Author Topic: Strings bug ?  (Read 126 times)

freesid

  • Nameless
  • *
  • Posts: 21
  • Karma: 0
Strings bug ?
« on: Jan 11, 2019; 09:18 AM »
Hello,
I have a big problem with editing all Strings_*.*...
It turns out that the number of lines is incorrect in reanimator which apparently displays all the strings in one (0-16218)
Ex: Strings_quest.txt = 10705-13164, in reanimator 0-16218 ???
I import Strings_quest.txt, but reanimator says "critical parsing error etc"
Is there a solution other than editing with notepad++ but i have bug with hellpack after editing ?
Thanks
« Last Edit: Jan 11, 2019; 11:24 AM by freesid »

Kikina the templar

  • Named
  • **
  • Posts: 311
  • Karma: 8
Re: Strings bug ?
« Reply #1 on: Jan 11, 2019; 05:30 PM »
According to my experience - original game strings is uneditable.
Last version of Reanimator always open all strings like one file, no matter what string file you open.
String files cannot be correctly saved from Reanimator.
String files cannot be uncooked - Unhell and Reanimator only extract this files from data pack, but not uncook it.
Manual uncooking of string files in Reanimator only generating some error.

freesid

  • Nameless
  • *
  • Posts: 21
  • Karma: 0
Re: Strings bug ?
« Reply #2 on: Jan 11, 2019; 08:32 PM »
Thanks for answer Great KIKINA ;)

Kikina the templar

  • Named
  • **
  • Posts: 311
  • Karma: 8
Re: Strings bug ?
« Reply #3 on: Jan 12, 2019; 04:23 AM »
You can, ofcourse, make new string file (look into Revival mod).
You must create new line in table "string_files". File MUST be added like last.
Then you can create own string text file with proper format. This new file can be cooked in Hellpack, but never can be again uncooked - you must every changes make in original text file and after that cook it again.
Its possible replace original game string with string from this new file.
For example - if you want rename some weapon, to newly created file you can add line with new name. Then you must open file with items, find this weapon and replace number of name string with new one, from new file.

freesid

  • Nameless
  • *
  • Posts: 21
  • Karma: 0
Re: Strings bug ?
« Reply #4 on: Jan 13, 2019; 12:56 AM »
Exactly what I was saying to myself wondering how did the designers of 1 Revival...
I hack so much that I do not even know why I wanted to do that, it's shame ;)
More thanks
« Last Edit: Jan 13, 2019; 12:59 AM by freesid »