Author Topic: Nagahaku MOD 3.0b Updated  (Read 145797 times)

Nagahaku

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Nagahaku MOD 3.0b Updated
« on: Apr 16, 2012; 05:11 PM »
Second update released!

http://www.hellgateaus.info/files/Nagahaku3.0b.mod.zip

Install this, you need Revival 1.5b launcher, you can find it here.

You will need both Hellgate London 1.2 patch and Multiplayer TCv4 Patch (found here).

This is the 2nd update for Nagahaku 3.0, mostly bug fixing, with some delightful or "disapointing but nessessary and acceptable" changes.

Install Instructions

Download and install the SP 1.2 patch.
Make sure you run the game once after you've installed.
Download and install the MP 2.0 patch.
Make sure you run the mp version of the game once after you've installed.
Warning: This file is over 1,200 meg.
Download the new Launcher (found below). Unzip in any directory along with all of the dlls - important.
Download the revival 1.5b modification above.
Execute the launcher. In the main menu, select Utilities->Modifications->Install. Select the Nagahaku3.0b.mod.zip file you downloaded.
You will be presented with a installation dialog featuring patch notes and optional components. Select any optional modifications you want and press the install button.
Now launch Hellgate London!

New 3.0b Features:
(click to show/hide)

3.0a Features
(click to show/hide)
Nagahaku 3.0 Features (Edited on 25th April 2012):
(click to show/hide)

Attention: Features below are new created characters only.
* Non-Templar faction's holy radius.
* Drone's new statpoin bonus system.
Attention 2: Tip for some old characters.
* 10 statpoints per level, for leveled old characters, using a stat retrainer would bring you all the extra statpoints back.
* For items you get before installing Nagahaku MOD, affixes for proc skills or ralated to skills may messed or disappeared, if they suddenly became junks, i have to say sorry about that, maybe that is why even flagship made out new proc skill for charged bolts and so on, they did not use it, because it cannot automatically changed on old items, and is very unfair to old players :(


Edit by Bryan: Included links to the needed patches and copied over the install instructions.Included the mod's features in spoiler tags :)
Edit by NiteHawk: Now providing a local mirror, since the original download link became unavailable.
« Last Edit: Mar 25, 2017; 04:04 PM by Bryan »
Charming faces are easy to lose, while the glory of youth never back...

mrDreadlock

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Re: Nagahaku MOD 3.0 International
« Reply #1 on: Apr 16, 2012; 06:33 PM »
First of all, thanks for your hard work! :)

Could you post some basic installation instructions, as I'm not entirely sure which patches i need to apply before installing your mod. :-[

Nagahaku

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Re: Nagahaku MOD 3.0 International
« Reply #2 on: Apr 16, 2012; 06:53 PM »
Sorry i was in a hurry... instructions added, you can try it out :D
Charming faces are easy to lose, while the glory of youth never back...

Butsutekkai

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Re: Nagahaku MOD 3.0 International
« Reply #3 on: Apr 16, 2012; 07:03 PM »
Downloading it right now ! Thx again for your hard work at keeping this game alive ! I ll leave a feedback in a couple of days when i ll have enough to say :)
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(

lexsoOr

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Re: Nagahaku MOD 3.0 International
« Reply #4 on: Apr 16, 2012; 08:18 PM »
patch is now also hosted on the hellgateaus.info servers here
my heart and soul for hellgateaus

mrDreadlock

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Re: Nagahaku MOD 3.0 International
« Reply #5 on: Apr 16, 2012; 09:00 PM »
Thanks for instructions :)

Just some first things I spotted.
I started over with new character (blademaster/guardian) and I just hit level 9.
I already found nine mutant items, the only problem is, they are all XM55 20mm Rifles.

Vasshpit

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Re: Nagahaku MOD 3.0 International
« Reply #6 on: Apr 17, 2012; 01:01 AM »
Congratulations! Downloading now. Thanks you for all your hard work.
"LEARN as if you were going to live forever; LIVE as if you were to die tomorrow."

zart

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Re: Nagahaku MOD 3.0 International
« Reply #7 on: Apr 17, 2012; 01:26 AM »
Grats Naga! I shall check this out soon. Get some sleep now lol. :)

Edit: Grats to the mod team too. Now you guys get to let yourselves enjoy the fruits of someone elses labors. ;)
« Last Edit: Apr 17, 2012; 02:56 AM by zart »
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!

