Hellgate Revival :: Forums

Hellgate: London => Downloads => SP Modifications => Topic started by: Seferoth on May 09, 2014; 06:46 PM

Title: Lost London V
Post by: Seferoth on May 09, 2014; 06:46 PM
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                                                                     LOST LONDON V
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Creator: Seferoth
Version: 5.0(Final)
Mod Type: Total Conversion
Features: Look Below(Most important features only are listed)
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LOST LONDON V= PLAYER FEATURES
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1. Merged Classes=Lost London V has 3 classes(Templar,Hunter,Cabalist), Templar has skilltrees of Guardian and Blademaster, Hunter has skilltrees of Marksman and Engineer, Cabalist has skilltrees of Evoker and Summoner.
2. Skilltree overhaul= Many skills has been improved or balanced.
3. Maximum level increased to 80
4. Player movement speed increased
5. You receive your first skillpoint from Nemo when you accept the Transmogrifying Cube.
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LOST LONDON V= ITEM FEATURES
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1. Many items are improved and are more fun to use.
2. Auto-Identify=Items are identified when dropped, no analyzers required.
3. Rare drops are slightly more common.
4. Increased inventory
5. Increased Storage
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LOST LONDON V= MERCHANT FEATURES
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1. Merchants sell Skill and Attribute respec items for 10K palladium.
2. Merchants sell Zombot pet.
3. Merchants inventory is refreshed immediatly upon exiting from the buying screen.
4. Merchants can rarely sell Legendary and Unique items.
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LOST LONDON V= QUEST FEATURES
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1. Quests rewards you with increased Experience and Palladium.
2. Many quests has been made tougher to compensate the increased rewards.
3. Certain quests are repeatable and can be done infinite times.
4. Completing the main story rewards you with Skillpoint.
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LOST LONDON V= ENEMY FEATURES
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1. Enemy AI is improved in Lost London V. Enemies are more aware and more aggressive.
2. New Enemy Type=Mutant
3. Enemies now spawn dynamically, means that you see more varied enemy types at each stage.
4. Increased enemy count
5. Colossal Bosses
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LOST LONDON V= WORLD FEATURES
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1. Outdoor gaming areas are huge(Also Ancient Blood has increased size).
2. Secret bosses from expansions appear in the gameworld(Example=Moloch at Ancient Blood)
3. Hellrifts and Passageways are more common.
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LOST LONDON V= MISC FEATURES
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1. Lost London V does over 5000 changes to gamefiles so many smaller features are found it the modification.
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LOST LONDON V= ADDONS FEATURES(ADDONS PACK UPDATED 11.5.2014,download again to get all the latest optional features)
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1. You can change the size of the areas, there are 3 choices=London Normal(Vanilla Hellgate:London), London Large(Large gaming areas of Lost London V), or Large Hell(Only increases the size of Ancient Blood as it was in previous Lost Londons)
2. Change the amount of demons you need to kill in quests you need to kill multiple enemies= Options are 100,200(Default) or 500.
3. You can change the difficulty of Elite Difficulty= Options are Easy,Basic(Default) or Hard.
4. Change the movement speed between original(slower) and Faster(Lost London)
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LOST LONDON V= RELEASES
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Installer(install.zip)= http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/revival-sp-modification-1-2-1/
Lost London V= http://www.mediafire.com/download/8o8wp5q47qvht5q/Lost_London_V.mod.zip
Lost London V Addons= http://www.mediafire.com/download/gkujc1gs9dirzb4/Lost_London_Addons.mod.zip
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LOST LONDON V= INSTALL GUIDE
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1. Uninstall Revival 1.5b1 and Nagahaku mods. Lost London is not compatible with those.
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2. Install official 1.2 SP patch(http://www.hellgateaus.info/forum/hellgate-london-download-patches/sp-1-2/)
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3. Run the game once without mods.
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4. Download Hellgateaus Installer(http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/revival-sp-modification-1-2-1/?action=dlattach;attach=2436) (Enable expert mode in the launcher settings)
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6. Install Lost London V
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7. Install Lost London V Addons pack and change the game to your liking if you wish(optional)
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8. Make a new save game(Older Lost London saves are compatible)
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9. Have Fun!
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LOST LONDON V= TRAILERS(All are from older versions, but many features are the same in Lost London V)
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Trailer 1= http://www.youtube.com/watch?v=rP6gBp8nZcc
Trailer 2= http://www.youtube.com/watch?v=i08aqRHQ_Ok
Trailer 3= http://www.youtube.com/watch?v=HXMWGSh5FZQ
Trailer 4= http://www.youtube.com/watch?v=dB5g5qu1tOE

Title: Re: Lost London V
Post by: spag on May 10, 2014; 12:34 AM
Thank you. :D
Title: Re: Lost London V
Post by: Seferoth on May 10, 2014; 06:52 AM
Added all Lost London trailers to first post. Check them out to get the feel of the Lost London 8)
Title: Re: Lost London V
Post by: Yandor on May 10, 2014; 10:35 AM
Thank you Seferoth.

People tend to overlook the mix of slavery, inspiration and devotion that goes into these and that it all comes at a cost.

Ancient Blood aka The Hall of Seferoth.
It kinda needs a new statue or two in there...

All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.  Arthur Schopenhauer (1788 - 1860)

Even a century after Einstein published the theory of relativity, often acknowledged as the greatest achievement of the human intellect, it has still not been recognized by a Nobel Prize. His earlier work on photoemission did get a Noble Prize. Einstein's criticism of the nuke also resulted in the teaching of German being discouraged in America, so much for freedom in the land of the free. Such are the extremes of human nature and its disabilities.

Obama got a Nobel Peace Prize for reading a speech written by someone else from a teleprompter.
So money buys speechwriters and money buys prizes. So much for truth.

We are what we are.
Thank God we are not all the same.
Title: Re: Lost London V
Post by: ahrimansiah on May 10, 2014; 03:05 PM
wow and can you believe that i just found out about this mod today after i installed my hellgate again after 7 years? everything together today xD
thanx alot for your great mod dude! now i can enjoy my beloved game EVEN more!
i just wish we had a epic weapon and armor set shop too! its so hard to collect all cool looking armor and weapons they are SO rare to drop and it only happens in ending of the game
Title: Re: Lost London V
Post by: Seferoth on May 10, 2014; 04:23 PM
wow and can you believe that i just found out about this mod today after i installed my hellgate again after 7 years? everything together today xD
thanx alot for your great mod dude! now i can enjoy my beloved game EVEN more!
i just wish we had a epic weapon and armor set shop too! its so hard to collect all cool looking armor and weapons they are SO rare to drop and it only happens in ending of the game

Better late then never! ;) I hope you enjoy the Lost London. Few tips, Lost Londons merchants can sell uniques and drop rates are better in Lost London so you can find those cool items somewhat faster then in vanilla Hellgate. Still, those better items are still rare though.
Title: Re: Lost London V
Post by: ahrimansiah on May 10, 2014; 08:10 PM
thanx pal im seriously enjoying it SPECIALLY the dual class feature! and yeah ur right the drop rate is awesome! its like borderlands right now! u keep get new weapons to play with!
btw i only have one complain, the running speed is way to fast and OP specially for hunter class! enemies almost cant catch me, can you please turn it back to normal one? it was more realistic and challenging and sprint was more useful, right now with correct speed its like sprint forever lol :P
i miss the old intense running away from hord of zombies,
the sprint speed is good though its nice to have a fast travel move :)
again thanx alot for this great mod! im having a blast ^^
Title: Re: Lost London V
Post by: Yandor on May 10, 2014; 08:33 PM
Gee Sef, its different again.
Probably suit those who wanted less mobs at entrances and no slowdown problems.
Special mobs are seen less yet the Hunter drops are pleasing.
You have been busy finding new ways to balance things.

I don't want to give anything away so I will resist the temptation.
The mix of unexpected enemies at lower levels does help to bring back some old tingles up the backbone.
Death City had me thinking of some place else altogether, the road around a big park in global.
Its a change to be disorientated again. The old server days were quite good for the unexpected.

This may suit drones and summons better.

Heh, I'm wearing +60% speed boots ahrimansiah, with the hope of NOT getting caught.
I have these anxieties from way back, something to do with rift coils, what I want is an OP blink skill so I really can get away. Good golly Miss Molly!
I thought LL5 seemed a bit slow.... there you go, can't please everybody so you might as well just please yourself. Wonder what NM elite will be like.
Title: Re: Lost London V
Post by: ahrimansiah on May 10, 2014; 10:21 PM
man the speed is really bodering me, my templar with heavy armor and shield run like ninja which is SO unrealistic for my eyes,
is there any way that i can change the speed back to normal for my own taste?
also it would be great if there was somekind of debug code for max level, i would like to test vendors and see what they got in max level for each class
Title: Re: Lost London V
Post by: Seferoth on May 11, 2014; 12:19 AM
man the speed is really bodering me, my templar with heavy armor and shield run like ninja which is SO unrealistic for my eyes,
is there any way that i can change the speed back to normal for my own taste?
also it would be great if there was somekind of debug code for max level, i would like to test vendors and see what they got in max level for each class

I added a movement speed change option to addons pack. You can now use it to change the movement speed of Lost London to get back the original slower speed 8)
Title: Re: Lost London V
Post by: ahrimansiah on May 11, 2014; 06:58 AM
THANX ALOT for the fast support bro ^^ awesome :D
Title: Re: Lost London V
Post by: Yandor on May 11, 2014; 08:56 AM
Wondered if you would be saying farewell Seferoth.

There is much in LL5 that looks like a finished product.
Merchant drops, mob drops, even locker item spawns look like they might be right.
Mixed enemies looks like the way of the future.

I may need to try various options in order to understand the scaling and how viable drones etc are.
It looks like a template for any future modding/MP2 import attempts, if anyone is brave enough that is.

I hope you and LL5 will be around for whatever future lies ahead.
Thank you for all you have put into HG for the benefit of all.
It is going to take time for people to absorb this :)
Title: Re: Lost London V
Post by: Seferoth on May 11, 2014; 09:10 AM
Wondered if you would be saying farewell Seferoth.

