Hellgate Revival :: Forums

Hellgate: London (Single Player) => Downloads => SP Modifications => Topic started by: Kikina the templar on Oct 31, 2019; 10:53 PM

Title: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Oct 31, 2019; 10:53 PM
Welcome to "Unofficial Revival" version 4.2

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).
A description of all the changes is in the complete patch notes in the .rar package with mod.

Important ! All attachments on this forum is visible only if you are registered user and logged in.

Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english, czech and russian)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 4.2 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

Compatibility of gamesaves from foregoing versions of this mod or from original game is high, but not guaranteed.
Everytime backup your save games before mod instalation !!!

Link 1 english interface
https://ulozto.net/file/xUtUezELvrdl/hellgate-london-unofficial-revival-v4-2-rar#_ga=2.192655337.298761161.1572483817-647374654.1558152989
Link 1 czech interface
https://uloz.to/file/xUtUezELvrdl/hellgate-london-unofficial-revival-v4-2-rar
Link 2
https://megaup.net/4dN7j/Hellgate_London_Unofficial_Revival_v4.2.rar



4.2 Patch Notes
---------------
 --- All Russian texts created for Revival have been revised and have undergone extensive proofreading. We thank Antediluvian, who has taken this difficult task with great care.
If you have any comments or questions about new versions of the texts, you can write them here or directly to Antediluvian.
Vanilla strings are left virtually unchanged - at present it is not possible to edit them, they can be changed only by readressing the individual items in the game and it is too difficult and time consuming task.



For people who want to play online as well: "London 2038" project is in stable "public open" alpha stage. Its possible make on you computer dual installation of Hellgate and play both (London 2038 and Revival) simultaneously.
You must follow this instruction:

How play 2038 and revival together on one computer: 1. Install Hellgate London and both patches 2. Backup whole folder "Flagship Studios" with different name. 3. Instal revival 4. To backuped folder install 2038 files 5. Keep both folders in "program files". The version you want to play rename to "Flagship studios", the other may have an arbitrary name. Do not forget to run every version with the right loader inside folder...

Title: Re: Unofficial Revival SP modification 4.2
Post by: icu812ruok? on Nov 04, 2019; 12:23 PM
It's nice to see that you still update this. Thank you  :)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Antediluvian on Nov 09, 2019; 09:37 PM
Greetings.

With the wisdom shared by Kikina and the results of my own digging, I was able to compose a guide that covers the following:
• specifics of vanilla texts
• general info about Revival text strings
• details of translating certain strings, especially into languages with gender-specific inflections
• extra info that could be added to translated strings, such as names of books/movies/games not specified in source (EN) strings, or track names for snippets of song lyrics
• testing the translated strings (all necessary tools are included into mod archive) and isolating possible errors

Now, if anyone wants to step up to the task of translating the mod, the languages still not covered are:
• French
• German (German version only – EU/NA client doesn't have it)
• Hungarian
• Italian
• Polish (this one should be relatively easy with CZ and RU strings done)
• Spanish
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Dec 23, 2019; 11:25 PM
Merry Christmas to the whole Hellgateaus community !   :)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Seferoth on Dec 24, 2019; 02:01 AM
Merry Christmas to you all! :)
Title: Re: Unofficial Revival SP modification 4.2
Post by: spag on Dec 24, 2019; 08:05 AM
Happy Holidays. 8)
Title: Re: Unofficial Revival SP modification 4.2
Post by: kumose on Dec 24, 2019; 06:30 PM
Merry Christmas everyone.

I got home and reunited with my desktop
Of course I load up my old toons

Have a few(ok a bunch) questions for Kikina.

1. I knoiw killing Death involves hitting it first with God Gun, but sometimes the invincibility of Death stays longer than necessary. Most of times the damage kicks in within first 10-15 seconds and I switch to my normal weapons to kill it, but I just can't figure out what makes such difference.

2. Any plan to adjust the Lord Puppy appearance rate? So hard to get the full-slot unique sword it drops.

3. Any plan to bring back the hit-on Nova's original graphic? If it's a relatively easy thing to be implemented, someone please teach me :)

4. There are hidden on-hit proc called 'Morbid Fang,' any chance you would come up with some special mods as you did with Elec nova?

I feel like I just did the opposite of giving you the Christmas present and I am terribly sorry.

