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Hellgate: London => Downloads => SP Modifications => Topic started by: Kikina the templar on Jul 08, 2018; 03:57 PM

Title: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 08, 2018; 03:57 PM
Welcome to "Unofficial Revival" patch version 3.9

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).


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Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.9 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 3.8, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.



3.9 Patch Notes
---------------

* correction from last patchnotes: Sydonai's rings no have his name. All six version have name "Magic of the Ancients". I made a change at the last minute and forgot to overwrite the patchnotes

- in game is three new quest lines:
  - (Find Techsmith 69 - one quest, completely new, using hidden graphic data from client for new boss, can be repeated), you can get this quest from Alay Penn at Templar base or Monument station, after taking end game reward from lord Arphaun and opening portal to "Deathtrap" level. The boss which you must kill during this quest can drop beside standart boss loot one piece of rune dagger materials per kill and have 25% chance on drop one from three type boots (one for each class). Boots have new 3D model from Hellgate global client and it's probably the last piece of clothing i've ever managed to convert.
  - (Pratch's amulet - two quests, from old versions of game, with some changes, cannot be repeated), Mag from Temple station now after all her old task give one new quest, kill demon Phantasm in Barge House. Like reward you get lost amulet, if you give amulet to Pratch, then you get from him one demon pet egg.
  - (Kill Death - two quest, completely new, using some mechanisms from old game versions, with one new Tokyo boss, can be repeated), first quest you get from Aeron Altair in Templar base, if have fullfiled all his previous quest and after taking end game reward from lord Arphaun. You must kill nightmare named "Death", but it is invulnerable. If you ask cabalist Crowe in Liverpool station (all her previous quest must be done), then you get second quest - kill demon Kohama in Undershaft. From Kohama you get one "God's rune", merge it in cube with rune dagger and with new "God's gun" you can kill "Death". "Death" have 25% chance on drop one from three new dye kits.
- because is here new end game bosses, all monsters at Tudor street, Threadneedle and Undershaft are now always at the level of the player

- one new skin implant can be obtained from "mysterious item" cube recipe - "Depressive image". Little depressive for female characters, very depressive for male  8)

Bug fixing:

- because the core program can not automatically give to players two reward items from quest and only manually taking working correctly, from quest "Find Dobster" (Joanne, Charing cross) now player get all reward items instead of two, enjoy thems
- i made partially fix bug from TCv4 patch, which appears only if you do not using dye kits - if you use color from some "Abyss set" armor piece, then, after switch weapon set or wear/unwear any piece of equip, colors on characters fade out to profession default colors. In game is now three versions of this set ("classic" from Moloch, "homeless" from Vitava and "tokyo" from Berial), all unique pieces from this sets should now work normally, without color changes. All existing pieces from "tokyo" set will now have another color than before (the consequence of the repair), but all newly generated pieces should will normal colors again. Bug still can appear on no-unique pieces from Moloch, on it is problem still unsolveable
- focus "Keel brand" now have in czech language new name, thanks to Apkazox for pointing me on the mistake
- unique gun "Steamer" (loot from FIFA event boss Katamari) and all types of "RJ-10" gatling guns now have another missiles. The original caused graphical bug while shooting. Thanks to "Kumose" for bug findings
- "Steamer" now have lower DPS number, that during the augmentation does not exceed a one thousand (tooltip cannot correctly display number with four digits). Its only change in number, damage of weapon is without change. For those who do not know yet - this number is fake, set for each weapon manually and increased on average during augmentation or modding. Thanks to "Marcelka" for bug findings
- some battle templars (mainly female characters) around Templar base and members of the Brandon Lann and Aeron Altair escort now have wear other armor. That eliminating the bugs of 3D models that have emerged through the transition to new character animations. Thanks to "Kikina" for bug findings  ;D

Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download link:

https://uloz.to/!9RP7PaUSzZlk/hellgate-london-unofficial-revival-v3-9-rar

Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 08, 2018; 03:59 PM
Computer archeology:

1) - We all know a moving story about Oracle and Techsmith 314, but in game data is included one other story too.
Originally, the authors apparently planned a direct transformation of the technician into the demon.
And since demons are forbidden in China, it would have been transformed into a some kind of lizard.


Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 08, 2018; 04:02 PM
2) - Tokyo templar "oriental" set have very cool look, but does not cooperate with currently used players animations.
I managed to save only boots from it, but here you can see screenshots of female pants (for study reasons).
In game is unusable, because while running does not fit on player torso - is visible through.
And do not want to see what it does with the male figure...


Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 08, 2018; 04:04 PM
 ;D

Title: Re: Unofficial Revival SP modification 3.9
Post by: gorkn on Jul 09, 2018; 12:24 AM
It's always nice to come back and see a new update  :D

Do you think it'll ever be possible to do an optional component like 'Disable Mods Attribute Cost' but for all weapons and armor as well? So you can wear whatever armor/weapon you find without having to worry about how much stats you have or the equip cost.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Azgursz on Jul 09, 2018; 12:25 AM
Hi first of all thank you for the 3.9 mod, done all new quest but the Kill Death one have 2 bugs Kohama don't do any dmg(don't tryd 2th time) and I can't combine the God's rune with daggers  :(
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 09, 2018; 02:21 AM
- disable attributes - it would be, but it will come to me like a too much big cheat  :D

- Kohama - have only very small damage (basically only with firefield), it's just a fun boss, like lord Puppy or Zomper

- God's gun - you need spectral rune dagger "Hour of souls". Other daggers cannot be used
Title: Re: Unofficial Revival SP modification 3.9
Post by: Azgursz on Jul 11, 2018; 09:47 PM
I got like 4 fire dagger 1 poison 2 pysical sets (and so many parts) but no spectral only 1-2 seal for it, this is the hardest quest ever because of this, don't like cheating but Techsmith 69 had tormented enough for droping it, is ther any way to spawn that spectral dagger in like with console command or other way?
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 11, 2018; 10:49 PM
If there is a cheat console, i dont know how open it in SP (i would also like to use it for testing)...
You only no have luck with drop, it will happen.
Try farming some easy boss instead of Techsmith 69. I think that best is Fulcrum.
If you character have "God's breath" gun from "Cheat mod for beginners" then you can use this gun - has the same special feature as "God's Touch".
 ;)
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 14, 2018; 08:15 PM
I have a question about the end game stuff.  So far, I have done all of the quests except for To the Hellgate.   I have wandered through Deathrap, and visited all of the stations to make sure I didn't miss any quests.  Lord Arphaun doesn't seem to want to do anything special.

When does he give out the reward so we can do the other quests as well?  Do the Broker's quests have to be completed to trigger this?  Also, one of the previous updates said to talk to Murmur after getting the reward to get the Belial quest, which also confuses me.

Thanks ahead of time.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 14, 2018; 10:27 PM
All end game farming quest appears AFTER you finish quest "To the Hellgate".
You must kill Sydonai and end game. Then (after relog to game) go to Templar base and talk with Lord Arphaun. After that appears quest for Berial, Kohama, Death and Techmith 69.
Broker quests is not related with that.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 15, 2018; 12:51 AM
So, I don't walk out the portal that officially ends the game and starts me back at the beginning?  Just log out and then back in and I'll be back at St. Paul station?

If I end the game, I start at the beginning again with no quick travel to Templar base.

I'm sorry if I sound dense, just trying to wrap my head around it.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Malachor on Jul 15, 2018; 02:24 AM
When you finish the game for the first time, the game automatically loads you into nightmare difficulty, but you can choose to go back to normal. Though you may want to finish on nightmare before doing those quests.
When you select the character, only single click(double clicking selects and loads the character), then at the bottom of the ui, near the two buttons, there should be a strange looking icon, unselect that then click on the play button.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 15, 2018; 05:56 AM
Ah, ok.  Thank you.  I had no idea you could go back to the normal difficulty.

Now it makes sense.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 15, 2018; 03:32 PM
It was very simple to do once I knew of that little trick.  I thought once you started the game, you were locked into the mode you had selected.

Now I just have to work out a strategy for Techsmith 69.  He is "robust" to say the least, and my guardian's sword is doing damage in the very low hundreds against him.  I have a few ideas, but I'll definitely need to experiment a while.

