Author Topic: Unofficial Revival SP modification 3.4  (Read 3204 times)

Kami0

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Re: Unofficial Revival SP modification 3.4
« Reply #15 on: Mar 31, 2018; 12:48 PM »
Kikina,

About weapon slots, it's possible to get that kind of information in weapon description please?

"Actual Number of slots / Max Number of slots"

Thanks again for this mod, i like it. I have lot of fun last night  :D
Kami.Naught, Kaminaught

London 2038:
Corneille, Corvelias, Chevaliere, Brakhion, Grenadine, Epervier, Miles

Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #16 on: Mar 31, 2018; 08:55 PM »
- Hell Mountain Locus (focus), unique Valley of Death - relic 1-4
- Dreary Hand (focus), unique Slayer from Another World - relic 1-4
- Scythe Axe (sword) - relic 0-1, uniques Freedom, Reaper- relic 1
- Scythian Blade (sword) - relic 0-1, uniques Democracy - relic 1, Ghost Axe - relic 0-1
- KL-11 Power Ripper (sword), uniques Axe of Weyland - Yutani, Red Dragon - relic 0-1
- Demolition Sword (sword), unique Moonlight Demolition Sword - relic 0-1
- Silkworm Sword (sword) - fuel 0-1 relic 0-1, unique Nightmare Sword - fuel 1, relic 1
- Turtle Shield (shield), unique Hyeonmoo's Iron Shield - fuel 0-1
- RJ-5 Gatling Rifle (hunter 2h gun) - ammo 0-1 battery 0-2 tech 0-1 , uniques The Hammer of God, Rattler - ammo 1 battery 1-2 tech 1
- RJ-10 Barrage Rifle (hunter 2h gun) - battery 0-3 tech 0-1, uniques The End of Eternity - battery 1-3 tech 1, Ghosthunter - battery 0-2 tech 1
- RJ-20 Onslaught Cannon (hunter 2h gun) - ammo 1 battery 0-2 tech 0-1, uniques The Eden - ammo 1 battery 0-2 tech 1, Hecate's Storm - ammo 1 battery 1-2 tech 1
- Twister Gun (hunter 2h gun) - ammo 0-1 battery 0-1 tech 0-1, unique Person of Thor (Jupiter) ammo 1 battery 1 tech 1
- Beast SNPR (hunter 2h gun) - battery 0-1 tech 0-1, unique Keel's SNPR - battery 0-1 tech 1
- JR-10 Sniper Rifle (hunter 2h gun) - fuel 0-1 ammo 0-1 tech 0-1, unique Bull's Eye - fuel 1 ammo 1 tech 1
- Pistol Sword (templar 1h gun), unique Craftman's Handmade Gun - relic 0-1
- Steel Shotgun (hunter 1h gun), unique Dark Debris - ammo 0-1
- Penetration Pistol (hunter 1h gun), unique Corpse Mountain - fuel 0-1
- Incurable Contaminated Gun (cabalist 1h gun), unique Final Attempts of Merihim- relic 0-1
- Flame Diffuser (cabalist 1h gun), unique Arsonist of Hell - fuel 0-1
- Joint Gun (cabalist 2h gun), unique Joint Gun of Varlaam - fuel 0-1 battery 0-1
- Antigravity Sword (sword) - relic 0-1, unique Yama Iron Sword - relic 1
- Bastion Blade (sword) - relic 0-3 battery 0-1, uniques Death Shepherd - relic 1-2 battery 1, Leviathan - relic 3
- Holy Claymore (sword) - relic 0-3, uniques Molay's Avenger , Hero of Heorot - relic 3
- Guillotine (sword) - relic 0-3 battery 0-1, uniques Blade of Behemoth relic 3 battery 1, Night Angel relic 2-3 battery 0-1

Kami0

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Re: Unofficial Revival SP modification 3.4
« Reply #17 on: Mar 31, 2018; 10:37 PM »
Thank you for the list.


- Turtle Shield (shield), unique Hyeonmoo's Iron Shield - fuel 0-1


Shields can have slots for mods, now?