I've enjoyed the series of mods you provided us and am truly thankful.

Once again, Merry Christmas and Happy New Year!
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Dec 25, 2019; 07:20 AM
 ;)

1 - Both God's gun (Touch, Breath) have composite missile. While firing is released one projectile and this projectile split after some time of flight. Ability remove immortality from Death have only secondary missiles.
So, you need shoot not close enough, but from a greater distance...

2,3 - I'm not planning any changes yet. Lord Puppy's spawn is very easy to adjust using a reanimator, but unfortunately changing any graphic effects is one of the most difficult things to do.

4 - Now I don't remember what morbid fang is. There are a few things in Hellgate that have unique affixes and all of them are remembered probably only by Bryan  :D. But as I said, I'm not planning anything new yet...
Title: Re: Unofficial Revival SP modification 4.2
Post by: kumose on Dec 25, 2019; 02:52 PM
thanks for the reply Kikina. I've poked around a few hex values back in the day, and Morbid Fang looked like a watered down version of Toxic Nova, no not a huge game changer for anyone I believe. Anyway, Wishing you a great holiday season
Title: Re: Unofficial Revival SP modification 4.2
Post by: stelond on Jan 29, 2020; 04:13 PM
Thank you for russian translation!
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Jan 30, 2020; 04:46 PM
 :)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Nortius on Feb 11, 2020; 08:16 PM
please make the english version downloadable on mediafire.
i would have to buy vpn to download from uloz bc of german fuckshit jurisdiction (uloz is blocked)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 12, 2020; 04:16 AM
Try this link:

http://www.mediafire.com/file/f5dvg9hec23rrxa/Hellgate_London_Unofficial_Revival_v4.2.rar

Link  will only be retained for up to 14 days, i no have registration on Mediafire.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 12, 2020; 09:46 PM
Revival 4.2 is stand alone patch. You need only original 2007 game client, with two legacy patches installed. Then you can run installer exe (Revival 1.5b1 launcher) and directly install Revival mod (revival un4.2 .mod.zip).
Details is here: https://www.hellgateaus.info/forum/hellgate-london-modification-downloads/the-'new'-launcher-(for-revival-1-5-and-up)/

HD textures pack is no need for Revival, this is stuff for Steam version of game. Steam version is incompatible with Revival.
Revival have full support for HD textures and for use DX10 directly into game settings.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Nortius on Feb 12, 2020; 10:58 PM
Try this link:

http://www.mediafire.com/file/f5dvg9hec23rrxa/Hellgate_London_Unofficial_Revival_v4.2.rar

Link  will only be retained for up to 14 days, i no have registration on Mediafire.

Thank you very much. Much Appreciated.

Edit: I am sadly running the german version. Rev 1b2 was playable, 4.2 is not. As soon as i click on single player the game crashes. does it have to do with the language? ist there a workaround? i have the "dvd"-version, but sadly not in english.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 13, 2020; 11:08 AM
To Nortius - Revival 4.2 support only English, Czech and Russian language. German client can be transformed to english version, search topics about this here or on 2038 forum.

To lafourminoir - game patches is installing automatically, choosing path is not possible. I have seen several times that on some systems the patch will not find the right way to game installation folder. The cause is unfortunately not known to me. The only solution is to install the game to the default path on drive C.
Title: Re: Unofficial Revival SP modification 4.2
Post by: aarnold1000 on Feb 14, 2020; 12:45 AM
Sounds like you didn't run the game after installing the SP patch (go in create a throw away character) kill a couple zombies that's enough and exit.

Install multiplayer patch and launch multiplayer. You won't be able to log-in but it sets up a lot of stuff before log-in fails.

Then do you still get the error?
Title: Re: Unofficial Revival SP modification 4.2
Post by: lafourminoir on Feb 14, 2020; 02:24 AM
uhm when i install the MP it tells me that there is already a version and stops

wen  i start the lancher now i cant see the mod 4.2 for instal on path files

bad paths ? = https://nsm09.casimages.com/img/2020/02/14//20021402270519481416645283.png

so another thing the game is instal on fr . conflict for later instalations adds and mods ?

