Author Topic: Revival 1.5b2 SP Modification (17/04/17)  (Read 63256 times)

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #120 on: Mar 25, 2016; 11:23 AM »
Sorry, I am running out of ideas.
Try uninstalling the mod, then run the vanilla game. As sp start a new character, then run mp.
Then install the mod.
If that doesn't work, the only other thing I can think of doing is starting afresh.
Uninstall the game, and either delete, or move your Documents/Hellgate london folder(whichever you prefer, and however it's named/located).
Then install the game, start a new character and get it to holborn station, then quit out of the game.
Install the sp patch, and start a new character(I'm clutching at straws I know), get it to holborn station then quit out of the game.
Install the mp patch, run it then quit.
Install the mod, but before playing it see what files have been created. If you have both sp_hellgate_1.10.180.3416_1.0.86.4580.idx and sp_hellgate_1.10.180.3416_1.0.86.4580.dat, then I think it will have worked. And if that doesn't work? I don't know.

Antediluvian

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Re: Revival 1.5b2 SP Modification
« Reply #121 on: Mar 25, 2016; 10:50 PM »
Well, last time I did just that: fresh install of the game, with saves and settings cleared from MyDocs, patch sp 1.2, new char, patch mp 2.0, Revival mod - only sp…4580.idx is created and it's 32 b in size.

As for the version that includes running MP, files are created correctly (sp…4580.dat - 383 Mb and sp…4580.idx - 719 kb), but the game (sp) doesn't go past black screen on launch and doesn't report any errors. Maybe it has something to do with MP conversion process – when there are no MP files, it takes only a few seconds and results in SP files missing.


This reminds me: on two completely different PCs (OS, internals, even chassis and peripherals) I've got the same bug in MechCommander 2, a bug so specific that even the person who has been modding the game for years (Wolf-X, IIRC) couldn't help and haven't even heard of such bug from anyone else. I mean, it could just be my luck.

Antediluvian

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Re: Revival 1.5b2 SP Modification
« Reply #122 on: Mar 25, 2016; 11:39 PM »
Fumbled a bit more: without running MP only one small SP…4580 file is created and copying files created by Revival launcher under +MP installation leads to the same black screen.

Maybe next update, whenever it comes out, will work better for me *sigh*.

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #123 on: Mar 26, 2016; 02:36 AM »
Edit: Have you tried starting the game again after quitting from the black screen?

Have you tried 1.5b1? Or Nagahaku's mod?
If so did they work?
« Last Edit: Mar 26, 2016; 03:17 AM by Malachor »

Antediluvian

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Re: Revival 1.5b2 SP Modification
« Reply #124 on: Mar 26, 2016; 05:12 AM »
I have. The same black screen. Can't even watch intro, but no crash either.

1.51b makes the game unplayable – CTD on access to SP mode. Never tried Nagahaku's mod.

sadrakhodapanah

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Re: Revival 1.5b2 SP Modification
« Reply #125 on: Mar 26, 2016; 07:12 PM »
Malachor some weapons have no sound , what is problem?☺☺
« Last Edit: Mar 26, 2016; 07:38 PM by Lyra Darius »

Morphy

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Re: Revival 1.5b2 SP Modification
« Reply #126 on: Mar 26, 2016; 08:00 PM »
I have. The same black screen. Can't even watch intro, but no crash either.

1.51b makes the game unplayable – CTD on access to SP mode. Never tried Nagahaku's mod.

I sometimes get the black screen - it's the video playing or not playing and the title screen borked.

Just click about three times or press enter - and you end up ate the character selection window and all is OK.

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #127 on: Mar 27, 2016; 01:32 AM »
Malachor some weapons have no sound , what is problem?☺☺
Could you give some more information please? Like which weapons.

Antediluvian

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Re: Revival 1.5b2 SP Modification
« Reply #128 on: Mar 27, 2016; 06:18 AM »
2 Moprhy: it's just black screen for me. No sound and no reaction to Escape or Enter.

sadrakhodapanah

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Re: Revival 1.5b2 SP Modification
« Reply #129 on: Mar 27, 2016; 11:06 AM »
Malachor some weapons have no sound , what is problem?☺☺
Could you give some more information please? Like which weapons.



here is the weapons I reach them and have no sound, maybe there is more than these.

sadrakhodapanah

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Re: Revival 1.5b2 SP Modification
« Reply #130 on: Mar 27, 2016; 11:07 AM »
and revival bring new weapons for cabalists or not?

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #131 on: Mar 27, 2016; 01:34 PM »
Yes there are cabalist weapons/foci:
Mutentacle 48th level
Darkclaw 24th level
Coreslicer 11th level
Coreslasher 29th level
Coreshredder 52nd level
Ripping Radiant 18th level
Riving Radiant 36th level
Rending Radiant 52nd level
Bloodshard 18th level
Grim Bloodshard 36th level
Evisceration Bloodshard 52nd level
Glyphshard 15th level
Grand Glyphshard 32nd level
Obliteration Glyphshard 52nd level
Pyrocaster 19th level
Pyrosmasher 36th level
Negatron 31st level
Inferni 38th level

Uniques
Slipnaught 50th level
Megalodon 11th level
Remnants of Gregath 29th level
Black Angel 52nd level
Mordify 18th level
Tuskull 36th level
The Abandoned Fist 52nd level
Ceremonial Shard 15th level
Keel Brands 32nd level
Galactic Conquest 52nd level
Psycho Seeker 1st level

Regarding the sounds I'll have a look at them.

Buckles

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Re: Revival 1.5b2 SP Modification
« Reply #132 on: Mar 29, 2016; 06:18 AM »
Been playing Rev 1.5b2 since I started my character and now I'm halfway through nightmare.

Haven't really found any problems yet. One thing I've noticed is that the auto-track quest feature seems to not always work. Also sometimes when I collect a quest item from an enemy it doesn't show the white text on my screen showing my progress.

Other than that I love the mod and hope you keep updating it.

Malachor

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Re: Revival 1.5b2 SP Modification
« Reply #133 on: Mar 29, 2016; 08:18 AM »
Other than that I love the mod and hope you keep updating it.
Don't you worry about that. I spend more time modding the game than playing it. I have 1 character who has completed nightmare, another who has at least started it, and all of the rest of them are test characters. Yes, while this may sound like I'm bragging, I have the maximum amount of characters you can have, even though I don't know how many there are; never worried about counting them.
On another note, I'm glad you haven't found any problems.

Buckles

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Re: Revival 1.5b2 SP Modification
« Reply #134 on: Mar 29, 2016; 11:38 PM »
Hey, I have a couple questions about pets and the mysterious egg.

So, does the egg just drop from any boss (including Moloch) the first time you kill them? Or any time you kill them.

Also what pets are available in this mod?

So far I haven't been able to get Nautilus or Heap Raptor, but I think I have all the others. From looking online it seems like there were a lot of pets in different version of the game, but so far I've only been able to get 6. Do you have plans to add more pets in the future?