Author Topic: Unofficial Revival SP modification 4.0  (Read 16415 times)

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #60 on: Dec 21, 2018; 10:49 PM »
Hello,
Focuses - I do not remember they would shoot two missiles in some version of game, maybe in vanilla. Revival using clean SP 1.2 patch for this, and focuses firing always only one missile (right hand).
If you use dual focus, then is used 60% damage of each focus, so if is damage of both focus 100, then missile deal 120 damage point.In game is not only focuses with energy ball, here is fireballs, fields, bug swarms... Skills have always own missile and damage of skill is defined on focus with parameter "power".

Wart quest - it is so. Flagship planned to change his leg, but it was not enough to finish. In game data is 3D model of Wart with new leg, but not tested.

Focus texture - I did not understand what was going on. Some focuses is not display correctly with some skins or in left hand (see patch notes). Texture of items can be changed easily with Reanimator, but change coordinates od 3D object is not possible.

Update - there are currently no plans for updates

mazuta

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Re: Unofficial Revival SP modification 4.0
« Reply #61 on: Dec 27, 2018; 02:19 PM »
Hey.How to port Multi Aura function from Nagahaki v3.0 in Unofficial Revival v4.0
You managed to port "Crazy Slayer".Can "Multi Aura" be able to port?(Increase monsters density in most levels - experimental function ported from Nagahaku mod, use it at your own risk.)
« Last Edit: Dec 27, 2018; 06:02 PM by mazuta »

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #62 on: Dec 27, 2018; 08:01 PM »
Multi aura ofcourse CAN be ported to Revival, but it's not as easy as it may seem.
Multi aura function is determined in install.xml and can be ported practically without changes. Problem is data for this function. Nagahaku using many changes in skill system, Revival working on clean SP 1.2 patch.
It would be necessary to review all the skills in skill table to find out which auras are and then fit data table for this function in install.xml.

Ghoul-bb

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Re: Unofficial Revival SP modification 4.0
« Reply #63 on: Dec 27, 2018; 10:14 PM »
I've got a bug after installed Revival 4.0
All humans became fat or something like this. Looks like something wrong happened with their animations.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #64 on: Dec 27, 2018; 10:20 PM »
Nice  :D
Try reinstall.

Skill menu have old backround and legs of NPC seems like ok - on 99% is problem with wrong installed MP patch.
« Last Edit: Dec 27, 2018; 10:35 PM by Kikina the templar »

Ghoul-bb

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Re: Unofficial Revival SP modification 4.0
« Reply #65 on: Dec 28, 2018; 03:09 PM »
Last patch, I installed, is this 2.0 MP and without Revival there is no such bug.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #66 on: Dec 28, 2018; 05:58 PM »
Without Revival ? You think Nagahaku mod ?
If you have in Revival deformed NPC, then in Nagahaku it will be same. And MP patch is used only in this two mods.
2038 installation is not compatible with modded installation.

Brimhir

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Re: Unofficial Revival SP modification 4.0
« Reply #67 on: Dec 28, 2018; 07:07 PM »
"I've got a bug after installed Revival 4.0
All humans became fat or something like this. Looks like something wrong happened with their animations."
That's awesome!

Hellgate; Baton Rouge (Yes, I am an American)

Ghoul-bb

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Re: Unofficial Revival SP modification 4.0
« Reply #68 on: Dec 28, 2018; 08:09 PM »
Without Revival ? You think Nagahaku mod ?
If you have in Revival deformed NPC, then in Nagahaku it will be same. And MP patch is used only in this two mods.
2038 installation is not compatible with modded installation.

I installed Revival on the clear Hellgate, patched with 2.0 MP patch. I did not install any other mod.

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #69 on: Dec 28, 2018; 08:40 PM »
In any case this is installation error.
Reinstal game and mod with proper procedure.
http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/the-'new'-launcher-(for-revival-1-5-and-up)/

Evok50

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Re: Unofficial Revival SP modification 4.0
« Reply #70 on: Jan 06, 2019; 06:08 AM »
Just found this amazing mod! Wanted to use my 1st post to thank you. You've done an incredible job of showing what can be done with the HGL engine/mechanics!  :D It is a ton o fun to play...
« Last Edit: Jan 06, 2019; 06:17 AM by Evok50 »

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #71 on: Jan 06, 2019; 05:17 PM »
Thanks  :)

Evok50

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Re: Unofficial Revival SP modification 4.0
« Reply #72 on: Jan 06, 2019; 08:13 PM »
So quick question: Is there a shared stash anywhere in the mod? Any point in keeping non-class specific items?

TIA

Kikina the templar

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Re: Unofficial Revival SP modification 4.0
« Reply #73 on: Jan 06, 2019; 08:39 PM »
Shared stash is only online stuff and cannot be use without changes in core program. So, for now no one singleplayer using it.
For transfering items between characters is here only one possibility - old betaversion of Reanimator. Transmogrify cube is used for it and the procedure is rather complicated.
Read here:
https://www.hellgateaus.info/forum/hellgate-london-reanimator-editor/installing-reanimator-and-using-the-item-trading-function/
and in many others threads at this forum...

I have already tried to persuade several people to add this feature to the mod launcher, but so far without success.

Evok50

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Re: Unofficial Revival SP modification 4.0
« Reply #74 on: Jan 06, 2019; 09:28 PM »
Ah thanks for the prompt response. Not going to bother as the loot is plentiful enough.