need re donwload the game for reinstalle on US tchh deleted after instal lol

bad iso ? = http://oceanofgames.com/hellgate-london-free-download-6359592/
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 14, 2020; 10:04 AM
It's hard to say what a mistake is.
Missing dependancy error means that the sp patch is not correctly installed.
Paths seems ok. Zip file with Revival can be stored anywhere, you must trace it manually while each installation (Utilities/Modifications/Install).
French language is not supported. Probably only some strings should be missing, but other errors cannot be excluded.
Make sure there is no Steam version of the game in the iso file. Steam version cannot be modded.
Steam version have Hanbitsoft in the logo, on main screen flying bats on background, in lower right corner is inscription "Single play 2.1.04.", first station is Greenwych headquarters.
Original version have Flagship in the logo, on main screen is no bats, in lower right corner is inscription "1.18074.70.4256", first station is Holborn.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Feb 18, 2020; 05:36 AM
Hi,Kikina, I use your mod and find sometimes the game crashed. I install the game and mod as your instructions. And when I watch the error log, I find it writes "FILE NOT FOUND:***". I don't know how to solve this problem and I attach my error log here. I hope you can help me.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 18, 2020; 11:02 AM
All missing files recorded in crash log is from MP patch. So problem is somewhere in installation of MP patch.
You didn't forget to run MP client once after installation of MP patch (before installing of Revival mod) ?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Feb 19, 2020; 02:56 AM
I don't remember what I did when installing and I reinstalled the game yesterday as your mod instructions. It still generated the error log and the error log has more lines than the error log which the crashed game generated. I don't know how to solve it. Maybe the TCv4 patch I used is something wrong?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 19, 2020; 02:51 PM
Unfortunately, I really have no idea what the problem might be.
If you follow the prescribed procedure and use game patches downloaded from the forum (https://www.hellgateaus.info/forum/hellgate-london-download-patches/), everything should work ...
 :(

I understand that you can't play the game at all ? If the game is running and occasionally generates some error log, then it's okay. Accidental crashes can also occur occasionally - this is not a mod error, but a client error. The original game does it too. Certainly, this should not happen too often. Me on Win 10 game crashing so 1x or 2x within 12 hours of playing.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Feb 20, 2020; 01:48 AM
I have finally downloaded the SP patch provided this forum and reinstalled all. This time, the error log has less lines than I uploaded several days ago. It seems all right. And I just want you to see if the not finded files in this log is indeed needed for your mod. Thanks! :)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Feb 24, 2020; 09:54 PM
There's no need to worry about this bug report.
These errors arise because some files from the MP patch are not (sometimes quite intentionally) made available to the SP client.
Others appear because some new graphic data is only in high definition. They work at low resolution correctly, but the paranoid program will not forget to remind you that something is wrong.
And so on, and so on..
It is simply necessary to realize that Revival forces the SP client to do things for which it was not set up. It will not work without any error messages.  ;)
Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Mar 05, 2020; 07:06 AM
Just report a small bug: when the double-edged weapons/armors have dreadful + ** all attributes, it just shows "+" where it should be a '-'. So, sometimes I have to examine the weapon/armor to see what's the dreadful properties of the double-edged weapons/armors is.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Mar 05, 2020; 02:18 PM
Double edged items were added to the game by the authors of the original Revival.
Unfortunately, the SP client is not ready to display negative properties on items. Some of the double edged affixes are displayed in a rather confusing form, this is one of them.
Affix added +1 to all attributes, negativity lies in the increase of cost of wearing item, for example 10 points of strenght.
Similarly confusing may be the reverse displayed cost for mana consumption on all focuses type mutenacle.
While development of unofficial Revival i personally tried to teach SP client to display negative affixes in red and with correctly values. But I found out that for displaying affixes on items is used a template system, automatically used for affix that meets certain conditions. The whole system is too complicated to interfere with someone who doesn't know exactly what he's doing. I finally gave up...  :-[
Title: Re: Unofficial Revival SP modification 4.2
Post by: KalleHell on Mar 12, 2020; 01:37 PM
Brief status report:
German translation is progressing slowly. I am optimistic to be able to release another version at the end of March as planned.

