Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 23753 times)

Dank Rafft

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Maaaaaaate!!!

Many, many thanks for the strike fix (so it was costing x3 or x4 becasue it threw the three or four strikes at once?  HAHAHA... that explains why some of the stronger demons went down in a strike when they normally wouldn't!)
You're welcome. Yeah, because of no cooldown one click on the button where the strike is was enough to let the game register multiple activations. And so it did so until your character runs dry of power. It was funny to use these "super strikes" when trying to reproduce your issue. Like nuclear bombs in different kind of flavors. :D

I admit, I've used your mod-mod over itself a few times, I don't know if that went to the bots not being invulnerable.

I'll try it again, maybe something just got mixed up - it's not really an issue anyway.
Let me know how things went out. :)

Ged1s

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I wonder is the gambling feature not available yet or it is ?

Dank Rafft

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I wonder is the gambling feature not available yet or it is ?
Gambling is available. Just talk to Gheed at Holborn Station.

Dank Rafft

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Update:
Quote
v2.2
----

- set some options as recommended / preselected

- toned down the screen shaking when firing a sniper rifle
- removed the zoom effect when using the skill Sniper

- added new unique weapons: Hurricane (XM3 Eviscerator) & The Serrater (XM18 Deathray)
- made some fixed adjustments to sniper rifles so they get more powerful instead of less powerful the further you get in level

- added option Powerful Sniper Rifles

- removed Improved Sniper Rifle options since I had to completely redo it anyway

Ged1s

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So after getting 2.2 i just  reinstall land recheck everything on nah 3.0b and then optional 2.2 gain ? since it was mentioned that it kind of overrides when you select in first mod and then ignore same thing i nsecond and it stays that way?

Ged1s

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I noticed your inventory always gets filled with some blueprints that you use apples and potato to make something lol...and its being auto picked when you get close, wonder if there is options to make certain things not to auto pick up.

RpRHUN

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I noticed your inventory always gets filled with some blueprints that you use apples and potato to make something lol...and its being auto picked when you get close, wonder if there is options to make certain things not to auto pick up.

+1 to that. In fact, I'd go for an option to remove all the damn food stuff anyway, since it's of no use at all. Whatever. AWESOME WORK, dude, really. My suggestions would be something like:

[New feature ideas, reworks and bugfixes]

- If you're capable of doing so, I'd love to see the rings in the game. I noticed how Naga made the ring slots, but nothing to put into them at all.

- I don't know how much you can do right now, but if at all possible, importing the 2H swords from the Global would be awesome, if you're able to. Naga isn't updated anymore, the Revival patch doesn't deal with Global content, and LL misses too many features for me (like Mythic items f.e.). 2H swords missing means my favourite playstyle missing (2H tank).

- Resetting quests completed in Nightmare (something like NG+ in Torchlight 2).

- More achievements?  ;D

- Maybe the shared stash somehow ... it's the most wanted feature on my list.

- I've noticed how many animated items (like Evoker claws) don't move - they're static in an unnatural state. If you could look into those animations not playing, that'd be another awesome stuff.

- Maybe making non-combat pets persist after changing locations? Another problem I had with the current Naga 3.0b.

- Somehow, if you could make a function to auto-pickup EVERY ITEM on the ground, I wouldn't have to grind my 'e' key to death. I'd also love that.

- Finally, please, I'm begging you, if it's possible, GET RID OF THE CONFIRMATION NOTICES! ("Do you really want to destroy Black Truffle?" Damn well I do, stupid game ...) They're friggin' annoying, and have no decent function for someone who's not an idiot, or blind.

Anyways, keep up the good work! Nagahaku 3.0b is the best mod out there for me, and though it's awesome, it still has issues for my taste, but your extras helped get rid of some of them for me. Lovin' that!
« Last Edit: Nov 06, 2015; 02:40 PM by RpRHUN »

Dank Rafft

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So after getting 2.2 i just  reinstall land recheck everything on nah 3.0b and then optional 2.2 gain ? since it was mentioned that it kind of overrides when you select in first mod and then ignore same thing i nsecond and it stays that way?
No, just install NagaOptionals 2.2 and check all the previously selected options and the new ones you want to use.

