Author Topic: Merging edits from other mods  (Read 115 times)

guidovl

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Merging edits from other mods
« on: May 09, 2018; 12:48 PM »
Hello, in old nagahaku i edited the text files, and want to apply some of the changes to the new revival un patch for own personal use, however nagahaku's text files don't have " " on each string, and the new revival un patch does have this..  is this needed ??, thanks in advance

Kikina the templar

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Re: Merging edits from other mods
« Reply #1 on: May 09, 2018; 04:34 PM »
Everything i write now, i do not know for sure, they are my assumptions.
Most of revival text files is in format from some old version of reanimator (perhaps from the time of the 1.2.1 mod). Last version of Reanimator and Installer supports this files, but (unfortunately) no longer can create them.
Conversion to new format text files (without "") or directly to .cooked files is possible in the core, but you can never rule out the non-standard behavior of the new table after installing it into the game. The biggest problem is that the error can usually be detected only through careful testing.
For example table "levels" can be edited only in this text format. If you cooked this table or export it in new format, can no longer be used in mod - some levels stop working, characters in nightmare difficulty will be all stuck on Russell square.

guidovl

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Re: Merging edits from other mods
« Reply #2 on: May 09, 2018; 09:07 PM »
thanks for your response, suppose im then stuck to converting it to the old format

Kikina the templar

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Re: Merging edits from other mods
« Reply #3 on: May 09, 2018; 10:28 PM »
Maybe some files can converted correctly. For example, i have never encountered bugs in the "affixes" and "items" files, which i use sometimes in the .cooked format, due to the speed of testing.
Of course i would not think of using a cooked file directly in mod - risc of random disppearing of item from game is too high. But you can try it yourself...