There is much in LL5 that looks like a finished product.
Merchant drops, mob drops, even locker item spawns look like they might be right.
Mixed enemies looks like the way of the future.

I may need to try various options in order to understand the scaling and how viable drones etc are.
It looks like a template for any future modding/MP2 import attempts, if anyone is brave enough that is.

I hope you and LL5 will be around for whatever future lies ahead.
Thank you for all you have put into HG for the benefit of all.
It is going to take time for people to absorb this :)

Lost London V is the most balanced and complete version of Lost London mods in my view. Countless of hours were spent to test the correct spawn and drop rates in Lost London V and atleast im happy for the results. Still, nothings perfect, but i tried my best. I will be around and might release some optional addons if requested for Lost London V. Also, Thanks for your continous support Yandor it really has made difference for me and i hope the best future for you too.
Title: Re: Lost London V
Post by: Yandor on May 14, 2014; 10:16 AM
Seferoth

There is an obvious objection to the longer of the long passages.
There are also multiple obvious reasons behind you using long passages.

The shop inventories for weapons and armors are limited to player class items, removing the two thirds of unwanted class items.

The specials and the number of specials are important for delivering the full range of player class legendaries and uniques. If the two thirds of the items that specials drop which are of the wrong class could be replaced with player class items, the number of specials needed and the length of the passages might be reduced by 2/3.

You have probably thought of this already but I will mention it anyway.

Title: Re: Lost London V
Post by: Seferoth on May 14, 2014; 01:09 PM
Well i have made tough decisions between balance and fun, yet there are things in Lost London that wont please everyone. Lost London is afterall a Total Conversion mod, not an expanded Hellgate:London mod like Revival or Nakahagu Mod. Also i included these huge areas to Lost London simply becouse i could, that particular feature is something that im extremely proud of and was extremely difficult thing to mod. Finding way to alter the coding lines which defines what is in each stage and then manipulating it so that every quest works in these "new" areas was a challenge which i managed to overcome although it took me over a year to do so. Lost London V is what it is, its a huge compilation of features and ideas, an ambitious creation which took 4 years to make. Is it perfect? Hell no! Still, it is exactly what i wanted it to be :)

Edit: In my quest to try to please everyone i made sure to give people a chance to change some of the features of Lost London with the addons pack. Although the more complex the Lost London got the harder it was to make addons for it :(
Title: Re: Lost London V
Post by: thegreatcthulhu on May 15, 2014; 06:14 AM
Two questions:

1:
Quote from: Seferoth
1. Reinstall Revival 1.5b1 and Nagahaku mods. Lost London is not compatible with those.

Do you mean to uninstall them? 


2:
Does this make any use of the 2.0 TC files or will the user only need SP 1.2?
Title: Re: Lost London V
Post by: Seferoth on May 15, 2014; 06:36 AM
Two questions:

1:
Quote from: Seferoth
1. Reinstall Revival 1.5b1 and Nagahaku mods. Lost London is not compatible with those.

Do you mean to uninstall them? 


2:
Does this make any use of the 2.0 TC files or will the user only need SP 1.2?

Oops, my mistake. Yes i meant uninstall(now corrected in installation guide). Players only need official SP 1.2 patch and nothing else. Thanks for correcting this out Cthulhu.
Title: Re: Lost London V
Post by: Vanes on May 16, 2014; 02:43 PM
Awesome mod, thanks for the done work :)
But I had one problem: when I try to be established addons to me gives out the following mistake.
I do something wrong?
Title: Re: Lost London V
Post by: Seferoth on May 16, 2014; 04:15 PM
Awesome mod, thanks for the done work :)
But I had one problem: when I try to be established addons to me gives out the following mistake.
I do something wrong?

Did you enable Expert Mode from the Hellgateaus launcher settings? Enabling the expert mode allows you to overwrite the files of Lost London with the addon files.
Title: Re: Lost London V
Post by: Vanes on May 16, 2014; 05:09 PM
Oh, tyvm, now it works  :)
Title: Re: Lost London V
Post by: Seferoth on May 16, 2014; 10:25 PM
Oh, tyvm, now it works  :)

Happy to help :)
Title: Re: Lost London V
Post by: Krokenoster on May 28, 2014; 07:42 PM
Hey Seferoth

Once again im amazed at how well this mod is made, its so fun to play but it has a few drawbacks.

Ive encountered that when i first start as a Hunter i get some of the overpowered guns right at the start of holborn station.  I went into Holborn access shafts killed like 200 zombies and got 2 vulcan bolters.  Now i can one hit kill most stuff under level 6, which is fun but it makes it a bit easy.  I also gain xp much quicker than in the vanilla game which makes it even easier. 

I was wondering about somethings which i also would like to see maybe in future releases.  More spawns in Ancient Blood.  They seem a bit empty.  A auto dismantler of some sorts (pickup or buyable in shop).  And most of all some Set Items or a equivalent armor type. 

I want to know if its OK if i do a Let's Play series of the mod for my Youtube Channel?

You always produce good work so all i can say is i hope to see more of these amazing mods in the future.  Good Job and Good Luck for the future
Title: Re: Lost London V
Post by: Seferoth on May 29, 2014; 12:41 PM
Hey Seferoth

Once again im amazed at how well this mod is made, its so fun to play but it has a few drawbacks.

Ive encountered that when i first start as a Hunter i get some of the overpowered guns right at the start of holborn station.  I went into Holborn access shafts killed like 200 zombies and got 2 vulcan bolters.  Now i can one hit kill most stuff under level 6, which is fun but it makes it a bit easy.  I also gain xp much quicker than in the vanilla game which makes it even easier. 

I was wondering about somethings which i also would like to see maybe in future releases.  More spawns in Ancient Blood.  They seem a bit empty.  A auto dismantler of some sorts (pickup or buyable in shop).  And most of all some Set Items or a equivalent armor type. 

I want to know if its OK if i do a Let's Play series of the mod for my Youtube Channel?

You always produce good work so all i can say is i hope to see more of these amazing mods in the future.  Good Job and Good Luck for the future

You are welcome to do a Lets Play series of Lost London :). You are right that sometimes those Ancient Bloods and other large areas feel somewhat empty. It is becouse i had to find the suitable enemy count for basic size maps and the new Larger Maps. New experience system does make your character quite powerful in the beginning, but the difficulty of Lost London V should catch up eventually, also this is the reason why there is Hard Mode addon in the addons pack. Also, the enemy count does increase in later part of the game where Dynamic Spawns feature truly starts to show its potential. Still, i thank you for the feedback, im always open for suggestions and constructive critizism. If there is another Addon Pack update in the future i will add spawn control options in the addons. I also see what can i do about those set items, dismantler, etc.

Edit: Oh yeah just to make sure. Lost London V(or any Lost London) is best played at Elite Difficulty. As the games experience system and the enemy density was created Elite Mode in mind.
Title: Re: Lost London V
Post by: Krokenoster on May 29, 2014; 01:15 PM
You are welcome to do a Lets Play series of Lost London :). You are right that sometimes those Ancient Bloods and other large areas feel somewhat empty. It is becouse i had to find the suitable enemy count for basic size maps and the new Larger Maps. New experience system does make your character quite powerful in the beginning, but the difficulty of Lost London V should catch up eventually, also this is the reason why there is Hard Mode addon in the addons pack. Also, the enemy count does increase in later part of the game where Dynamic Spawns feature truly starts to show its potential. Still, i thank you for the feedback, im always open for suggestions and constructive critizism. If there is another Addon Pack update in the future i will add spawn control options in the addons. I also see what can i do about those set items, dismantler, etc.

Edit: Oh yeah just to make sure. Lost London V(or any Lost London) is best played at Elite Difficulty. As the games experience system and the enemy density was created Elite Mode in mind.

I was also wondering if in future release if you could make it so that you dont have to choose between bigger london or bigger ancient blood i want both to be big.

Are you able to add some more achievements to the game? If you need some ideas i got alot of them.

Thanks for the reply
Title: Re: Lost London V
Post by: Seferoth on May 29, 2014; 05:28 PM
You are welcome to do a Lets Play series of Lost London :). You are right that sometimes those Ancient Bloods and other large areas feel somewhat empty. It is becouse i had to find the suitable enemy count for basic size maps and the new Larger Maps. New experience system does make your character quite powerful in the beginning, but the difficulty of Lost London V should catch up eventually, also this is the reason why there is Hard Mode addon in the addons pack. Also, the enemy count does increase in later part of the game where Dynamic Spawns feature truly starts to show its potential. Still, i thank you for the feedback, im always open for suggestions and constructive critizism. If there is another Addon Pack update in the future i will add spawn control options in the addons. I also see what can i do about those set items, dismantler, etc.

Edit: Oh yeah just to make sure. Lost London V(or any Lost London) is best played at Elite Difficulty. As the games experience system and the enemy density was created Elite Mode in mind.

I was also wondering if in future release if you could make it so that you dont have to choose between bigger london or bigger ancient blood i want both to be big.

Are you able to add some more achievements to the game? If you need some ideas i got alot of them.

Thanks for the reply

Actually the default option has both the bigger london and bigger ancient blood :o. Where did you get the idea that you could not get them both?

Edit: The Addon Large Hell has only large Ancient Blood. Large London option in the addon pack has both Large London and Large Ancient Blood and its default in Lost London V. Large London in the addons pack is there if you deside to test smaller map size addons and want the original larger maps back without the need of installing the whole Lost London V again.
Title: Re: Lost London V
Post by: Krokenoster on May 29, 2014; 09:15 PM
Yeah i see i did not see that the default size of london is big.  Thanks anyways so what about achievements? Can you add any more? If so do you need some ideas? Is the Blood Moon Achievement working?

Found a Desolator Gun for my Hunter that thing is so OP but who's complaining, not me!!!

Thanks again
Title: Re: Lost London V
Post by: Seferoth on May 30, 2014; 12:56 AM
Yeah i see i did not see that the default size of london is big.  Thanks anyways so what about achievements? Can you add any more? If so do you need some ideas? Is the Blood Moon Achievement working?

