Author Topic: Nagahaku MOD 3.0b Updated  (Read 152510 times)

fehlerteufel

  • Founder
  • Nameless
  • *
  • Posts: 45
  • Karma: 1
Re: Nagahaku MOD 3.0 International
« Reply #15 on: Apr 17, 2012; 07:12 AM »
Incredible work - congratulations Nagahaku!

I have the mod to play late into the night up to level 11 (Guardian).
The new skills give me a kick and i have seen a few string error in the German version - Cool!

I think the increased amounts of mobs is perhaps a little bit too high. Depending on the opponent, it is a die through the level. At higher levels it might be a little bit annoying. I will see...  ;D
But it is a new game feeling! I thank you so much!

...ah... i forget... i play the mod without the slayer-option!

Do you see the possibility the integrate of the Stonehange-Levels later?  8)

Greetings from Germany
Fehlerteufel

PS: No Bugs found in the mod at this point! ;)

Edit: The drop-rate can be better (lots of whites)...

(Translation with the help of Google!!!)
« Last Edit: Apr 17, 2012; 11:29 AM by fehlerteufel »

thegreatcthulhu

  • Great Priest of the Deep Ones
  • Administrator
  • Eldest
  • *****
  • Posts: 1304
  • Karma: 28
    • http://www.sotwguild.com/
Re: Nagahaku MOD 3.0 International
« Reply #16 on: Apr 17, 2012; 08:47 AM »
The Slayer-Add-On seems OK in small doses. It gets pretty annoying when you go into an area with Ravagers. It's like... a rain of lizards covering up your screen.

It's even more silly when you go into an area full of imps. If you have a lot of "spray X on get hit" on your equipment, you'll fill up the room with novas about as fast as if you were using Dunbars.

After about an hour of two of it, I had to uninstall it. It just got to be too tedious having floods and floods of weak enemies coming at me when I only have 1-3 attacks at this point in the game.





The drops definitely seem borked. Having run into at least 20-30 champions, almost all of them have dropped nothing but palladium. The same went for a lot of the named monsters (Rat Monkey, etc.)

I don't know if it is because of one of the optionals or if it's the mod itself. I'll try it without slayer enabled and see if that changes anything.



I don't know if you did that on purpose, but if you did, good job sneaking in the mummy skin/texture for zombies.
« Last Edit: Apr 17, 2012; 08:49 AM by thegreatcthulhu »
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

guidovl

  • Founder
  • Nameless
  • *
  • Posts: 70
  • Karma: 1
Re: Nagahaku MOD 3.0 International
« Reply #17 on: Apr 17, 2012; 10:08 AM »
absolutely liking the mod, like the fact that we got multiple optionals..

however i ran in an odd bug.. gonna try to isolate the problem in evening tho...

with an BM the surge of restoration, i aint getting heals anymore, however i havent tried the other surges yet.
« Last Edit: Apr 17, 2012; 11:17 AM by guidovl »

zart

  • Founder
  • Dark Will
  • ***
  • Posts: 886
  • Karma: 13
    • http://www.venoma.net
Re: Nagahaku MOD 3.0 International
« Reply #18 on: Apr 17, 2012; 10:23 AM »
Agreed the slayer add-on is kinda intense, not much room to breathe. I am good with lots of champs but slayer mode just feels like a wall of monsters and killing them doesn't feel meaningful in those numbers. But others will love this feature.

***

Agreed that the drops seem skimpy, lots of whites. Could be due to slayer add on? I did get a couple of blues during about 20 minutes of play at level 41. Saw a whole rainbow of champs.

***

I loaded a lvl 41 evoker just to see. I like the Embers new attack, the spiky floor attack with the glow holes is pretty cool. And i must say that this minion has never kicked so much ass.

Demonspine doesn't have an even spread when firing multiple bolts, dont know if this is intended but it is still plenty effective.

Skullsplitter works more like a grenade now. It has a delay that often does not kill the enemy in time or over-shoots the mob. I used to use this skill not just as an alt attack, but also as an anti-personnel when surrounded by little guys like firesnaps. The delay is to long to be effective in close quarters imo. I guess that is why Arcane shield is cranked eh?