I noticed your inventory always gets filled with some blueprints that you use apples and potato to make something lol...and its being auto picked when you get close, wonder if there is options to make certain things not to auto pick up.
That's because of Halloween. I haven't changed the files, it's because the game seems to register the current date.

I noticed your inventory always gets filled with some blueprints that you use apples and potato to make something lol...and its being auto picked when you get close, wonder if there is options to make certain things not to auto pick up.

+1 to that. In fact, I'd go for an option to remove all the damn food stuff anyway, since it's of no use at all. Whatever.
I'll include an option in a future version but the food stuff is of use. ;)

AWESOME WORK, dude, really. My suggestions would be something like:

[New feature ideas, reworks and bugfixes]
Thanks for your ideas. I'll go over it one by one.

- If you're capable of doing so, I'd love to see the rings in the game. I noticed how Naga made the ring slots, but nothing to put into them at all.
Yeah, I planned to work on that several times in the past but never started to do so. I really want to see them implemented, too.

- I don't know how much you can do right now, but if at all possible, importing the 2H swords from the Global would be awesome, if you're able to. Naga isn't updated anymore, the Revival patch doesn't deal with Global content, and LL misses too many features for me (like Mythic items f.e.). 2H swords missing means my favourite playstyle missing (2H tank).
I'd love to use them, too. But Naga wrote a post some years ago that he isn't able to implement them because of technical issues. I won't be able to change that.

- Resetting quests completed in Nightmare (something like NG+ in Torchlight 2).
Great idea but I don't know if I have the necessary abilities to accomplish that. I'll look into it.

- More achievements?  ;D
Any specific ones?

- I've noticed how many animated items (like Evoker claws) don't move - they're static in an unnatural state. If you could look into those animations not playing, that'd be another awesome stuff.
AFAIK Naga hasn't implemented the animations and I don't know how to do that but I'll see what I can do.

- Maybe making non-combat pets persist after changing locations? Another problem I had with the current Naga 3.0b.
AFAIR all the pets are persistent but none of them are non-combat pets. All of them can attack and be attacked.

- Somehow, if you could make a function to auto-pickup EVERY ITEM on the ground, I wouldn't have to grind my 'e' key to death. I'd also love that.
That should be easily possible.

- Finally, please, I'm begging you, if it's possible, GET RID OF THE CONFIRMATION NOTICES! ("Do you really want to destroy Black Truffle?" Damn well I do, stupid game ...) They're friggin' annoying, and have no decent function for someone who's not an idiot, or blind.
Another good idea.

RpRHUN

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Thanks for the constructive reply :D

Well, what achievements ...

Ok but are you able to add achievements to a addon pack? Here are a few i had in mind:

Kill Sekworm 1,000 times
Kill Emperor Gulkar 1000 times
Kill Wurm 1,000 times
Kill Blood Blade 1,000 times
Kill 1,000,000 mobs
Finish off a boss with your bare hands
Kill Molloch 1,000 times
Beat the game on Elite Difficulty
Beat the game on Elite Nightmare Difficulty
Destroy 1,000,000 breakables
Sell 10,000 items to a vendor
Sell 100,000 items to a vendor
Sell 1,000,000 items to a vendor
Enter Holborn Station
Enter Charing Cross Station
Enter Covent Garden Station
Enter Temple Station
Enter Monument Station
Enter Templar Base
Enter Oxford Station
Enter Liverpool Street Station
Enter St Paul's Station
Obtain 100,000 paladium
Obtain 10,000,000 paladium
Breach 1,000 Hellrifts
Breach 10,000 Hellrifts
Dismantle 10,000 items
Dismantle 100,000 items
Dismantle 1,000,000 items
Reach Level 10
Reach Level 20
Reach Level 30 ect.



And is there maybe a easy way to increase the levelcap from 85 to like 300 or something?

He did quote this for the Lost London though, but generally speaking, basic stuffz like this. Though the "Enter xy" and "Reach level xy" are of no use, I think.

Also, Molly! I miss the old fart, since I never encountered him in Naga. I'd love to kill him a few hundred more times, if I can :D

Another thing - maybe some rewards for achievements? Though that would be an external thingy, so that's less possible, I think.