Found a Desolator Gun for my Hunter that thing is so OP but who's complaining, not me!!!

Thanks again

Blood Moon achievement is not working sadly. I tried my best to enable that Blood Moon event, but its just didnt work. Adding achievements is possible and Lost London V did actually have few fixed and few new achievement. It is very unlikely that i will release new Lost London mods in the future or if at all. I will however add new optional features to the Addon Pack in the future.
Title: Re: Lost London V
Post by: Krokenoster on May 30, 2014; 01:55 PM
Ok but are you able to add achievements to a addon pack? Here are a few i had in mind:

Kill Sekworm 1,000 times
Kill Emperor Gulkar 1000 times
Kill Wurm 1,000 times
Kill Blood Blade 1,000 times
Kill 1,000,000 mobs
Finish off a boss with your bare hands
Kill Molloch 1,000 times
Beat the game on Elite Difficulty
Beat the game on Elite Nightmare Difficulty
Destroy 1,000,000 breakables
Sell 10,000 items to a vendor
Sell 100,000 items to a vendor
Sell 1,000,000 items to a vendor
Enter Holborn Station
Enter Charing Cross Station
Enter Covent Garden Station
Enter Temple Station
Enter Monument Station
Enter Templar Base
Enter Oxford Station
Enter Liverpool Street Station
Enter St Paul's Station
Obtain 100,000 paladium
Obtain 10,000,000 paladium
Breach 1,000 Hellrifts
Breach 10,000 Hellrifts
Dismantle 10,000 items
Dismantle 100,000 items
Dismantle 1,000,000 items
Reach Level 10
Reach Level 20
Reach Level 30 ect.



And is there maybe a easy way to increase the levelcap from 85 to like 300 or something?
Title: Re: Lost London V
Post by: Seferoth on May 30, 2014; 09:32 PM
Actually if you make max level higher then 80 things starts to broke up. 80 is the absolute maximum that has no conflicts at all. Problems with too high max level is that equipment and items are vanishing from the game and it can happen that enemys stop dropping items completely. Nice suggestions for achievements btw :)
Title: Re: Lost London V
Post by: Krokenoster on May 30, 2014; 10:09 PM
Are you able to implement any of the achievements?
Title: Re: Lost London V
Post by: Seferoth on May 31, 2014; 11:05 AM
Are you able to implement any of the achievements?

Most of them should be possible.
Title: Re: Lost London V
Post by: Krokenoster on May 31, 2014; 01:54 PM
Will you implement them pretty please mate.  I really want to do that lets play but i want some more achievements to work towards.  Dont want to start the lets play and then halfway through have to update.  I would be forever grateful you could implement them
Title: Re: Lost London V
Post by: Seferoth on May 31, 2014; 07:53 PM
Will you implement them pretty please mate.  I really want to do that lets play but i want some more achievements to work towards.  Dont want to start the lets play and then halfway through have to update.  I would be forever grateful you could implement them

Sadly, i dont have plans to release addon update anytime soon. Also i personaly dont care too much about achievements so they are not my number 1 priority. Spawn control system and other more gameplay related addons are coming first. Still it will take months before i will release any extra addons for Lost London V. Sorry if this is bad news, but im not actively modding Hellgate anymore. I have made Lost London over 4 years and from my perspective its complete.
Title: Re: Lost London V
Post by: thegreatcthulhu on Jun 01, 2014; 08:50 AM
If there were to be a single player version of 2.0 and/or HG:Global, would that entice you to make another update for Lost London?


Title: Re: Lost London V
Post by: Seferoth on Jun 01, 2014; 12:47 PM
If there were to be a single player version of 2.0 and/or HG:Global, would that entice you to make another update for Lost London?

Hell yes! That would give me so much new content and features to work on.
Title: Re: Lost London V
Post by: XM313Raptor on Aug 01, 2014; 05:44 PM
What a nice surprise. Thank you very much, Seferoth.
Title: Re: Lost London V
Post by: Seferoth on Aug 02, 2014; 03:58 AM
What a nice surprise. Thank you very much, Seferoth.

Thanks. Have a great time with Lost London! 8)
Title: Re: Lost London V
Post by: suhyuntk on Aug 12, 2014; 10:09 PM
Thanks !!!

This mod is GOOOOD
Title: Re: Lost London V
Post by: jpnole on Aug 21, 2014; 12:38 AM
Christ! Now I have to re install HGL again for like the 10th time since 2007. Here's to old addictions!
Title: Re: Lost London V
Post by: Seferoth on Aug 21, 2014; 03:00 AM
Christ! Now I have to re install HGL again for like the 10th time since 2007. Here's to old addictions!

Past 4 years that i have modded Hellgate i think i have reinstalled hellgate atleast 20 times. I actually remember my cd-key for Hellgate by memory already. :)
Title: Re: Lost London V
Post by: sabertooth007 on Aug 23, 2014; 09:57 AM
Is there a way to have both the Revival 1.2.1 and Lost London V installed?

For example, with some games, what I do is I copy the game install (Good Example is Starfleet Command 3 - Dominion Mod and I forgot the name of the other mod).  Would this work here by doing the following.

I copy the original install (1) to the second (2) Program files.

1.  Program Files\Flagship Studios\Hellgate London
2.  Program Files\Flagship Studios\Hellgate London - Copy

I install the revival mod into (1).  Then I rename the directory to something like Hellgate London - Revival

Then I rename the (2) or copy of the original install (meaning no revival mod applied).  Then I apply Lost London V.

Then depending on the mood I am in, I either run the directory with the Revival mod applied or Lost London, by making sure I rename that directory that contains that mod to what the original install was.

So I would have
Hellgate London - Revival
Hellgate London - Lost London V

If I want to play the Lost London V I would simply rename it to:
Hellgate London.

If I want to switch to Revival, I rename the current Hellgate London directory that has the Lost London V applied to it to:
Hellgate London - Lost London V
and rename the
Hellgate London - Revival
to
Hellgate London

Will this work?
Title: Re: Lost London V
Post by: Yandor on Aug 23, 2014; 11:07 PM
Yes, just one install but as many renamed \Hellgate London folders as you want, each modded for whatever mod and then rename a modded folder to \Hellgate London to make it the active one.
You might want to keep multiple \Save\Singleplayer folders too so you keep the saves from getting all mixed up and causing unintended consequences.
Title: Re: Lost London V
Post by: sabertooth007 on Aug 24, 2014; 07:33 AM
Cool.  That will be great.  Ironically this is only the second game I have ever gone through it a second time, and I have games I haven't loaded other than to see if they work on Windows 7 or because the patch process launches the game.

Thanks for pointing out that issue about saved games, I never thought about that for other games that I have multiple copies installed to run different mods.  I will have to play some time through hellgate, since I don't remember how the saved game process worked, but if I can edit the name of the save file in game, then I would probably put some sort of tag in front or end of the save file name to let me know which saved game belongs to which mod.  Guess I will find out tonight as I will now get to install the mods.
Title: Re: Lost London V
Post by: sabertooth007 on Aug 24, 2014; 10:15 AM
Happy to report it works.  Just a few notes for those who also want to do this.

Make sure you know how the launcher works.  If you have already installed a mod, then the registry will have entries that will cause any further attempt to run "install.exe" trigger a virus warning, and if you are running Norton Int. Sec., it will delete the install.exe from the Hellgateaus launcher.

Put the London mod files in LostLondonV.  Copy the launcher from the install package to your Hellgate London 1.2 Single Player un-modded directory.

Your INI should look like (remember Dx9 versus dx10 - I don't know if that was fixed since the 1.2.1 revival mod was published).
[Hellgate]

[Launcher]
AutoBackup=1
MaxBackupAge=0
MaxBackupsPerChar=20
MaxSizeOfBackups=0
DirectXMode=1
Sound=1

[Installer]
ExpertMode=1
LastPackageDir=H:\LostLondonV\

I had to change expert mode to 1, change lastpackagedir to the location of the mod files, change directxmode to 1, and delete whatever was under the [Hellgate].

Then I followed the revival mod inst. of running the game, kill a few bad guys.  Then remember to go to the hellgate directory where you have copied the newlauncher.ini, pdf, ini and bass.dll.  Launch the newlauncher.  Verify in Options in the menu, then program settings, that you have the dx9 and expert mode checked.

Then follow the same instructions given for revival 1.2.1.  When you install the addon file, you can only pick one of each (# of monster for quests, speed of movement, and size).  Checking more than 1 will cause the program to report an error and will exit the installer.  I went ahead and checked the 200 monsters, retain original game speed, and larger maps (not the ancient only one).

So now I have two games to play through again (guess it is true that they say majority of games people own on Steam never get played or launched when great mods keep making you come back to older games - good job modders).

I was disappointed that PC Gamer did not talk about either of these mods in their "Reinstall" section of the latest issue.  I would have thought at least revival would get mention since it has been out for a while and was the first mod I played for HG:L.  I think if the game had included either of these mods when first released (meaning the modders content was what included in the original design), I think this game could have sold better.  However I think the thing that did hurt it was the "pay sub fee" to get new content as that usually turns people off when they see they have to buy the game then pay to get new content, back then in 2007, of course now, it is almost standard, but viewed as DLC, versus a monthly fee.
Title: Re: Lost London V
Post by: wardwick on Sep 26, 2014; 03:32 AM
Just reinstalled Hellgate London after a very long break (years) and discovered this site.  Before I quit playing I remember messing around with hellgate Revival however at the time I didn't know of Lost London.  What is the main difference between the two?  Does lost london have more game content than revival 1.5?  When Looking at the download size of lost london v its almost 3mb however revival is little over 9mb.  Am I downloading the wrong thing or are both of those mods really that small?
Title: Re: Lost London V
Post by: Seferoth on Sep 26, 2014; 05:33 AM
Just reinstalled Hellgate London after a very long break (years) and discovered this site.  Before I quit playing I remember messing around with hellgate Revival however at the time I didn't know of Lost London.  What is the main difference between the two?  Does lost london have more game content than revival 1.5?  When Looking at the download size of lost london v its almost 3mb however revival is little over 9mb.  Am I downloading the wrong thing or are both of those mods really that small?

