new pet buffs: every common pet in game now gives while summoning one stat buff for player. After summoning you can recall the pet, buff is permanent, disappearing only while dying or unlog from game.
  Pet buff is stackable with other type buffs (fawkes, halloween, winter holiday, xp), but only one buff is allowed - summoning another pet only swapping buffs between themselves.
  Lets recapitulate all pets in game:
  Mantawraith - common, all bosses drop, increase health points
  Mantawraith FSS - common, all bosses drop, increase health regeneration
  Cocomoko - common, all bosses drop, increase mana points
  Cocomoko Korea - common, all bosses drop, increase mana regeneration
  Fester Festivus - common, reward from winter holiday quest, increase armor
  Zombot - common, from halloween blueprint drop, increase shield regeneration
  Ancient Clam - common, all bosses drop, increase critical chance
  Arachnus - common, Rashaverak drop, increase critical damage
  Nautilus - unique, Desiccator drop, healing pet, no buff
  Revenant - unique, Desiccator drop, battle pet, no buff
  Juggernaut - unique, Desiccator drop, battle pet, no buff
- some pets now have new, good-looking icons

- on some items (egg, cryptex, IOU note..) now should not be a meaningless inscription "cannot trade" (newly generated items only)
- Rashaverak now give one cryptex per kill (chance for other items is with this slightly increased)
- due to problems with monters respawn is all wanted quests from Winter holiday event now repeatable only after relog to game.
- in the recipes for Vitava and Dreadnaught rings in cube was swapped requirements for essences. Newly generated rings have also swapped type of thorns damage (Vitava is spectral, so his rings have spectral thorns and using spectral essences).
- Stonehenge helmets now have same colors like in online game and uniques now keep this colors after identification


---
After a long and exhausting struggle, i finally managed to run Kurodon's "miniset" with original 3D models which i found in client of Hellgate Global. Models now working correctly on 32 and 64bit PC, in low and high resolutions, but it was necessary to make some compromises.
Koreans made this armor sets only for one resolution (medium). At the low resolutions they changed these sets to a totally different skin. Now armor pieces working like other common armor in game. So, at high resolutions you will notice that the detail level is lower and at low resolution higher than the other armor in game.
Original koreans armor is for old 3D model of player, so just miniset, with new model is compatible only bottom of character. Unfortunately i found out that belts is compatible only for female characters. For the male characters, which, in the course of a run, lean forward a little, old belt models can not be used.
So, for male characters in all professions is now used spare model (tech_light).
3D model for male guardians boots was damaged, for this boots is now used skin from blademaster boots.
Essentially, if you find any other problems with this armor skins, write about it here. It will always be possible to deactivate them and replace them with some common skin from the game.

Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download link:

https://uloz.to/!FRMnjiK9EH4I/hellgate-london-unofficial-revival-v3-5-rar
8
Support / Downloaded from Origin but no Launcher.exe
« Last post by sirpugg on Apr 18, 2018; 03:14 AM »
I redownloaded the game from Origin, where I had purchased it back in 2007.

I was going to add the revival, but cannot apply the patches as they look for the Launcher.exe, which seems to be missing.

Anyone able to offer any help?
9
General / Re: Gamma adjustment and black screen
« Last post by Morphy on Apr 17, 2018; 11:08 PM »
I do use two versions of "settings.xml" file now for fullscreen and windowed mode, so if SweetFX works with the same file, it won't be of any use – the game shows black already on launch, in intro cutscenes.

No, Sw2eetFX is a custom injection into the directX pipeline - it works right from the moment you start the game.

It won't fix errors - so if the blank bit is a mistake then it'll not help - but then you can just delete my files i9f you can't use it.

I also sometimes get a blank start up screen - usually with Revival or LostLondon, not Nagahaku.
Just press escape once then enter about three times and wait about 5 seco9nds for the character selection window to open.

(If your problem is the same as I get sometimes)

But if you can see anything but it's uncorrectable dark, then SweetFX will help.
10
General / Re: Gamma adjustment and black screen
« Last post by Antediluvian on Apr 17, 2018; 09:27 PM »
I do use two versions of "settings.xml" file now for fullscreen and windowed mode, so if SweetFX works with the same file, it won't be of any use – the game shows black already on launch, in intro cutscenes.
Pages: [1] 2 3 ... 10