The bone tree skills dont seem to be stunning anything, but i will continue to observe. My initial observations are generally mistaken. ::)

***

Afterlife's new protection effect turns me into a fountain of blood. Took me a minute to figure out what was going on and then i laughed. :P  Really cool to try these new takes on skills i wrote off years ago.

***

Its gonna take forever to explore the changes in this mod, and then some more forevers to explore all the potential new builds.
SquidlordBetty - Evoker Interruptus - 51/8
BunnyHuntress - Saw Drone Engi - 55/3
OneEyedTracy - BM - 41
HellenaHanbasket - Elemental Summoner - 51/2
SistrBubbles - Guardian - 40

Let's go bum tugging!

mrDreadlock

  • Nameless
  • *
  • Posts: 10
  • Karma: 1
Re: Nagahaku MOD 3.0 International
« Reply #19 on: Apr 17, 2012; 11:52 AM »
strange thing about those drops, maybe it has something to do with Elite mode settings?
As I've posted earlier I made a blademaster and (accidentally) uncheck Elite mode. As a result, beside some named mutant items, i got 12(?!) mutant XM55 20mm Rifles, and a bunch of blues, greens, and few cyans(?).
Later i made a summoner with Elite mode checked, right now he's lvl 6, and he's getting only whites so far.

Tarja

  • Founder
  • Named
  • **
  • Posts: 233
  • Karma: 4
Re: Nagahaku MOD 3.0 International
« Reply #20 on: Apr 17, 2012; 12:17 PM »
Hei guys, long time no seen and Thank You Naga for your hard work! I will try this out this week when I have time  8)

thegreatcthulhu

  • Great Priest of the Deep Ones
  • Administrator
  • Eldest
  • *****
  • Posts: 1304
  • Karma: 28
    • http://www.sotwguild.com/
Re: Nagahaku MOD 3.0 International
« Reply #21 on: Apr 17, 2012; 01:22 PM »
strange thing about those drops, maybe it has something to do with Elite mode settings?
As I've posted earlier I made a blademaster and (accidentally) uncheck Elite mode. As a result, beside some named mutant items, i got 12(?!) mutant XM55 20mm Rifles, and a bunch of blues, greens, and few cyans(?).
Later i made a summoner with Elite mode checked, right now he's lvl 6, and he's getting only whites so far.

Yeah, that sounds about like what I've run across ALL night in Act 1.



When I hit level 25+ on another character, I started to see some different stuff. The unique uber chest piece for the Cabalists dropped! Too bad I don't play Cabalists. :(  The affixes on it look kinda skimpy in comparison to what it had in 2.0 TC. Kinda disappointing, to be honest. Well, it did have an amazing +23AA on it, if anything.


I also found a pair of common/white seraphic gauntlets. Their only inherit affix was +3% damage. I'm almost 100% certain all of the seraphic armor also had +% movement speed and something else. Double bummer there... especially since I'm still used to, after what's been almost 3-4 years... those things supposed to be dropping as only legendary, unique and mythic. :-/


Overall though, I did start to see some actual variance in the drops. Still didn't feel completely right though... kinda what Zart experienced.



I hate sounding so negative Nagahaku. I'm just... really concerned about the drops.



Well, to be positive:

THANK YOU FOR BRINGING SHIELD THROW BACK TO WHAT IT WAS SUPPOSED TO BE!

Also, I like the bonus shield missile that you snuck in when the skill is at +5.

I don't know how much more effective that is going to make the skill in the long run, but it certainly is amusing to see the Guardian throw two shields.


And you're right... Smite Many is pretty powerful the way you set it up. I think you said this before, but it feels like I'm hitting my main target multiple times per attack swing, in addition to having an extra layer of splash damage.


One really odd thing I noticed: At higher levels, a rank 1 Shield of Faith provides far more shields than a rank 1 Shield Wall. Maybe it was just an odd point in the growth curve for the two skills? I don't have anyone who can actually use it yet... but still, I think you may want to look into it.
« Last Edit: Apr 17, 2012; 01:30 PM by thegreatcthulhu »
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

Nagahaku

  • Developer
  • Named
  • ****
  • Posts: 237
  • Karma: 23
  • Lonegirl
Re: Nagahaku MOD 3.0 International
« Reply #22 on: Apr 17, 2012; 01:56 PM »
looting... :( i have to say that it is really not so good, ever since i made the treasure table of revival 1.2.1 as basic instead of 1.5b's, seems that named bosses are dropping their named items in a double or nothing way, and mostly nothing, so bad. i really have to look into this, maybe i would fix it later after i get some rest.

