Author Topic: Unofficial Revival SP modification 3.8  (Read 2060 times)

Kikina the templar

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Unofficial Revival SP modification 3.8
« on: Jun 14, 2018; 02:07 PM »
Welcome to "Unofficial Revival" patch version 3.8

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).


Important ! All attachments on this forum is visible only if you are registered user and logged in.

Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included, lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.8 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 3.7, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.



3.8 Patch Notes
---------------


- new weapons was added into game - rune daggers
  Exist five types of this daggers and can be obtained only from cube recipes. Materials for this recipes (rune fragment, rune and rune seal) can be obtained like loot from all minibosses (Squadro, Fulcrum, Behemoth, Arachtonas, Lilith)
  Daggers, as a personal defense weapon, can use the characters of all professions. All daggers have one special feature (which i will not disclose here), thanks to which every character can need it under certain circumstances
  Blademaster can use all sword skills with this daggers, but cannot be use together with the cabalist focuses
  Daggers can be upgraded in nanoforge (nanoshards is no need, same material request for all professions) and augmented in Augmentrex, but augments is generated randomly, regardless of the player's faction
  Affixes on this weapons (all daggers are unique) is everytime same, but with great differences between values, so it pays to try make weapon repeatedly

- new game event "FIFA world cup" can be launched while installation of mod
  While event can normal monsters everywhere drop event items - three types of soccer match tickets and three types of soccer balls
  Tickets no have any special function, but can be sell to all vendors for some cash
  If you found soccer balls of all three color, you can transform it into cube to one from six new skin implants. Implants show images of miscellaneous full armor sets from the game
  From event loot can be obtained one new gloves "Chelsea FC Flameguards", you can try to guess what color they have   ;)
  NPC Nemo on Holborn or Templar base gives while event first from two new quest - hunt for new tokyo miniboss "Katamari". Katamari is on Trinity square, can drop doping capsules (same capsules like in winter holiday event) and have AI little better than in Hellgate Global. If we can talk about intelligence at all. Besides that have 20% chance on drop one from three completely new unique weapons, one for each faction. Weapons have end game quality, but they were created first for fun. I will not tell you more about them, let's surprise you. Quest is repeatable after relog to game
  If you have unlocked portal to Old Crypt (all Gunnys quests is done), then NPC Gunny in Templar base give you second event quest - you must find time-space rift in the Necropolis level 5. You can use this rift and get one special permanent soccer ball with buff skill and some doping. Quest is repeatable after relog to game

- one new skin implant can be obtained from "Mysterious item" cube recipe - cabalistic Demon form from TCv4 patch
  Its only skin of it, not a demon form. The advantage is that you can color the demon according to your own wishes using the dye kit

- i decided once again to remade a loot for Sydonai (last time). Sydonai can finally drop besides his own uniques items another, random generated unique armor and weapons, included chance on pet egg. Retrainers drop is without change. Newly have Sydonai 25% chance on drop one ring with his name. Ring exist in six versions, one for each profession.

- cube recipes for Dessi pets now show preview picture, if is revealed
- cube recipes preview picture for rings and implants now do not show unnecessary compare with equipped items
- all new "skin" implants now can be dismantled
- monsters on Trinity square is now everytime at level of player
- some players is bothered by game events, so, all events now can be launched only manually while installing mod, automatic start is disabled
- with experience from reanimating Behemoth i managed to lighten gleamcarvers slightly, without returning a bug with the overlight backpack. False shadows inside the blade are also gone. I also noticed that they had a badly set mask for creating slots. After fix now all newly generated gleamcarvers can have 1-3 slots for battery and 0-2 slots for relic
- although all the "glyph" type focuses has only two slots for relic (like in TCv4 patch), i found that their model allows up to four slots. So, focus "Glyph-cage" from Rashaverak loot now have always four slots, like in Hellgate Global (new items only)
- i was looking into Hellgate global client to reset drone attributes, its not possible without changes in core program (FSS probably never thought it could be done  ::)). So, i was inspired in Nagahaku mod and drones now get 5 stat points per level. But, it does not work backwards, sorry.
- dye kits for newly created characters is now generated randomly. All new characters get at start of the game new "Welcome" item too. Item no have any function, but can be sell for some starting cash. Author of the logo on this item is "InterestingJohn", thank you. Btw, author of Revival logo (eye) is "lexsoOr" (Alexander Mühle, Poland), thanks too. Who is author of current loading screen has not yet been able to find me.
- cosmetic change - faction points from Broker quests now go to "Broker" friendship meter (Templar base before, points no have use in the game)


Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download link:

https://uloz.to/!LfwCM3eEL7ON/hellgate-london-unofficial-revival-v3-8-rar



If you ask where i found these new rune dagger weapons, then i found it into a Hellgate global client. They were totally unbelievably masked like a items needed for acces to Berial - reduced to size 1x1 of inventory grid like a miscellaneous quest item only.
I admit that some decisions of Koreans are beyond of my understanding...
Author of idea for FIFA event is "Marcelka". I do not understand soccer, so i would never think of anything like that  :D

