Author Topic: Unofficial Revival SP modification 3.5  (Read 2428 times)

Kikina the templar

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Unofficial Revival SP modification 3.5
« on: Apr 18, 2018; 06:11 PM »
Welcome to "Unofficial Revival" patch version 3.5

"My heart stays in Hellgate."
                            Kikina the templar

If you like Hellgate and want to remember a bit of old times, this mod is the best solution for you. Contains elements from many versions of the game, while maintaining the original gameplay.
Mod retains original skills, quests and monsters, but adds some things from early game concept (for example using implants), original online game (pets, dye kits, events..), game from test servers (new weapons, rings, many types of monsters), korean Hellgate Global (bosses, weapons) and ideas of members the Hellgateaus community (expanded stash, better monsters info, cheats..).


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Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 and up) is extension of this mod - whole content of official revival is included,
lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".
You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)
Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 3.5 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 3.4, all characters from foregoing versions is (theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.



3.5 Patch Notes
---------------

- in game is new mini level - West Smithfield. You can enter to this level from St. Paul station, through Cheapside and Little Britain.Inside waiting for you a visitor from far away Tokyo - boss Glutton Kurodon.
  Kurodon brought some of his old acquaintances too - Centaurs, Death meats and Rock demons.All monsters in West Smithfield have always same experience level like a player. Kurodon using original AI, but no have original skills.
- boss Kurodon have chance (100% on kill) on drop one piece of armor from new Kurodon's "miniset". This miniset consists of three parts - unique boots, pants and belt. Each piece exist in six variants, for all professions. Most of this armor pieces have unique skin from Hellgate Global. Armor no have fixed itemlevel.

- new pet buffs: every common pet in game now gives while summoning one stat buff for player. After summoning you can recall the pet, buff is permanent, disappearing only while dying or unlog from game.
  Pet buff is stackable with other type buffs (fawkes, halloween, winter holiday, xp), but only one buff is allowed - summoning another pet only swapping buffs between themselves.
  Lets recapitulate all pets in game:
  Mantawraith - common, all bosses drop, increase health points
  Mantawraith FSS - common, all bosses drop, increase health regeneration
  Cocomoko - common, all bosses drop, increase mana points
  Cocomoko Korea - common, all bosses drop, increase mana regeneration
  Fester Festivus - common, reward from winter holiday quest, increase armor
  Zombot - common, from halloween blueprint drop, increase shield regeneration
  Ancient Clam - common, all bosses drop, increase critical chance
  Arachnus - common, Rashaverak drop, increase critical damage
  Nautilus - unique, Desiccator drop, healing pet, no buff
  Revenant - unique, Desiccator drop, battle pet, no buff
  Juggernaut - unique, Desiccator drop, battle pet, no buff
- some pets now have new, good-looking icons

- on some items (egg, cryptex, IOU note..) now should not be a meaningless inscription "cannot trade" (newly generated items only)
- Rashaverak now give one cryptex per kill (chance for other items is with this slightly increased)
- due to problems with monters respawn is all wanted quests from Winter holiday event now repeatable only after relog to game.
- in the recipes for Vitava and Dreadnaught rings in cube was swapped requirements for essences. Newly generated rings have also swapped type of thorns damage (Vitava is spectral, so his rings have spectral thorns and using spectral essences).
- Stonehenge helmets now have same colors like in online game and uniques now keep this colors after identification


---
After a long and exhausting struggle, i finally managed to run Kurodon's "miniset" with original 3D models which i found in client of Hellgate Global. Models now working correctly on 32 and 64bit PC, in low and high resolutions, but it was necessary to make some compromises.
Koreans made this armor sets only for one resolution (medium). At the low resolutions they changed these sets to a totally different skin. Now armor pieces working like other common armor in game. So, at high resolutions you will notice that the detail level is lower and at low resolution higher than the other armor in game.
Original koreans armor is for old 3D model of player, so just miniset, with new model is compatible only bottom of character. Unfortunately i found out that belts is compatible only for female characters. For the male characters, which, in the course of a run, lean forward a little, old belt models can not be used.
So, for male characters in all professions is now used spare model (tech_light).
3D model for male guardians boots was damaged, for this boots is now used skin from blademaster boots.
Essentially, if you find any other problems with this armor skins, write about it here. It will always be possible to deactivate them and replace them with some common skin from the game.

Mod is now much larger than before and can not be distributed via Hellgateaus site.
Here is a download link:

https://uloz.to/!FRMnjiK9EH4I/hellgate-london-unofficial-revival-v3-5-rar

Morphy

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Re: Unofficial Revival SP modification 3.5
« Reply #1 on: Apr 18, 2018; 09:48 PM »
Holy crap, mate, that was quick... you only just mentioned a possible 3.5 version.

