Author Topic: Armor +...  (Read 393 times)

SaltedTequila

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Armor +...
« on: Oct 13, 2017; 11:37 PM »
Me again.....

Just another enquiry, but can class armor be made to be used by other classes? Or use those models?

Plus increasing injector .etc stack sizes (i've tried to increase on the items table but not changing)...

And finally, I want to make another difficulty beyond hellish nightmarish suicide ..... or in other words .....nearly impossible >:) ....any possible way instead of manually changing EVERY monsters stats?
« Last Edit: Oct 14, 2017; 01:15 AM by SaltedTequila »
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Malachor

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Re: Armor +...
« Reply #1 on: Oct 14, 2017; 02:15 AM »
No one's been able to derestrict armour. Not saying it's impossible though.

It should just be a matter of increasing stackSize. This may be insultingly obvious, but make sure that the semicolon is still after the value. eg. 20;, change to 100;
Umm also possibly insulting, but any changes won't be seen by reanimator until the files are cooked and packed, and then the .dat/.idx copied/moved to the data directory.

OOooh, sounds like fun. Have you though about modifying the monlevel table? The monster table will affect their base statistics, but level based adjustments are from monlevel. And it affects all of them. Also, it's probably a bit quicker if you export the file, and then open it with libre office calc, or excel, since you can use formulae in them. Doesn't work terribly well with all files, depending on what you're changing, but for monlevel, I think it does.

SaltedTequila

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Re: Armor +...
« Reply #2 on: Oct 15, 2017; 03:06 PM »
No one's been able to derestrict armour. Not saying it's impossible though.

I'll try research somewhat into this and see if I can....fingers crossed...

It should just be a matter of increasing stackSize. This may be insultingly obvious, but make sure that the semicolon is still after the value. eg. 20;, change to 100;
Umm also possibly insulting, but any changes won't be seen by reanimator until the files are cooked and packed, and then the .dat/.idx copied/moved to the data directory.

May sound a dumb question, but how do I cook and pack? Had a nosey on the forums and can't seem to find it specfically...unless I'm blind

OOooh, sounds like fun. Have you though about modifying the monlevel table? The monster table will affect their base statistics, but level based adjustments are from monlevel. And it affects all of them. Also, it's probably a bit quicker if you export the file, and then open it with libre office calc, or excel, since you can use formulae in them. Doesn't work terribly well with all files, depending on what you're changing, but for monlevel, I think it does.

And this seems to be a liable way; definitely gonna poke around with this... but curious, can a NEW difficulty be added on top of the 3 current?
Only thing I have noticed when doing some alterations, is that the levels seem to cap at 62 (Sydonai), since I am increasing the cap character level, can this be done properly for monsters too?
« Last Edit: Oct 15, 2017; 03:18 PM by SaltedTequila »
There comes a point in life, where all you can do ...... is be awesomely insane...

SaltedTequila

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Re: Armor +...
« Reply #3 on: Oct 15, 2017; 04:05 PM »
In addition to these, a quick question (sorry);

Is there a possible way to make the nano-forge NOT 100% success.... so say like 50% and if it fails, your materials are destroyed ..... seems TOO easy to just go willy-nilly and upgrading.....plus this will benefit my upcoming difficulty change modification....
There comes a point in life, where all you can do ...... is be awesomely insane...

Malachor

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Re: Armor +...
« Reply #4 on: Oct 16, 2017; 12:01 AM »
To cook and pack, use hellpack.exe, in the reanimator folder. As long as your modified files are in the correct folder structure in there as well, hellpack will cook any uncooked files, and pack all files into .dat/.idx files.

Well, there's only two really, while the difficulty table does mention three, hell difficulty has no other references to it. So, no we can't add another one.

You should be able to increase monster level(the monlevel table has up to 100), but you may have to look in the level table as well. Maybe even quest too. On that note, Tantorus(joey's leg quest monster) has a hard coded level, so even if you increase the other monster's levels, it will stay the same. Pretty sure there are other monsters in the same boat.

