Hello all,
Here are a few thoughts & ideas for the potential end game,OK?
I just read a bit on the
http://www.hellgateaus.info/forum/london-2038/ideas-skillclass-changes!/ site area.
Omerta I love the ideas of Bryan there to make groups more important.
For all in the groups need to not only contribute but maybe offer mechanics that others in a group can not such as the old engineer's model could make healing & stunning/slowing bots, etc,
Thus they could either sub heal or mainly heal a group going against a boss...
That is if the engineer's bots could help more than the engineer's as a potential change.
That to me seems like a great idea..
I know in world of Warcraft que's u must have so many damage players tanks & a healers or more.
Although in randomly made NT qued groups they fail like mad since there r almost no players that want to be responsible to heal / tank at all, thus welcome to tons of wipes in raids on heroic ,mythic levels since the gaming raid mechanics are ignored for mass dmg over & over until they eventually leave & blame a tank or whoever for their mistakes in armor stat character building or whatever.
For instance a grand mistake I found out the hard way while playing my shaman was most players in a raid I was in insanely depended on my temporary spell/buff for a group.
It's called lust in World of Warcraft, it does a temporary haste boost to the group of 25% to their haste, yet no one was healing me thus I had to heal myself & actually got kicked out of the group I started since I wouldn't do a lust/haste spell when they wanted me to. proving they all didn't have enough of a haste stat in their armor/weapons to do this raid w/o my buff.....
please try to make healing in boss raiding or dungeon groups crucial when needed against a world boss, etc.
Thank you for all your hard work & time , creative dreaming too.
Your HellGate loving gamer,
Sobe44