Author Topic: NagaOptionals - v4.2.beta (9 January 2016)  (Read 39298 times)

t341

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #240 on: Oct 02, 2016; 05:41 PM »
t341, thank you for the replay.
I have since obtained a rare version of force magnum in 4.2, so I figure it is there but much more rare than it was in 3.0 naga.

If you don't mind, you would be able to upload your character with unique force magnum?

I hope you're having a wonderful weekend

I can upload it, but there would be a few issues:
I was mistaken about the version of NagaOptionals I have installed.
I have version 4.1, not 4.2.
My character is level 60 and has the game glitch where the drone can
no longer be summoned.  Also, this character has no active quests
available.  If you still want, I can upload this character save.

kumose

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #241 on: Oct 03, 2016; 06:50 PM »
t341, thank you for the replay.
I have since obtained a rare version of force magnum in 4.2, so I figure it is there but much more rare than it was in 3.0 naga.

If you don't mind, you would be able to upload your character with unique force magnum?

I hope you're having a wonderful weekend

I can upload it, but there would be a few issues:
I was mistaken about the version of NagaOptionals I have installed.
I have version 4.1, not 4.2.
My character is level 60 and has the game glitch where the drone can
no longer be summoned.  Also, this character has no active quests
available.  If you still want, I can upload this character save.

yup, not a problem. I've finished the game maybe more than a couple dozen times myself.
Just wanted to check out the unique magnum force.
It seems HxD only works in 32 bit windows so I can't Hex plain items to make them unique ones anymore.
Again, thanks for your attention.

t341

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #242 on: Oct 03, 2016; 07:24 PM »
t341, thank you for the replay.
I have since obtained a rare version of force magnum in 4.2, so I figure it is there but much more rare than it was in 3.0 naga.

If you don't mind, you would be able to upload your character with unique force magnum?

I hope you're having a wonderful weekend

I can upload it, but there would be a few issues:
I was mistaken about the version of NagaOptionals I have installed.
I have version 4.1, not 4.2.
My character is level 60 and has the game glitch where the drone can
no longer be summoned.  Also, this character has no active quests
available.  If you still want, I can upload this character save.

yup, not a problem. I've finished the game maybe more than a couple dozen times myself.
Just wanted to check out the unique magnum force.
It seems HxD only works in 32 bit windows so I can't Hex plain items to make them unique ones anymore.
Again, thanks for your attention.


I will upload this save to the "save files" subforum.  This character is named "sorceress",
level 60 engineer with unique force magnum, all quests completed, nagaoptionals ver. 4.1

Zabotuer

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #243 on: Oct 04, 2016; 07:59 PM »
how do we install the mod from scratch  if we cant run multiplayer anymore..

Zabotuer

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #244 on: Oct 04, 2016; 08:02 PM »
To refresh memories:Install game then Hellgate  1.2 patch,create character,play a bit in Russel Square,exit game.Install MP 2.0 patch then click on the multiplayer buttons.You should see a login screen.Exit game.Install Revival launcher then 1.5b launcher.Install Revival 1.5b2 or Naga mod with 1.5b launcher.Other mods should be installed with Revival launcher.Hope this helps. ;)


^^^ is this tyhe way even tho we cant connect to a server?

spag

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #245 on: Oct 04, 2016; 11:50 PM »
Should be. :)

arhangelzx

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #246 on: Oct 18, 2016; 12:50 PM »
HELLO ALL!!! Help me with infinity loading loadscreen in game.

Violet-n-Red

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  • [~]player.kill[Enter]
- added Reduced Monster Density option
by how much does it reduce monster density?
in case of panic break the glass, exit through the window.

Malachor

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- added Reduced Monster Density option
by how much does it reduce monster density?
Crazy Slayer changes the monster density to 5, whereas this is only 1.5. Vanilla hgl is somewhere between 1.1 to 1.2 depending in the map.

Violet-n-Red

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #249 on: Jan 24, 2017; 08:55 PM »
these optionals makes Nagahaku mod a lot less crazy. me likey  :D b
in case of panic break the glass, exit through the window.

Esmeradin

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #250 on: Apr 02, 2017; 01:32 AM »
I just wanted to say a very big thank you for this. I've been seeking some good revival mods for Hellgate over the last few years, and this one seems to be the most complete for revising and reviving a game that needed some serious love. Thank you, from a long time hellgate fan from 2008.

Morphy

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #251 on: Jun 14, 2017; 05:29 PM »
Just a quick question...

How are you supposed to kill the Loot Piñata?

He's Level 1... 7500 health... regenerates any time he teleports.

With him there I can't do the Wart's leg quest (2 seconds do die..)

so I went off to get levels - level 10 now, 400 health, a weapon that does 214 damage, and a"squire" with a sword that does 192 damage...

So - now I don't get killed in 2 secs... but I get the LP's health down from 7500 to 6200 and the ba$tard teleports and zips back to 7500 again...over and over and over...

EDIT - His stats are rather random

Sometimes he has 15 000 health and full immunities to anything but direct "smack him down"..

Other times he has 7000 health and is vulnerable to various effects, and no regenerate.

End result - he's finally gone down!, YAY!!

for a "Loot Piñata", he was a tough bugger..
« Last Edit: Jun 17, 2017; 08:42 PM by Morphy »

zagor466

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #252 on: Jul 23, 2017; 08:50 AM »
I have a questions

How to open hell gate to start area (russell square) and all area please help..
« Last Edit: Jul 23, 2017; 10:02 AM by zagor466 »

kumose

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #253 on: Jul 25, 2017; 03:18 AM »
I have a questions

How to open hell gate to start area (russell square) and all area please help..

Not sure if this is the mod-specific question.
But generally, you need to create a character to start the game, assuming that you don't have one saved.

joachim726

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Re: NagaOptionals - v4.2.beta (9 January 2016)
« Reply #254 on: Sep 08, 2017; 01:55 AM »
Hi all can anyone upload the 4.2 version? or send me the file? the link up there is 4.1 and doesn't have the loot pinata :(