I decided to leave a few lines in their English because a translation would change the meaning.
Several attempts to find an appropriate translation did not produce the desired result. Therefore, an internationally understandable English seems to me more suitable than an incorrect translation of the language.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Mar 20, 2020; 06:37 AM
Hi, kikina, I found that the quests designed aren't reasonable for that sometimes I have to go to the previous location I have cleaned for the next quests. When I try Nagahaku's mod wiht NagaOptions, it seems the modders have adjusted the order of quests and it seems well. Could you please optimize the order of quests in your mod?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Mar 20, 2020; 08:22 AM
Hello  :)
It is quite difficult to arrange all quests so that everything works flawlessly.
The current variant is the third in order and i know that it works without errors, so i will not change anything.
Yes, for some quests is need return to previous locations, but that's is in the original game too.
Title: Re: Unofficial Revival SP modification 4.2
Post by: SpanishDiablo on Apr 07, 2020; 11:23 AM
Link number 2 is dead. How can I download the mod?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Apr 07, 2020; 03:28 PM
Link 2 has been updated.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Persian on Apr 09, 2020; 04:49 PM
@Kikina_the _templar Thanks for your Awesome mod ❤
Is it possible to add Auto Dismantler to SP game?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Apr 09, 2020; 07:04 PM
 :)

Adding dismantler to Revival was originally planned, but unfortunately i found that it probably could not be done without the help of the core program. So it can't be done yet.
Title: Re: Unofficial Revival SP modification 4.2
Post by: stunner345 on Apr 24, 2020; 07:58 AM
I have installed the 4.2 patch and I have encountered few problems with it.
It's been some time since I have played Hellgate London and it was with the last 15b2 patch, maybe I don't remember some things correctly.
These are some problems I have while I am playing the 4.2 patch:
- the enemies i kill, often hovers a few feet in the air after dying, i didn't remember it beeing like this in the vanilla game
- the autotracking of quests doesn't seem to work, I have to manually click them in the list
- when I abandon a quest, no NPC gives me the quest again ( for example abandoning the main quest line, searching for the rift in the British Museum )


Title: Re: Unofficial Revival SP modification 4.2
Post by: Duke on Apr 24, 2020; 10:00 AM
I have installed the 4.2 patch and I have encountered few problems with it.
It's been some time since I have played Hellgate London and it was with the last 15b2 patch, maybe I don't remember some things correctly.
These are some problems I have while I am playing the 4.2 patch:
- the enemies i kill, often hovers a few feet in the air after dying, i didn't remember it beeing like this in the vanilla game
- the autotracking of quests doesn't seem to work, I have to manually click them in the list
- when I abandon a quest, no NPC gives me the quest again ( for example abandoning the main quest line, searching for the rift in the British Museum )

The second issue you encountered is the same as the vanilla game. The 1st and 3rd problems may be solved by reinstalling the 4.2 patch as this mod instructed.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Flagris on Apr 25, 2020; 05:31 PM
- the autotracking of quests doesn't seem to work, I have to manually click them in the list

At least in 4.0 autotracking does work. If you tick it in the options, when you enter the area wherein you have active quests the tasks show up in the bottom right corner of the screen.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Chernomor64 on Apr 25, 2020; 09:31 PM
This mod increases the drop chance of items various degrees of rarity from monsters and chests by comparison to vanilla game?
In vanilla game, even with clothes that increase the drop chance, rare items dropped too rare.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Apr 26, 2020; 01:12 AM
Yes, the chances of getting better equipment are much higher in Revival than in the vanilla version.
Title: Re: Unofficial Revival SP modification 4.2
Post by: Winowa on Jun 03, 2020; 08:34 PM
Is there a trainer that works with this mod?)
hellgate don't seem to have console command
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Jun 03, 2020; 10:33 PM
No, the trainer is not here.
At the beginning of the game, however, you can use a cheat for beginners. During installation of mod activate function "Cheat Mode For Beginners". If is this function activated, all newly created characters get from Nemo on Holborn beside cube one very special weapon - as long as the character holds it in his hand, he is immortal.
Title: Re: Unofficial Revival SP modification 4.2
Post by: fred1014 on Jun 30, 2020; 03:33 PM
Hi, I'm new here.

So I can't play Stonehenge and tokyo in Unofficial Revival SP?
Title: Re: Unofficial Revival SP modification 4.2
Post by: Kikina the templar on Jul 01, 2020; 04:15 AM
No, there are no complete expansions in the Revival. However, there are all the weapons from both expansions, most of the monsters and many extra things that are nowhere else. There is also full DX10 support. The package with Revival also includes a complete patch notes, in which all changes are described.