Author Topic: Unofficial Revival SP modification 2.3  (Read 6981 times)

Kikina the templar

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Unofficial Revival SP modification 2.3
« on: Jan 25, 2017; 06:10 PM »
Welcome to unofficial Revival patch version 2.3

"My heart stays in Hellgate."
                            Kikina the templar

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Development of official Revival mod from Hellgateaus community it was completed by version 1.5b2.
Unofficial Revival mod (v1.6 - v2.3) is extension of this mod - whole content of official revival is included,
lots of errors has been fixed and some things were added.

Mod can be installed through "Revival 1.5b1 launcher".

You need:
 - installed game client Hellgate London from original disc or iso image (supported languages is english and czech)
 - installed 1.2 SP and 2.0 MP (TCv4) patches (its necessary run both clients (SinglePlayer and MultiPlayer) once after installation of patches)

Unpack the launcher to any location, start "launcher.exe", go to utilities section and choose "modifications - install".
On select screen load "revival un 2.3 .mod.zip". Do not unpack mod before installation !
For more information take look on topic "The "new" launcher (for Revival 1.5 and up)" from Bryan or "Revival 1.5b2 SP Modification" from Malachor.

Installation of Revival mod automatically revert all before installed mods.

This patch is based on Revival version 2.1 and 2.2beta, all characters from foregoing versions is
(theoretically) compatible, but is strongly recommended to backup your save games before instalation.
If you want load to this version character from version 1.9 or lower, then its necessary before installing remove all mythic and double edged items from character and all weapons from weapon slots to backpack.
After instalation you can return it back.

Update 19.04.2017 - We found that problems with "item stats text offset" have only some players (info in topic http://www.hellgateaus.info/forum/hellgate-london-modification-discussion/revival-item-stats-text-offset/msg57239/?topicseen#new)
We do not know why yet. If you have same problem, download Un 2.31 mod from abovementioned link.
« Last Edit: Apr 19, 2017; 10:11 AM by Kikina the templar »

spiderthunder

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Re: Unofficial Revival SP modification 2.3
« Reply #1 on: Jan 29, 2017; 01:56 AM »
hi there

thx for releasing 2.3 ^^



i have a little problem - i installed the game with SP 1.2 / MP 2.0 - started the game in SP / MP both ... installed the mod 2.3 - but i have the problem i cannt use elite mode ... i copied old character in savegame folder for beeing able to aktivate elite mode in at character creation .... but after starting ingame at the character panel the shield symbol is missing what normally displayed at the right side beside your characters name ...

how to be sure that elite mode is active ? do i something missing ?


thx for helping

Kikina the templar

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Re: Unofficial Revival SP modification 2.3
« Reply #2 on: Jan 29, 2017; 11:49 AM »
You are converted into new installation whole savegame folder or only character files ?
If only character files, try old trick - create one normal character and log with it into game.
Then try make elite character - it should work..


spiderthunder

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Re: Unofficial Revival SP modification 2.3
« Reply #3 on: Jan 29, 2017; 12:51 PM »
thx for answering

but didnt work in the way you described ... .. . i dont know what i did but now it works ...


expertise / rank lvls are not aviable right ?
is there a complete list of ALL features your mod provide ???

Kikina the templar

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Re: Unofficial Revival SP modification 2.3
« Reply #4 on: Jan 29, 2017; 01:39 PM »
Yeah, ranks is not available. But at least you can  reach lv 55.
Complete patch list do not exist. Changes i've done is in patch notes attached to mod, changes from original revival is partially written in text on mod install menu. Neither i dont know all changes..

spiderthunder

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Re: Unofficial Revival SP modification 2.3
« Reply #5 on: Jan 29, 2017; 02:48 PM »
ok thx


one last question ... if i install your mod and use the modifer increase movespeed 100 - all chars have 100% more run speed ... when i reinstall later and reinstall your mod without the speed modifer will have all my saved chars have further the 100% or is it not save dependend ? so after reinstalling without the modifer all saved chars have again normal run speed ???

Kikina the templar

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Re: Unofficial Revival SP modification 2.3
« Reply #6 on: Jan 29, 2017; 03:06 PM »
Increase movespeed is function from original revival and i never dealt with it.
But i presume that this value is not saved to the position.

Violet-n-Red

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Re: Unofficial Revival SP modification 2.3
« Reply #7 on: Jan 29, 2017; 03:11 PM »
movement speed changes should not be saved per character
in case of panic break the glass, exit through the window.

Necrovex

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Re: Unofficial Revival SP modification 2.3
« Reply #8 on: Jan 31, 2017; 09:30 AM »
Hello!

Firstly I want to start off and say thank you for the SP mods and keeping it updated and fresh! I am having a blast while I await the awesomeness known as Hellgate: 2038.

Only one kinda noob/weakling question...

MOLOCH (the greatest calamity of Ancient Blood...)
I was so happy he was included, never seeing him before due to only SP Hellgate. But that sort of changed quite quickly after trying to kill the guy.
He is INSANE!!! And AWESOME all at once but I just wondered why make his spawn chance 4/5.
Now I try and avoid him for as long as possible and quickly murder everything I can before he sees me.

Any chance making the spawn rate less? ???

Kikina the templar

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Re: Unofficial Revival SP modification 2.3
« Reply #9 on: Jan 31, 2017; 01:57 PM »
Hello  :)

In fact, Moloch spawn rate is not 4/5, but 100%
During the testing mod i looked into spawn tables, it seems odd that occurs so often. This setting is from original revival..
Moloch has the same properties like in online game and it is really hard to kill him at low character levels. But, after you get good gear, ceases to pose a problem for you.
If you want kill him now, use little trick - find hellrift in area, where monsters is on approx five levels under your character level. Moloch will be, compared to you, much weaker.

Necrovex

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Re: Unofficial Revival SP modification 2.3
« Reply #10 on: Feb 01, 2017; 06:31 AM »
Thank you for the reply!
I will definitely try that.
I just want to kick his ass, and hopefully reap the sweeeeet rewards.

Thanx again!

spiderthunder

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Re: Unofficial Revival SP modification 2.3
« Reply #11 on: Feb 05, 2017; 01:18 PM »
is there any option / possibility to trade items in Singleplayer between my characters ???

Kikina the templar

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Re: Unofficial Revival SP modification 2.3
« Reply #12 on: Feb 05, 2017; 09:53 PM »
Unfortunately, no.  :-[
Shared stash i could not put into operation and tranfer into reanimator does not work on save games from revival 1.5b or higher..
Sorry..

Mongrol

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Re: Unofficial Revival SP modification 2.3
« Reply #13 on: Feb 06, 2017; 01:15 AM »
Thanks so much for this.

Installing for the first time.

May report back with pertinent info ;)

We shall not go quietly into the night.

spiderthunder

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Re: Unofficial Revival SP modification 2.3
« Reply #14 on: Feb 06, 2017; 02:11 PM »
thx for answering

is there ANY other way to modifice / cheat in revival 2.3 ???

the trainers dont work to i think ...