Lost London is total conversion mod while Revival is the extension of original Hellgate:London. Lost London has 3 Classes instead of the regular 6, but Lost London uses merged skilltree system. So the Templar and Blademaster has been compined as one class called Templar, Evoker and Summoner is compined as Cabalist and Marksman and Engineer is compined as Hunter. Lost London also has new maps and "Real Size" london feature which makes many of the maps over 25 times larger then before. Lost London also has Stonehenge bosses and content like Moloch and various online only items. Lost London also has over 5000 changes made to game files, but dont worry its completely bug free modification. Actually Lost London fixes several bugs found in vanilla Hellgate:London. So, all in all Lost London is a totaly different game(which is the purpose of the mod). Also, all the mods to Hellgate are small sized atleast Lost London is. So the 3mb size is right. Hope this helped.
Title: Re: Lost London V
Post by: wardwick on Sep 30, 2014; 02:09 AM
Thank you for the quick reply and yes that helped =).  I was worried I was downloading wrong files or something as I am use to mooing other games like Elder scrolls and Mount& Blade where theirs can be like 1 to 2 gig in size heh.
*Edit*

I have noticed some items (mainly uniques so far that I've noticed) give stats like +3 *skill name* etc however the skill it lists doesn't exist.  For example there a Unique that gives +3 Fear and +3 ember however summoner/evoker doesn't have a ember skill.  I googled it to find ember is what the fire elemental skill use to be called.  The item doesn't give +3 to fire elemental like it says due to having the wrong name.  I found another unique recently that has 2 Relic slots however when trying to put a relic item into it it says they are EMP Slots however I have never seen an emp mod.  Are these items from multiplayer?  It seems to gimp them since the stats/skills/mods they buff/require don't exist on some of them.  Tolby's Destroyer is the sword unique with EMP slots.  When I inspect the item it says 2 unused relic slots but won't let me put relics in it.  Are there special mods later on in the game that would work on this?

*Edit*

Never mind about the unique sword I found I figured emp stands for empty and the reason I couldn't put mod in it was the item level didn't match the weapon....  However there are some uniques that give skills like the one i mentioned that doesn't exist like ember.
Title: Re: Lost London V
Post by: Seferoth on Sep 30, 2014; 03:09 PM
Hmm, you are right about that Ember skill. You see there was a feature in previous Lost Londons where all skill raising affixes were removed from items. I will try to find a fix for that problem. Thanks for letting me know.
Title: Re: Lost London V
Post by: Shulkor on Oct 05, 2014; 04:46 PM
Download link to the installer sends me to a login page yet I already am logged in. I log in and it still doesnt let me at that installer download. Any ideas?
Title: Re: Lost London V
Post by: NiteHawk on Oct 05, 2014; 06:42 PM
Hi Shulkor!

That's unfortunately an issue I haven't sorted out yet (might have to edit the links manually). It's likely related to the domain change - try replacing "hellgateaus.info" in the link with "hellgateaus.info".

Regards, NiteHawk
Title: Re: Lost London V
Post by: Shulkor on Oct 05, 2014; 06:47 PM
Hi Shulkor!

That's unfortunately an issue I haven't sorted out yet (might have to edit the links manually). It's likely related to the domain change - try replacing "hellgateaus.info" in the link with "hellgateaus.info".

Regards, NiteHawk

@NiteHawk
Awesome! That worked & thank you!
Title: Re: Lost London V
Post by: tooopy on Oct 08, 2014; 08:53 AM
Been playing this Mod, and I've never actually played HellGate london, or really know anything about HellGate.

Does this mod have most weapons from 2.0?

Would you be able to put those in here?

Maybe 2h weapons? From the f2p?
Title: Re: Lost London V
Post by: Yandor on Oct 15, 2014; 10:32 PM
Originally the higher level weapons dropped in the Stonehenge etc addon areas that were for subscription players only. Unsubbed players in the SP areas could only get them by trading with Sub players.

LL games were made before the MP2 stuff became available to modders of the SP game.
Nagahaku 3 also did not seem to contain the MP2 Hunter weapons that I was expecting.
The SP game had no boss in St Pauls or Necropolis areas to drop the higher weapons and the drops and shops did not provide the mods for the higher weapons either. It may come in time but it looks like it has not happened yet.
Title: Re: Lost London V
Post by: game4220 on Oct 22, 2014; 11:40 AM
love your mod.. one more time, LOVE YOUR MOD

now that you raise many of the skill too use up too 15 skill point. im a little low on them now.
can you make in your "Lost London V Addons" that you can set it so you get more skill point

think that many will love that

i have try, but fail my self to mod it
her is a link on  how one have done it
http://www.hellgateaus.info/forum/hellgate-london-fan-modifications/skill-points-at-level-up/

cheer
Title: Re: Lost London V
Post by: catscratch on Oct 24, 2014; 06:01 PM
 Outstanding! Looks like a whole lotta work was done for this! Can't wait to get my computer going so I can play again! Thanks Seferoth for everything you've done for this game! I had Reign of Colossus installed and I really liked the weapons mod! Keep up the good work!
Title: Re: Lost London V
Post by: Seferoth on Oct 30, 2014; 02:01 AM
Outstanding! Looks like a whole lotta work was done for this! Can't wait to get my computer going so I can play again! Thanks Seferoth for everything you've done for this game! I had Reign of Colossus installed and I really liked the weapons mod! Keep up the good work!

Thanks for the praise. Lost London indeed took 4 years of modding and countless sleepless nights to finish. It was worth it though, i will do anything i can to keep this marvelous game alive.
Title: Re: Lost London V
Post by: EchoingZen on Nov 16, 2014; 09:16 PM
I am really excited to try out Lost London, but I had a question before I get too invested.  Almost all my playtime in HG:L was Hardcore elite and I'm wondering if there is a way to enable Elite mode without having to beat the game again.  I don't mind crushing difficulty...

(The forum posts around here seem to point to no hardcore mode, but they are old posts... maybe I missed something?)


EDIT:  Ok, I have figured out how to make an Elite character.  I just had to make a dummy character before it unlocked.

I'm now having an issue where a couple of items have "Missing String index '-1' 1" on them.  Any clue on why that might be happening?  It's very rare to see it, but it happens.
Title: Re: Lost London V
Post by: Seferoth on Nov 19, 2014; 06:54 PM
I am really excited to try out Lost London, but I had a question before I get too invested.  Almost all my playtime in HG:L was Hardcore elite and I'm wondering if there is a way to enable Elite mode without having to beat the game again.  I don't mind crushing difficulty...

(The forum posts around here seem to point to no hardcore mode, but they are old posts... maybe I missed something?)


EDIT:  Ok, I have figured out how to make an Elite character.  I just had to make a dummy character before it unlocked.

I'm now having an issue where a couple of items have "Missing String index '-1' 1" on them.  Any clue on why that might be happening?  It's very rare to see it, but it happens.

Hi there. What items exactly gives that "Missing String index" message?
Title: Re: Lost London V
Post by: EchoingZen on Nov 19, 2014; 08:00 PM
It was a grenade pistol type weapon for one of them (Unfortunately, I sold it).  My friend has also found one, but he doesn't remember what item type it was.  I also found a spectral striker with Summon Ember, but I don't think that is a skill in Lost London V.

Title: Re: Lost London V
Post by: Seferoth on Nov 19, 2014; 11:35 PM
It was a grenade pistol type weapon for one of them (Unfortunately, I sold it).  My friend has also found one, but he doesn't remember what item type it was.  I also found a spectral striker with Summon Ember, but I don't think that is a skill in Lost London V.

Indeed that Summon Ember skill is not in Lost London V. That Summon Ember affix "bug" was introduced at Lost Lond IV_Beta and Lost London V. All skillraising affixes were disabled at previous Lost Londons 1.0-V3, but they were reintroduced at Lost London IV_Beta and they are still in at Lost London V, this makes the game spawn affixes to items regardless of what skills are available like in the vanilla game, including Summon Ember. I have no idea why "String Index" bug is happening, but i will take a look and see if i find a cause for this. For the Summon Ember i have no solution available yet. I thank you for the feedback though.
Title: Re: Lost London V
Post by: EchoingZen on Nov 20, 2014; 12:28 AM
Thank you for your hard work.  I am loving this mod so far.  :)
Title: Re: Lost London V
Post by: EchoingZen on Nov 20, 2014; 02:13 AM
Oh, one last thing.  The bosses appear VERY large.  This is causing them to massively clip.  Abaddon is especially troublesome in this regard and I am not sure his hit box is quite lining up.
Title: Re: Lost London V
Post by: Seferoth on Nov 20, 2014; 02:23 AM
Oh, one last thing.  The bosses appear VERY large.  This is causing them to massively clip.  Abaddon is especially troublesome in this regard and I am not sure his hit box is quite lining up.

Yes, all the bosses are much larger in Lost London. I personaly wanted all the bosses to be very large compared to default boss sizes. Im aware that some of them clip occasionaly, but i rather have them clip then downsize them again.   
Title: Re: Lost London V
Post by: duelos on Dec 01, 2014; 10:12 PM
I just wanted to say thank you for what you did with SP game . The fun I have had playing an replaying it , it`s awesome taking the 6 into 3 . The one thing I always missed was the shared inventory that was in MP . Great job on what you an other`s  have done . I often wondered if any of the flagship heads ever downloaded an played any of the mods and what they would say about it .
Title: Re: Lost London V
Post by: DrLight on Dec 20, 2014; 01:05 PM
I just intstalled Lost london- I have a character that I leveled in Revival that I opened in LL - A lot of her items were missing (but I think that's due to the lack of mythics etc) but the other odd thing s that I can only equip weapons in slot F1.

Any ideas?

Should i unequip all wepon slots in revival before using the character in LL?

Also is there any way to transfer money/items between chracters in LL?

Thanks in Advance for any help and thanks for an absolutely beautiful mod.
Title: Re: Lost London V
Post by: Seferoth on Dec 21, 2014; 01:01 AM
I just intstalled Lost london- I have a character that I leveled in Revival that I opened in LL - A lot of her items were missing (but I think that's due to the lack of mythics etc) but the other odd thing s that I can only equip weapons in slot F1.

