Author Topic: Unofficial Revival SP modification 4.2  (Read 11830 times)

SerZaka

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Re: Unofficial Revival SP modification 4.2
« Reply #90 on: Oct 22, 2020; 03:02 PM »
Hi, probably this is the wrong thread where I should ask this but I subscribed just 10 minutes ago  ::)

I installed the mod , I loaded my old Summoner (I finished the vanilla game first) . As I try to summon my 5 White Elementals (can't remember the name ) when I summon the fifth the games freeze . Everytime . Did I do something wrong while installing or is this a known error?

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #91 on: Oct 22, 2020; 09:14 PM »
Basically, vanilla game positions should always work without problems. However, Revival adds such a huge number of changes to the game that compatibility cannot be completely guaranteed. Several people have already complained about similar problems, but i can't determine where the error might have occurred. I'm sorry.

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #92 on: Oct 31, 2020; 08:54 PM »
When one epoch ends, another always begins...

Hello, all hellgaters !
The online project "London 2038" is coming into beta phase today !

https://london2038.com/

I join in the congratulations and wish the project many more successful years.

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #93 on: Nov 01, 2020; 11:23 AM »
I understand that longtime Revival fans are sorry that the development of the mod is over. However, i definitely don't want to jeopardize the stability of the program with any ill-considered changes, especially now that my alpha tester doesn't have time for Hellgate.
I spent last night wondering how, without much sacrifice and crying, at least something small could be added to the game to please the players. And maybe something occurred to me.  ;)
So. I wanted to ask, chaosOne, GeneralDelta, did you manage to solve those things with cooldown and wow inventory in a satisfactory way ? That i would add to that when i start this madness again ...
I would also welcome feedback from experienced players - have you currently been tested that any feature marked as experimental (use at own risk) works without any problems ? That i could delete this warning in the installation menu.
 :)

Galaduir

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Chests bug in Revival 4.2
« Reply #94 on: Nov 03, 2020; 10:36 PM »
When I loot the chests they remain open until I stay in this location. When I quit the location and then return (say, through Hellrift and back) they become closed again and inactive. It's not very convenient because from time to time I forget what chests I have already looted when the location is big and/or mazy enough :)
Is it a HG:L-inherited bug, and can it be mended someway?

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #95 on: Nov 03, 2020; 11:51 PM »
This is not a Revival bug, but bug from original game.  ;)
The corpse of monsters works similarly. When you return to the place where you killed something after a while, sometimes the effect of a monster's death that is no longer there flashes in the same place.
Unfortunately, i can't fix it.

kumose

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Re: Unofficial Revival SP modification 4.2
« Reply #96 on: Nov 05, 2020; 01:39 AM »
any update is a good update at this stage of the game :)

I am still weekend farming for a pair of full 5-slot Gleamcarver, Plague Mass and 4-slot Night Angel
but haven't found one yet. They do exist though, right?

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #97 on: Nov 05, 2020; 03:09 AM »
 :)
Yes, Plague mass have chance on 1-3 battery and 0-2 relic slots. Night Angel 2-3 relic, 0-1 battery.

kumose

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Re: Unofficial Revival SP modification 4.2
« Reply #98 on: Nov 05, 2020; 03:21 AM »
yeah I know they exist. You've answered that for me a long time ago in very comprehensible way. Thanks again. I've just finished farming for a pair for each character's Magic of the Ancients.
+10 skill on Summy is a dream no more.


Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #99 on: Nov 05, 2020; 03:30 AM »
Nice. I can imagine what a job it took. Gz !     ;D

Galaduir

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Re: Unofficial Revival SP modification 4.2
« Reply #100 on: Nov 05, 2020; 11:36 AM »
This is not a Revival bug, but bug from original game.  ;)
The corpse of monsters works similarly. When you return to the place where you killed something after a while, sometimes the effect of a monster's death that is no longer there flashes in the same place.
Unfortunately, i can't fix it.

Hm, never noticed this corpse bug you mentioned. Anyway, the chest bug and the corpse bug are not so harsh to spoil the pleasure.

BTW yesternight I met another possible bug. The quest bulletin booth at Charing Cross station keeps giving  the Ghost of Christmas killing quest again and again, I've already killed the four-handed bastard four or five times. Will there ever be the end of this madness? :D

michel741

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Re: Unofficial Revival SP modification 4.2
« Reply #101 on: Nov 05, 2020; 11:42 AM »
Excuse me, but what is Plague Mass? In which version this weapon is?

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #102 on: Nov 05, 2020; 02:06 PM »
Galaduir - Some quests is a "daily" quests. You can complete these quests again and again, each time you exit game and start it.  ;)

michel741 - Plague Mass is sword, Gleamcarver with green blade. It can be obtained during a running FIFA event as a drop from quest boss Katamari. This sword exists only in Revival mod, as does the whole event.

Kikina the templar

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Re: Unofficial Revival SP modification 4.2
« Reply #103 on: Nov 08, 2020; 06:45 PM »
The new small patch is practically ready. That’s one small step for a Revival, and even smaller for mankind.  ;D
I want to try it a few more times. It's not that the new changes don't work, but i'm always afraid of what has stopped working behind my back. Reanimator likes these jokes ...

kumose

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Re: Unofficial Revival SP modification 4.2
« Reply #104 on: Nov 09, 2020; 03:02 AM »
salivating over here :)