And no, we can't make the nanoforge work any differently. It would require modifying source code. Be careful testing with it, some people(ages ago now) mentioned that items would disappear when using it. I think this was due to trying to increase the level too much, but not sure. I haven't looked into it.

SaltedTequila

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Re: Armor +...
« Reply #5 on: Oct 16, 2017; 05:37 PM »
Giving these points a poke; but using hellpack, just fails for some unknown reason...
Tried putting it in the normal HG:L folder and also copying the data folder into the reanimator one, but to no avail...
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SaltedTequila

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Re: Armor +...
« Reply #6 on: Oct 16, 2017; 06:00 PM »

You should be able to increase monster level(the monlevel table has up to 100), but you may have to look in the level table as well. Maybe even quest too. On that note, Tantorus(joey's leg quest monster) has a hard coded level, so even if you increase the other monster's levels, it will stay the same. Pretty sure there are other monsters in the same boat.


Done this and altered to a 100 cap; aka suicidal xD ..... perfect difficulty :D

On a curious note, on the Level_Scaling tab; which column dictates your level BELOW the enemy (for example, level 75 character and 100 monster) as I have poked -25 and +25, yet cant see a difference....
And on the MonScaling tab; can i get the colums explained please; not sure what is what in regards to level differences...
« Last Edit: Oct 16, 2017; 06:43 PM by SaltedTequila »
There comes a point in life, where all you can do ...... is be awesomely insane...

Malachor

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Re: Armor +...
« Reply #7 on: Oct 17, 2017; 03:41 AM »
If hellpack failed, it should produce an error.xml file. It should be in the same location as hellpack.
On a side note, did I mention that the .idx/.dat files are created in the data folder?
A common error that may occur is from trying to use incompatible files. For example, if you were using an older version of hellpack with the uncooked files from the latest version of reanimator, and probably vice versa. Cooked files are fine.

With level_scaling, if the attacker is the player and is 25 levels lower than the monster, then you would go to index 75 and refer to the PlayerAttackMonsterDmg and PlayerAttackMonsterExp columns. On the other side to that coin; the monster is 25 levels higher, then refer to index 125 and refer to column MonsterAttackPlayerDmg giving a value of 1171.
That would mean the monster is doing 1171% damage to the player, while the player deals only 1% of it's normal damage, and gets only 5% of normal experience.

Now monscaling:
It's got nothing to do with level difference, it's scaling based on amount of players.
playerCount would be how many players.
playerVsMonsterIncrementPct0 could be player damage. I don't know.
playerVsMonsterIncrementPct1 could be player experience. I don't know.
monsterVsPlayerIncrementPct could be monster damage. Don't know.
experienceTotal could be the amount of experience to be divided by the number of players.
treasurePerPlayer I think is self-explanatory.
I suppose a players 8 mod could be created by swapping relevant values. But without a method to adjust it on the fly, it could get awkward.

SaltedTequila

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Re: Armor +...
« Reply #8 on: Oct 17, 2017; 08:58 PM »
Ah ok Mal, thank you again;

Have big intentions to make (as you know) a much more difficult Nightmare difficulty, with the option at the end, when you kill Sydonai, to be able to repeat the main quest line, so basically the whole game is repeatable each time you complete it (if possible) so ....fingers crossed.

Making this a big project, some bumps will occur, but in the end, I want to make it a little more challenging (in my eyes almost sucidal :) ), a unique setup, a replayable game (besides from the side quests) and eventually when I've learned more, a few visual retexturings....

If anyone would like to give me something that could be implemented, feel free, I love a challenge :D .......even though I have made that obvious now  8)
« Last Edit: Oct 17, 2017; 09:12 PM by SaltedTequila »
There comes a point in life, where all you can do ...... is be awesomely insane...