Recent Posts

Pages: [1] 2 3 ... 10
Support / Re: Can't install revival mod
« Last post by Kikina the templar on Dec 12, 2018; 09:59 PM »
I do not know anything new about this problem directly, but one my friend reported me that he has managed to fix mod installation problems with vmware. He made virtual pc machine and on it was installation succesfull.
General / i just want to say thx
« Last post by mcmoze on Dec 12, 2018; 04:05 PM »
thx for the mod for my game and thx for the comunity.
Support / Re: Can't install revival mod
« Last post by Ninja-Max on Dec 12, 2018; 02:17 PM »
not sure if this post is still alive or not, but i'm having the same problem but with Hellgate_sp instead, i've followed the install instructions but it's not working at all, has anyone found a way to fix it? i really want to play hellgate again with the revival mod :(
Save Files / LV 55 RANK 25 Marksman save for HGL 2018 Steam version
« Last post by contra on Dec 11, 2018; 07:30 PM »
The mainline Quest process arrives at ACT 4 - Liverpool Street Station, and completes all previous Optional side-quest.

Full Marksman' s Infiltrator Armor Set available

Costumes fashion show
Evoker's full set
Support / Re: Invalid or missing SKU/1.2 SP and 2.0 MP patch
« Last post by Malachor on Dec 08, 2018; 01:28 AM »
The patches aren't compatible with the steam version. And you'll probably find that most, if not all, mods are also not compatible with the steam version.
If you want to play with any of the mods on this site, you'll need to find the old version of the game.
Support / Invalid or missing SKU/1.2 SP and 2.0 MP patch
« Last post by sarcarx on Dec 07, 2018; 10:30 PM »

I have installed the problem from steam, and I was trying to get some mods installed.
I downloaded the launcher from this thread :'new'-launcher-(for-revival-1-5-and-up)/
So I unzipped the launcher into the game's folder, I tried starting it and it seems to work.
But both 1.2 SP and 2.0 MP patches ask me for the launcher's path, and then give me this weird error :
"Invalid or missing SKU"
I feel like this may be caused by the fact that I didn't install my game in the default path but it is just a guess. Could anyone help me debug that?

Modification / Re: Town portals
« Last post by Malachor on Dec 07, 2018; 02:23 AM »
I think spawn_class, although I couldn't find a reference to Shulgoth there, but that's probably a special case. Or I missed seeing it.
pick# will be either:
0 - nothing, the rest generally will be blank
1 - a specific entry in monsters table
3 - another spawn_class entry

spawn -  the reference to either the monster or other spawn_class

count# - how many, can be a random or fixed amount
weight - the likelihood of a particular pick being chosen:
If we look at index 38 sc_GENERIC_Orbilespawn_solo
weight1 - 27
weight2 - 9
weight3 - 3
weight4 - 1
the game gets the total weight which is 40, and then compares each pick against that, so pick1 has a 27/40 chance of being picked, pick2 is 9/40, pick 3/40, and pick4 is 1/40.
Side note: I've wondered why percentages aren't used, and I think it's because it requires less memory to use integers than decimal numbers.
Modification / Re: Town portals
« Last post by Ghoul-bb on Dec 06, 2018; 09:14 AM »
Ok, I will check passageways too!
Btw, do you know, what is responsible for spawning specific monsters, like Moloch, Shulgoth or something else at the hellrifts?
Modification / Re: Hello, may I ask you a question?
« Last post by 364985086 on Dec 06, 2018; 07:38 AM »
Thank you for your help. I'll try it.
Pages: [1] 2 3 ... 10