Any ideas?

Should i unequip all wepon slots in revival before using the character in LL?

Also is there any way to transfer money/items between chracters in LL?

Thanks in Advance for any help and thanks for an absolutely beautiful mod.

Sadly characters created for Hellgate:London(vanilla),Nagahakus Mod or Revival are not fully compatitle with Lost London. Lost London does require you to create a new character to get smooth experience. You can transfer items with Reanimators. Hope this helps and have fun!
Title: Re: Lost London V
Post by: snomann72 on Dec 21, 2014; 02:42 AM
I found 1 bug but not sure if it was reported.  In LLV, the portals you go thru doesn't work.  You can go in, but you can't go out.  Might want to check them and see what's going on.
Title: Re: Lost London V
Post by: DrLight on Dec 21, 2014; 03:12 AM
Thanks very much for the quick reply - I look forward to trying lost London soon
Title: Re: Lost London V
Post by: Seferoth on Dec 21, 2014; 03:20 AM
I found 1 bug but not sure if it was reported.  In LLV, the portals you go thru doesn't work.  You can go in, but you can't go out.  Might want to check them and see what's going on.

I just checked and all portals are working fine for me. Have you installed any other mods? Is it all portals or certain ones? Also when you enter hellrift or any other place trough portal it takes 5-10 seconds before you can use that portal again.

Edit: Or did you mean town portal item or skill?
Title: Re: Lost London V
Post by: spag on Dec 21, 2014; 04:22 AM
Hey Sef,the one in Green Park you go in but cannot go out.As for the others I have no problems with them so far.
Title: Re: Lost London V
Post by: Seferoth on Dec 21, 2014; 12:16 PM
Hey Sef,the one in Green Park you go in but cannot go out.As for the others I have no problems with them so far.

Ok, i will check it out. Do you use any addons from the addons pack btw?

Edit: Which one exactly causes the problem in Green Park? All portals work for me at Green Park.
Title: Re: Lost London V
Post by: spag on Dec 21, 2014; 04:36 PM
Do not remember which addons I put  in LL5 but all portals that spawn in Green Park Station(not the death ones) have the same problem.Hope this helps. :o
Title: Re: Lost London V
Post by: Seferoth on Dec 21, 2014; 07:13 PM
Do not remember which addons I put  in LL5 but all portals that spawn in Green Park Station(not the death ones) have the same problem.Hope this helps. :o

Thats bizarre. I have no idea what might cause that, like i said i have no issues with portals at all. I did however play without addons. I will continue to investigate this problem, atleast its a "minor" problem, but problem still. I will check the addons pack and see if there is anything that might trigger this. Thanks for the info Spag.
Title: Re: Lost London V
Post by: snomann72 on Dec 22, 2014; 12:48 AM
Haven't used any other mods in the install, just the basic install of LLV.  I think it is more towards the Green Park Station area.  Had to ported out after going in the portals, since they are bugged.  Haven't checked other areas tho, since I stopped at Green Park Station.

It seems like the hellrifts maybe having the issues.  Some of them don't let ya go back to the area you came back in.
Title: Re: Lost London V
Post by: Seferoth on Dec 30, 2014; 12:14 AM
I tried every possible scenarios to replicate that bug you are encountering with some portals, but nothing seems to trigger it for me. If you have the Green Park portal bug or any other portal bug please tell me what addon compination or other mods you are using so i can locate the problem. Also remember that Lost London has 5-10 second delay when you can use portal again once you go trough it. Thank you.
Title: Re: Lost London V
Post by: TyDyMiler on Dec 30, 2014; 04:17 AM
Welp, I know I installed this mod pack a few versions ago, and I thought it'd be easy to install this latest version, but When I open the installer and select the mod pack I am receiving an error stating 'The modification Lost London V does not contain a install.xml file.' Any help would be appreciated , and I'm sorry if i royally goofed up >.<
Title: Re: Lost London V
Post by: Seferoth on Dec 30, 2014; 04:10 PM
Welp, I know I installed this mod pack a few versions ago, and I thought it'd be easy to install this latest version, but When I open the installer and select the mod pack I am receiving an error stating 'The modification Lost London V does not contain a install.xml file.' Any help would be appreciated , and I'm sorry if i royally goofed up >.<

Use the old installer to install Lost London. Download it from link below. Its the install.zip file.

Link= http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/revival-sp-modification-1-2-1/
Title: Re: Lost London V
Post by: Madzie on Jan 04, 2015; 07:32 PM


Use the old installer to install Lost London. Download it from link below. Its the install.zip file.

Link= http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/revival-sp-modification-1-2-1/
Old installer doesn't work properly  with my version of HG:L  SP 1.2 MP 2.0. All files were downloaded from  here.  revival 1.5b1.mod.zip and it's latest installer works just perfect and everything running fine.

Old installer shows this
(http://i66.fastpic.ru/big/2015/0104/e9/8e471c2381cfa26f4de2790c1be2ace9.jpg) (http://fastpic.ru/)
Title: Re: Lost London V
Post by: NiteHawk on Jan 04, 2015; 07:55 PM
Hi Madzie!

Any chance you have a version of HG:L with some "NoDVD" patch/crack installed? (see e.g. http://www.hellgateaus.info/forum/support/installing-old-mods-on-new-patch/)

In that case the old installer will complain. You'd need to replace the .EXE files with "clean" versions from the SP 1.2 patch, install the desired mods, and afterwards may go back to the modified .EXE files.

Regards, NiteHawk
Title: Re: Lost London V
Post by: DrLight on Jan 04, 2015; 09:25 PM
is the expanded stash mod compatable with LL?

see http://www.hellgateaus.info/forum/hellgate-london-fan-modifications/%28mod%29-expanded-storage-2-0-*updated*3rd-july/ (http://www.hellgateaus.info/forum/hellgate-london-fan-modifications/%28mod%29-expanded-storage-2-0-*updated*3rd-july/)
Title: Re: Lost London V
Post by: Madzie on Jan 05, 2015; 07:28 AM
Hi Madzie!

Any chance you have a version of HG:L with some "NoDVD" patch/crack installed?
Oh my. Well I got clean version of HG:L but it doesn't installs in Win 7 ( i got the very first version of release)
I could use it by just copying folder with game from CD. So it doesn't have proper registry entries but could be patched by sp 1.2. That version is quite buggy despite it's legal origin. Any way even after patch I can't hex correctly (most of options doesn't work) So I Dwnlded another HG:L with SP1.2 patch already. It was installed well on win7 and Hexing just fine. But as I got now it has modifyied EXE :( After install process I have registry entries and it doesn't allow me patch old one HG:L anymore.

Is there any chance to have xml loader for installation with the last Revival Installer?

P.S. Sorry for my English
Title: Re: Lost London V
Post by: Seferoth on Jan 06, 2015; 02:04 AM
is the expanded stash mod compatable with LL?

see http://www.hellgateaus.info/forum/hellgate-london-fan-modifications/%28mod%29-expanded-storage-2-0-*updated*3rd-july/ (http://www.hellgateaus.info/forum/hellgate-london-fan-modifications/%28mod%29-expanded-storage-2-0-*updated*3rd-july/)

Sadly any mods other then Lost London addons are not compatible with Lost London. Lost London however has expanded storage by default(both inventory and storage).
Title: Re: Lost London V
Post by: DrLight on Jan 06, 2015; 10:18 AM
Thanks for the swift reply - I must have missed it in the read me/features list
Title: Re: Lost London V
Post by: That Bastard on May 21, 2015; 05:07 PM
I gave it a go and I got to say that it looks great right from the start. Thank you Seferoth, magnificent work.
Title: Re: Lost London V
Post by: Seferoth on May 21, 2015; 11:16 PM
I gave it a go and I got to say that it looks great right from the start. Thank you Seferoth, magnificent work.

Thank you for kind words. Alot of work went into Lost London to make it possible. Happy hunting!
Title: Re: Lost London V
Post by: Morphy on May 23, 2015; 07:29 PM
With Revival, you need to install the SP patch AND the MP patch, even if you don't play MP.

Do you need to do the same before installing LostLondon?

Title: Re: Lost London V
Post by: Seferoth on May 24, 2015; 02:33 AM
With Revival, you need to install the SP patch AND the MP patch, even if you don't play MP.

Do you need to do the same before installing LostLondon?

You only need the official SP 1.2 patch for Lost London, no MP patch needed.
Title: Re: Lost London V
Post by: Morphy on May 24, 2015; 07:54 PM
With Revival, you need to install the SP patch AND the MP patch, even if you don't play MP.

Do you need to do the same before installing LostLondon?

You only need the official SP 1.2 patch for Lost London, no MP patch needed.

Thanks, mate.

It's worked well, I now have HGL-Revival and HGL-LostLondon in two separate folders and can play each as and when..

I've called the LLondon chars "name" LL so I remmeber who to load in which game.. haha..
Title: Re: Lost London V
Post by: RedChaos on May 24, 2015; 08:58 PM
Thanks, mate.

It's worked well, I now have HGL-Revival and HGL-LostLondon in two separate folders and can play each as and when..

I've called the LLondon chars "name" LL so I remmeber who to load in which game.. haha..

You can add " -buildserver" without the quotes and the space in the front to one or both shortcuts to force them to keep the saves in the same folder as that ones respective install. Instead of "My Documents".

@Seferoth, any way you can make the install instructions more elaborate. It use to be install the 1.2.1 fanpatch then lost london. Now I think it is install hellgate london. Patch to the latest official patch. Then run the game once, to get the files set up correctly. Then install Lost London using the original fanpatch installer.

Though you could probably word it better. If you wanted to do it at all that is. Either way, Thanks for the mod and sticking around.
Title: Re: Lost London V
Post by: Morphy on May 24, 2015; 10:08 PM
Thanks, mate.

It's worked well, I now have HGL-Revival and HGL-LostLondon in two separate folders and can play each as and when..

I've called the LLondon chars "name" LL so I remmeber who to load in which game.. haha..

You can add " -buildserver" without the quotes and the space in the front to one or both shortcuts to force them to keep the saves in the same folder as that ones respective install. Instead of "My Documents".

WOW!

THanks! - I love it when programs and games use their own folders and not that moronic "my docs".
Quote

@Seferoth, any way you can make the install instructions more elaborate. It use to be install the 1.2.1 fanpatch then lost london. Now I think it is install hellgate london. Patch to the latest official patch. Then run the game once, to get the files set up correctly. Then install Lost London using the original fanpatch installer.

Though you could probably word it better. If you wanted to do it at all that is. Either way, Thanks for the mod and sticking around.

I must admit, it's a little esoteric.

Do we need patch 1.2.1 before 1.5b? (I'm guessing, hoping, not - but i do have a LOT of missing file warnings in the errors folder)

There's also some inconsistency - the fix for Rev 1.5b's chests needs the older "new launcher" while Rev 1.5b itself needs a new "new launcher" - at the least, the chest fix should be redone to suit the new-new launcher format.

I'm guessing that they are assuming intelligence in the users/players - which IS really nice (and makes a change!). It's just that some more info would help stop some trial and error (I killed two HG installations with trial and error!)

▬▬▬▬

Still - all due credit and thanks for both Revival and LostLondon - a HELL of a lot of fun!
Title: Re: Lost London V
Post by: Seferoth on May 25, 2015; 12:41 AM
Thanks, mate.

It's worked well, I now have HGL-Revival and HGL-LostLondon in two separate folders and can play each as and when..

I've called the LLondon chars "name" LL so I remmeber who to load in which game.. haha..

You can add " -buildserver" without the quotes and the space in the front to one or both shortcuts to force them to keep the saves in the same folder as that ones respective install. Instead of "My Documents".

@Seferoth, any way you can make the install instructions more elaborate. It use to be install the 1.2.1 fanpatch then lost london. Now I think it is install hellgate london. Patch to the latest official patch. Then run the game once, to get the files set up correctly. Then install Lost London using the original fanpatch installer.

Though you could probably word it better. If you wanted to do it at all that is. Either way, Thanks for the mod and sticking around.

I now made installation instructions more clear. Lost London only needs official 1.2 SP patch, no need to install Revival patches or MP patches. I also added links to SP patch and to "old installer/launcher" that Lost London uses. I hope this makes things more clear. :)
Title: Re: Lost London V
Post by: Morphy on May 27, 2015; 01:04 AM
Thanks, mate.

It's worked well, I now have HGL-Revival and HGL-LostLondon in two separate folders and can play each as and when..

I've called the LLondon chars "name" LL so I remmeber who to load in which game.. haha..

You can add " -buildserver" without the quotes and the space in the front to one or both shortcuts to force them to keep the saves in the same folder as that ones respective install. Instead of "My Documents".

I hate to say it, but it only worked the once - the next start up there was no save at all in the install folder.

Lucky I hadn't lost much  - I just played it a little while and the extras weren't much to worry about (once I had HG crash and it killed a brilliant new auto-rifle I'd found..  I miss that gun still, it has powerful!).

I think, maybe, that  " -buildserver" needs to be used for both game installs - and it doesn't work with Revival for some reason.

It's not important, I've gone back to the "my docs" method and just remembering, by name, who goes where.
Title: Re: Lost London V
Post by: Dragfest on Sep 20, 2015; 01:26 PM
Please tell me how to disable respawning?
Title: Re: Lost London V
Post by: Seferoth on Sep 20, 2015; 04:49 PM
Please tell me how to disable respawning?

Its a "diablo-style" loot oriented game. Why would you wanna do that? Also, i have no idea how to disable respawning.
Title: Re: Lost London V
Post by: Dragfest on Sep 20, 2015; 05:50 PM
What i meant is that i would only like them to respawn when i close the game and reopen it.
Since now they respawn while you are in the level :(
Title: Re: Lost London V
Post by: Morphy on Sep 20, 2015; 10:28 PM
What i meant is that i would only like them to respawn when i close the game and reopen it.
Since now they respawn while you are in the level :(

I've noticed it too - but they do tend to re-spawn "over the hill" - I mean, a good 100 meters away.

Mind you - it's kinda scary coming back through a hellgate or a side-tunnel... and facing a huge mob of daemons.

Time for some fire-field effect air strikes and some fast shooting, bots help..  still a little  nervously breathtaking.

But FUN!

and fun is what it's all about.

I;m not saying you're wrong for wanting as you do - but I do think it;ll kill the fun a little.
Title: Re: Lost London V
Post by: Dragfest on Sep 20, 2015; 11:22 PM
Yeah but it just feels like the game is kinda cheating me, i mean i put in all the work to clear a path..
Even without respawning i face a large amount of huge mobs anyway so :)
Title: Re: Lost London V
Post by: Malachor on Sep 21, 2015; 01:02 AM
Please tell me how to disable respawning?

Its a "diablo-style" loot oriented game. Why would you wanna do that? Also, i have no idea how to disable respawning.
In the level table, right near the end of the file, there is; enableRoomReset, roomResetDelayInSeconds, and roomResetWhenMonstersBelowPercent. Most of the stations don't have these set, but the rest of the levels do.
Title: Re: Lost London V
Post by: K19117 on Oct 22, 2015; 07:13 AM
im stupid. can someone walk me thru step by step. because i cant get it to work for me.
Title: Re: Lost London V
Post by: Dank Rafft on Oct 22, 2015; 06:42 PM
im stupid. can someone walk me thru step by step. because i cant get it to work for me.
The install instructions at the beginning of the following thread apply to every mod: http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/revival-sp-modification-1-5-b1/
Title: Re: Lost London V
Post by: K19117 on Oct 22, 2015; 11:09 PM
ok thanks i got it installed but i guess i got a few bugs to work out because now i cant pickup weapons. or shall i say i cant equip them. the moment i  pick them up they go invisible?
Title: Re: Lost London V
Post by: Dank Rafft on Oct 23, 2015; 01:29 AM
ok thanks i got it installed but i guess i got a few bugs to work out because now i cant pickup weapons. or shall i say i cant equip them. the moment i  pick them up they go invisible?
With Lost London installed or just the standard game?
Title: Re: Lost London V
Post by: spag on Oct 23, 2015; 02:58 AM
To clear-up the confusion:install the game then the 1.2 patch(hellgate) then the revival launcher(not the 1.5b) then Lost London thru the revival launcher.The 1.5b launcher is for the 1.5b and Naga mods.Hope this helps. :)
Title: Re: Lost London V
Post by: spag on Oct 23, 2015; 03:07 AM
On a side note:Hellzone missions for LL5 have problems:NPCs with same quests and The World Gun quest where you kill 100 Dunder Liches only have 3.I have not gone further because I uninstalled that mod.Anybody else have the same problems or others with it.Please Seferoth check this out and see if you could solve these problems.Thank you. :-\
Title: Re: Lost London V
Post by: Dank Rafft on Oct 26, 2015; 10:32 AM
To clear-up the confusion:install the game then the 1.2 patch(hellgate) then the revival launcher(not the 1.5b) then Lost London thru the revival launcher.The 1.5b launcher is for the 1.5b and Naga mods.Hope this helps. :)
I didn't know that. Thanks for clearing things up. :)
Title: Re: Lost London V
Post by: Seferoth on Nov 05, 2015; 06:24 PM
On a side note:Hellzone missions for LL5 have problems:NPCs with same quests and The World Gun quest where you kill 100 Dunder Liches only have 3.I have not gone further because I uninstalled that mod.Anybody else have the same problems or others with it.Please Seferoth check this out and see if you could solve these problems.Thank you. :-\

"Hellzone missions" for LL5? Do you mean quests by default or some option from "Optional addons pack" or something else?
Title: Re: Lost London V
Post by: spag on Nov 05, 2015; 09:24 PM
The one made on the 29/5/2011: Hellzone missions.mod(version 1.0).2 others were made for Lost London V.1.0 and V.3 and they work .Hope this clears up my question. :o
Title: Re: Lost London V
Post by: Seferoth on Nov 06, 2015; 07:20 PM
The one made on the 29/5/2011: Hellzone missions.mod(version 1.0).2 others were made for Lost London V.1.0 and V.3 and they work .Hope this clears up my question. :o

Oh those! So the thing is that Hellzone missions are not compatible or atleast not supported by Lost London V or any main numbered Lost London. That specific addon was made to work only with Lost London:Hellzone(1.0) mod. It was a spinoff of my main Lost London mod series. Hope this clears things out.
Title: Re: Lost London V
Post by: spag on Nov 06, 2015; 11:06 PM
OK thanks. :)
Title: Re: Lost London V
Post by: Onii_Chan on Nov 30, 2015; 07:49 PM
For some odd reason, I can't download the Lost London file from mediafire. It keeps saying "DNS lookup failed" every time I hit download
Title: Re: Lost London V
Post by: Dank Rafft on Nov 30, 2015; 07:51 PM
For some odd reason, I can't download the Lost London file from mediafire. It keeps saying "DNS lookup failed" every time I hit download
Try to change your DNS. The Google one should do: 8.8.8.8 / 8.8.4.4
Title: Re: Lost London V
Post by: michel741 on Dec 23, 2015; 05:30 PM
Where i can find bosses Nicor and Oriax in Lost London V ??
Title: Re: Lost London V
Post by: Morphy on Dec 23, 2015; 07:00 PM
For some odd reason, I can't download the Lost London file from mediafire. It keeps saying "DNS lookup failed" every time I hit download

That often means a proxy is being used, VPN, WebProxy, TOR browser, etc.

Something that changes IDs and IP locations as you browse - I get the same error when I use TOR Browser.

Are you using anything like that?
Title: Re: Lost London V
Post by: Saren_662 on Dec 31, 2015; 01:44 PM
How can I get to the stonehenge?
I've never even heard about it before.
Title: Re: Lost London V
Post by: spag on Dec 31, 2015; 05:46 PM
There is no Stonehenge or Abyss in LL5
Title: Re: Lost London V
Post by: Seferoth on Jan 09, 2016; 09:58 PM
How can I get to the stonehenge?
I've never even heard about it before.

You cant got to stonehenge or abyss in any SP modifications...atleast not yet. Well, maybe in the future, one can always dream.
Title: Re: Lost London V
Post by: pleegwat on Jan 10, 2016; 12:18 AM
Decided to give this mod a try, and I'm liking it a lot. Especially when I got to bloomsbury. Though I have a question - would it be possible, if the questgiver requests killing 200 screechers, to spawn 220 or so of them? It took me at least half an hour to find the final one inside an unenterable building. After I'd already created a new game, and found out that in this mod that resets your quest progress.
Title: Re: Lost London V
Post by: Seferoth on Jan 10, 2016; 05:08 AM
Decided to give this mod a try, and I'm liking it a lot. Especially when I got to bloomsbury. Though I have a question - would it be possible, if the questgiver requests killing 200 screechers, to spawn 220 or so of them? It took me at least half an hour to find the final one inside an unenterable building. After I'd already created a new game, and found out that in this mod that resets your quest progress.

Sorry, dont know how to do that, i doubt its even possible. Game spawns them 200 if you are requested to kill 200 of them. Although in Lost London V there is a dynamic spawns feature which might spawn additional amount of those monsters.
Title: Re: Lost London V
Post by: pleegwat on Jan 10, 2016; 12:37 PM
I was already afraid of that, but figured it was worth asking. Again thanks for the mod.
Title: Re: Lost London V
Post by: Saren_662 on Jan 18, 2016; 05:24 PM
So, how can I make some assault rifles with the cube? In-game recipies doesnt displaying correctly.
(click to show/hide)
Title: Re: Lost London V
Post by: Saren_662 on Jan 19, 2016; 12:55 PM
Will changing amount of monsters to kill from 200 to 500 cause increasing locations size? Or just crowds will be bigger?
Title: Re: Lost London V
Post by: Morphy on Jan 19, 2016; 05:45 PM
Will changing amount of monsters to kill from 200 to 500 cause increasing locations size? Or just crowds will be bigger?

Where you have an option to increase baddie numbers in a mod, all that happens is you get  a butt load more baddies to kill (if you are strong enough, it's good for speedy levelling up)

But increasing baddie numbers doesn't increase the environment size.
Title: Re: Lost London V
Post by: Seferoth on Jan 21, 2016; 03:43 AM
Will changing amount of monsters to kill from 200 to 500 cause increasing locations size? Or just crowds will be bigger?

Just larger groups.
Title: Re: Lost London V
Post by: blasphemusgr on Feb 09, 2016; 02:50 PM
dl links not working
Title: Re: Lost London V
Post by: Seferoth on Feb 12, 2016; 03:20 PM
dl links not working

Umm, they work fine for me. What browser are you using?
Title: Re: Lost London V
Post by: dancreator on Feb 26, 2016; 02:20 PM
So... do I have to install Revival Sp mod 1.2.1 first, or just use its installer to install V ?
Title: Re: Lost London V
Post by: Seferoth on Feb 26, 2016; 08:59 PM
So... do I have to install Revival Sp mod 1.2.1 first, or just use its installer to install V ?

Just use the installer. Lost Londons are independent mods and do not require Revival or other mods to work.
Title: Re: Lost London V
Post by: dancreator on Feb 27, 2016; 02:42 PM
Got it... Thank you... and thx for your hard work... will be playing hell out of it in a few minutes !!!
Title: Re: Lost London V
Post by: Seferoth on Feb 28, 2016; 12:39 AM
Got it... Thank you... and thx for your hard work... will be playing hell out of it in a few minutes !!!

Thanks. I hope you enjoy it. Happy hunting!
Title: Re: Lost London V
Post by: jiway on Mar 03, 2016; 12:11 AM
Hi Seferoth.

I've reinstall my HGL since january and i've never modded it before.
I was one of those players who have knowned HGL by Flagship Studios with official servers.

During a long time i've play on us servers on t3fun.

T3 servers where closed recently and i was very sad to see that.

Your mod is the first i try. I've never try the revival and the nagahaku but i think i'll try them soon.
Has i can see, you've done a very important job with lost london v.
For me, the speed and kill quest at 200 are not very good ideas but i can understand why you have made this choice. With the new level cap and dual tree classes, it a good method for making the game not soo easy.

Today i try a new hellgate. It's not to my eyes a total conversion but it's a very impressive mod. For me it's a mod as good as the clan quest mod of vampire the mascarade bloodline who is a great reference for this game.

I'll give you a feedback after more playing hours if you want but for the moment, i just want to say you a great thanks for support HGL. It was a great game and you have save the hellgate legend with this mod.
Title: Re: Lost London V
Post by: Seferoth on Mar 05, 2016; 03:07 AM
Hi Seferoth.

I've reinstall my HGL since january and i've never modded it before.
I was one of those players who have knowned HGL by Flagship Studios with official servers.

During a long time i've play on us servers on t3fun.

T3 servers where closed recently and i was very sad to see that.

Your mod is the first i try. I've never try the revival and the nagahaku but i think i'll try them soon.
Has i can see, you've done a very important job with lost london v.
For me, the speed and kill quest at 200 are not very good ideas but i can understand why you have made this choice. With the new level cap and dual tree classes, it a good method for making the game not soo easy.

Today i try a new hellgate. It's not to my eyes a total conversion but it's a very impressive mod. For me it's a mod as good as the clan quest mod of vampire the mascarade bloodline who is a great reference for this game.

I'll give you a feedback after more playing hours if you want but for the moment, i just want to say you a great thanks for support HGL. It was a great game and you have save the hellgate legend with this mod.

Thank you for your kind words. If you want to change something in Lost London you can use the addons pack to change variety of features from the mod, like speed and enemy count. All feedback is welcomed, although LL V is the final product and its unlikely that i will ever update it or create another version. Still, im happy that Hellgate and my mod gets new players, afterall i did make this damn mod for 5 years. 8)
Title: Re: Lost London V
Post by: jiway on Mar 11, 2016; 12:38 AM
Hi sef.

I've played a little with your mod (4h i think) and i can say some things i like or not for the moment.

The dual class is very good but the engienier is absolutly impossible to kill. Drones and grenades are very very very powerfull (maybe too). After it's funny to play.

I've seen your addon config but i think i will unbalance the game if i use it. Less hunting kill with 80 levels will give not enougth experience on high level. It can be a unbrekable wall. It's the same thing with the speed. For the moment it's maybe fast but areas are very huges and with 1000 monsters who want to kill us, i think on high level we realy need it.

I'm very happy to find some objects who were only on official mp game like the cube and some mods and stuff.

I've just one regret, it the possibility to wear an helmet and desactivate the display of it in options. It was a thing on mp only on oficials server.

I think you've made a great job. The game is more stable and optimised than the vanilla. It's an exploit with the new area size.
No crash, no fps drop, more monsters... I'm conceptor c#/asp/php and i know how hard are unit tests.

For the moment i'm very impressed.
It's an harder and funier version of hellgate. If we could play in lan with hamachi it will be realy perfect. After, source code have never been published. A multi player patch seem's to be praticaly impossible to develop. So sad...

As you can see, regrets are not on your job but on some choices of flagship studios XD.
Title: Re: Lost London V
Post by: Seferoth on Mar 11, 2016; 04:11 AM
Making the areas 50*in size and make it not stutter or cause noticable fps drop was rather challenging, but in the end it worked out just fine. Lost London is as balanced as it can be, remove something or add something will always brake something in the game. Lost London is meant to be fun and new experience in the world of Hellgate. Some builds are rather strong, but i promise that the game will get lot harder in the midway...oh yes.
Title: Re: Lost London V
Post by: jiway on Mar 11, 2016; 03:02 PM
I'm not worry for the difficulty latter.

As i've sais, the engeenier is very powerfull but with the number of démons, we need it.
But i've a question. I'm a french player and i've not any problem in translation.
Have you translate tour modifications or it was in original lastest patch?

I've seen some translation problems on the revival but not on yours.
Are you a french modder ?
Title: Re: Lost London V
Post by: Seferoth on Mar 11, 2016; 04:17 PM
I'm not worry for the difficulty latter.

As i've sais, the engeenier is very powerfull but with the number of démons, we need it.
But i've a question. I'm a french player and i've not any problem in translation.
Have you translate tour modifications or it was in original lastest patch?

I've seen some translation problems on the revival but not on yours.
Are you a french modder ?

Nope, im a finnish modder. I have done nothing to translations in Hellgate, its the same as in original Hellgate.
Title: Re: Lost London V
Post by: jiway on Mar 11, 2016; 05:23 PM
Ok. It's because you have not made original object as in revival.
In revival, trad problems are on theses objects who are not in vanilla.

It's more clear for me now XD.
Title: Re: Lost London V
Post by: Max on Apr 16, 2016; 01:55 PM
Mediafire is blocked in Russia!
Use VPN clients to download.
(VPN Gate http://www.vpngate.net, choose Japan server), absolutely free. :)
Title: Re: Lost London V
Post by: Seferoth on Apr 17, 2016; 04:55 AM
Mediafire is blocked in Russia!
Use VPN clients to download.
(VPN Gate http://www.vpngate.net, choose Japan server), absolutely free. :)

How about Mega File Upload? Does that work?
Title: Re: Lost London V
Post by: Fastidious One on May 20, 2016; 06:58 PM
First of all, Seferoth, I'd like to thank you for your efforts. I know that rebalancing such complex game is a very time-consuming work, and you are doing it just for the sake of it, free. Your work (and efforts of the Revival team for that matter) is appreciated by lots of fans (it's just that we, old lurkers, appreciate it silently :)). Anyway, thank you for your hard work.

