Recent Posts

Pages: [1] 2 3 ... 10
1
Something must be wrong, but I really do not know what. Perhaps someone who has more experience with hardware incompatibility will know...
2
Modification / Re: Same falling-through-the-map issue on at least two mods
« Last post by phisto24 on May 19, 2018; 12:13 AM »
Well, I just tried waiting it out on both mods but it lead nowhere unfortunately. I'm running it from a Caviar Black with a 4ghz i7 which I think should be more than enough!
 But, I did give it a shot with the old launcher and Lost London and that one works just fine. I'm a bit annoyed with the constant reinstallations so I'll stick with Lost London for now before trying to figure this out again.
3
Occasional falling through floor is normal, this is bug from original version.
If you after entering level climbing in air, it means that game doest not processing all necessary data - either the performance of the processor is weak, or hardisk is slow.
It happens to me commonly on my laptop. Just stay few moments after entering level on place, then you can go.
All modded version of game must be little slower than original - it is based on the concept of data delivery used, a new data patch is practically created in the game while modding.

Movement speed is defined like one parameter for character. Did not you turn on speed cheat while installing the mod ?
4
Modification / Re: Dye kits copying existing color schemes
« Last post by Kikina the templar on May 18, 2018; 10:30 PM »
Any existing color set can be used for all three uses, such as an affix, armor, or dye kit.
If you want colors from Chakl kabuto for dye kit, try this:
 - open in Reanimator table "items", find Chakl's kabuto (line 1604), find parameter "affix" (470,480,378,368,432,-1)
 - uniques have after identification colors from affixes. Here is five affixes, program maybe select first (i dont know, this must be tested)
 - open table "affixes", find affix in line 470, look at parameter "colorSet". Hmm, there is nothing (-1). Lets try next affixes, all have (-1)
 - this step is neccesary, affix colors have priority over armor colors, now we can neglect the affixes
 - back to table "items", line 1604. Now check parameter "color set" here is "0", Grey-Gold-Blue colors, which should be our searched color scheme
 - now in table "items" find some from your dye kits, for example line 1044, Dye_Kit_Biohazard. Check parameter "color set" (138 Dye_Kit_Biohazard)
 - delete number "138" and enter number "0".
 - save table (like cooked file), delete from revival.zip file items.txt and replace it with your cooked file. Reinstall mod.
 - our custom change is done, dye kit "Biohazard" should now give to character same colors like kabuto

Physically is color sets defined in "colorsets.xml" file into "data" folder, here you can make direct changes into colors. If you write completely new color scheme, if necessary first add it to excel table "colorsets".
Each color set can be defined with different colors for different profesions.
5
SP Modifications / Re: Unofficial Revival SP modification 3.6
« Last post by Kikina the templar on May 18, 2018; 09:39 PM »
This is the so-called "spell of unwanted"  :)
The game now uploads data from the hard drive somewhat slower due to re - adressing between patches. It can be easily observed with older and slower hard drives, which i too have.
Processor seem to have now some more time to count the effects, which leads paradoxically to somewhat higher stability. I already noticed this effect.
6
Modification / Same falling-through-the-map issue on at least two mods
« Last post by phisto24 on May 18, 2018; 06:26 PM »
As soon as I spawn, any movement towards any direction will either help me climb on the air a few steps or lead me off map where I will eventually drop down and respawn, leading to the same situation. Vanilla works fine, be it patched (1.2&2) or unpatched but both the unofficial and the nagahaku mods give me this issue. I noticed that the movement feels considerably sped up as well (at least for that short 2-3meter distance I'm "allowed" to travel). Any ideas? I feel kinda stumped.

e: Also, in the nagahaku mod the mobs were a bit oversized, like taller than buildings oversized. Is that related in any way?
7
Modification / Dye kits copying existing color schemes
« Last post by Antediluvian on May 18, 2018; 03:17 PM »
Greetings!

If it's possible to read and duplicate colors attached to in-game armor, I'd like to request a set of dye kits copying those colors. Some color schemes already have matching kits, like "Temporal" and "Indigo Fire" or "Evanescent" and "Shadow", but some cool schemes like "Voltaic" (yellow - green trim - aqua glow; "Chakl's Kabuto" uses it) can only be used with corresponding armor equipped.
8
SP Modifications / Re: Unofficial Revival SP modification 3.6
« Last post by Antediluvian on May 18, 2018; 03:09 PM »
The game is unusually stable with these new mods: 3-4 CTDs per full run, and only Hunters are affected.
I don't know what you did, but you did it right. *thumbs_up*
9
SP Modifications / Re: Unofficial Revival SP modification 3.6
« Last post by r2yet on May 18, 2018; 08:55 AM »
 :D glad to see this project still alive
10
General / Re: Nano forge question
« Last post by Morphy on May 17, 2018; 10:34 PM »
Yes, I can confirm - this is normal.

Run about and kill a few dozen demons and go up a level or two and the nanoforge becomes usable again...

It ties the upgrades to your level - or else you could just loot farm and constantly upgrade to a super weapon.
Pages: [1] 2 3 ... 10