Uber Armour's default properties ARE full, but it seems that SP cannot display all of them, only one would appear on discription texts, i donot know why but i might look into this, to make them display correctly.

I also know how to make them drop only higher than lengendary, but most people in my community are fond of augmenting white things with 3000 with Save&Load method to get a "perfect" item of their very own, they needed white things badly :o

As for Smite Many, yeah, for primary target, it is a double strike, which is another reason that made it is a very deadly skill...
Charming faces are easy to lose, while the glory of youth never back...

Violet-n-Red

  • Founder
  • Named
  • **
  • Posts: 391
  • Karma: 12
  • [~]player.kill[Enter]
Re: Nagahaku MOD 3.0 International
« Reply #23 on: Apr 17, 2012; 06:52 PM »
WOOHOO!! Nagahaku mod is out!!! We have to celebrate this! only if not two of my course projects... ::) ::) ::)

this is what we call YAAAAAAAZZZZZ here in runet
in case of panic break the glass, exit through the window.

Jaknet

  • Founder
  • Dark Will
  • ***
  • Posts: 913
  • Karma: 6
Re: Nagahaku MOD 3.0 International
« Reply #24 on: Apr 17, 2012; 07:06 PM »
Amazing work Nagahaku... "bow"  8)

Many thanks for all your hours of hard work with this, just downloaded and off to start a new char and explore your world.

Enjoy some well earned rest after this and don't forget that you can never please everyone all time.

Thank you.
Nostalgia... Isn't what it used to be

NiKKeZ

  • Founder
  • Named
  • **
  • Posts: 278
  • Karma: 5
Re: Nagahaku MOD 3.0 International
« Reply #25 on: Apr 17, 2012; 08:04 PM »
I really want to say thank you for all of your hard work.

I have this mod tucked up ready to play some time in the future. I came so close to installing it last night. But I am still madly playing Global and I don't want to do anything that might mess up the install and/or settings files for that game (I absolutely hate having to rebind keys for each class character when the settings file gets messed up or replaced).

It's so nice to know that I have this to play in the future. I'm pretty excited by that idea  :D

Thanks again.

mrDreadlock

  • Nameless
  • *
  • Posts: 10
  • Karma: 1
Re: Nagahaku MOD 3.0 International
« Reply #26 on: Apr 17, 2012; 08:49 PM »
with an BM the surge of restoration, i aint getting heals anymore,...

same happend to me, i was using dual sword setup, and after switching to sword+shield, SoR stopped working, switching back didn't help, although restarting game seems to do the trick.

Butsutekkai

  • Founder
  • Named
  • **
  • Posts: 322
  • Karma: 4
Re: Nagahaku MOD 3.0 International
« Reply #27 on: Apr 18, 2012; 12:17 AM »
Ok , after some crazy hours without sleep playing your mod, i want to start with a thank you of course ! It s a huge bowl of fresh air and i feel like i almost play a new game !

Here s a quick list of some random bug issues i encountered so far. I played a guardian till lvl 25 ish then i rolled an evoker for more AOE and discoveries. I don t know if some stuff on my list has been done on purpose or not but here is it :

Squire pet : When dismissed, there s still his empty HP bar on screen.
                   He can wear items even if he doesn t meet the level requirements.
                   He usues taunt but...he gets splat just after it ^^ Maybe removing this skill would help him ?

When there s too much corpses on the same spot, loots don t display properly ( i play on crazy killer ) I m glad i have afterlife to clean the mess and check the loots more easily, but maybe a global skill to make them disapear could help ?

When arcane shield ends, it reset the cooldown of the skill again. I cast it, i have 14 ish sec CD, he lasts around 10 secs then when it vanishes, i m back at 14 ish secs of cooldown...wich makes me die a lot :p Is it normal ?

Mutant items are only XM55 20mm rifles for me as someone already pointed out.

Imo, the overall runspeed is waaaay too low :(

I need some clarifications about focus items : I can t wear 2 melee focuses (like ripshards claws) at once as it seems they are listed as sword items and not focuses. I don t know the power and dps still buff my skills tbh.
An other issue with melee focuses is when i cast hellfire, the column can only be casted in front of me at like 2 meters max. I didn t tested other skills like spectral serpents that have the same targeting system as HF. The problem doesn t occur with regular ranged focuses tho.