I've downloaded and installed your mod. Well, killing two hundred blood zombies ir sure an impressive feat, but I shudder at the mere thought of playing as a templar. Can I reduce those numbers a little somehow? Or, as it just occurred to me, those hordes appear with mod addon only (I installed it too and chose the default number)?
Title: Re: Lost London V
Post by: Seferoth on May 21, 2016; 04:50 AM
First of all, Seferoth, I'd like to thank you for your efforts. I know that rebalancing such complex game is a very time-consuming work, and you are doing it just for the sake of it, free. Your work (and efforts of the Revival team for that matter) is appreciated by lots of fans (it's just that we, old lurkers, appreciate it silently :)). Anyway, thank you for your hard work.

I've downloaded and installed your mod. Well, killing two hundred blood zombies ir sure an impressive feat, but I shudder at the mere thought of playing as a templar. Can I reduce those numbers a little somehow? Or, as it just occurred to me, those hordes appear with mod addon only (I installed it too and chose the default number)?

Thanks for the kind words, now to your question. You can use the addons pack to get lower enemy count on those missions. Addons Pack is completely optional btw. 200 indeed is default, there should be option for 100 or even 500( ;D)! Hopefully this helped.

Edit: The option is called "Kill-100" when choosing what to install in addons pack. This lowers the enemy count to 100 in those particular missions.
Title: Re: Lost London V
Post by: That Bastard on Aug 19, 2016; 08:59 PM
Greetings. There is something I would like to ask about Lost London's installation. In your instructions you state that I must install the SP patch only. Would there be an problem if I also have the MP patch installed along with the SP and then install the mod anyways? Thank you.
Title: Re: Lost London V
Post by: Seferoth on Aug 22, 2016; 09:50 AM
Greetings. There is something I would like to ask about Lost London's installation. In your instructions you state that I must install the SP patch only. Would there be an problem if I also have the MP patch installed along with the SP and then install the mod anyways? Thank you.

I dont think there will be any problems if you have MP patch installed. LL5 dont use MP patch files at all.
Title: Re: Lost London V
Post by: Itsjustme on Aug 22, 2016; 04:07 PM
Seferoth,  u that are so awesome and made LL5 :-)
Is there a file over stasch inventory? Im thinking of a way to trade items from my hunter to a catabalist
Title: Re: Lost London V
Post by: That Bastard on Aug 22, 2016; 05:38 PM
Greetings. There is something I would like to ask about Lost London's installation. In your instructions you state that I must install the SP patch only. Would there be an problem if I also have the MP patch installed along with the SP and then install the mod anyways? Thank you.

I dont think there will be any problems if you have MP patch installed. LL5 dont use MP patch files at all.

Thank you.
Title: Re: Lost London V
Post by: Seferoth on Aug 22, 2016; 05:51 PM
Seferoth,  u that are so awesome and made LL5 :-)
Is there a file over stasch inventory? Im thinking of a way to trade items from my hunter to a catabalist

Thanks for the kind words, now to your question. I dont think there is a file for stash or inventory. Only way to trade items was with one of the older versions of Reanimator. Also trading items between saves is not my area of expertise...sorry. The members of Revival Team might know more than me about this matter.
Title: Re: Lost London V
Post by: Itsjustme on Aug 22, 2016; 08:13 PM
Ok, too bad. But atleast i know now :-)
Title: Re: Lost London V
Post by: magus1 on Nov 12, 2016; 06:29 AM
Thank you for all you did Seforus. You made this wonderful game live again.
Title: Re: Lost London V
Post by: Neith on Dec 31, 2016; 10:44 PM
I haven't played HGL in a while but are Ancient Blood levels supposed to be so big? I spent ages trying to finish the level off but it was huge, my game ended up crashing (which was a first for me) when I was about two path ways away from clearing it so I lost all of my progress on the level. I'd killed Moloch too but I think I'm going to avoid them in the future because it was becoming exceptionally tedious and boring because it felt neverending and it was the same environment throughout. It wasn't the challenge of the enemies which made it hard, but instead the tedium of the level with no feeling of progress.

Also, it's a shame there isn't an addon which removes some weapon restrictions. I'd love to be able to use other rifles (Cabalist) outside the Hunter ones.
Title: Re: Lost London V
Post by: Pillster on Jan 08, 2017; 10:38 PM
Can't unpack installer. WinRar says 'Acces denied'.
Title: Re: Lost London V
Post by: Seferoth on Jan 10, 2017; 06:32 PM
I haven't played HGL in a while but are Ancient Blood levels supposed to be so big? I spent ages trying to finish the level off but it was huge, my game ended up crashing (which was a first for me) when I was about two path ways away from clearing it so I lost all of my progress on the level. I'd killed Moloch too but I think I'm going to avoid them in the future because it was becoming exceptionally tedious and boring because it felt neverending and it was the same environment throughout. It wasn't the challenge of the enemies which made it hard, but instead the tedium of the level with no feeling of progress.

Also, it's a shame there isn't an addon which removes some weapon restrictions. I'd love to be able to use other rifles (Cabalist) outside the Hunter ones.
All outdoor areas and Ancient Blood levels are huge in Lost London, that is one of the features of this mod.
Title: Re: Lost London V
Post by: Violet-n-Red on Jan 30, 2017; 11:27 PM
definitely my favourite mod so far :D playing on hard Elite difficulty with no movement bonus from optional package, running with Blademaster, Marksman and Evoker. had lots of good combat engagements, plenty of weapon and armor choices and enemies to fight.

the only thing i wish for is that some of the skills were a bit rebalanced/reworked, but hey, the mod is pretty fun to play already.
Title: Re: Lost London V
Post by: Golded on Feb 11, 2017; 12:59 AM
Hello :) Sorry for my English mistakes.

Well its awesome mod I am playing it. But I have question , i have done non Elite Normal and NM game and finished optional quests (some still not done) and my level is 53 :-[. So to get bigger levels like 60 for example or something. I must play on Elite mode with a 500 kill count for quests? or i just have to do repeatable quests?

Thanks for help.
Title: Re: Lost London V
Post by: Violet-n-Red on Feb 11, 2017; 01:00 PM
increased kill count for quests helps a lot with levelling, yes. also, Elite difficulty increases monster quality or density(i'm not sure), which should help too, but you cannot convert normal character to Elite or vice versa.
Title: Re: Lost London V
Post by: Golded on Feb 12, 2017; 12:53 PM
Well i know that i cannot convert characters , starting new character is not problem anyways .
Title: Re: Lost London V
Post by: K19117 on Feb 27, 2017; 02:44 AM
im a bit of a modding noob  lol. how do i change the base movement speed back to normal?
Title: Re: Lost London V
Post by: Violet-n-Red on Feb 27, 2017; 11:05 PM
get the optional pack for this mod here: http://www.hellgateaus.info/forum/hellgate-london-modification-downloads/lost-london-mod-packs/ choose the latest version and install it on top of Lost London. you will be able to choose desired movement speed along some other options.
Title: Re: Lost London V
Post by: carneignis on Mar 12, 2017; 08:28 AM
Thank you for this wonderful mod. The sheer size of locations and quantity of monsters are so impressive. In-game streets feel like real size streets now, not some backyard playgrounds.  8)
A quick question from a newbie: what are the technical limitations to the size of locations in HGL? Engine?
Title: Re: Lost London V
Post by: Seferoth on Mar 13, 2017; 09:55 AM
Thank you for this wonderful mod. The sheer size of locations and quantity of monsters are so impressive. In-game streets feel like real size streets now, not some backyard playgrounds.  8)
A quick question from a newbie: what are the technical limitations to the size of locations in HGL? Engine?

Thanks. I dont know if i can give you a proper answer, but heres what i have to say about the map sizes. I am the only one who has modded the sizes of locations(that i know of) in Hellgate:London. I did even bigger ones in the past when i was beta testing this feature, i think the largest ones were 500 times the size of the original maps :), those maps however had like 1-5 fps. In theory i dont think there is a limit how large maps can be...
Title: Re: Lost London V
Post by: carneignis on Mar 13, 2017; 03:50 PM
I think the largest ones were 500 times the size of the original maps :), those maps however had like 1-5 fps. In theory i dont think there is a limit how large maps can be...
Thank you! So, in 10+ years with better hardware we can have maps comparable to the size of TES 2: Daggerfall ;P
Title: Re: Lost London V
Post by: Seferoth on Mar 13, 2017; 04:52 PM
I think the largest ones were 500 times the size of the original maps :), those maps however had like 1-5 fps. In theory i dont think there is a limit how large maps can be...
Thank you! So, in 10+ years with better hardware we can have maps comparable to the size of TES 2: Daggerfall ;P

That would be awesome! :D
Title: Re: Lost London V
Post by: Flylighter on Mar 13, 2017; 05:33 PM
I think the largest ones were 500 times the size of the original maps :), those maps however had like 1-5 fps. In theory i dont think there is a limit how large maps can be...
Thank you! So, in 10+ years with better hardware we can have maps comparable to the size of TES 2: Daggerfall ;P

Quest:  Explore Tamriel
Title: Re: Lost London V
Post by: Gargoyle on Mar 27, 2017; 10:57 AM
Such a great MOD , the dual classes are super fun to use ! I´m having some bad frame rate under certain circumstances in the game  because of the huge pile of corposes laying around and the smoke/fog effects ,is there a way to clean them up  ,just like "janitor" mod does for Doom II while playing brutal doom MOD? is there a way to turn fog/smoke off and remove dead monsters bodies ?
Title: Re: Lost London V
Post by: dwarfer66 on Mar 27, 2017; 11:23 AM
I am playing with a i5-3550, GTX760oc, 16gm ram, with max settings (1080) and for me I get no slowdown, a game crash now and again but no slowdown.
Title: Re: Lost London V
Post by: ben_roprim on Mar 28, 2017; 02:00 AM
Oh my goooooooooooooood! <3

Totally going to be trying this out!
Title: Re: Lost London V
Post by: Seferoth on Mar 31, 2017; 03:40 PM
Oh my goooooooooooooood! <3

Totally going to be trying this out!
Good to hear, i hope you have a good time!
Title: Re: Lost London V
Post by: lancelotoss on Jul 17, 2017; 08:36 PM
I cant open mediafire :( can any1 upload it?thx a lot
Title: Re: Lost London V
Post by: doomsday on Aug 13, 2017; 08:36 AM
download and site worked fine for me.