Thanks for all your help and for making this patch.  I am really enjoying playing my favorite game again.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 16, 2018; 04:41 AM
So, I tried Techsmith 69 twice tonight.  One time he spawned with Thriving, and the other with Vivacious.  There was simply no putting him down.

Are his affixes random?  Not sure how anyone else is getting daggers if he always gets to fully heal when he drops below 25%.  I had a marksman and I was using strikes to stun, stunning shotguns, that shock and awe strike, nothing would shut down his ability to heal.  After 5 rounds of him fully healing, I just quit for the evening.

I don't want to sound like I am complaining.  I appreciate everyone's work, but this is really becoming an impossible chore if he can always heal.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 16, 2018; 07:17 AM
You have it so: players had still complaining that Berial is too much easy boss. A then i made Techmith 69.

 ;D  ;D  ;D

Affixes for Techmith 69 is totaly randomly generated. Yes, if he get affix for healing is practically immortal.
Important is know one thing - Techmith figt with two random generated rune daggers. This runedaggers provides to him totally same properties like to player - if he holds in hand fire dagger, then is invulnerable by fire damage and cannot be ignited. If have spectral dagger, is invulnerable by spectral damage and cannot be phased, etc, etc
And of course you must adapt your strategy to this thing. I believe you can do it.
Good luck  :)
Title: Re: Unofficial Revival SP modification 3.9
Post by: Azgursz on Jul 16, 2018; 01:50 PM
Glutton Kurodon is much harder boss for me than Techmith 69 because of his Centaurs. If Techmith 69 don't take damage I just reset the game, go back and he have other buffs. That heal thing only works on bosses for a few times but toxic status prevent them to heal. Anyway with my marksman I make him catch on fire (useing "The Agitator" gun) and he die in seconds  ;)
Title: Re: Unofficial Revival SP modification 3.9
Post by: kumose on Jul 16, 2018; 05:04 PM
I had Techsmith69 divided once and of course their level got +5

A couple of fully modded Hurricanes were doing dismal amount of damage so I went back to it with 1200+ ignite gun and managed to kill them after 10 min or so of struggle.  Nice to have a few challenges in the game
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 16, 2018; 05:06 PM
 :D
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 16, 2018; 06:34 PM
Thanks.  I noticed the second time around he was completely immune from fire, but didn't know why.

Luck of the draw, then, that he had a full-heal ability both times I fought him.  If I can get him to spawn without that perk, I think I can take him with a lot of health injections on the run.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 18, 2018; 12:45 PM
I have managed to kill Techsmith 69 twice now.  First time he didn't drop any fragments, but he did drop an egg which turned out to be the most awesome Japanese moth pet ever!  Second time he dropped the toxic fragment.  I made the Blackdeath dagger, but I think I remember it has to be the spectral dagger combined with the God Rune?

So, I guess I need to farm all of the bosses until I get all of the pieces.

But that's progress, and I am having a great time. Thanks again for all the work you have all put in to this thing, and for the help you provide in the forum.
Title: Re: Unofficial Revival SP modification 3.9
Post by: Kikina the templar on Jul 18, 2018; 02:00 PM
Congratulations and thanks.

But something is wrong.  :)
- Techsmith gives one piece of material per kill, so if you do not take fragment, then you had to get it rune or seal.
- Techsmith CAN give egg, but not with Moth pet (Nataniel). Moth can be obtained only from cube recipe for mysterious item. From common egg you can get only Mantawraiths, Cocomokos or Ancient clam.

- yes, for making God's gun you need spectral dagger
Title: Re: Unofficial Revival SP modification 3.9
Post by: Brimhir on Jul 18, 2018; 10:47 PM
Now that you mention it, I believe the egg did come from the cube as a mysterious item.  I'll have to check my inventory to see if I have any runes or seals that I didn't notice.  Sometimes when I get mobbed, I just stab at the F key until I pick everything up without looking.

I have done Mysterious Item twice, and now my female marksman is wearing a dress with +16 to all of her stats.  The other time was the egg.

I have been trying to farm bosses lately, and I think I just forgot where I got what.