It seems that ghostly mobs get a 100% physical immunity after they reach level 40+.

I use the cloud storm spell, and it seems to bug the ripper on the blood zones. The guy get stucked on the cloud an stop moving or attacking. Nothing goes wrong in his 2nd form tho.


It s only a quick list and nothing is game breaking so far.

To finish on a more positive note heres the thing i really enjoyed so far

Playing in crazy really make the zones CROWDED of demons <333 Sometimes it goes crazy like blood moon zones :p. The leveling is going at a good pace so far (i m lvl 46 iirc) As there s ton of mobs and they level at the same time as me.
The loots are pretty goods ! I often can replace with new gear i find everywhere. only 4/5 mythics so far but it make them really enjoyable to get. I m stuck with 150 ish dps focuses from a long time tho. Maybe i need to reach the next step of level to see better categories dropping. I still didn t find any trinklets neither. can t wait to see them dropping somewhere :).
 It s pretty much all i can say as first impressions. I really enjoy ever new skills so far. The boosted skullsplitter is simply amazing ! Demonspine feels a bit useless tho. Shaman missiles are awesome to. I wait to put at least 4/5 points into corpse explosion skill to make it large enough to be effective.
Kudos for the killable fog in the park to :p I noticed it only after seeing a berserk fog hehe

  Thx again for the hard work, it s by far the most fun moments i had with this game since a loooong time !
Zeel - 55/50 Evoker                     >
Nx03-Hogire - 55/50 Striker engi >
KrameRr - 55/50 Marksman         >
   All retired :(

thegreatcthulhu

  • Great Priest of the Deep Ones
  • Administrator
  • Eldest
  • *****
  • Posts: 1304
  • Karma: 28
    • http://www.sotwguild.com/
Re: Nagahaku MOD 3.0 International
« Reply #28 on: Apr 18, 2012; 02:10 AM »
looting... :( i have to say that it is really not so good, ever since i made the treasure table of revival 1.2.1 as basic instead of 1.5b's, seems that named bosses are dropping their named items in a double or nothing way, and mostly nothing, so bad. i really have to look into this, maybe i would fix it later after i get some rest.

Yeah... double or nothing is about the best way to describe it. It seems like the "double" probability is really, really low.

I'm not going to blame you for wanting to take a break after having done so much. I still hope you can get a chance to fix the treasures sheet.

Quote from: Nagahaku

Uber Armour's default properties ARE full, but it seems that SP cannot display all of them, only one would appear on discription texts, i donot know why but i might look into this, to make them display correctly.

I also know how to make them drop only higher than lengendary, but most people in my community are fond of augmenting white things with 3000 with Save&Load method to get a "perfect" item of their very own, they needed white things badly :o


Hmm... I guess they're showing the same symptoms that the Spiked Guards are showing. The Spiked Guards have an extra +%TAV bonus on them, but they've never had them show up on them for the longest time. I don't know if Flagship ever fixed them in 2.0 TC so that they show up.

And to test it, I tried putting a +melee attack speed affix on the Seraphic Gauntlets with a hex editor. Surely enough, the +melee attack speed bonus was invisible.


I guess if the Chinese players want them to show up as white, leave them that way. It's probably too much to ask to have the 2.0 gear drop rules to be in an optional module.



Edit: It seems that "Rare Scrap" almost never shows up when you disassemble items. Up to act 2, and I have only garnered about 20 rare scraps while everything else is at least 100+.

« Last Edit: Apr 18, 2012; 04:36 AM by thegreatcthulhu »
Not to us, Lord, but to Your Name give the glory
    - The Templar Motto

Teach me, empower me, purify me, release me
      - The Templar Prayer

spag

  • Named
  • **
  • Posts: 213
  • Karma: 3
Re: Nagahaku MOD 3.0 International
« Reply #29 on: Apr 18, 2012; 02:40 AM »
Dl the mod yesterday and found some bugs(mishaped characters and NPCs,character flying in Holborn station,invisible zombies in Tottenham Road,reinstalled everything and still ended up with this at Character creation .Any reason why :o