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #1 on: Jun 14, 2018; 02:08 PM »
 :)

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #2 on: Jun 14, 2018; 02:32 PM »
And here is portfolio of one artists from original Hellgate London and Resurrection
Thanks, Jaehan  :)

http://www.jaehanlee.com/
« Last Edit: Jun 14, 2018; 02:34 PM by Kikina the templar »

Morphy

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Re: Unofficial Revival SP modification 3.8
« Reply #3 on: Jun 14, 2018; 07:13 PM »
And here is portfolio of one artists from original Hellgate London and Resurrection
Thanks, Jaehan  :)

http://www.jaehanlee.com/



Well.... I'd do her.

Belle23

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Re: Unofficial Revival SP modification 3.8
« Reply #4 on: Jun 16, 2018; 10:48 PM »
Paráda diki.

Azgursz

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Re: Unofficial Revival SP modification 3.8
« Reply #5 on: Jun 18, 2018; 08:43 PM »
Hi! Thank you for the new patch and the cube recipes. For recipes, is it the full list?
I found a lot implats and rings, some unique items, can't those be used to make new random ones, or should I just dismantle all those?
Found some random items too (no events active) for example Decoder ring with 777 shield and [Item] Blueprints how to use these?
Any good place to farm items? Hard to get any good ones because the bosses only drop great loot on first time, on the
other times mostly just enhanced (green) quality drops.

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #6 on: Jun 18, 2018; 10:05 PM »
Hello
- yes, this is all existing recipes
- no, uniques cannot be used for make new ones
- decoder ring is drop only from Terrible monster, is a very popular engineer ring  :)
- blueprint [Item] is bug, list of bugs is at end of patch notes
- patch notes is also very good for getting information about places with special loot, try kill Rashaverak at Southwark bridge, Vitava in Abandoned tunnel, Kurodon at West Smithfield, Berial at Piccadilly circus..
- good source of nice items is now cube gamble recipes

Azgursz

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Re: Unofficial Revival SP modification 3.8
« Reply #7 on: Jun 19, 2018; 12:53 AM »
Thank you!
I get a better look at the patch notes. So the Decoder ring is class specific (didin't show it, thought it just need lv or more attributes).

Shartak

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Re: Unofficial Revival SP modification 3.8
« Reply #8 on: Jun 19, 2018; 07:46 PM »
Played only original SP game and now getting back into it. Thank you for all your work :) Že na tom dělá Čech, je vítaný bonus :D

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #9 on: Jun 19, 2018; 07:54 PM »
 ;)

Brimhir

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Re: Unofficial Revival SP modification 3.8
« Reply #10 on: Jun 22, 2018; 04:55 PM »
I registered but mostly lurk.  I had to make a post in this thread though.

Thank you Kikina for all of your hard work on these patches.  I am having a great time playing one of my all-time favorite games using your (and the mod community's) files.

kumose

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Re: Unofficial Revival SP modification 3.8
« Reply #11 on: Jun 26, 2018; 05:17 AM »
Hey Kikina

What Arlo from Oxford Circus Station says got me wondering.

Is 'Steamer' built by zombie ritas on outreach program?

'cuz it fires sideway lol

Jokes aside, the trajectory graphic does go to the left of the screen instead of forward though doesn't seem like it's doing any damage in that direction. Is this a glitch or in fact an homage to Arlo?

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #12 on: Jun 26, 2018; 10:49 AM »
The paths of God and FSS team are unpredictable.  ;D

So the "Steamer" does not overload the fx calculation, it must have invisible missiles. I've chosen missiles that use all the "agitator" weapons, "Lee Lightlance" for example.
If you test these weapons, you will find that they are all firing sideway. In fact, all "spark rifles", "Nikola's Polyphase Rifle" for example, making this effect too.
Whether it's a bug or feature is not known to me, but i think it's a some graphical bug issue. It can not be ruled out that some from the FSS gave this dialogue to Arlo because they knew about this bug.
And the program is, after all, full of  their jokes...

Kikina the templar

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Re: Unofficial Revival SP modification 3.8
« Reply #13 on: Jun 26, 2018; 03:57 PM »
No, i'm taking it back.  ;D
I was tested few weapons and no all make this bug. Moreover, i see this effect only on one from my computers. I can confirm, so gun "End of eternity" firing sideway too, but on the opposite side, than Steamer.
I will perform further tests and we will see...

kumose

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Re: Unofficial Revival SP modification 3.8
« Reply #14 on: Jun 26, 2018; 07:49 PM »
Oh no last thing I intend is diverting your attention from making future mods!  :)