Vasshpit

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Re: Nagahaku MOD 3.0 International
« Reply #8 on: Apr 17, 2012; 03:18 AM »
 Ok so on 1st install I got this:



On the 2nd install which was a totally clean install I got the infinite loading screen of doom...

Solutions?
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Nagahaku

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Re: Nagahaku MOD 3.0 International
« Reply #9 on: Apr 17, 2012; 03:24 AM »
You might need to run MP once again before installation... This broken Models might be caused by mistakes when extracting TCv4 Model, you may need to run MP again to make sure the launcher will do the right thing.
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zart

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Re: Nagahaku MOD 3.0 International
« Reply #10 on: Apr 17, 2012; 04:33 AM »
So far so good on my end. When my evoker confronted the new skill tree (installed with summ skills available too) it took me 20 minutes to decide how to apply 2 skill points. I went with your new spectral blast and your improved afterlife. I like how the spectral blast seeks targets aggressively as well as the little spectral effect when it hits.

Little changes mean a lot to me when it comes to modded hgl, but this is gonna be a 1000 new little changes and it has made the game seem really new already.

So many surprises just in russell square, tons of zombies to cut thru with my starter focus which shoots fire.

This is gonna be a blast! :D Thank you!

« Last Edit: Apr 17, 2012; 05:20 AM by zart »
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!

Vasshpit

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Re: Nagahaku MOD 3.0 International
« Reply #11 on: Apr 17, 2012; 04:36 AM »
Thanks for the swift reply Naga.
I tried running MP again before another install and I just keep getting the infinite loading screen.

I then tried another completely clean install:
 Hellgate, SP, run SP, MP, run MP, run launcher install Nag mod... Still infinite load screen right before char creation.
 I do have Global installed and I wonder if that is messing with it in some way... and maybe it's something small I keep overlooking perhaps.

I'll try again tomorrow as I am SUPER excited for your mod.
"LEARN as if you were going to live forever; LIVE as if you were to die tomorrow."

thegreatcthulhu

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Re: Nagahaku MOD 3.0 International
« Reply #12 on: Apr 17, 2012; 05:11 AM »
Heh, Naga...

So where did you set the 2.0 ultimate armor & weapons to drop? ;)

Edit: Out of curiosity, why'd you put the offensive prayers on the BM tree? Was it because you felt they were more befitting of the BM's "Offensive" nature?


Oh yeah... did you increase the damage & spectral strength scaling on Prayer of Retribution? If not, I'll have to do that myself. I'd argue that was one of the few Hanbitsoft "improvements" for Guardians that made a lot of sense.
« Last Edit: Apr 17, 2012; 05:24 AM by thegreatcthulhu »
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Nagahaku

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Re: Nagahaku MOD 3.0 International
« Reply #13 on: Apr 17, 2012; 06:12 AM »
they are randomly dropping all over the world, when your level is higher than their starting levels, as i remembered it was about 50.
for spectral prayer, i greatly enhanced its phase strength, but not the damage, and you can phase shielded enemies with it, ignoring their shields just like you can knock stun shielded enemies with shield bash skill.
the other 2 offensive prayers have high damages, but effect strengths are not so good.
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thegreatcthulhu

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Re: Nagahaku MOD 3.0 International
« Reply #14 on: Apr 17, 2012; 06:16 AM »
they are randomly dropping all over the world, when your level is higher than their starting levels, as i remembered it was about 50.
for spectral prayer, i greatly enhanced its phase strength, but not the damage, and you can phase shielded enemies with it, ignoring their shields just like you can knock stun shielded enemies with shield bash skill.
the other 2 offensive prayers have high damages, but effect strengths are not so good.

The shield ignoring effect is good... probably a fair compromise. The main problem PoR had was it didn't perform its main function - having a high chance to phase; although I still think the damage was too low. But at least most of the offensive prayers are now usable.


I'm still not crazy about the parameters on Smite Many. Hopefully I'll change my opinion when I actually get to use it.


And is it just me, or are the drop changes... worse than they were before? Maybe it's just because I've quickly out-leveled the starting areas thanks to the vastly increased monster population.
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer