Author Topic: Revival SP modification installation guide  (Read 94890 times)

Malachor

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #30 on: Dec 11, 2009; 10:53 PM »
It's impossible to play in Abyss and Stonehenge in single player.

Kan

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #31 on: Dec 11, 2009; 10:56 PM »
Ок,thanks

ThunderG0d

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #32 on: Dec 12, 2009; 04:01 AM »
Alright - I uninstalled the game, reinstalled it and it is now up and running with the revival patch! :-) (it had even saved my old characters)

Thank you for the kind advice! I am now off to start my first Marksman :-)

Kan

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #33 on: Dec 12, 2009; 07:26 AM »
I'm upset that mod doesn't have a general chest :(  :( However thanks to all who did that mod :)

Kan

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #34 on: Dec 14, 2009; 12:44 PM »
If anybody knows how to change items between my chars??

Malachor

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #35 on: Dec 14, 2009; 02:49 PM »
Had you tried to search the forum before asking Kan?
Because, if it was at all possible, it would have been mentioned before now.

Crash195x2

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #36 on: Dec 20, 2009; 10:10 AM »
Quote
Add "Do not unzip them!". I did unzip at first, then erased the original zip files.
Then as it didn't work I had to DL them once again to try them unzipped...

I updated the original post and added not to unzip the files, In my defense I never said to unzip them and if that was something that needed to be done you can be sure I would have mentioned to do so.  No problemo, now there should be no question of should I or shouldn't I unzip them. :mrgreen:
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belhawk

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #37 on: Dec 31, 2009; 06:07 PM »
i just did a reinstall and got these 2 warning messages,  Can i ignore them or is there a problem? I also got message mod successfully installed.

1-Installing "elite_for_normaldata_commonexcelgameglobals.txt.cooked"
"WARNING: file "data_commonexcelgameglobals.txt.cooked" not referenced in any .IDX - please check the filename/location!

2-Installing "superior_questsdataexcelquest.txt.cooked"
WARNING: file "dataexcelquest.txt.cooked" not referenced in any .IDX - please check the filename/location!
cpu]

Crash195x2

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #38 on: Jan 01, 2010; 01:46 AM »
Your fine bud, thoes were the warnings I was refrencing when i said just click ok and ignor.  just the installer warning you that you are making changes to exsisting files that have already been changed in the original mod install.
Never make someone your priority when to them you are just an option...

Crash195x2

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #39 on: Jan 01, 2010; 01:49 AM »
Long as you got the "mod installed succesflly" on each package your good to go.
Never make someone your priority when to them you are just an option...

belhawk

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #40 on: Jan 01, 2010; 09:18 AM »
8-)
cpu]

ThunderG0d

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #41 on: Jan 10, 2010; 12:07 PM »
I was wondering if I could get you to write a tutorial on updating to newer revival-versions, seeing as I have had a bit of trouble with that myself? (in my case updating from 1.1.0 to 1.2)

I don't know if it should be included in the current tutorial or made into a new one. Basically the problems/questions I had were: Could I install 1.2 without removing 1.1.0? Should I revert the other mods back before I installed the new version or should I keep them installed? In which order should this be done? In my case I installed "normal elite" and "superior" quests back when I installed 1.1.0, but when I wanted to update to 1.2 I couldn't find anything on how to do it.

riem

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #42 on: Jan 10, 2010; 02:47 PM »
Quote from: "ThunderG0d"
I was wondering if I could get you to write a tutorial on updating to newer revival-versions, seeing as I have had a bit of trouble with that myself? (in my case updating from 1.1.0 to 1.2)

I don't know if it should be included in the current tutorial or made into a new one. Basically the problems/questions I had were: Could I install 1.2 without removing 1.1.0? Should I revert the other mods back before I installed the new version or should I keep them installed? In which order should this be done? In my case I installed "normal elite" and "superior" quests back when I installed 1.1.0, but when I wanted to update to 1.2 I couldn't find anything on how to do it.
Always revert back when you want to update/remove something.
It might not be necessary, but it sure does prevent anything bad to happen, and it only takes barely a minute to reinstall everything. Better safe than sorry heh?
Revert
-Install Rev SP
-Install Optional
-Install additional Mods

Crash195x2

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #43 on: Jan 10, 2010; 10:20 PM »
***How to Revert your modded Hellgate install when upgrading to newer versions of the MOD***

Step 1: Run the Hellgate Revival launcher and click "Revert/Uninstall Mod", You will get a message that Hellgate has been reverted successfully.
Step 2: Bring up my 10 step guide but start from STEP 5.  I have updated the links in the guide with the new 1.2 mod.

NOTE>> Remember when you revert it removes all Mod's including extra one's you installed other then official releases from the revival crew.  You will need to reinstall all Mods that you want.  On another side note after you revert, you do not have to load into the game and create a new char and run around, you only have to do this when doing a fresh install of the game with the original FSS 1.2 patch.

It's that easy  :mrgreen:

If you have any problems let me know.
Never make someone your priority when to them you are just an option...

Coldheart

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Re: My 10 step tutorial on installing Revival SP Mods (Updated)
« Reply #44 on: Jan 20, 2010; 11:42 PM »
Okay, I uninstalled my copy of Hellgate and removed any directories that were still ther (except the char files under the document directory).
I did the re-install and patched using the 1.2 patch from FS (this all worked before).
I went to the 1.2 revival patch and the install attempt did mention about changing the directory path to the apropriate one. Did that and the patch install seemed succesful.
On starting the game, I did not get the new loading screen that I recall Maeyan having with the cabalist on the left side of the screen. Also, the characters did not have any extended space in either the inventory or stash.

.... wait, I'll update again later this evening.  I think I may have forgot a step (the saying to start a new character and run it befor applying the revival patch)   I probably lost the items that were in stash and stored below the original limit for that character.  
Would this also empty out the stash/inventory of other characters?

---------------------------------------------------

Update:
Yes, it was because of the missed step 3 that the start error occurred.
Also yes, the only character I had been trying those steps with was the sole character affected.
Besides all items stored past the individual store limits of the pre-enlarged inventory and stash sizes being lost it also removed the Fawkes gloves that I had procurred prior to any other patch after the 'pre' or fun patch.

The real funny thing was the unique rifle was removed as was a legendary rifle that I had nano'd up to a respectable damage output. The unique had been in the first weapons slot and that position is still useable by equipping guns as per normal procedure. The third gun slot retained the rare loki rifle that had been nano' up; but the middle (number 2) weapons position for the character which had had the legendary rifle in it, is now an unuseable area. Nothing in it (that either shows or can be clicked to clear) no weapon can be equipped to it.
I'll probably end up wiping that character out as any backup copies seem to not work either.
The other characters are all loadable and have retained all previous equipment as you folks hinted they should.

BTW - the only step in the tutorial that I thought could use a small bit of attention to, was step 10.
Once step 9 has been performed, if you select the "optional_1_2_0.mod.zip" package and install it, you do get a warning message stating that the game has already been modded and proceding may cause data corruption of the already changed data. However, by continuing with the mod action, the optional mod does take effect.

An extra step 11 could be inserted into the tutorial referring to the 'sniper accuracy and rate of fire' mod that can still be used.

Thanks for the lesson!
The game does work nice with the added revival 1.2 mod.   :)
« Last Edit: Jan 21, 2010; 05:48 AM by Coldheart »
Coldheart
Insanity generally means crazy, a measure of normality should be called outsanity.
Does that mean that the measurement of such is in units of sanity ?