Shame, we don't have the new skills from London 2038, such as Shield Throw.
Want to put a proc-on-hit/kill mod on this shield and throwing it around  8)
Kami.Naught, Kaminaught

London 2038:
Corneille, Corvelias, Chevaliere, Brakhion, Grenadine, Epervier, Miles

Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #18 on: Mar 31, 2018; 10:46 PM »
Original Hyeon Moo shield had two fuel slots.  :D
In stations shield with one fuel on handle look strange (templars hold shields oblique), but, it is still the only shield with slot in the game, so i wanted to keep it.

kumose

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Re: Unofficial Revival SP modification 3.4
« Reply #19 on: Apr 01, 2018; 01:03 AM »
hey Kikina, first of all, thank you so much for the series of mods. Please keep'em coming. ;)

Got a question regarding the Abyss 'uber' set armors.

I've noticed that the uber armor pieces I've farmed using Nagahaku 3.0b mod back in the days shows up as early game items even after reverting the hg1 files and fresh-installing 3.4(or whichever the 3.x  version where the uber armor appearance was set out to be in its original form)

Judging from the fact that uber set from Vitava drop stays unchanged, I'm guessing the current uber set graphic is somehow differently put together(that is, from the Nagahaku 3.0bmod).

Is there a chance for old Nagahaku uber armor drops to retain its original form in the unofficial mod hereafter?

michel741

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Re: Unofficial Revival SP modification 3.4
« Reply #20 on: Apr 01, 2018; 01:26 AM »
FINALLY, HG Global physical content! Respeito obrigado!

Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #21 on: Apr 01, 2018; 03:11 AM »
For Kumose:

Some items may be retained after uploading position from Nagahaku to Revival, but not much. Some items will be changed, most will be deleted completely.
Core program recognizes things by special codes and checking some parameters on it.
Me, when creating new items for revival (no automatic conversion from TCv4 is possible), mostly i keep special codes same like in MP client. But not always.
If is codes in Nagahaku mod same, then is possible so pieces of uber armor stay in bacpack after conversion of gamesave.
BUT, they will most likely have skin of Vitava "homeless" set. I make this set like first, so it have codes from TCv4 patch. Set with "uber" armor skin i made like second with completely new codes.
Information about armor models is not stored into gamesaves...

Kami0

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Re: Unofficial Revival SP modification 3.4
« Reply #22 on: Apr 02, 2018; 07:03 PM »
Kikina,

The wanted quests (special bulletins in stations) are repeatables every hour but the target doesn't respawn at all.

So far, i only tried with 2 stations:
* Charing Cross station:
"Wanted: Ghost of Christmas" in Piccadilly Approach,
* Temple Station:
"Wanted: Straggelle" in Temple Access Ducts.

I did kill the targets then i waited for more than an hour before accepting the same quests from special bulletins boards but once in the areas (Piccadilly Approach or Temple Access Ducts), monsters have respawned except the targets (Ghost of Christmas, Straggelle).

I even abandoned the quests and accepted them again. Same results, no targets in the specific areas.
I also tried to get in the areas, quit them via area portal and get in back. Still no targets.
Kami.Naught, Kaminaught

London 2038:
Corneille, Corvelias, Chevaliere, Brakhion, Grenadine, Epervier, Miles

Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #23 on: Apr 02, 2018; 07:44 PM »
I confirm, it is so. I have already noticed that.
The Flagship never used a repeatable quest in main game. I found this option in two event quest (halloween, fawkes). But both this quest is for "collect items", which have random drop from monsters.
This just another show of "cutting-edge" programming arts of Flagship. The built-in feature only works in certain cases.I'm struggling with it all the time.
I can not fix it. Maximally i can extend quest recovery time, so quest will not appear before player quit the game.

 :(

kumose

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Re: Unofficial Revival SP modification 3.4
« Reply #24 on: Apr 03, 2018; 12:41 AM »
thx for the reply Kikina. Having so much fun with 3.4 patch at the moment.

-there is a blueprint that just says "item" and the green check mark to indicate that I have all the components to create the item in the blueprint but does nothing when I click on it.

-I've create a new marksman character using 3.4 patch and napalm signal light did not show in early game. When I passed through 13-15lv, it started to show. Will observe more and report to you if you wish.

and just a thought I'd like to share

When hanbit made 2 handed hunter gun 'person of Thor,' I thought the graphic of the its projectile is based on 'Rail pistol'(Nanto's third rail and etc.), just with higher rate of fire. Would it be possible to use rail pistol's existing projectile graphic to replicate the original projectile of 'person of thor?'


Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #25 on: Apr 03, 2018; 08:27 AM »
Blueprint - this bug comes from original version of game. I tried to avoid the occasional occurrence of blank blueprints, but without success. It is error of core program (in Hellgate 2038 it also happens).
Marksman beacon marker - its known bug (is descripted in patch notes too). I no have any idea if it's an original or another bug, i do not even know how to remove it
Weapons projectiles - my secret is revealed  ;D
Because i can not open the file "items" from hellgate global client, i had to rebuild all this weapons only from my memory. That's why i write " Items are not exactly the same as the originals, but they are very similar."
If remember correctly, Thor now using projectiles from FS-Core Magnum, projectile of original rail pistol using Beast SNPR. It's not quite easy to assemble a weapon to put everything together properly. Big troubles is for example with animations of weapon while firing - with some projectiles at some speed the animation does not stop after shooting.
Because any changes are difficult and lengthy, i do not want to do anything yet unless there is a serious reason.
There is another problem - new weapons unlike most others can appears throughout the game (other weapons have MK1, MK2.. type). So, it is impossible to make them too strong, without completely ruin of gameplay. Currently it works so that the new weapons are strong at the beginning of the game, at the end weakening.
« Last Edit: Apr 03, 2018; 08:29 AM by Kikina the templar »

Morphy

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Re: Unofficial Revival SP modification 3.4
« Reply #26 on: Apr 03, 2018; 12:41 PM »
Kikina - may I make a small request?

I'm using the latest version (and, yes, have no fire-field beacon (but I do have it with Nagahaku, so the 'bits' must exist for it) (not a complaint)

My issue is this - even on 'crazy slayer' mode, the money drop is so utterly pitiful that i can wade through a street of some 500 demons and still only end up with an extra 200-300 Pal in my pocket.
Chest give out the usual health + inspector tool + ONE pal!

Any chance of an option in the next version to increase the money output - It's really hard to buy upgrades to weapons or new ones or whatever.

(or is this poor money drop a bug?)

Kikina the templar

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Re: Unofficial Revival SP modification 3.4
« Reply #27 on: Apr 03, 2018; 03:04 PM »
Marker beacon - I personally did not change anything in this skill, i suppose so this must be bug from original game or original revival...
Money - drop is still in same state like in original game. If you need more palladium, then you must farming for "treasure passages". I set multiplier for all this pasages from original 5-10 to current 50-100. Which means that at the beginning of the game the yield from the passage is around 30k, at the end of about 300k (the ratio of game and player levels is taken into account).
There are many other ways to make money in the game, i will not change anything on this system anymore.
(To tell the truth, when i play mod, i'm always overwhelmed with too much money in the game and i'm sorry to have set the multiplier for passages that high..)

Morphy

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Re: Unofficial Revival SP modification 3.4
« Reply #28 on: Apr 03, 2018; 06:04 PM »
Marker beacon - I personally did not change anything in this skill, i suppose so this must be bug from original game or original revival...
Money - drop is still in same state like in original game. If you need more palladium, then you must farming for "treasure passages". I set multiplier for all this pasages from original 5-10 to current 50-100. Which means that at the beginning of the game the yield from the passage is around 30k, at the end of about 300k (the ratio of game and player levels is taken into account).
There are many other ways to make money in the game, i will not change anything on this system anymore.
(To tell the truth, when i play mod, i'm always overwhelmed with too much money in the game and i'm sorry to have set the multiplier for passages that high..)

Given that Nagahku's beacon is working I suspect an original bug in Revival.

Glad to hear that the treasure passages are loaded....  My character is officially registered as a pauper! (*grin*)

At the moment I'm "loot whoring" from the 'crazy slayer' parts of streets and such - scoring items then zapping back and selling them... long winded but my character has no state benefits to fall back on...

Thanks anyway, mate... stay well.

kumose

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Re: Unofficial Revival SP modification 3.4
« Reply #29 on: Apr 03, 2018; 06:58 PM »
ah that answered my question. thanks!  ;)

I suspected that there are some complications regarding artificially increasing rate of fire and the projectile graphic so I had to ask. Appreciate your time Kikina and keep up the good work(please please)