And finally, a general increase to level cap isn't needed I think. Lvl60 is enough, and most RPGs begin after reaching the cap. That's okay, it's been like that forever.

Some feedback for the feedback:
- Then I'll say I MYSELF don't use food. It's junk for me, and hard to get rid of.  :'(
- Cheers for rings, tears for 2H swords ...
- Then why not make item summonable pets immortal too?
- Yay, finally, auto-pickup!
- YAY, FINALLY, NO MORE DAMN CONFIRMATION BOXES!

I think I'm going to put this page to my perpetually opened ones (like my GMail).
Good luck with the modding, looking forward to updates!

P. S. : Before I forget, there are two more things I came up with during my gaming session:

- Attaching speed enchants. Since the stat exists (on Blademaster gear), it should be possible to make it. Nothing much - if on armor, 5% for each slot at Legendary, totaling 30% for all slots (for millions, heck), if you're passionate enough, would be fine. But f.e. Shield + Blade Guardian is kinda' weak, since it has no damage output, so it could at least have some speed (heck, my melee Evoker is stronger). With loads of speed, at least special stats would contribute, and fast but small damage output units are what tanks excel at anyway.

- I edited it into the previous post, but a shared stash would be nice :D
« Last Edit: Nov 06, 2015; 09:10 PM by RpRHUN »

Morphy

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I hate to be the bearer of bad tidings..

But 2.2 seems to have borked the demon damage (given to the player) - I was in Upper Thames and as soon as I got through the portal and the invulnerability wore off, I got smacked with a 3500 point hit and died instantly.

I came back as a ghost to see what's what and it was one of those tall "bruiser" creatures - they don't normally do that much damage.

I went back to 2.1 and went back again = all OK



PS - the bots invulnerability:

At first I thought I got it wrong - my DRONE was getting smooshed; a drone isn't a bot.

But then I noticed a FEW times - some of the bot got destroyed too; it takes ages of them getting hit.

RpRHUN

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Interesting ...

I just happened to clear a level with the Bruisers, and smacked the hell out of them. Do you have any other mods active? Something might be causing trouble at your end.

Morphy

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Interesting ...

I just happened to clear a level with the Bruisers, and smacked the hell out of them. Do you have any other mods active? Something might be causing trouble at your end.

Nag + this additional 2.2, that's all.

It was one of those huge guys in Upper Thames - about 30 foot tall.  They hit hard but not usually 3500 in one hit.

Step through... Inv dissipates... SMACK!  "beep beep beep" (health warning).. DIE

Dank Rafft

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I hate to be the bearer of bad tidings..

But 2.2 seems to have borked the demon damage (given to the player) - I was in Upper Thames and as soon as I got through the portal and the invulnerability wore off, I got smacked with a 3500 point hit and died instantly.

I came back as a ghost to see what's what and it was one of those tall "bruiser" creatures - they don't normally do that much damage.

I went back to 2.1 and went back again = all OK
That's weird. I haven't changed the monsters table between 2.1 and 2.2. Actually, I never changed the monsters table. You probably just got unlucky with the spawn since Naga tends to spawn some mobs with extremely powerful affixes but that happens rarely.

PS - the bots invulnerability:

At first I thought I got it wrong - my DRONE was getting smooshed; a drone isn't a bot.

But then I noticed a FEW times - some of the bot got destroyed too; it takes ages of them getting hit.
Could you describe in detail what you've done since I never encountered such a situation. Have you seen it getting hit / taking damage? What was hitting it? Which bot was getting destroyed?
« Last Edit: Nov 07, 2015; 12:17 PM by Dank Rafft »

snomann72

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Dank Rafft, I am so grateful you added the 2 features that was mentioned.  Now, want to ask how does the gamble thing works?  I know it is items that you buy, which are tokens.  But not sure what to do with them.

Dank Rafft

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Dank Rafft, I am so grateful you added the 2 features that was mentioned.  Now, want to ask how does the gamble thing works?  I know it is items that you buy, which are tokens.  But not sure what to do with them.
I have to admit I have no idea since I never used it. Sorry. Maybe somebody else is able to answer this question.