Author Topic: About importing TCv4 uber armors  (Read 5594 times)

Nagahaku

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About importing TCv4 uber armors
« on: Oct 06, 2011; 10:12 PM »
TCv4 uber armors are amazing, but they are not so easy to be imported, because TCv4 are using different models and animations, so those armors cannot capable with original models if we donnot replace them with TCv4 ones.

the very first step would be adding entries into the items.txt table, just copy everything from TCv4 table and do not haste to save it, the column "inventory wardrobe" need to be changed according to what you add within table wardrobe.txt.

then, go to table wardrobe.txt, accroding to tcv4 table, add entries for the uber armors. and attention please, there is a mistake within tcv4 table on the hunter's tech_uber gloves, they are directed to "arcane_heavy" ones, you can just correct it ;)

two more tables to go: wardrobe_models.txt and wardrobe_texturesets.txt, just do the same thing: copy everything related to the uber armors from tcv4 tables and add new entries into them.

then go back to table items.txt, direct every uber armor entry's "inventory wardrobe" column to the related entry id you added into table wardrobe.txt.

there would be a last problem: you must modify one TCv4 version .xml file:"female_3p_appearance.xml.cooked" from directory "data\units\players\animations\female_3p". you should have it uncooked, then open it, you can see line 9 and 10 are:
  <pszSpineSidesTop IsTCv4="true">LatLf</pszSpineSidesTop>
  <pszSpineSidesTop IsTCv4="true">LatRt</pszSpineSidesTop>
remove "IsTCv4="true"" and the blank before them, save the file then have it recooked.

as for the male version, you still need to uncook TCv4 file "male_3p_appearance.xml.cooked", but just recook it would be fine, donot need to modify any text within it.

finnaly, you must pack the whole tcv4 inventory "data\units\players\" into your mod package, remember to have "female_3p_appearance.xml.cooked" and "male_3p_appearance.xml.cooked" replaced with the ones you just modified, then install and you can get those terrefic armors in SP game.

pictures time! also the modified "female_3p_appearance.xml.cooked" below. and, just remember, this mod would be large... :)
« Last Edit: Oct 16, 2011; 05:42 PM by Nagahaku »
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Nagahaku

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Re: About importing TCv4 uber armors
« Reply #1 on: Oct 06, 2011; 10:17 PM »
continue....
« Last Edit: Oct 12, 2011; 09:53 AM by Nagahaku »
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Malachor

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Re: About importing TCv4 uber armors
« Reply #2 on: Oct 07, 2011; 12:21 AM »
Nice work Nagahaku.

Bryan

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Re: About importing TCv4 uber armors
« Reply #3 on: Oct 07, 2011; 02:19 AM »
Most impressive indeed  ;D
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Re: About importing TCv4 uber armors
« Reply #4 on: Oct 07, 2011; 03:29 PM »
Those armors look very cool  8), Great job! Did you manage to find the powered armor ("The Lightening") that was used in the original Ploughyard quest? I seem to remember someone (Berit?) was going to import it into SP but not sure it happened.

Nagahaku

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Re: About importing TCv4 uber armors
« Reply #5 on: Oct 07, 2011; 04:57 PM »
after i look into the tables, i have to say that the big robot's armor is exactly odinary "power heavy" that you can purchase from merchants... maybe they looked different when they are bigger... :(
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MYSTICMAN

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Re: About importing TCv4 uber armors
« Reply #6 on: Oct 07, 2011; 05:05 PM »
Man!! This is so cool ,great work...



JODY....

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Re: About importing TCv4 uber armors
« Reply #7 on: Jan 31, 2012; 05:07 AM »
looks awesome
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Malachor

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Re: About importing TCv4 uber armors
« Reply #8 on: Aug 13, 2016; 02:51 PM »
Okay, I'll need to go through the guide myself first so I know how to explain it.
I'm not going to promise that it will be done tomorrow(it's 11pm my time), but I'll try to do it by next weekend.

Malachor

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Re: About importing TCv4 uber armors
« Reply #9 on: Aug 18, 2016; 10:45 AM »
Well, so far I can find the cabalist gloves. Nothing else though.
And most of the npcs aren't wearing anything, though the guards do have weapons and/or shields.

Malachor

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Re: About importing TCv4 uber armors
« Reply #10 on: Aug 19, 2016; 01:40 PM »
Alright. I've uploaded a proof of concept picture showing that I've been able to get the hunter armour ingame at least.
And now that I've done that, there is a slight issue.
The item names, and descriptions, and flavour text(what you see when examining the items) are referencing the single player string files, so that they are weird. For example a couple of the pieces are named after various fellbore types, like Fellbore Lasher.
Obviously, that would need to be changed. However, there's a couple of ways of doing that: 1) use the multiplayer string files, but that would require modifying every other item/monster/object to use them as well; 2) append the relevant strings to the single player files; or 3) create a new string file like we did for Revival and add them to it.
Alternatively, I could just post the files as a .mod.zip, and people can play with the new items with their interesting names. After testing this method of course.
On the other hand(a 3rd one? why not?), I could incorporate them into Revival, and release them when I've done more work on that.