Do you sleep?   Don't forget to eat and drink!!  (LOL)

Kikina the templar

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Re: Unofficial Revival SP modification 3.5
« Reply #2 on: Apr 18, 2018; 10:02 PM »
 ;D

Morphy

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Re: Unofficial Revival SP modification 3.5
« Reply #3 on: Apr 19, 2018; 12:21 AM »
Just out of interest - and this is not any complaint - I only have the start-up blank screen thing with Revival.

I've tried it on Nagahaku and Lost London and Vanilla HGL - starts up to screen then video, escape to menu then character selection.

With Revival it's all blank (video talks OK) and you have to escape once then enter twice... then wai about 5 seconds until the char selections shows.

If it helps, I've also found that if i get impatient and [enter] a few times in that 5 seconds the black screen goes a black-green colour.  Character selection doesn't appear any quicker.

After that it;s all fine - just that main start-up is FUBAR for some reason.

Xyloritus

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  • Memento mori.
Re: Unofficial Revival SP modification 3.5
« Reply #4 on: Apr 19, 2018; 09:06 PM »
Do you run the game in windowed mode?

Morphy

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Re: Unofficial Revival SP modification 3.5
« Reply #5 on: Apr 19, 2018; 10:45 PM »
Do you run the game in windowed mode?

No, full screen DX10 on Win7 x64 laptop with i7 and geforce 870 video.

All three - Nag, LostLondon, Revival (and I tried vanilla to check it was OK too) - only Rev has the black startup screen, no movie, nothing until you've hit esc (for the film) and enter twice (to get to the character selection screen)

And even that takes it;s time to slowly come into view - it's almost as if there are files missing and HGL is retying them 30 odd times then giving up and moving on...

Hexfire

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Re: Unofficial Revival SP modification 3.5
« Reply #6 on: Apr 21, 2018; 08:56 PM »
Hello :)
Extremely happy that someone ist still keeping Hellgate alive! :)

I havenĀ“t playes for several years now but I installed the latest 3.5 version now since it seem to be the newest.

A question? Is Stonhenge still in the game?
I loved that part in old retail multiplayer and SP revival.
I went to where the portal used to be in Templar base but now there is another portal there?

Kind regards

//Anders from Sweden...


Kikina the templar

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Re: Unofficial Revival SP modification 3.5
« Reply #7 on: Apr 21, 2018; 11:16 PM »
Hello
In the meantime is complete Stonehenge only in multiplayer (London 2038). But in singleplayer is many features from Stonehenge - in Old crypt you can meet Desiccator, all four miniboses (Oriax, Errgoth, Nicor, Ash) is in Necropolis and Moloch can be killed in Ancient blood, with exclusive chance on loot special Abyss armor..
For full list of changes read patch notes for Revival.
 :)

dwarfer66

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Re: Unofficial Revival SP modification 3.5
« Reply #8 on: Apr 22, 2018; 05:25 AM »
I had graphical glitches on early versions (rings etc), but none so far on nvidia, and it is running very smooth, thanks very much.

Azgursz

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Re: Unofficial Revival SP modification 3.5
« Reply #9 on: Apr 23, 2018; 01:29 AM »
Hi! What happend to the purple meter around the minimap?  Some kills after when its full summons a Messenger of Hell, can't get Basic Sacred Fragments without it.

Kikina the templar

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Re: Unofficial Revival SP modification 3.5
« Reply #10 on: Apr 23, 2018; 02:12 AM »
Hello. This purple meter was created only for Hellgate Global - it was never in a normal game.
Basic Sacred Fragments you can get from dismantling all items, you probably think Rare Fragments from enhanced items. Shortage of it is problem only at start the game - the number of rare and legendary monsters will begin to rise soon and enhanced+ items also appears more often than in original game.
Btw, Centaur, which was one of the bosses who appeared in this monster meter mini-game is newly in the Revival like a Kurodon's ally...  ;)

Azgursz

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Re: Unofficial Revival SP modification 3.5
« Reply #11 on: Apr 23, 2018; 09:49 AM »
Oh ok, I see, thank you!  ;) Btw realy like your mod, good to return this game.  :)

kumose

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Re: Unofficial Revival SP modification 3.5
« Reply #12 on: Apr 24, 2018; 03:55 AM »
awesome effort yet again!
Not complaining but the map size of Little Britain and Paternoster Row got considerably bigger after installing unofficial 3.5. I guess it has something to do with making a portal to the new level? Just sharing my observation. Any future plan for Berial, Lilith, etc from Abyss?

Kikina the templar

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Re: Unofficial Revival SP modification 3.5
« Reply #13 on: Apr 24, 2018; 08:37 AM »
Little Britain can be little bit bigger, program need one big room for portal, but Paternoster Row is without changes.
A few ideas for the future I still have. But nothing certain yet...
 :)

kumose

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Re: Unofficial Revival SP modification 3.5
« Reply #14 on: Apr 24, 2018; 03:00 PM »
 :D  you devilish man..